GTA V - General Thread

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If it's only Los Santos, it could be one large city with surrounding countryside with small towns similar to the countryside towns in San Andreas

Remember, GTAIV was "only" one city, but Liberty City was far bigger than any of the cities in San Andreas. What about a nice big redesigned Los Santos similar in size to Liberty City with plenty of surrounding countryside?

Yep, that's what I think as well. We'll have a big Los Santos (maybe a bit bigger than Liberty City) put in the middle of an huge countryside area surrounded by the sea and mountains like in RDR. And I believe the planes won't be able to fly higher than a certain altitude that will conveniently be shorter than the mountains. :)
 
So hearing the press release from Rockstar can we assume that only Los Santos and the surrounding area features and we won't see Las Venturas or San Fierro?
 
So hearing the press release from Rockstar can we assume that only Los Santos and the surrounding area features and we won't see Las Venturas or San Fierro?

Seems that way now. Unless that city is drastically bigger than Liberty, I wouldn't be surprised to see another though.
 
If it's only Los Santos I wonder if they'll have the whole map open at the start of the game or if they'll find some way of dividing the map up so they can release new areas to the player piecemeal as they did in previous games.
 
Midnight Club still looks pretty damn amazing today so I don't see what 4 year old tech has to do with basic 3D building models and road layouts which can easily have better textures pasted onto them, also the hardware hasn't changed so I don't see a massive (game changing) gap between how MCLA and this looks.

I have to say, GTAV looks much more like it's been spawned by GTA4 to me than it does from Midnight Club. MC has very little in common with GTA as far as I can work out.

Red Dead is more similar, but even so I see nothing really to suggest they've not developed a whole game from scratch, possibly using a development of the GTA4 engine.
 
So it's Los Santos only.
That seems like a bad news but with R* saying the map is 2.5 times larger than the map of RDR, this turned into a very great news!

where did they say this? If so that's great news as I personally haven't played RDR but I know the scale is pretty awesome.
 
http://www.rockstargames.com/newswire/article/19471/grand-theft-auto-v-official-announcement.html
We are very proud to officially announce that Grand Theft Auto V is in full development.

Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created.

A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer, Grand Theft Auto V focuses on the pursuit of the almighty dollar in a re-imagined, present day Southern California.
I don't know where the 2.5x bigger than RDR comes from, but they're claiming it's set in Los Santos and surrounding country and it's the biggest game they've ever created.

It's very hard to get a feel for the size of a game. Red Dead Redemption feels much bigger than GTAIV, but if you're travelling at a fraction of the speed because you're on a horse instead of in a car, and if the game consists of lots of small towns and settlement in the midst of grassland and desert instead of one sprawling city, it's naturally going to feel bigger even if it's much the same size.

I'm very skeptical of some of the claims made about game map sizes. Give me a large map with incredibly well designed detail which you can walk about and explore instead of a huge sprawling generic map that you can only drive around and can't wander off the beaten track, etc.

That's one thing I've loved about the GTA games. Rockstar put a lot of work into designing each game world such that it's genuinely enjoyable to take your time exploring the map at your own pace and in your own time.
 
It's very hard to get a feel for the size of a game. Red Dead Redemption feels much bigger than GTAIV, but if you're travelling at a fraction of the speed because you're on a horse instead of in a car, and if the game consists of lots of small towns and settlement in the midst of grassland and desert instead of one sprawling city, it's naturally going to feel bigger even if it's much the same size.

The only way to settle it, is to find an honest straight line from one end of each map to another, walk straight and time it. I think someone at Bethesda did that before releasing oblivion to give players an idea of the size of the map. Maybe some die hard fan could give us an idea.
 
A quick Google search reveals the following estimates, and they seem to be relatively consistent from site to site. I'm posting these as they are games I'm very familiar with.

Morrowind - 10 square miles
Oblivion - 16 square miles
San Andreas - 14 square miles
Fallout 3 - 14 square miles
GTA IV - 16 square miles
Red Dead Redemption - 28 square miles

I'd be interested to know just how detailed and well designed the larger game worlds are. Fuel is supposedly 5000+ square miles in size. Is it 5000 square miles of well designed and detailed world or 5000 square miles of generic nothingness?

edit: True Crime: Streets of LA is claimed to be 240 square miles in size. 15 times the size of Liberty City in GTAIV? I played it years ago and I don't remember it being nearly as large as that. Could you actually explore that 240 square miles or was that merely what you get if you divide the width by the height of the map, and includes huge areas of the city that were off the main routes and couldn't be explored?
 
