GTA Online Thread (Useful Links in OP)

  • Thread starter dhandeh
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Since I'm still a past gen player, I've found something new to do when I play on my modded account- Car suicide bombing. Yeah, I know I could do that years ago, but it's really entertaining nowadays to me. I started doing it because I'm getting tired of the usual spamming sticky bombs out the window because it does get old at times. It's also very effective as a means of giving friends time to escape police in the game since the closest ones tend to join me as a blazing inferno.
 
Bombushka news: By holding triangle to trigger the walking up the steps animation, releasing triangle and then spamming right on the D-pad you can enter the gunner position while on the ground.

Interestingly, I didn't get any wanted stars while I was destroying every npc vehicle and person that came near me.

Edit: only works while you are a CEO or a Biker. I haven't been able to recreate the no wanted stars. Hmm...
 
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Let me handle this:

The Howard NX-25 is out.

An alternative to the weaponless Alpha-Z1, the Howard carries much more manageable qualities, albeit much more prone to an aerial malfunction, with a much more accessible price.

And sales one can see:

RE-7B
Lectro
Nightblade
Swift (both)
Savage
The most expensive hangars
 
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Zancudo, Raton Canyon, Smoke Tree, and Scrapyard bunkers are on sale for select players. Pretty dissappointed since we just got bunkers on sale last week.
 
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DOUBLE GTA$ & RP OPPORTUNITIES THROUGH OCTOBER 2ND

Now through October 2nd, there's plenty of opportunity to fatten up that in-game wallet and climb the ranks in the process. Continue to earn big with extended Double GTA$ & RP in Bombushka Run - and if you're looking for some good old fashioned subterranean combat, reap double rewards on all Bunker-based Adversary Modes.

Also through October 2nd, Biker Business Production and Bunker Research & Manufacturing will be running 25% faster than usual, giving you more bang for your buck as you trade your way to the top.

AIR-BASED SAVINGS & MORE

Get high on your own supply with the following aviation-based discounts, now through October 2nd:

  • LSIA Hangar 1 – 15% off
  • Fort Zancudo Hangar A2 – 25% off
  • Hangar Floor Graphics & Lighting – 25% off
  • Savage (Helicopter) – 35% off (both Buy it Now and Trade Price)
  • Buckingham Swift (Helicopter) – 35% off (both livery models)
  • Buckingham Swift Deluxe (Helicopter) – 40% off
  • Parachutes (including Bags & Smoke Trails) – 25% off
Bring yourself back down to earth with 25% off the following land vehicles:

  • Annis RE-7B (Super)
  • Western Nightblade (Motorcycle)
  • Principe Lectro (Motorcycle)
PREMIUM RACE & TIME TRIAL SCHEDULE

Fast track your way to the big money with this week's Premium Race & Time Trial events, now through October 2nd:

  • Premium Stunt Race - "Wall Climb" (locked to Super)
  • Time Trial - "Vinewood Bowl"
Launch Premium Races through the Quick Job App on your in-game phone or via the yellow corona at Legion Square. The top three finishers will earn GTA$ and you'll get Triple RP regardless of where you place. To take a shot at the Time Trial, set a waypoint to the marker on your in-game map and enter via the purple corona. Beat par time and you'll be duly rewarded with GTA$ & RP payouts.
 
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Cocaine and weapons runs for this guy. Would have been nice to get a credit boost as well, but wish in one hand....
 
Played Bombushka run for the first time last night. I'm not sure whether I'm an abnormally good pilot or randoms just suck that bad.

Their score: 35
Our score: 730

I actually had to land the bomber just so that the round would finish. Even more sad was that the other team had more players. This adversary mode is kind of fun but I feel like it could be better.
 
Played Bombushka run for the first time last night. I'm not sure whether I'm an abnormally good pilot or randoms just suck that bad.

Their score: 35
Our score: 730

I actually had to land the bomber just so that the round would finish. Even more sad was that the other team had more players. This adversary mode is kind of fun but I feel like it could be better.


Not to discredit your skills but, they're really bad.

I had an AFK pilot and tail gunner v. 4 angry Buzzards. I was on the top turret.

After a while of being beaten to a pulp, three pilots rage quit and one braved on :lol:

I found it hilarious and curious. It was like doing your own psychological case study; making observations in a controlled environment.

Studying how the human brain reacts and approaches an obstacle.

From my observations, it took him around 10min before he stopped charging at me and deviated from his plan to study new tactics.

