KingFrog
(Banned)
- 837
- NOYB
Stop being a smart ass , I'm referring to dynamic tessellation . Tessellation is locking polygons together naturally to blend them in . All videogames with high polygon counts have tesselated surfaces . The conversation is about dynamic tessellation , which is absent in GTS but was visibly working in the beta. Don't try to use semantics to warp the topic .Now if you can provide a video showing it in action , great I'm wrong . But if you show me the game being paused and an instant LOD pop in , I'm going to laugh . Also I don't have a " campaign " against GT sport . If anything I'm Questioning why some cars are undermodeled when others are PERFECT . Also forza has tons of perfectly round circles yet it never has used dynamic tessellation .before
after
so the tessellation is still in GTS.... I'm glad you admitted