GTA: Liberty City Stories

I prefer Badongo to get your vids, much easyer. :)

Anyway to use some of these neat glitchs you found out, to complete side missions before you can? As in, since finding the warp zone/portland drop, but something alot more complicated. Like doing the trash master missions(other 2 ilsands) and getting it back to the dump, or that one your only on level 2 of, and can't get 3 done. Any of those now possible? Or is 48% as high as where ever getting? :)
 
Abandoned Subway
[SIZE=-1]

[/SIZE] Features the Karmageddon Drop from the cliff on the northwest coast of Staunton Island to access the subway system between Shoreside's shoreside and the north barrier of the Blue Heaven section of track near the unfinished tunnels. This is a very difficult drop to land, but has an easy run west to load the subway map.
[SIZE=-1]
[/SIZE]
[SIZE=-1]http://video.google.com/videoplay?do...28958066374554
[/SIZE]http://www.badongo.com/vid/163464 (small)
http://www.badongo.com/vid/163452
http://rapidshare.de/files/25706867/Abandoned_Subway.wmv.html


Subway Speed Run
[SIZE=-1]

[/SIZE]Shows the LCS Subway System starting and ending at the northeast coast of Shoreside Vale and following the direction of the train clockwise around the map. This video was heavily time compressed to acheive an interesting running animation. Captions indicate the names of track sections and access points to the tunnels system.

[SIZE=-1]http://video.google.com/videoplay?do...87677682770926
[/SIZE]http://www.badongo.com/vid/164012
http://rapidshare.de/files/25757233/Subway_Speed_Run.wmv.html

BTW, the idea for the speed run video came about after compressing the second clip in the Blue Heaven video. This was part of my motivation to contunue my explorations of the LCS tunnel system.
 
bcks
Anyway to use some of these neat glitchs you found out, to complete side missions before you can? As in, since finding the warp zone/portland drop, but something alot more complicated. Like doing the trash master missions(other 2 ilsands) and getting it back to the dump, or that one your only on level 2 of, and can't get 3 done. Any of those now possible? Or is 48% as high as where ever getting? :)
Unfortunately, no. I did revisit my original motivations and decided to pursue a Portland drop point - that worked out nicely. But I haven't been able to apply these strategies to bumping my % up another notch. My experience with jumping bikes into boats and parking boats so they don't move might allow me save enough time to complete the next See the Sight mission using the same method I tried when I discovered the Speeder Drop.

I was fairly close. I had the lift bridge glitch active so getting from the airport to the Staunton docks was no problem. The customers can't make the jump into a boat from the dock so I need to park in the boat. The Speeder Drop is the fastest way to Portland, but I need a boat to get back. I was skeptical about my chances of jumping the gap to the Predator so I used a Reefer to cross to the Portland dock at the start of the Callahan jump. The first bike I saw was a Faggio, but I'm pretty fast on a scooter due to completing the Burger Shot asset in SA while LV was still restricted. So I got the photo, jumped the Faggio back into the Reefer, and then docked at the southern dock instead of the northern dock with a Stinger - dumb. I jacked a vehicle quickly enough but couldn't make it half way across Staunton before time ran out. I might be able to do it with a lot of practice, but I'm being encouraged to move on to something else.

The problem with completing Trash Dash or the BF Injection is transporting vehicles to and from Portland. I haven't found a way to drop vehicles through the water. I haven't had any luck spawning the Thunder Rod or BF Injection using Vigilante or Firetruck missions, so I'm still stuck at 48%.

So, should I bother to complete a video for Connecticut Yankee or the Kronos Drop at Wichita Gardens? Both are easy to access. Just be sure to use the Predator from the end of the far runway for the Kronos Drop instead of pushing a vehicle over the tunnel (it works, but it is a difficult jump to land).
 
I have no idea what the kronos is you speak of, so make that video at least, might as well do the other if its easy.

