Although he has actually said that he does have one.
Its just waiting for his Rig to Arrive.
Merci.C'est l'aspiration . (Just translated slipstream).
He has Fanatec RS wheel, but he didn't hook it up, as his racing rig isn't ready yet.
Maybe this weekend i will visit Amar, and bring my Turbo s with CSP pedals to try it out, so will have an answer regarding fanatec wheels
With physics being most important in my book, I understand that some observation from tomorrow were somehow misleading. So, here are the further impressions.
...
My physics impression comes from driving stock RX-7 (N2), stock M3 (S1) and racing Castrol Supra (R1) on dry surfaces. GT5 physics is the most advanced physics any any GT game to date, more complex than Prologue, demanding as Academy TT physics, but much more subtile and profound. Tire-snap is now logical , you can feel the surface, suspension and weight on tires and you can perfectly determine what is going on with the tire-grip. I'm impressed with modeling of suspensions - feel of the road is phenomenal and in every moment you know what your car is doing through the force feedback effect delivered on the wheel.
You have a constant idea what your car is doing and you just know when you did something wrong. It is very difficult to explain by words, but all variables that determines the feel of the car on particular part of the track are linked perfectly. You just know when you're going over the top, when the line you've taken will not be good or when you've applied the wrong steer. Also, greatest improvement is done in realms of racing cars, where Kazunori finally reached the levels of his only inspiration, Yu Suzuki's masterpiece F355 Challenge. Sense of speed through corners is now perfect. The insane level of grip and power of race cars has been finally toned down, and feeling of having an ultimate driving machine now comes from ability to steer perfectly, to have control of throttle and brakes, to feel the suspension and to have time to prepare for next maneuver. Refinement in this area is the most important to me, because in all previous GT games I had problems with insanity of race cars. Now everything is in place as it should be, and I love that aspect most.
http://games.uk.msn.com/gaming/news/articles.aspx?cp-documentid=155281848
Also, thanks for the info amar. When you said no point to point in course maker (so far), did you try both rally and track themes? Would make sense to be dirt only.
I think you can't have point to point on circuit themes. If you take a closer look at the Course maker video posted earlier this week:
http://www.youtube.com/watch?v=y06aiPZNeQI
In this setting (Eifel), he's not given an option to make a "One Way" track, whilst in this picture...
http://lsb-on-isgt.com/wp-content/gallery/course-maker/course-maker-01.jpg
...he can choose between 'One Way' and 'Loop' in the Toscana theme.
Maybe it's and unlockable. I, personally can't see why would you be allowed to create a point to point circuit track, because many rallying special stages are that way, but one way or another, it looks awesome.
Thanx for reading.
if you win licence ib for example all on gold do you get all 3 cars
thanks in advance
-GT5 is the most refined physics ever introduced in virtual world -
If you read closely, you'll see that he does have one but he can't mount it yet.If you read Amar's first post, he has already stated that he doesn't have a Fanatec wheel so he can't possibly tell you.
I also have a Fanatec 911 GT3 RSV2 Clubsport waiting to be mounted, but until my new rig comes that baby will not start it's GT5 life.
Nice and thanks againYes, as it was in GT4. Also, amount of XP points are accumulated together.
Have you noticed any sound quality difference between new premium cars(such as LFA) and old standard cars
I need new lensesIf you read closely, you'll see that he does have one but he can't mount it yet.