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- chrisspeed281
Just a Question : Does any Wheel get calibrated when you open GT Sport ?
FFB feels numb compared to AC/P CARS, & the curbs seem like canned FX. The new tracks are totally smooth & devoid of any bumps or character, so basically like all GT tracks ever.
Not impressed initially, but not surprised either.
Just a Question : Does any Wheel get calibrated when you open GT Sport ?
What do you mean? Are you asking if the wheel re-calibrates when you launch the game?Just a Question : Does any Wheel get calibrated when you open GT Sport ?
The ovals set the rotation to 500 for my wheel in the GIMX. But it gets stuck on that, so I have to back out of the GIMX and re-launch it to get back to 900.Oh, and every time you enter a new event, it resets the angle of rotation, that´s what happens to me.
Have a look at these threads, there are a few options to get your wheel working for $30-60. You need to have a PC. Some of the options require using the PC only once to do an initial setup. Others require the PC to be used every time, as an integrated part of the setup. I am using the GIMX with my Fanatec wheel, and it works great.Does anyone know whether the DFGT wheel will be supported in GT sport?
Oh, and every time you enter a new event, it resets the angle of rotation, that´s what happens to me.
The ovals set the rotation to 500 for my wheel in the GIMX. But it gets stuck on that, so I have to back out of the GIMX and re-launch it to get back to 900.
People are saying they have to turn the wheel a lot more on this game, I might try out your 720.
I have noticed this too with various cars in some situations, its very annoying because it is quite the opposite of what should happen like you say. Makes driving more difficult at times for sure. Thanks for posting your wheel vs controller findings....
And I noticed something here. During the slow hairpin after the 1st corner, holding a constant steering angle, my turning radius was growing as speed scrubbed off. Quite the opposite of what should happen.
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Actualy I have to rephrase that, it resets the angle of rotation every time you leave the track and re-enter.
That´s what it does with the T500 mind you, with other wheels may be diferent.
T300RS calibrates only on system start which is good because the limit calibration bang.Just a Question : Does any Wheel get calibrated when you open GT Sport ?
The T300RS has its own degree change possibility. Anyway, the in-game option would be nice.I hope the final Game comes with a Wheel setting option , it's not fun to drive a race car with crossed hands.
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Plus steering saturation adjust, automatically by speed adjusting saturation what's used currently is bit annoying, but not totally bad, just weird for my backbone to understand on certain situations.one of the ability that nicer to have is pedal deadzone calibration.
It was never going to work, the wheel communication protocols on the PS4 are not the same as the ones for previous wheels and consoles.So, it is completely confirmed that the DFGT will not work in this game???
If its true, it really is terrible news. Its a budget wheel but it works perfect for me, its a pain that I need to buy another one
And I'm not really eager to buy that unofficial adapter...
You know you can set it where hitting the button doesn't bring up a menu and just instantly takes a screenshot, right? There's literally no downside.IDK, Xbox has a far more ideal solution to me. You just double-tap the Xbox button to bring up the guide, and then Y to save a screenshot or X to record. It has most of the functionality of the PS4's Share button without the potential of accidentally taking you right out of the experience and ruining whatever game you were playing. Plus, the guide gives you quick access to your friends list while keeping the game maximized.
I'm still wonder about this.A very big miss indeed, but one that could potentially be sorted.
I just hope it is, as it makes a huge difference with a wheel, but I fear that might not be a high priority.
I'm using same software/adapter on my G27, works perfectly.I'm still wonder about this.
https://www.gtplanet.net/forum/thre...-then-eu-region.354301/page-132#post-11781577
Can anyone offer their input about this?
Yeah. i switched (way back...) to: a long button press opens menu, 1 button press takes screenshot and double button press starts video/ends video! Ez as pie, it works like a charm and I love that feature!You know you can set it where hitting the button doesn't bring up a menu and just instantly takes a screenshot, right? There's literally no downside.
I'm considering getting a GIMX, owning a G27. But I was referring to direct drive steering wheels and the FFB they provide. Bumps in the road, riding over kerbs are felt in ways belt driven steering wheels aren't able to provide in the GT Sport beta and other racing sims, according to the reviewer and evidently through watching the video.I'm using same software/adapter on my G27, works perfectly.