If you do complete that strat, you came close to completing, please tape it, i would love to see that in action. :) Pretty sure its possible?(just insainly hard)
 
Connecticut Yankee
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Shows the access through the ceiling of the S Staunton Station to a large section of subway track between the Callahand Bridge and the SSV Tunnels. Includes the Leap of Faith and SSV Subway sections with visible tunnels.

http://video.google.com/videoplay?do...02346800932511
http://www.badongo.com/vid/164649
http://rapidshare.de/files/25861588/Connecticut_Yankee.wmv.html


SSV Tunnels
[SIZE=-1]

[/SIZE]The Kronos Drop in Wichita Gardens is used to drop to the tunnels below Shoreside Vale. Also includes an alternate access point to the SSV Subway section and a short trip on the invisible subway.
[SIZE=-1]
http://video.google.com/videoplay?do...80139445696141
[/SIZE]
http://www.badongo.com/vid/164641
http://rapidshare.de/files/25857385/SSV_Tunnels.wmv.html
 
Orion,

You where pretty close, had you not crashed 2 times, it would have been super close. I think its possible to compelte, i look forward to trying it someday. Hope ya complete it too.
Also have you tryed doing the warp zone well in portland on that mission?
Would the person following you, warp aswell?
Another thing, can your friend jump into the boat, aka leave the pcj on the dock instead of loseing it? (then it would be there on the return trip hopefully.)


Earlyer you said you didn't know the max % for portland with only 1 story mission, i've now finished that part, and im at 25% with 23 missions complete. 1 story, and 22 side missions. I made sure to not add any extra mission attempts to my total.(reloaded a few times) It's a high 25% too, as i was at 25 before doing vigalante.

Speaking of that, someone said they tryed for 15 minutes and complete it, how is this possible? Im guessing your useing some rockets, or blowing up the cars somehow. I used the hard as hell uzi only method. Took me about 10 attempts before finaly beating it. (i suck):nervous:
 
Chinatown Plaza

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http://video.google.com/videoplay?do...52536749034771
http://www.badongo.com/vid/165126 (small)
http://www.badongo.com/vid/165155
http://rapidshare.de/files/25942498/Chinatown_Plaza.wmv.html

I just love a happy ending. The last trick needed to save enough time to complete the 3rd See the Sight Before Your Flight mission on a Home Sweet Home gamesave was to swing into Staunton as soon as possible on the return trip from Portland to load the map early enough for a Yakuza Stinger to spawn; this got me past the Shoreside Vale load screen. Then all I had to do was put together a clean run with fast docking to complete the mission.

No time compression was used for this video. Every second was too important so I couldn't bring myself to leave any frame out. Running time is 6:27, Large=81MB, Small=24MB.

The 3rd and 4th mission did not bump my game progress beyond 48%. The 5th mission is in Portland again but the bridge isn't as far as the plaza and the mission allow a litte more time.
 
:)
Great job, im downloading it right now!

You beat the 5th mission yet? If so its still at 48%?


Would any of the tricks i mention work?
 
bcks
You where pretty close, had you not crashed 2 times, it would have been super close. I think its possible to compelte, i look forward to trying it someday. Hope ya complete it too.
Also have you tryed doing the warp zone well in portland on that mission?
Would the person following you, warp aswell?
Another thing, can your friend jump into the boat, aka leave the pcj on the dock instead of loseing it? (then it would be there on the return trip hopefully.)
Thanks for the encouragement. The tourist managed the drop with me when I discover the Speeder Drop, but he fell off into blue hell and died right away. The Portland Post Drop would take to long to setup and load the subway map, and the Speeder Drop leaves me without a boat - even if the tourist did survive the warp without a vehicle. He can't jump to save his life, I need to take the chance jumping out of the boat, but otherwise I try to control his access to water as much as possible. I don't think the PCJ on the dock would survive the trip anyway. It would be the vehicle before the boat, which is followed by a bike in Portland, and even though this game is better about leaving setup vehicles than other GTA games, Toni's vehicle history seems to be limited to one.
bcks
Earlyer you said you didn't know the max % for portland with only 1 story mission, i've now finished that part, and im at 25% with 23 missions complete. 1 story, and 22 side missions. I made sure to not add any extra mission attempts to my total.(reloaded a few times) It's a high 25% too, as i was at 25 before doing vigalante.
Thanks for the update. I'll see about updating my checklist.
bcks
Speaking of that, someone said they tryed for 15 minutes and complete it, how is this possible? Im guessing your useing some rockets, or blowing up the cars somehow. I used the hard as hell uzi only method. Took me about 10 attempts before finaly beating it. (i suck):nervous:
I was trying to complete vigilante level 12 on a Portland gamesave under 15 minutes, but couldn't quite pull it off. I was just using the VCR clock to keep track, but the best attempts were taking about 17 minutes. I didn't use any rockets or other heavy weapons, just the Micro-SMG. When I tried trading up to an MP5 I tended to get blown up or waste time replacing vehicles. If I could get a little more control of the MP5 I might be able to complete my goal, but everytime I try my time is slower. I think the only thing that will help is practice and learning better routes across town. So far my highest level with normal police cars (not the tough ones from a 100% save) is 31. It would have been higher but I got sloppy while waiting for a car to explode and a cop ran out of nowhere and busted Toni. As you may have guessed, I've had a lot of practice with Vigilante in other GTA games. It was nice to get back to using cars and drive-bys after the bike in San Andreas - I enjoy the challenge. I was saving up my uzi ammo for a run at vigilante until I discovered the ammo glitch, then I ran right out and banged out the upgraded armor.
 
