GTS vs GT6 - Cars comparison

  • Thread starter emula
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So the Enzo’s mirrors have been fixed. But does anyone know if the Enzo has also gotten a polygonal upgrade? It originally didn’t get one, and I love the Enzo.
 
So much guessing and speculating going on in this topic..
Well yeah, its a discussion about the comparisons between the iterations. Everyones bringing to the table with what they know, and what they're wondering about. You could do the same, or not, its up to you.


The "worst" GTS car still looks better than the best car of any other game.... you are quite exaggerating
:lol: laughable that you'd say that, but totally expected. You're exaggerating, if anyone is. You're definitely right that these cars do look good, but in gameplay they seem to lose what you see in these scapes, to a degree. You've acknowledged as much in the past. If you pretend that the scapes represent 100% of the game, that might hold a little more weight.
 
:lol: laughable that you'd say that, but totally expected. You're exaggerating, if anyone is. You're definitely right that these cars do look good, but in gameplay they seem to lose what you see in these scapes, to a degree. You've acknowledged as much in the past. If you pretend that the scapes represent 100% of the game, that might hold a little more weight.

about 50% of my photos in this thread are from photomode ingame because in scape mode I can't move the camera as I want.... moreover all the games ingame use simplified models... more semplified than the GTS one where the great part of the cars ingame looks absolutely perfect :)
 
about 50% of my photos in this thread are from photomode ingame because in scape mode I can't move the camera as I want....
I didn't realize the mode that is vastly superior in its photomode compared to the rest of the game is that restricted, that's a shame.

moreover all the games ingame use semplified models... more semplified than the GTS one where the great part of the cars looks absolutely perfect ingame :)
Yes, I know all games use a different LOD when in actual gameplay. GTS even does it as you have more than pointed that out before. Not only that, but we've seen our fair share of low LOD issues within GTS game models with issues like exhaust pipes, badges, rims, visible engines and what not, so that wouldn't necessarily make them perfect(hell, its even posted in this thread, not that many posts ago :lol:). If anything, they're just as "perfect" as any other games LOD that they use during actual gameplay.

Either way, that doesn't make your very hypocritical statement any less exaggerated.
 
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@emula Would be better if we can see those models not just in Scapes but how it looks like in gameplay screenshots, together with comparison from GT6 so we can see and decide which advantage and disadvantage from both game. Also to make fair judgement against bias claim/nitpicking.
 
@emula Would be better if we can see those models not just in Scapes but how it looks like in gameplay screenshots, together with comparison from GT6 so we can see and decide which advantage and disadvantage from both game. Also to make fair judgement against bias claim/nitpicking.
The models that you see in the photo mode are the real ones, when you take them to the track you lose polygons, but the work is there, and that is the real difference
 
The models that you see in the photo mode are the real ones, when you take them to the track you lose polygons, but the work is there, and that is the real difference

I understand that. However, I only give some suggestions if there is direct screenshots comparison on gameplay and not just in Scapes to let other people here get clear image of those differences.

If Scapes model considered representative example then I'm okay with that. But, not everyone will agree and said the same thing as I do.
 
The loss in quality in race varies from car to car. The front of the FT1 where the fan is , is some ps2 standards quality texture lol .
 
@emula Would be better if we can see those models not just in Scapes but how it looks like in gameplay screenshots, together with comparison from GT6 so we can see and decide which advantage and disadvantage from both game. Also to make fair judgement against bias claim/nitpicking.

GT6 ingame uses models with more downgrade than GTS, so the difference would be even greater...
 
GT6 ingame uses models with more downgrade than GTS, so the difference would be even greater...
Which has nothing to do with the point of the comparison. He's trying to get comparison of aspects in similar situations. Finding out exactly what was worse in GT6, and what is better in GTS is exactly the point. No need to keep beating around the bush because you're worried that gameplay comparisons might show GTS in an unfavorable light in some situations. All games have their issues, and even then, they aren't even that big of issues in the first place.
 
Which has nothing to do with the point of the comparison. He's trying to get comparison of aspects in similar situations. Finding out exactly what was worse in GT6, and what is better in GTS is exactly the point. No need to keep beating around the bush because you're worried that gameplay comparisons might show GTS in an unfavorable light in some situations. All games have their issues, and even then, they aren't even that big of issues in the first place.

so using photomode in both games is not a fair comparison? mr ImaRobots Photomode Gallery | (FM7) (FH3) (FM6) :lol:
 
Ford GT 2006

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The GT looks beautiful. I wish it sounded as good as it looks, though. It just doesn't sound like a V8 in GTS. More like a supercharged V6 of l4.
 
so using photomode in both games is not a fair comparison? mr ImaRobots Photomode Gallery | (FM7) (FH3) (FM6) :lol:
What does that even mean? I'm not sure how that is in any way a reply to the comment. Try actually replying to what is said instead of making things up, and stop putting words in peoples mouths. Anything to beat around the bush and avoid the situation for you I guess.