The tactics being landing on a nearby mountain and trying to shoot at me from long range.

This tactic continued on for another 8 min before he realized that the guns don't even reach half the distance to the bomber.

He then tried landing on one of the tubes in the air to try and shoot at me at range. Again, after 6 min he realized he couldn't reach.


There was a point where all he did was hover at the enemy spawn point. As if to be studying new routes of attack. Shortly after some taunts - deliberately shooting my gun in the air to show my range limit - he resorted back to his original gungho charges before the plane blew up from "natural causes" :lol:

Our highest score: 1167
Their highest: 135
 
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It helps to know the gunners blind spots. Especially if there is only a gunner and a pilot. It just sucks cause that is mostly right under or right above. The hard part about being the heli's with randoms is that you need communication, team work and a full roster.
 
It helps to know the gunners blind spots. Especially if there is only a gunner and a pilot. It just sucks cause that is mostly right under or right above. The hard part about being the heli's with randoms is that you need communication, team work and a full roster.

At Fort Zancudo, I was able to destroy the Bombuskha before it left the ground because the pilot did not use the JATOs. I don't think its particularly difficult if you are a skilled Helo pilot to take it down without any backup. The best strategy I found is to use cover to shield approaches and then pop out as low as possible in relation to the bomber, preferably from the side.
 
I've come to the realization that for a game that's 49 square miles, the majority of the map is pretty much neglected. The entire city of Los Santos is only ~30% of the map, and that includes the airport, dockyards, Vinewood Hills, and all the storm drains and other bodies of water that go through the city. The main part of LS where most of the apartments, stores, and other assets makes up a little more than half of that area.*

Given the lack of properties in Blaine County, and everything being much more spaced out, there really isn't much reason for players to leave LS unless they actually want to explore the map. So, you have a good half of the mainland that barely sees any player activity outside of a few specific regions (Fort Zancudo, etc.).

And then there's the ocean. Since the map is a lot taller than it is wide (unlike the much squarer shape of previous titles), you get large bodies of water on each side of the map that hardly sees use (hardly anyone uses boats to begin with). Plus, the actual map boundaries where you die are several kilometers away from the shore, so you can literally fit another Los Santos in the area between Del Perro and LSIA with a kilometer or so to spare.

So, in a typical online lobby, you'll see most of the players condensed into an area that's about the size of Liberty City, if not smaller.

*math was lazily done using a calculator and the distance indicator on the map. This isn't even remotely close to being precise, but you should get the idea.
 
Of course, that is why I spend a lot of my time in those rarely trampled areas and way out at sea. It is always entertaining when I have company and they light up at some of the random little details they might have overlooked after four years and are just noticing. It's a pretty cool place. All the same, I am one who beats the map expansion drum pretty loudly because my experience with it has staled some of it for me. With the abundance of fast aircraft now holding the interest of many more players than ever before, I am finding that some folks are beginning to notice the map size limitations.

It is almost as if a racing game was released with a giant empty autoslolam pad, and for years most ignored it because the game only had a few boring solo cars. Then an update came out with all these awesome new cars and people start to complain that the new cars are awesome, but it kills the buzz just a bit to have to simply drive in circles if you want to drive for more than a couple of minutes; as otherwise you can drive course boundary to course boundary in just a minute or so.

Just for fun, I should take a look this evening at the measurements; however, I suspect that Chiliad is comparable in altitude to a large portion of the distance traveled to cross the city of Los Santos in certain dimensions. Is Chiliad over 15 miles tall, or is Los Santos relatively tiny?

[Giorgio Tsoukalos] Scaling [/Giorgio Tsoukalos]
 
Welp, I think I am done with this game. Just spent the last half hour running two vics full of coke to 10 different spots worth over 200k. Hit the last drop and the game tells me the pricing catalog didnt load or some crap and I am not getting paid!!!! That happens way to often. That topped with the instability of the game in general, my frustration to fun ratio is to far off.
 
Just for fun, I should take a look this evening at the measurements; however, I suspect that Chiliad is comparable in altitude to a large portion of the distance traveled to cross the city of Los Santos in certain dimensions. Is Chiliad over 15 miles tall, or is Los Santos relatively tiny?