bcks
Great job, im downloading it right now!

You beat the 5th mission yet? If so its still at 48%?
I've got 7 more minutes for the large version to upload to BaDonGo.com, then I'm going to take a break before going after the 5th Sight. I'll let you know how it goes. To be honest, I don't know how the 12 Sight levels influence the %. Maybe the last one needs to be completed before it's scored; and I don't want to do that without a place to store the Landstalker.

Oh, and thanks for reminding me. The Portland Post Drop makes it a lot easier to run over to SSV to make additional attemps at the missions. Failures that required re-warping were very frustrating.
 
Maybe the last one needs to be completed before it's scored; and I don't want to do that without a place to store the Landstalker.

Well i sure you hope you at least do it, too see if it does raise your %, even if you don't save. It's gonna be alot easyer then the 3rd right?


I still get confused on the 3 uzi guns in portland, i tend to stick with the 50 ammo one. The only one i dislike is the one where you can't lock on, and run.


What about.
Also have you tryed doing the warp zone well in portland on that mission?
Would the person following you, warp aswell?
 
I concede the 12th See the Sight level. It looks like there is a 5:40 time limit to get to the lighthouse and back. Chinatown plaza has the same limit and was tough enough, I don't think 12 is possible without cheats and dare anyone to prove me wrong. Someone else can figure out the % of the levels on a game with a garage for the Landstalker. Besides, the % doesn't really matter that much, 11 of 12 is better than 2 of 12, and good enough for me.

Level 5 at the Portland side of Callahan Bridge was tough only because the girl kept jumping in the sea, but 6:20 is plenty of time after the Chinatown Plaza. Sight 7 in the Red Light District is only a little farther than Chinatown Plaza and 6:00 minutes is the limit. I made it with one second to spare on my first shot, despite a lot of stupid mistakes.

I think the 4 machine guns are:

Tec-9, 50 round clip, found in ally by Ma's, can run and shoot;
Uzi, 30 round rapid fire clip, found behind scrapyard and ???, can run and shoot;
Micro-SMG, found behind shed under Callahan Bridge, buy at ammunations, must stand and shoot;
MP5, hideout spawn for packages, dropped by some level 7+ criminals in vigilante.
Sorry, I forget the clip sizes; it doesn't matter for drive-bys.

I didn't use the Tec-9 or Uzi much, and relied mostly on the Micro-SMG until the MP5 was available. I tend to use the weapons at the hideout so I can keep collecting more ammo. However, I now prefer the Micro-SMG for vigilante, the MP5 gets me killed.

I don't think warp tricks will help, but you are welcome to try. Besides, given a 5:40 timer at the contruction site with warping as the only mission requirement and I suspect I'd fail until I became frustrated and quit trying.
 
Thanks for that listing of guns. :)
Tec-9 is what i use, is that the weakest?(power wise)

If so thats what i used on the viglante, mind trying it out and seeing if it is truely harder to take out cars on viglante missions?(see how far you get) (im sure i still just suck, but this would explain my suckiness alittle.)

