No, anyone who spends their time here bashing Forza ( the highest scoring racing SIM this gen ) instead of playing it, because of some misplaced sense of fanboy loyalty, isn't a REAL racing SIM fan.
Read my edit.
No, anyone who spends their time here bashing Forza ( the highest scoring racing SIM this gen ) instead of playing it, because of some misplaced sense of fanboy loyalty, isn't a REAL racing SIM fan.
Read my edit.
Yeah nice avatar "que? xbox? no ty?" I'm not talking to a fanboy at all. No really.![]()
You're from Australia. I'll invite you to my house to see my 2 RROD'd 360's to show you why I hate the xbox now
And I could invite you to mine to see my 3 failed PS3's, what does this have to do with Forza?
Yeah, I was actually trying to make that a reverse psychobabbleology complement for Killzone, which I think is quite an achievement, on a Halo scale. The one gripe I have about Killzone is that your team seemed to be stuck with tards. And because of that, I'm stuck on a certain level.I actually think both of those games have pretty unique plots to them. Killzone also had a very unique playstyle with the way you could feel the weight of the character when you played.
Oh dear God.Anyone who's a REAL SIM Racing fan already owns Forza 3.
Well, I still wouldn't say that Metacritic is fairly worthless - if you take a big collection of reviews and wind up at a final average score of 95%, that is statistically significant even if you take into account the odd few "rogue" entries. I'm not saying a 95% average automatically makes a game "rank up there with the best" or "make it better than one that scored just 90%", but it does show that for the majority of people, it provided a rewarding gaming experience. For any given game, how a score matches to your own expectations and requirements is only for you to decide.Yes, reviews are pretty pointless because they end up dissatisfying large groups of people on all sides. Now that we've resolved that Metacritic is fairly worthless, let's move on.I will say that if GT5 gets rave reviews, what it will mean to me more than anything is that finally the strange world of game journalists will have finally come to their senses. I still expect an anal exam which few XBox games will receive. Forza 3 is showing a lot of undiscovered warts and wrinkles, maybe intentionally.
Bottom line, hindsight is a wonderful thing. When FMIII launched, PD really had no idea how good/bad it will be. However, they did know that GT5 was not up to scratch. If they had pushed it out of the door, they almost certainly would not have one-upped the competition, so they announced a March 2010 date to give them time to fix the issues, such as the half-assed damage model. What they did not do, as you say, is push the date back further, because prior to that no date had been announced.Bottom line, the game is fun, but half assed. It was as fun as FM2 and GT5 will be above and beyond what is expected of them. Pushing the date back further shows they aren't going to push this one out the door just to one up the competition
Wow, seriously? I'm at least lucky that I have good customer service.And I could invite you to mine to see my 3 failed PS3's, what does this have to do with Forza?
He meant it is weird they can beat you off the line AND on the straight AND through the corners. You don't get that killer understeer and you don't get affected too much by the added weight a 4WD system creates. It has traction off the line and traction out of the corners. But out of a corner it is different; with good throttle modulating, a RWD car can easily match a 4WD car. Off the line 4WD cars have a clear advantage though. But like i said, with the extra weight, the acceleration advantage from the added traction is shortlived.
You're from Australia. I'll invite you to my house to see my 2 RROD'd 360's to show you why I hate the xbox now
Bottom line, the game is fun, but half assed.
Anyone who's a REAL SIM Racing fan already owns Forza 3.
It's close to GT and PC sims in feel now
He meant it is weird they can beat you off the line AND on the straight AND through the corners. You don't get that killer understeer and you don't get affected too much by the added weight a 4WD system creates. It has traction off the line and traction out of the corners. But out of a corner it is different; with good throttle modulating, a RWD car can easily match a 4WD car. Off the line 4WD cars have a clear advantage though. But like i said, with the extra weight, the acceleration advantage from the added traction is shortlived.
I can see why the cars are coded to be slightly different, because they are. But whenever you grab a car, unless it's out of the PI range by a fair margin, the game should do some sort of instant homologation, so that they're fairly well matched. Supposedly, this was going to be a part of these new games... but then, there weren't supposed to be these sorts of domination issues from a few cars like before. And this is after months of testing and tweaking. I'm not sure this can be patched all that well, but we'll see.
I agree, Forza 3 feels like it has a very solid physics engine going on underneath everything but it's all a bit sterile. I feel that they've implemented to many assist features and everything has become easy to control. You can hold multiple drifts without concentrating, you can correct a 600bhp car kicking the back end out with no hassle at all. And yes I have all the assists switched off, but as with most games that doesn't mean there arn't modifyers running in the bacground. While you're well within your limits F3 feels fine, but as soon as you start to push and hit full race speeds the intensity doesn't change. You#'re still perfectly in control, even when your not it seems. GT5I think Tenacious D is right, that FM3 is closer to GT and PC sims feel. Play iRacing and then GT5Prologue, both feel almost identical! Cars act how they are in real life. Only thing in iRacing thats better so far in BIG notice is when u break in iRacing feels way more realistic over GT5P.
Hmm in FM3 is easier to keep car under control on grass at high speeds, in iRacing or GT5P is much harder.. So FM3 is not that perfect of a sim, but its sure out there because it does other things that GT5P does not..
But for FULL comparision lets wait for GT5 full game. New Physics should be in hand and new damage models.. god knows what else they will throw in there.
All you have to do to prove my point is take a Ford GT in Forza 3 and lift off mid corner at speed, then do the same in GT5with the relevent road tyre's and do the same and you'll be gone pretty sharpish. That's how powerful mid-engined cars should react
Spot on, which is why I'm a little confused on how Forza 3 turned out. Supposedly, all through the series, mods weren't just piling on benefits like most games handle them. There was supposed to be some "gestalt" involved, in which there was some effect on the mods working together holistically. But if there is, it's minuscule.What it would do is instead of putting values on mods and suspension setups on the front end, increasing the PP as you add or subtract things. It would be done on the back end, after everything is added and you're in the proper class.Then run it through its calculations of a computer driving a perfect lap on whatever track you're picking and handicap it with weight and HP incrementally after that.
It might sound a little confusing, but what I think is happening, is currently there are predetermined values being given to parts, HP and weight and somehow the multiple used to calculate this when combining these items is not producing an accurate PP figure.
Finding the word for this is tough. Personally, I'd describe PC sims as sterile. They're technical and clinical, and it seems like you provide much of the passion in them yourself. They're like documentaries, while Forza and GT are kind of like Bond flicks, much more flash and fireworks and emotion. But what would you say? I'm balking at using the word "arcadey," because Forza 3 has come a good bit towards the sims, but sterile is as good a word as any.I agree, Forza 3 feels like it has a very solid physics engine going on underneath everything but it's all a bit sterile.
And you have raced 500bhp mid engined cars in real life have you?That hasn't always been the case in my racing career IRL. So, no, I don't agree with that assessment.
And you have raced 500bhp mid engined cars in real life have you?
And you have raced 500bhp mid engined cars in real life have you?
That hasn't always been the case in my racing career IRL. So, no, I don't agree with that assessment.
Massaged, then? Finessed? Wow, this is a tough call.I get what you mean about PC sims and I agree to a large degree. I guess we're just using the word sterile in a slightly different context.