I was very much under the impression that Morrowind was larger than Oblivion, and that IV was not necessarily bigger than the whole of SA, just far more detailed.
 
I'd be interested to know just how detailed and well designed the larger game worlds are. Fuel is supposedly 5000+ square miles in size. Is it 5000 square miles of well designed and detailed world or 5000 square miles of generic nothingness?

From what I've heard, it's the latter. How much value can you put in a number though. Just cause 2 was massive, and while a fun game (nearly ruined by terrible voice acting), it was nowhere near as populated as the likes of San Andreas. San Andreas really felt like a living, breathing state, and therefore seems bigger than JC2's world to me.

The numbers say it isn't, the content says it is.
 
It's true that the numbers don't mean much. It's the attention to detail and the thought put into the design that matters, which is why I've enjoyed the GTA cities so much.
 
It's true that the numbers don't mean much. It's the attention to detail and the thought put into the design that matters, which is why I've enjoyed the GTA cities so much.

Exactly. Apparently Arkham City's map isn't very big in comparison to GTA4's, but some friends who have played it claim that excellent design, littered with comic references more than make up for it. Personally, I think the map in JC2 is too big and is definitely too sparse. Half the size, twice the detail and I think the game would have been a lot stronger for it.
 
I have to say, GTAV looks much more like it's been spawned by GTA4 to me than it does from Midnight Club. MC has very little in common with GTA as far as I can work out.

Well Rockstar will own all the assets of all games created by its subsidiary studios and seeing as MC is the most complete and accurate representation of LA they have in next gen visuals its likely they would use lots of the building models and landmarks from it even though the games are from very different genres, after all environments are just environments.
 
So how long do you guys think it will be till the next trailer?

1 1/2, maybe 2 months realisticly if they do a summer launch. I honestly think it will be a Holiday 2012 release.
 
I think GTA5's map will be as big as GTASA's, the difference being that GTA5 is much more detailed.
 
Its clear very little of this game is going to be done from scratch unlike GTA IV. It would have been nice if they have done any entirely new location or one at least not produced in some way in previous games released on current consoles.
And this is why I asked for proof. You're saying very little will be done from scratch because you insinuate that they can just use materials from RDR & Midnight Club. Just because you saw certain things in the trailer & came to such a conclusion does not mean "it's clear very little of this game will be done from scratch".

If anything, the materials will be sourced from GTA IV's development because as homeforsummer even said, the trailer screams GTA IV more than anything else.
 
I can't wait for this one. I'm glad they have the various terrains like in GTA:SA. I've loved every GTA because of amount of things you can do and find. GTA:SA was the best by far though, and this seems to be just like that, just better.
 
I think I'll use this recent burst of GTA news as an excuse to start up a new GTA:SA game and if I have the patience, play it through from start to finish.
 
KieranMurphy
I think I'll use this recent burst of GTA news as an excuse to start up a new GTA:SA game and if I have the patience, play it through from start to finish.

I was gonna do Gta 4 for the third time
 
Sidenote: I'm currently redownloading GTA:SA to my Xbox 360 and it's a mere 2.8Gb download. If SA can be crammed into 2.8Gb, how much can Rockstar cram into 8.5Gb DVD space?

I'm looking forward to playing SA again. I remember that game as fun to the power of fun.
 
Was ahead of all of you, when all the speculation around the trailer started, I started a save on my PS2 for the GTA: SA and a save on the PS3 for the GTA: IV. Currently finished both yesterday (trailer launch)
 
A quick Google search reveals the following estimates, and they seem to be relatively consistent from site to site. I'm posting these as they are games I'm very familiar with.

-Snip-

I'd be interested to know just how detailed and well designed the larger game worlds are. Fuel is supposedly 5000+ square miles in size. Is it 5000 square miles of well designed and detailed world or 5000 square miles of generic nothingness?

edit: True Crime: Streets of LA is claimed to be 240 square miles in size. 15 times the size of Liberty City in GTAIV? I played it years ago and I don't remember it being nearly as large as that. Could you actually explore that 240 square miles or was that merely what you get if you divide the width by the height of the map, and includes huge areas of the city that were off the main routes and couldn't be explored?

Talking from experience FUEL was indeed 5000sq miles of absolute nothing apart from the odd occasional little forest and abit of snow :D lol
 
Indeed. I'd much rather a small map with lots to do than a big map where I have to drive for fifteen minutes before I see anything worth stopping for.
 
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