So after beating the 11, it still didn't raise your %?

Was the 3rd one the hardest over all? (don't count the 12th)
 
After a little experimentation (just driving around shooting abondoned cars) I dumped the Uzi as useless for vigilante.

The Tec-9 seems to be a pretty good drive-by weapon. It can take down a car fairly quickly using about 50 rounds of ammo. The rate of fire for the Tec-9 is fairly slow. The main advantage to the Tec-9 is the ability to run and shoot, but this is a strategy I rarely use for vigilante. The Tec-9 also has a 50 round clip compared to 30 round clips of the other machine guns, but reloading isn't needed for drive-bys, so this also doesn't help for vigilante.

The Micro-SMG has a much higher rate of fire than the weaker weapons so it can chew up a car much quicker than a Tec-9 and uses about 40 rounds of ammo to set a car ablaze. I find this to be a reliable level 12+ vigilante weapon as it offers a little more control over the kill than the MP5.

The MP5 also has a high rate of fire but can set a car on fire with only 30 rounds of ammo. A few shots more can cause an quick explosion. I find this to be a dangerously destructive weapon and have been avoiding it for high level vigilante missions. However, I was starting to run low on ammo by the time I reached level 25 when I started to scavenger ammo from the targets. I only had about 1000 rounds left when Toni was busted while I was being stupid on level 31, but I don't remember for sure if the weapon was full when I started. A 25% reduction in the ammo required to destroy a vehicle might be worth the risk if I expect to come anywhere near level 50 on a Portland gamesave.

Completing See the Sight #3 through #11 didn't not increase the game progress beyond 48%. However, these levels, and the many attempts to complete the tough one, did not increase the mission attempts either. You can take as many stabs at them as you want and not alter the stat.

Sight #3 at the Chinatown Plaza is definately the most difficult to complete while Staunton Island is still restricted. This is mostly because it has the shortest time limit (5:40), but also because it's the first Portland Sight and requires learning the route, skills, tricks, and things that can go wrong (notice the quick fix when the tourist was standing on the rail during the Staunton to Portland boat ride).

Sight #7 at the Strip Clup in the Red Light District allows a little more time (6:00) to go a little farther down the road. This should be almost as difficult at Sight #3.

Sight #5 at the Portland side of the Callahan Bridge allows the most time (6:20) and the sight is close enough to the dock that you don't absolutely need to see a bike as soon as Toni exits the tunnel. This sight is only difficult (compared to #3 and #5) because the girl really enjoys swimming and is eager to jump into the water, any water. If she survives the jump from the boat to the Portland dock then take your time leading her up the ramp.
 
Portland Vigilante
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http://video.google.com/videoplay?do...09108141867633
[/SIZE]
http://www.badongo.com/vid/166339 (small/low, streaming)
http://www.badongo.com/vid/166671 (large/high)
http://rapidshare.de/files/26107521/Portland_Vigilante__small-high_.wmv.html (small/high)
http://rapidshare.de/files/26142966/Portland_Vigilante-95MB.wmv.html (large/high)

I was practicing with the different drive-by weapons and recorded a pretty good run at level 12 Vigilante in Portland using Police cars. Unfortunately, an error in the tape causes a discontinuity at the beginning of level 5. All 4 machine guns were used, starting with the Uzi. The Uzi isn't as bad as I first thought; it has a decent rate of fire, but is still fairly weak.

The game time to complete level 12 is just under 20 minutes, but even with 300% time compression on all the chases the video is almost 11 minutes. The small resolution/low bitrate streaming version (24MB) available on BaDonGo.com doesn't look as bad as I thought it would. But I've also uploaded a small resolution/variable bitrate version (57MB) to rapidshare.de. The large res/high quality version (132MB) wasn't as huge as I thought so it's uploading to BaDonGo.com. BaDonGo split the 132MB version so I recompressed to get a large resolution version down to 95MB.
 
I got LCS just the other day :) So far I'm doing the first couple of Salvatore missions, and I've finished all the story missions up to this point. I did the taxi missions yesterday, and am enjoying the cool red bonus taxi :D
 
Thanks Orion_SR, for doing that vid.
Your last kill was at the same spot(exact same) as when i beat level 12 for the first time on lcs. :)

Was switching machines guns part of the strat? (if so, why)
I was a bit puzzled why you did this, was it simply to show the difference in power?