[Giorgio Tsoukalos] Scaling [/Giorgio Tsoukalos]

No way. Chiliad is about 3,000ft tall by my estimate (based on scaling & plane altimeter). About equivalent to the Santa Monica mountains, but nowhere near as tall as the mountains near Palm Springs (Mt San Jacinto @ 10,800ft)
 
No way. Chiliad is about 3,000ft tall by my estimate (based on scaling & plane altimeter). About equivalent to the Santa Monica mountains, but nowhere near as tall as the mountains near Palm Springs (Mt San Jacinto @ 10,800ft)

My remark about the 15 miles was a tongue in cheek jab at the the scaling of the map, intended to provoke images of a mountain that is as tall as L.A. is across and/or L.A. condensed into an area roughly 3500ft at the extremes. It was an ill-fated attempt at humour.

Anyone have any idea what all the towns in Blaine County are supposed to be based off of?

Yes
 
I've come to the realization that for a game that's 49 square miles, the majority of the map is pretty much neglected. The entire city of Los Santos is only ~30% of the map, and that includes the airport, dockyards, Vinewood Hills, and all the storm drains and other bodies of water that go through the city. The main part of LS where most of the apartments, stores, and other assets makes up a little more than half of that area.*

Given the lack of properties in Blaine County, and everything being much more spaced out, there really isn't much reason for players to leave LS unless they actually want to explore the map. So, you have a good half of the mainland that barely sees any player activity outside of a few specific regions (Fort Zancudo, etc.).

And then there's the ocean. Since the map is a lot taller than it is wide (unlike the much squarer shape of previous titles), you get large bodies of water on each side of the map that hardly sees use (hardly anyone uses boats to begin with). Plus, the actual map boundaries where you die are several kilometers away from the shore, so you can literally fit another Los Santos in the area between Del Perro and LSIA with a kilometer or so to spare.

So, in a typical online lobby, you'll see most of the players condensed into an area that's about the size of Liberty City, if not smaller.

*math was lazily done using a calculator and the distance indicator on the map. This isn't even remotely close to being precise, but you should get the idea.
I like going out beyond Sandy Shores, primarily Raton Canyon and the Mount Chiliad area.
 
My remark about the 15 miles was a tongue in cheek jab at the the scaling of the map, intended to provoke images of a mountain that is as tall as L.A. is across and/or L.A. condensed into an area roughly 3500ft at the extremes. It was an ill-fated attempt at humour.



Yes

Sorry I underestimated you. I'll give you a belated :lol: to make up for it.

On [recent] topic: I hang out a LOT around Sandy Shores and Paleto Bay. I keep 2 car garages scattered around the map to ensure I keep exploring. Only place I don't much frequent is Grapeseed and the area South & West of Mt Chiliad.
 
I like going out beyond Sandy Shores, primarily Raton Canyon and the Mount Chiliad area.

I like hanging around the Grapeseed area and the LS Customs up north. Especially when it rains, hit up that construction site just south off the LS Customs and tear it up. Some good old muscle car mud slides :lol:

Welp, I think I am done with this game. Just spent the last half hour running two vics full of coke to 10 different spots worth over 200k. Hit the last drop and the game tells me the pricing catalog didnt load or some crap and I am not getting paid!!!! That happens way to often. That topped with the instability of the game in general, my frustration to fun ratio is to far off.

Oh I gave up chasing money in this game.

Been chilling with @Marcus Garvey and the crew. Hanging out, offroading, sailing, flying, etc.


I've hit the "🤬 it" point :lol: so I just chill with my cars.



Also, @Marcus Garvey , I realised I dont own a mountain bike and bought one today. If you guys are down for some mountain biking:D


I'm going for a quick drive to blow some steam and I'll be back in an hour or so if you guys are still online.
 
Well, I made the satanic decision to buy a shark card so I could buy a bunker and mobile operations center. However, I'm having a blast with the Phantom Custom, and even drove it up Mount Chiliad with a log trailer :lol:
 
Sandy Shores & The Alamo Sea are definitely based on Desert Shores & The Salton Sea.

Hookies is almost definitely based on real life "Neptunes Net" of Fast & Furious fame:


Paleto Bay is somewhat like Morro Bay, California.

Mt Chiliad is almost certainly supposed to be a fictional version of Mt San Jacinto (proximity to the desert)

Grapeseed, I'm not really sure. Kind of reminds me of a small version of Gilroy, but Gilroy is too north for that to make sense.
 
I like hanging around the Grapeseed area and the LS Customs up north. Especially when it rains, hit up that construction site just south off the LS Customs and tear it up. Some good old muscle car mud slides :lol:



Oh I gave up chasing money in this game.