Gimx allows practically any type of wheel to emulated as i.e. G29.
Zero lag, you won't notice any difference when it's connected thru gimx or direct.
Plus my solution on gimx is not having hyper super pc doing work for emulation, just Raspberry Pi chewing bits.
I suggest watching this video about direct drive steering wheels being used in the GT Sport beta. Something is up with how PD configure all of this stuff. I don't speak the language, so I ask anyone with knowledge about steering wheel technology to offer their input or theories and such.
I'm still wonder about this.
https://www.gtplanet.net/forum/thre...-then-eu-region.354301/page-132#post-11781577
Can anyone offer their input about this?
GT4?! Do they have footage of that? And DAMN, those motors are insanely expensive. It must be a treat using one.There a guy in iracing using usd5k steering system ( leo bodnar ss2 ) using gimx on GT4 and quite amazed by the ffb details.
Thank you. That's great to hear. One thing: what does an inverted FFB mean?I have a direct drive wheel, the Accuforce, and am using GIMX to make it work with GT Sport Beta. I can tell you that the direct drive wheel communicates a lot more feedback from GT Sport than the Thrustmaster T300RS wheel. I know that because I bought a T300 specifically for GT Sport but it did not work for me. It was too much of a drop off from the Accuforce. The FFB was too weak and it did not communicate enough of the details. The Accuforce vibrates nicely when I go over curbs, it provides nice feedback when I go over hills, I feel weight transfer and of course, the FFB is much more powerful in general. The only issue I am having, which the developer of GIMX will soon fix, is that the FFB is inverted.
So yes, what the author of that YouTube video says is absolutely true. GT Sport with a direct drive wheel is an excellent experience.
One thing: what does an inverted FFB mean?
I see what you mean. I think that's the oscillation effect you're referring to. I can sense how much better driving in GT would feel all-around if that negative effect weren't present.Its hard to explain but basically the FFB is reversed. So, the wheel tends to wonder away from center and so as I turn it there is very little force around center. If I were to let the wheel go, it would turn left or right, rather than go back to center. When the FFB is not inverted, the wheel will go back to center if I let it go.
I also use GIMX to play Forza Horizon 3 with my Accuforce on my gaming PC and I am able to overcome the inverted FFB by enabling the in-game option to invert the FFB. So, in essence, by inverting the inverted FFB, I get regular FFB that feels sublime. GT Sport, Drive club and Dirt Rally on PS4 all lack this option.
Interesting. Have you done this back to back comparison for other games and, if you did, was the gap between the FFB on the TM and Accuforce any better or worse on those games? I know at full force the TM can't measure up to the Accuforce but are as many details lost in other games by comparison?I have a direct drive wheel, the Accuforce, and am using GIMX to make it work with GT Sport Beta. I can tell you that the direct drive wheel communicates a lot more feedback from GT Sport than the Thrustmaster T300RS wheel. I know that because I bought a T300 specifically for GT Sport but it did not work for me. It was too much of a drop off from the Accuforce. The FFB was too weak and it did not communicate enough of the details. The Accuforce vibrates nicely when I go over curbs, it provides nice feedback when I go over hills, I feel weight transfer and of course, the FFB is much more powerful in general. The only issue I am having, which the developer of GIMX will soon fix, is that the FFB is inverted.
So yes, what the author of that YouTube video says is absolutely true. GT Sport with a direct drive wheel is an excellent experience.
Interesting. Have you done this back to back comparison for other games and, if you did, was the gap between the FFB on the TM and Accuforce any better or worse on those games? I know at full force the TM can't measure up to the Accuforce but are as many details lost in other games by comparison?
Any assistance switched on? Auto steer? They are on by default. Stock settings are 5-5. I run mine at 3-8 at the moment. Feels okay but not as good as AC.Question for any G29'ers on the board: I'm really struggling with the rubbery, vague wheel response in GTS. It's not just FFB- the wheel just seems to have other ideas- it's more like driving a boat than a car. Wheel is relatively new, and works fine in other games.