Also why no siren for most of the run?

Don't ya hate it when the cor cars are locked, luckly it doesn't happen that often i guess. One time i got there and 3 cop cars, where all locked, i was quite pissed. :ouch:
Cop cars are the only cars i've seen parked around portland that can be locked, seen any others?
You could use the police car over near the resturant, and dock, in helping you reach your time limit.💡
 
Switching weapons was a scripting strategy. Reviewing taped sessions in slow motion has helped me discover important clues in meeting other goals, so I've started taping practice sessions for study. I was taping Vigilante missions to see where I might save some time, but in response to a question I was also using different weapons. The Uzi proved to be more useful upon review than my initial impressions, but it is akward to grab during the mission so I kept it as the starting weapon anyway.

Another thing I was looking for was how often I was switching police cars. The vigilante vampire vehicle health from kills is still in effect, so sometimes the car is much more healthy than it appears. But missing doors can get Toni busted in a hurry, and I like to replace the car while it can still be used in case everything is locked. I added a Cars stat tracking the number of Police cars used to the video, but I didn't want to clutter the screen with a better description. I'm worried this might be confused with a vehicles destroyed tally, or completely overlooked.

The locked Police car bit is really annoying. I'm starting to suspect that they are more likely to be locked when Toni doesn't have a wanted level, but I don't have good data on this yet. The lone cop car at the donut shop south of the Callahan Bridge is locked so frequently that I don't consider it while playing. I know it's often there, and if I'm desparate I'll try it, but I'm much more likely jack a vehicle and make a run to the station, or stir up a quick wanted level so the cops bring me a new car, than try for the donut shop car.

To reduce the risk of failing the mission due to locked police cars I started leaving a set up car. I will grab a Police vehicle before the mission and take a short drive so the game is sure that car belongs to Toni, then park it near the Ambulance spawn with the door open and grab a new car to start with. For some reason the pre-mission vehicle will remain in place despite frequent vehicle changes. Usually I only grab this car if all the spawns are locked, and my current vehicle is useless, but in the video I grab it early or I may not get to use it before level 12. BTW, I also have a Police car stored in the garage, just in case I'm stranded on that side of town.

Anyway, back to weapons, strategy, and scripting. I've been wanting to do a vigilante video for a while, but I know from experience that its difficult to get people to download large files or watch long movies. I was making a test video to see what I could do with time compression of the chase scenes, including weapon demonstrations to answer a specific question, and looking for other things that would be interesting to include. Part of my original strategy was to switch from the Micro-SMG to the MP5 when the targets start to drop them around level 7 or 8, so adding the other weapons wasn't much of a leap. The extra weapons improved my chances of surviving the mission because fewer levels were completed with the MP5. That gun is dangerous. It's hard to tell from video because of the time compression but there are several flaming vehicles rolling around after the fights threatening to blow up Toni's car. These chain explosions seem much less likely to occur using the Micro-SMG despite how much care I use while aiming and firing the MP5.

The weapons were effectively covered in Portland Vigilante, now I think I'll stick with the Micro-SMG. There is some confusion over the names of the machine guns, so I hope the FAQ I used for reference was accurate. The video also showed several kill strategies fairly well. But 3/4 of the time is spent in pursuit, and the time compression makes it very difficult to watch the radar without getting lost. The radar doesn't show up well on the small versions, so I worked to get a large resolution video online. The chase is a very important aspect of Vigilante, but I'm not sure how to cover it properly.

Portland Vigilante did not make the point I intended with the management of the wanted level. Usually I am content to run with 2 stars and don't worry about bribes until I need them. A 2 star wanted level pretty much assures that Toni won't need to look far for another car. But for the video I was hoping to show as many bribe locations as possible and was grabbing them sooner than I would normally. The convienent bribes just after kills helped keep the overall wanted level during Portland Vigilante much lower than normal, so there wasn't a need to grab several easy bribes. Now I'm not sure what to recommend. It really helped not to fight off the cops, there wasn't a shortage of bribes, but the bribes just happened to be close so I didn't waste any time tracking them down. I think I just got lucky on that mission.

