GTP & GTS EXCLUSIVE Gran Turismo 5 Retail Overview (SIXTH final Update)

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What is PPT...?
Does he mean Performance points like in prologue...?
 
He has Fanatec RS wheel, but he didn't hook it up, as his racing rig isn't ready yet.

Maybe this weekend i will visit Amar, and bring my Turbo s with CSP pedals to try it out, so will have an answer regarding fanatec wheels

Looking forward to any impressions on this, I am hoping it works well and is compatible enough with GT5 as I have permanently mounted the Fanatec PWTS into my multi platform rig, but if it isnt supported am quite prepared to pull it all out and reinstal the old G25 while i give dedication to GT5 for a good few Months :)
 
With physics being most important in my book, I understand that some observation from tomorrow were somehow misleading. So, here are the further impressions.
...


My physics impression comes from driving stock RX-7 (N2), stock M3 (S1) and racing Castrol Supra (R1) on dry surfaces. GT5 physics is the most advanced physics any any GT game to date, more complex than Prologue, demanding as Academy TT physics, but much more subtile and profound. Tire-snap is now logical , you can feel the surface, suspension and weight on tires and you can perfectly determine what is going on with the tire-grip. I'm impressed with modeling of suspensions - feel of the road is phenomenal and in every moment you know what your car is doing through the force feedback effect delivered on the wheel.

You have a constant idea what your car is doing and you just know when you did something wrong. It is very difficult to explain by words, but all variables that determines the feel of the car on particular part of the track are linked perfectly. You just know when you're going over the top, when the line you've taken will not be good or when you've applied the wrong steer. Also, greatest improvement is done in realms of racing cars, where Kazunori finally reached the levels of his only inspiration, Yu Suzuki's masterpiece F355 Challenge. Sense of speed through corners is now perfect. The insane level of grip and power of race cars has been finally toned down, and feeling of having an ultimate driving machine now comes from ability to steer perfectly, to have control of throttle and brakes, to feel the suspension and to have time to prepare for next maneuver. Refinement in this area is the most important to me, because in all previous GT games I had problems with insanity of race cars. Now everything is in place as it should be, and I love that aspect most.


So great to hear these words !

Physics and the "driving feel" is by far the most important aspect in racing games.

Even if we had only one single car and one single track: If the feeling is right details become unimportant.

CAN NOT WAIT FOR THE 24th TO COME!
 
Great write up. I'll continue reading.

Did you have the psp version? I read that your garage from the psp version can be copied over to GT5. Just wondering how that works.
 
http://games.uk.msn.com/gaming/news/articles.aspx?cp-documentid=155281848

Also, thanks for the info amar. When you said no point to point in course maker (so far), did you try both rally and track themes? Would make sense to be dirt only.

I think you can't have point to point on circuit themes. If you take a closer look at the Course maker video posted earlier this week:

http://www.youtube.com/watch?v=y06aiPZNeQI

In this setting (Eifel), he's not given an option to make a "One Way" track, whilst in this picture...

http://lsb-on-isgt.com/wp-content/gallery/course-maker/course-maker-01.jpg

...he can choose between 'One Way' and 'Loop' in the Toscana theme.

Maybe it's and unlockable. I, personally can't see why would you be allowed to create a point to point circuit track, because many rallying special stages are that way, but one way or another, it looks awesome.
 
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I think you can't have point to point on circuit themes. If you take a closer look at the Course maker video posted earlier this week:

http://www.youtube.com/watch?v=y06aiPZNeQI

In this setting (Eifel), he's not given an option to make a "One Way" track, whilst in this picture...

http://lsb-on-isgt.com/wp-content/gallery/course-maker/course-maker-01.jpg

...he can choose between 'One Way' and 'Loop' in the Toscana theme.

Maybe it's and unlockable. I, personally can't see why would you be allowed to create a point to point circuit track, because many rallying special stages are that way, but one way or another, it looks awesome.

I was hoping to create point to point road tracks. Wait, I remember a video where we could see a road point to point, with its road signs, rails etc etc.

do you guys remember?
 
Amar212, thanks for taking the time to post this valuable information. Like everyone I've got loads of questions but I'm more than happy to read whatever you've got the time to write. Have fun!
 
Can you snap some random images Amar? Nothing in particular just some random shots.
 
If you read Amar's first post, he has already stated that he doesn't have a Fanatec wheel so he can't possibly tell you.
If you read closely, you'll see that he does have one but he can't mount it yet.
I also have a Fanatec 911 GT3 RSV2 Clubsport waiting to be mounted, but until my new rig comes that baby will not start it's GT5 life.
 
Hey man, thanks for doing this! I know you've already wrote about sound and you say it's improved, but I have a specific question.
Have you noticed any sound quality difference between new premium cars(such as LFA) and old standard cars(Mercury Cougar for example)?? I wanna know if they reused any of the old sounds for the standard cars!
 
Enough thank yous cannot be said to Amar, a very detailed review of the game so far and its just what i was looking for, the most important aspect of any GT game should be its physics, and its great to hear that the physics are splendid to say the least. Im sure some people were saying the physics arent that good, but from what i can tell i think its because the learning curve is pretty steep when taking off all the driving aids.
 
Has anyone seen this yet? Did they break into the game already?

youtube: How to Get GT5 on Pc_ Ps3_ Xbox 360

I was outraged when I saw this video yesterday! :( Sorry if I'm posting this on the wrong thread, but had to let you guys know..
 
Great review so far. Thanks.

About the Skid Recovery Force. I also prefer to drive the way you do. All aids off except ABS. This for maximum realism, which I agree on, is the most impotant feature. But...have you any idea if you are faster with Skid Rec. Force on or off?

Reg. Paul.
 
I have one question, is there a more pronounced wheel vibration to simulate engine vibration at high revs?
 
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