GTP_WRS (GT5) Week 23 : HKS HSR Time Attack

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Front diff is all wrong Dan. If this was run in GT mode, I'd have front initial and brake on 5 and the accel on 10 at the most, I'd also take the rear brake LSD down to 5.

Try adjusting just those and see how it feels.
 
Hit the trifecta :cool:

EDIT: Another run. 6 Hundredths better at T2:D but only 6 thousandths better at the line :irked:. Still, as I said before, I've lost positions over less!

26.772
19.581

I won't hold this leaderboard position at the end based on this lap due to the drop in T3, but it's a solid lap and I've got a few days to find those other few hundredths (or more) :cheers:

Catching you back up again Chris :sly:

Seriously Carlos, I wake up to that? You couldn't have given me like half a day?:sly:

I haven't touched brake balance at all, may try adjusting it some today.
 
Seriously Carlos, I wake up to that? You couldn't have given me like half a day?:sly:

I haven't touched brake balance at all, may try adjusting it some today.

Sorry buddy, couldn't help myself :sly: The brakes don't seem to be connected to the wheels on this car. It slows down sure, but I've had the BB all over the place but it's made little difference.
 
Front diff is all wrong Dan. If this was run in GT mode, I'd have front initial and brake on 5 and the accel on 10 at the most, I'd also take the rear brake LSD down to 5.

Try adjusting just those and see how it feels.

I think maybe I answered the question of whether PD messed with any of the settings [edited the post]for Arcade mode; HP and torque is higher for Arcade mode.

EDIT: Looks like a turbo kit was added to the Arcade car.

Work is slow today. :lol:
 
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I don't think I can possibly go any faster around here using my DS3... Ive just checked the leader boards & there is hardly any time between the DS3 guys.. Ive done T1 perfect many times still only get a 27.2.. im unable to get in the 26s.. I dont think its evan possible.. or is it?
 
I think maybe I answered the question of whether PD messed with any of the settings [edited the post]for Arcade mode; HP and torque is higher for Arcade mode.

EDIT: Looks like a turbo kit was added to the Arcade car.

Work is slow today. :lol:

That would be down to oil change and break in, correct?

Stock settings are almost never optimum. In and AWD car, you typically would want to take some power away from the front (variable center diff) and alter the suspension to add oversteer and help the car rotate better. I would not say that PD messed this up, only that stock settings are a starting point, otherwise there would be no point in tuning. ;)

The only thing I suggest going into a GT mode car on an arcade week for is to look at the power curve to better understand optimum shift point.

The whole point of these weeks is to take the focus away from tuning and seee who can make the most of the standard equipment.
 
...Woosh!...

Who's mooing now, Jon lad? :P

I'd better get some more laps in then eh? :scared:

EDK
The whole point of these weeks is to take the focus away from tuning and see who can make the most of the standard equipment.
And it does make a nice relief from the challenge of tuning, Kev... as well as levelling the playing field a bit. 👍
 
Another half hour run just completed. Very interesting line this car has to run to be really quick.

T1: 26.968
T2: 19.789
 
Every extra hundredth feels like a major triumph at this point...

26.743
19.569

Up 0.037 at the line 👍
 
Some small improvements in the splits, but more at the finish line:

26.865
19.613
 
Way to go Carlos 👍 great splits.

I was wondering when D2 was going to catch up, I may have to try another couple of laps on my line time by the looks.

T1 and T2 are history, now its all about the line time. :sly:

Phillip.

Much better Kevin.

The whole point of these weeks is to take the focus away from tuning and seee who can make the most of the standard equipment.
 
I just thought I would write a little note to let you all know that I am back this week. My week off turned out to be a few weeks off but I am happy to be back.:)

No splits yet, as I have only had a short go at it but as a guide I am a couple of tenths down in T1 but my T2 is good, so maybe at some point tomorrow I'll have some splits for the board.:dopey:
 
Welcome back ASH, this is a good week to start again, it's going to have some epically(is that a word?) close finishes.
 
Some nice times guys..... especially Carlos. :eek:
I guess when I do give this another go I'll have my work cut out for me. :scared:
 
.02 faster at the line but incredibly frustrating. I got stuck in the high groove of turn 1, costing me about a tenth and a half. I must have really nailed turn 2 though because every lap since then I can see the full ghost car plus track in the mirrior going into turn 2 and come out about a tenth behind. I can usually make it it in the esses so I think I'm close to just nailing a lap, have to put it together.

T1: 26.850
T2: 19.668

.004 slower than previous best lap at the split.
 
EDK
That would be down to oil change and break in, correct?[/quote

Didn't think of that, Kevin. I did an oil change and the GT HP went up to 582. With break in, that would probably bring it in line with the Arcade unit HP of 591.

The only thing I suggest going into a GT mode car on an arcade week for is to look at the power curve to better understand optimum shift point.