I've put a lot of emphasis on time, but this is more of a factor for an interesting video than completing the mission. I need to pack a lot of action into a little time or people will loose interest quickly, but time was never a factor for completing a level. A more important factor would be control. The chase is short because Toni follows a good route and doesn't crash into things. The kills are quick because he waits until they are trapped and finishes the kill once it is started.

I thought I had a pretty good recording for Portland Vigilante, until I discovered the tape error which breaks the continuity of the mission. But I put together the test video anyway figuring I could get at least one person to download it and offer feedback. Despite the limited comments, there have been more downloads than expected for such a large file. So now I'm wondering if a sequel might be useful, but I'm stuck again on what to cover. Weapon swapping gave the Portland Vigilante video structure and purpose; I'm not what to replace it with.

I only put the siren on during the dialog message for demonstration purposes. I find it causes more problems that is solves. I am familiar with the driving patterns of the traffic and can navigate more cleanly without them weaving all over the road trying to avoid the siren. Besides, I use audio clues to time transitions and the siren would mask the wave form. Also, I suspect people would quickly close a window with a triple speed siren running for 10 minutes. The audio quality is a little disappointing. I keep recording strange pops and haven't been able to track down the source. I recently got permissions for some music to use in my videos, but this might cover other important clues such as engine pitch and rate of fire.
 
If you do another one, go for a speed run of viglante. Or perhaps the other 2 cities. :) Speed run would be cooler though.

I thought storeing a cop car in my hideout, only problem is, i somehow found a demios sp early in the game, and its stored there, as im working a 48% file like yours, pretty sweet car to have around portland to, and i don't think there is anything cooler you could have stored so early, right?
 
bcks
If you do another one, go for a speed run of viglante. Or perhaps the other 2 cities. :) Speed run would be cooler though.

I thought storeing a cop car in my hideout, only problem is, i somehow found a demios sp early in the game, and its stored there, as im working a 48% file like yours, pretty sweet car to have around portland to, and i don't think there is anything cooler you could have stored so early, right?
Yeah, I wouldn't give up a Demios in a Home Sweet Home save just for vigilante 12. It's more of a factor if you are trying for high levels and want to cover all the bases. The save I used was for a new game with only the V missions completed to get a few icons on the map. I used variations of this save for most of the "Portland is still restricted" videos. All the packages are on the map, none of the jumps have been landed, and all side missions are incomplete. I might progress the file a little farther to unlock a few more side missions. I was fairly organized on my 1st memory card and have different saves during the game, so it didn't take long to get back to the helicopter mission on Staunton.

I'm still undecided about another vigilante video, but I'll keep practicing to see if I can find a way to cut the time down. I've got someone asking me to include their music (now that I've got permission) so I need another project. I still think 20 minutes, or even 15 minutes, for a real-time mission is too long. Time compression for chases might get the video down to 8 or 9 minutes, which is almost as long as Portland Vigilante. However, I'm still undecided on the use of time compression, especially for a "speed run" mission video.

I need another hook; something to make it more than a random destruction video. I'm pretty much set on a Portland mission with normal cars. Staunton is boring with few Police car spawns, but a good place for the Rhino. I might be able to keep two FBI cars alive by garage swapping, but I don't see the point. And SSV needs a cop bike. I'm not jumping my mission critical vehicle back and forth across the water or pinballing through the tunnel.
 
Yeah, I wouldn't give up a Demios in a Home Sweet Home save just for vigilante 12.

Speaking of that, i asked on gamefaqs, but got no good repleys.
Do you know how or what makes it spawn in portland? It seems to be super rare in portland this earlyer in the game. I would love ya if you could find a answer to that. :)


Something i forgot to ask earlyer, but about the shoreside bridge lift trick.
Do i need to bother advanceing a game to that point? Or can i preform everything that i need to do useing blue hell glitchs(no dieing or getting busted), to get my game up to 48/49%?
See the sight before your flight makes the bridge go down and stay that way for just the mission? or not at all?(must use a further along save to trigger it), or for as long as the ps2 is on?
 