On top of that, what does my galleries for three different games have anything to do here? Your asinine replies never cease to amaze.
 
What does that even mean? I'm not sure how that is in any way a reply to the comment. Try actually replying to what is said instead of making things up, and stop putting words in peoples mouths. Anything to beat around the bush and avoid the situation for you I guess.

On top of that, what does my galleries for three different games have anything to do here? Your asinine replies never cease to amaze.

your only purpose here is to make member war against me (like in all the other topic): Goodbye
 
your only purpose here is to make member war against me (like in all the other topic): Goodbye
Oh no! You mean someone is interacting with you the way you interact with them?! Who would have thought. Way to keep avoiding the situation. Laughable, really. Laughable, but sad. :lol:

I'm here to see the comparisons made between GT6 and GTS, and someone suggested to see how they compare in gameplay vs gameplay, and I support that suggestion. We all know how beautiful scapes are, no other game can touch the way the real-life backdrops work with PD's wonderful lighting model, what we dont know, that you keep actively trying to avoid for dear life, is how they compare to each other outside of their highest LOD models and situations that just aren't available through all of the modes outside of Scapes. I'm just mind-boggled of what possibly could be the reason that you're so determined to avoid everything that has to do with that kind of suggestion, which doesn't make much sense since you made this thread to compare the games in the first place.
 
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I'd say technically Forzavista models are more impressive as they have modelled hoods, trunks, doors, engines, boot space and all that jazz. Just feels more impressive that the rigid models in GTS with the same depth of modelling as last gen GT. Of course they could use a few more polys here and there, but having 700+ cars at that quality is remarkable. Sorry for being off-topic.
 
I'd say technically Forzavista models are more impressive as they have modelled hoods, trunks, doors, engines, boot space and all that jazz. Just feels more impressive that the rigid models in GTS with the same depth of modelling as last gen GT. Of course they could use a few more polys here and there, but having 700+ cars at that quality is remarkable. Sorry for being off-topic.

For me it's kind of hard to appreciate GT's models because you have to go through odd lengths to actually see what they've made. They touted interior pictures left and right on the run up of the release of the game, but outside of a race (which is kind of moot because the 'screenshots' were not in a race) you have to do odd things to actually see what they've made.
 
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For me it's kind of hard to appreciate GT's models because you have to go through odd lengths to actually see what they've made. They touted interior pictures left and right on the run up of the release of the game, but outside of a race (which is kind of moot because the 'screenshots' were not in a race) you have to do odd things to actually see what they've made.
Which is odd to say the least, because if the interiors can look that good on game modes that use a lower LOD, than it would only look better in the scapes, had they allowed it.
 
tessellation works way better on GTS

in GT6 you can see horrible things


That is truly shocking. I did not notice this whilst playing it, am I stupid?

Tesselation doesn't exist in GT sport It did in the beta but was cut. I discovered the game swaps LOD when you pause .
Where is your evidence for this? I don't think adaptive tessellation would be forcibly removed, that doesn't make sense.
 
Tesselation doesn't exist in GT sport It did in the beta but was cut. I discovered the game swaps LOD when you pause .
That is truly shocking. I did not notice this whilst playing it, am I stupid?


Where is your evidence for this? I don't think adaptive tessellation would be forcibly removed, that doesn't make sense.

I played both betas .. It was present in the original beta and absent in the closed one . They also removed the ability to swivel your camera around the car . They also removed the lotus Evora . They also removed the " rewards " system which was never used but a menu existed for it . They also removed the dynamic replay cam mid beta ( now all the replay angles are the same , before like 5 different variations existed ) Teselation is gone , there's no evidence it exist . I found that pausing the game swaps LOD really quickly and I confused it for tessellation until recording the clip and playing it back frame by frame , it clearly cuts to the higher LOD when you pause . I have evidence in pics too . Also at the guy above, I CREATED the Tesselation when pausing myth . I went back to film it and realized I was wrong , it Swaps LOD . If the tessalation was real It would morph , I played it back frame by frame , one frame it's jagged and the next it's smooth . Why implement tech that works identically to a LOD .. oh because it's a LOD swapping out .
 
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