Been chilling with @Marcus Garvey and the crew. Hanging out, offroading, sailing, flying, etc.


I've hit the "🤬 it" point :lol: so I just chill with my cars.



Also, @Marcus Garvey , I realised I dont own a mountain bike and bought one today. If you guys are down for some mountain biking:D


I'm going for a quick drive to blow some steam and I'll be back in an hour or so if you guys are still online.

I'm always in for some cycling. If you want a specific colour/fender combination we can usually find some to steal that you can store.

Ended up falling asleep watching the television early last night, so I never made it back on. I'm certain that I'll be on tonight.

instant regret incoming.... would you like to elaborate? :lol:

Sure.

Unlike Los Santos, which is more or less a condensed version of Los Angeles missing a few parts, Sandy Shores, Grapeseed, and Paleto are mongrels. As such, the ways in which you might identify an area of the map sometimes don't align as they do in Los Santos. For example, the road layout, buildings, and geographical features of Los Santos are, generally, purely those from Los Angeles, Ca. If you are in your car parked in front of the 801 Tower, and you desire to head to the Santa Monica pier; you don't have to look at the HUD or in-game map to get there even if you are new to the game, if you are familiar with Los Angeles. You'll know which direction to go and can get yourself in the general area simply navigating by landmarks, as one does in real life. That is not true in the other areas of the map.

Sandy Shores is perhaps the most clear cut of the population centres located in Blaine Cty. Sandy Shores shares its general layout, and many of its locations with the real life town of Bombay Beach, Ca. The shape of the Salton Sea(Alamo Sea) when turned and the relative location along the shoreline also suggests this. However, many of the more prominent locations are from other areas as well. As discussed in the GTA 5 Cars thread, the abandoned motel, marina, and the artificial harbour are all locations from nearby Mecca, Ca; about 15mi Northwest of Bombay Beach. Others are representations of locations in Niland, Ca, and Desert Shores, while the main boulevard is much like one found in Thermal, Ca.

Generally, the area in and around the desert represents areas of the Imperial Valley, with most structures being copies of those found in and around real life Mecca, Niland, and the unincorporated villages surrounding the Salton Sea. Senora Nat'l Park in game is considered to be Joshua Tree Nat'l Park in real life, north of the Salton Sea straddling the Mojave and Colorado Deserts, just north of the Sonoran Desert. Clever haha.

The fields in Grapeseed are a rather common open field layout that make up much of the Imperial Valley south of the Salton Sea. The buildings and structures along the 'downtown' area are mostly from Lamont, Ca, which is 250mi NW of the Salton Sea, north of LA in Kern Cty near Bakersfield. Some are from Somis, Ca, which is also north of LA in Ventura, Cty, also nowhere near the Salton Sea. At least one location matches Fillmore, Ca, also in Ventura Cty.

Paleto Bay gets even more odd. The tram is Palm Springs Aerial Tramway, which is located northwest of the Salton Sea, and runs up San Jacinto, but not to the peak as in game. Some of the geography is very similar to Idyllwild, while the main drag is mostly buildings from Lamont, Somis, and Fillmore again. The police station is from Fillmore, while the church(same church all over the map just turned different ways) and liquor store are from Piru, Ca, also in Ventura Cty. None of these locations are anywhere near the sea. Some of the area geography is very similar to Big Sur, with Paleto Point being similar to both Point Sur and Point Conception, both hundres of miles from Palm Springs and Ventura Cty.

Does this make it any clearer? :lol:

Going back to my opening paragraph, what you identify these places as depends on how you define what criteria used to create such identity. Geography, buildings and structures, road layout, relative location to known landmarks? What takes more precedent in the decision? It is tough to answer. There is not simple answer for many of them, without leaving out many references in many locations. I, personally, have something near 500 in game locations identified and researched. This is what created the bases for the tours that I have hosted, and understanding the relationship between these places and the game map is one of the things that makes the game enjoyable for me.

You could call Sandy Shores Bombay Beach, Mecca, Desert Shores, and perhaps a few others; and you wouldn't be wrong. You could call Grapeseed Idyllwild, almost any town in the Imperial Valley, or even parts of Ventura Cty and not really be wrong. You could call Paleto Big Sur, Palm Springs, or possibly even parts of Santa Barbara Cty and not be entirely wrong. It could depend upon which street you are standing on, or building you are in front of, or bridge you are crossing.

Anyway, I go into a lot more detail on the specific places in some of the tours. If these types of things are of interest, stop by one of them.
 
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