I've got no idea what would make the Demios appear in Portland. I could see that happening, maybe, if Toni was on Staunton Island and suddenly warped back to Portland and the game just threw out some traffic spawns from whatever car set was currently loaded before typing them for the area.

The Lift Bridge Glitch will keep working until the PS2 is reset. If the game auto-loads the most recent 100% file on start up then the glitch will always be active. But you don't need to progress the game. The various drops will get the job done. Or, the other easy way to trigger the glitch is the Cars Drive on Water cheat. Enter the cheat, drive over and start the mission, then load to clear the cheat. (I suppose I should admit to occasionally using the weather cheats while taping glitches and secrets.)

It seems that Rockstar Leeds didn't put in a flag for the bridge status, so all you need to do it set it to "normal" and it will stay that way. During the See the Sight mission the bridge is temporarily set to "always down" (which was a very kind feature, BTW. I'd hate to fail the missions again and again because the bridge is up when I try to make a crossing. It would encourage taking the subway tunnels, just to be safe). Then after the mission the game resets the bridge back to "normal" - since you are on SSV, that should be the correct status.

There are several glitch-only ways to access SSV to trigger the glitch. I would suggest the Portland Post Drop; jack a bike at the Chinatown Station, then cruise the tunnels straight to SSV. Or, get to Staunton by Post Drop or Warping and use the Firetruck Drop - that method has been very reliable for me. Connecticut Yankee can also get you to SSV but the tip of deadly water is a risky crossing.

I found an interesting warp the other day while doing the Post Drop to Staunton trick. Instead of jumping my vehicle off to the right when I came to the Callahan Bridge Barrier I drove off the left side of the tunnel instead. Usually the vehicle or Toni will warp to the road by the Leap of Faith entrance, but this time the car warped onto the Callahan Bridge. The section of bridge wasn't there on my Portland save so the car fell through the gap and Toni drowned in the water. So I was wondering, is it possible to fall off the tunnel in the correct spot to exit the vehicle while falling and collect the hidden package on the bridge; and then I suppose, fall and die.

Please comment on the use of time compression during the chases of Portland Vigilante. Would it be better in real-time? Time compression was an easy trick to show some extra details for secrets and glitches, but I don't like using it for missions.
 
For viglante time compression is good to use. Just to catch up to the prey. :)

So I was wondering, is it possible to fall off the tunnel in the correct spot to exit the vehicle while falling and collect the hidden package on the bridge; and then I suppose, fall and die.

Is that a package you don't have on your 48% file? If so, how do you normaly get it?
 
bcks
Is that a package you don't have on your 48% file? If so, how do you normaly get it?
Nope, it's one of the three I can't collect; Dolls, Callahan Bridge, and Fort Staunton. The Callahan Bridge package is located just on the other side of the bridge jump - I think while crossing from Portland to Staunton, but I'm not sure. This is the general location of the warp, but I couldn't tell which side of the bridge I was on. If I wanted to pursue this I think I have a save just before Driving Mr Leone with this package available. I could finished the mission, check the spot, and try to make the warp with the bridge parts in place to see how close I could get.

But I had an idea for Vigilante that will require some addition practice. The speed run thing isn't working. I think I can get it down below 17 minutes, but not much more without resorting to heavy weapons. But if time compression works then maybe I'll play with another trick I've alway wanted to try. If I can't do it I'll let you know what it was.

I tried crashing onto the wall of the Doll's shed from both sides, but can't get Toni to fall through the package. I doubt the Fort Staunton package can be collected on a Home Sweet Home save, but what about after False Idols? Is it possible to wiggle a helicopter close enough to climb inside the building and collect the package before the final missions?
 
Jeez i wish i was up that far in the game, all these possible strats sound fun. :( Someday i will get there, and try it out. Im a slow player, i like to enjoy everything i do and do it to the best of my ability, too bad there isn't enough time in the day.
 
Orion_SR
Nope. And I'm used to looking for the rare Bus from VC so I doubt isn't on the roads.

I have seen it, but I didn't think anything of it, as I am used to SA. If I see it again, I will grab a screenshot. (I play using DScaler, on my PC screen)
 
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