The whole point of these weeks is to take the focus away from tuning and seee who can make the most of the standard equipment.

Agree. I just wanted to see what the stock suspension/LSD settings were for a GT unit.
 
I looked at the HP/torque curve last night in GT mode, and max HP was around 8000rpm and max torque was somewhere around 4500-5000rpm, IIRC. Both had steep drop-offs after the max.

Using only 4th and 5th gear on this track though, so probably not a lot to gain from shifting tricks, like short-shifting.

What I learned from Chris' video, though, is to wait until you pass the overpass walkway before turn 2 to start braking. 👍
 
Didn't think of that, Kevin. I did an oil change and the GT HP went up to 582. With break in, that would probably bring it in line with the Arcade unit HP of 591.



Agree. I just wanted to see what the stock suspension/LSD settings were for a GT unit.
Adding the front downforce allowed does more to help this car than anything I believe, something like 15/40 stock, going 20/25 helps worlds.
I have to say even in stock trim this car is incredibly quick at this track overall.

.02 faster at the line but incredibly frustrating. I got stuck in the high groove of turn 1, costing me about a tenth and a half. I must have really nailed turn 2 though because every lap since then I can see the full ghost car plus track in the mirrior going into turn 2 and come out about a tenth behind. I can usually make it it in the esses so I think I'm close to just nailing a lap, have to put it together.

T1: 26.850
T2: 19.668

.004 slower than previous best lap at the split.
I haven't seen more than a car length out of line differences for turn one, and a car length at 170mph is about .030 seconds.
Turn 2 is all about luck once you know the line, a slight miss loses a whole tenth there, keep aiming for lucky runs.

I looked at the HP/torque curve last night in GT mode, and max HP was around 8000rpm and max torque was somewhere around 4500-5000rpm, IIRC. Both had steep drop-offs after the max.

Using only 4th and 5th gear on this track though, so probably not a lot to gain from shifting tricks, like short-shifting.

What I learned from Chris' video, though, is to wait until you pass the overpass walkway before turn 2 to start braking. 👍
Max Power at 7500 rpm, shift point is right when it blinks at 8000. Very straightforward car there. :)
 
Using only 4th and 5th gear on this track though, so probably not a lot to gain from shifting tricks, like short-shifting.

I'm using 3rd in the esses. Anyone else using 3rd there?

Turn 2 and the last turn are debatable. You don't NEED to use 4th, but it could help, depending on the technique you use.
 
EDK
I'm using 3rd in the esses. Anyone else using 3rd there?

Turn 2 and the last turn are debatable. You don't NEED to use 4th, but it could help, depending on the technique you use.
I use 4th for turn 2 and 3rd for the esses. The only "trick" I've considered is short shifting into 5th coming out of turn 2, but it doesn't seem to help though.

Oh, I shift into fourth and back down to third between the esses. 👍

Edit: I forgot, I intend to try keeping 5th braking into turn 2, to keep from over braking.
 
I use 4th for turn 2 and 3rd for the esses. The only "trick" I've considered is short shifting into 5th coming out of turn 2, but it doesn't seem to help though.

Oh, I shift into fourth and back down to third between the esses. 👍

My current splits on the board, I used 5th gear in turn 2. But if you think it requires luck in 4th, you should try it in 5th. :crazy:

I'm letting it bounce of the limiter between the esses, that's the lazy way out. :sly:
 
I haven't seen more than a car length out of line differences for turn one, and a car length at 170mph is about .030 seconds.
Turn 2 is all about luck once you know the line, a slight miss loses a whole tenth there, keep aiming for lucky runs.
:)

Yeah, you're probably right that a tenth and a half is generous to give myself, wishful thinking.:) i've always found that if I can see the front bumper of the ghost it's about a tenth, and I could see a good chunk of road also. But like I said, the reason it was so big was I didn't turn down soon enough and the car drifted up the track, costing me a lot of time. It ended up being my fastest run and I ran another 20 or so laps after it. Just need to nail turn 2 and good things will happen.
 
Thanks for the sentiments guys - appreciate it 👍

I'm using 4th for turn 2 and 3rd for the esses, otherwise the rest is 5th. I found using 5th for turn 2 just too inconsistent. This car has a lot of torque and using lower revs and a higher gear just creates too much power understeer and scrubs speed. Same issued with short shifting to 4th coming out of the esses. If you don't have a shallow exit you're just going to hit the wall at the tunnel entry.

:cheers:
 
I'm thinking fifth through turn 2 is fastest, you're just more likely to over cook it. Though I did manage low 26.7xx's with fourth, it'll be interesting to test out, for sure.
 
Thanks for all the shifty tips, guys. 👍:lol:

I need to do something different, it's obvious to me; last night I hit the exact same lap time twice, and was pretty consistent (slow, #30 on the LB).

Maybe I'll start by being lazy like Kevin suggested in the S's, rev-limiter in 3rd.
 
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