Has PD ever copied any features from turn 10?

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My last experience with Forza was Forza 2. I quit Microsoft's unreliable system and never went back. One thing I enjoyed in Forza was the ability to consistently use the same car in a lot of the races in the career mode. In GT's its a different car in almost every race (60's British only, 80's Japanese only). If I remember right Forza limited most races by horsepower, which I prefer over GT's method.
 
A better interface for sharing content. I can't speak for anything else that hasn't been mentioned as I haven't played it.
Yep, and better parts customization, better performance balancing system (classes vs pp), better leaderboards, team/club aspects (hopefully gt6 has a lot of that too). Forza isn't the best of all things, but it does get a good bit right.
 
Forza5 on next gen console only has 16 cars on track no day/night or night races, weather. Tracks wise too it is weak.

They better look at project cars instead. But as others said they do not look too much into others.
 
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Well, on the opposite end of the spectrum Forza did sorta nick Photo Mode from Gran Turismo 4, although its implementation was more like PGR's with the whole effects slider stuff. Gran Turismo's is more realistic, much more like shooting with an actual SLR and in my eyes it's better.
 
As someone said earlier PD doesn't really pay attention to other developers. Which I actually like, it makes GT unique. On the flipside, I don't think that Forza would not exist without GT.
Well, PD started the whole realistic car game genres. Without PD, all we would have is Mario Kart.
 
Well, PD started the whole realistic car game genres. Without PD, all we would have is Mario Kart.
No. There were quite a few realistic games out before Gran Turismo. GT was about the first that *I* played to feature serious racing with road cars, and the number of cars in it was significant, but there were quite a few console games before with a serious tone and race cars. Here's a genesis title I spent a good bit of time with:
 
No. There were quite a few realistic games out before Gran Turismo. GT was about the first that *I* played to feature serious racing with road cars, and the number of cars in it was significant, but there were quite a few console games before with a serious tone and race cars. Here's a genesis title I spent a good bit of time with:


Memories....
 
No. There were quite a few realistic games out before Gran Turismo. GT was about the first that *I* played to feature serious racing with road cars, and the number of cars in it was significant, but there were quite a few console games before with a serious tone and race cars. Here's a genesis title I spent a good bit of time with:


Why is it that every track except for Canada is accurately represented, judging from the track maps? Pretty awesome that it has all the other tracks, even if they look simplified cause well, hey, it's the Mega Drive/Genesis. Looks like a fun game for it's time for sure, but the Canada track map had me scratching my head. It matches up in one or two areas but the rest is nothing like the real thing.
 
I may not care if GT is a hardcore sim (like how pCARS is being treated as well), but Kaz really is attempting to make it into one since people keep saying "It's a racing simulator" instead of driving even though that's in the title.

As I showed another user not that long ago, PD has put on the box art and emphasized it is a racing game, they pushed themselves. No one held a gun to their head and told them to do it, and if the most adamant defenders of all GT don't seemed bother by the racing aspect, only when it comes to defending the hardcore sim aspect does it get murky. I agree they do also market themselves a the real driving simulator each image shows that, but they also talk about being a top notch racing game too. It's all marketing and the content tells you what the game is actually trying to be with is a racing game with other outlets for racing and car enthusiast (e.g. photo mode). Kaz is doing it because Kaz wants to do it and set out to do it since game one, bring in a mass amount of cars and have background for people to learn while also getting to race things they may never see in the real world.

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So yes it is a racing sim, just not as good as some others at this moment.
 
I may not care if GT is a hardcore sim (like how pCARS is being treated as well), but Kaz really is attempting to make it into one since people keep saying "It's a racing simulator" instead of driving even though that's in the title.
I like the way gt feels so i dont need it to be hardcore but it was stated gt6 is a hardcore sim which it clearly isnt, Also people need to get over the title in the game "driving simulator" its just the word pd chose and its also what people use to excuse pd for it being a bad racing game, This is a racing game not a driving game, The game consists of finising ahead of other cars to gain rewards, You race to progress.

This "driving simulator" simulates nothing from the driving world, You do not need to indicate left or right, All road are closed off, There is no traffic and no road vilolations, Next time someone use "the real driving simulator" to defend pd from short comings would do well to remember it would be the worst driving simulator in the world,

It always has been a racing game and always sets out to be regardless of the sillly monika in the title hence the races and starting grids or rolling starts the likes of which i have never encountered when i have popped out to the shops for milk and bread

EDIT: Good job LMS
 
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I like the way gt feels so i dont need it to be hardcore but it was stated gt6 is a hardcore sim which it clearly isnt, Also people need to get over the title in the game "driving simulator" its just the word pd chose and its also what people use to excuse pd for it being a bad racing game, This is a racing game not a driving game, The game consistis of finising ahead of other cars to gain rewards, You race to progress.

This "driving simulator" simulates nothing from the driving world, You do not need to indicate left or right, All road are closed off, There is no traffic and no road vilolations, Next time someone use "the real driving simulator" to defend pd from short comings would do well to remember it would be the worst driving simulator in the world,

It always has been a racing game and always sets out to be egardless of the sillly monika in the title hence the races and staring grids or rolling starts the likes of which i have never encountered when i have popped out to the shops for milk and bread

EDIT: Good job LMS

Thanks, and to further what Lancia said, if PD wanted it to be a driving game then why not do an open world system, like TDU or FMH?
 
And that is something they should start doing.
True, when Dan and Kaz met, Kaz said he heard of forza but never played it (smack!)

But T10 has been playing from dated PD play book...

Kaz isn't a gamer, and most all of his messaging is more about technical achievements and features and not so much about anything "game play". He likes to say what you'll be able to do, but not about how it gels with a vision of a game...

That being said, T10 is the biggest threat to PD but being under Microsoft will limit Forzas potential as MS is not a game company and as such games will always be a secondary priority to their other billion $$$ products...

Kaz on the other hand is an officer 'C' at Sony with the largest game franchise in the Sony wheelhouse.
 
More like what has Forza copied from GT ...

Care to elaborate, cause then can't the same thing be said about PGR, Shift, up coming pCars, up coming Assetto Corsa? Also (this has been done before), can't it be said that PD copied the first NFS and Porsche Unleashed just instead of Porsche's they wanted every car.
 
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