Has PD ever copied any features from turn 10?

  • Thread starter Brainhulk
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Thanks, and to further what Lancia said, if PD wanted it to be a driving game then why not do an open world system, like TDU or FMH?
Exactly, I'm gonna guess they never put too much thought into the difference between the term "driving" and "racing" when they chose their title, I think its clear what the game is without that title
 
It's not Turn10, but they stole time-compressed day/night and weather transitions from Enduro. :lol:
Stole, I tells ya.
wrong, wrong, wrong, wrong. 1992's Top Gear for the Super Nintendo had time compressed day/night transitions, and that game had nitro :P great game btw
 
True, when Dan and Kaz met, Kaz said he heard of forza but never played it (smack!)

But T10 has been playing from dated PD play book...

Kaz isn't a gamer, and most all of his messaging is more about technical achievements and features and not so much about anything "game play". He likes to say what you'll be able to do, but not about how it gels with a vision of a game...
This really shows up in GT5 too, I always felt it was a game with a collection of ideas chucked on the disc like a tech demo with no game, If pd will not learn from others then they need a rival on playstation for their own good as well as ours.
 
Making a better racing game.

Good one! I am just gonna say it's your own way of encouraging PD to further push their limit.

This is the answer from Kaz during an interview with FoxNews:

"How we develop games hasn’t really changed. It’s always really been about how to find ways to have fun developing the game, rather than seeing what everybody else is doing."
 
Better A.I., better single campaign. To name just a few.
Keep naming, there are just a few more things to name. Those things are relative. We're talking about Forza Series and GT Series, not just GT5 which was truly disappointing in terms of AI and A-Spec mode. Overall, GT Series have had a really good AI and Campaign.
 
Good one! I am just gonna say it's your own way of encouraging PD to further push their limit.

This is the answer from Kaz during an interview with FoxNews:

"How we develop games hasn’t really changed. It’s always really been about how to find ways to have fun developing the game, rather than seeing what everybody else is doing."
So, What you are saying is that kaz is basically saying "ME ME ME ME ME ME ME"? We are funding Kaz's journey in life and gt isnt a product for the public but his project that he is kindly letting us in on for a fee?
 
GT6 is a hardcore racing simulator

Forza 5 isn't..even Turn 10 admits it

Source: http://news.softpedia.com/news/Turn...cing-Simulation-Aims-for-Emotion-363576.shtml

In the sense that they're not adopting flag rules and endurance strategies, yep. In the sense they have a more thoroughly-developed physics engine, just as FM4 has over GT5? Hmmm. Hopes are high GT6 is at least at par with FM4 with regards to tire model, of course - but that's a topic for another thread :)

On the subject of which features PD may have borrowed or were inspired by (I don't like the term copied), just off the top of my head (and remember, most of these probably weren't first seen in the FM series anyways):

  • PP/PI amounts
  • dynamic racing line
  • In-game car clubs/clans (based on that being an apparent feature of GT6, anyways)
  • Car gifting
  • XP system (ugh)

The thing is, though, it shouldn't be looked at as a negative. Games in the same genre, especially one with as narrow a focus as the simulation-like racing game community, need some overlap. The attitude of avoiding a good feature simply because another team got to it first is a bad one; should PD never include things like a livery editor, or engine swaps, or proper leaderboards, simply because another competitor has them? That'd be silly.
 

The thing is, though, it shouldn't be looked at as a negative.
Games in the same genre, especially one with as narrow a focus as the simulation-like racing game community, need some overlap. The attitude of avoiding a good feature simply because another team got to it first is a bad one; should PD never include things like a livery editor, or engine swaps, or proper leaderboards, simply because another competitor has them? That'd be silly.
Absolutely, It would be stupid imo not to borrow an idea from other games if it improves the game, You have to close the gap on your rivals and exband on it and come up with other ideas to set your game apart whilst your rival does the same thing, Although i dont believe that Kz is trying to close the gap and set gt apart frm the others as a few quotes have already shown, He's going down his own road and we are paying passengers, Where do i get off
 
I think Forza stole the "using cars" from GT! Wait a minute, GT stole it from Mario Kart! Hold on a sec, Mario Kart stole it from F1 Race!

This isn't going anywhere, it's a broad genre with broad ideas! This thread is just a flame war, there's no way of genuinely knowing if someone ripped something off another. They could have come up with the idea not knowing someone else had it? I hardly think devs spend all their time playing everything out there to see if they're "copying" something from someone. Some features are just common sense for the genre - racing line, numbers on cars, trees, CARS, livery, etc. (pretty much anything to do with racing).
 
Just watched IGN's video review for FM5 and damn, the game looks fantastic. Visually for sure, but also the mechanics, cars and tracks. I guess the game is a bit thin with its car and track list but they for sure went with quality with their choices. Car handling looks a little loose just from watching, but I can't judge it without playing. I'd be ecstatic to play this game if I had was getting an Xbox One.
 
I like to think KY is someone who doesn't follow references from other examples to build his game. He's the kind that is always experimenting by following his own ways and trying to craft an influence that is his own original creation. Sort of reminds me of myself, as a photographer I seem to fail a lot when coming up with refrences, because I'm the kind that visualises something never done before. The product of GT is good at whoever agrees with this view.

So I don't think PD has "copied", or more preferably "referred", to anything T10 has made.
 
So do you not take racing lines, overtake A.I. drivers, boost your car performances? Do you make your own constant speed limit and just go out for a Sunday Drive as if with Mrs. Daisy? Really just don't get your logic for this.
:irked: ....... Okay. Seriously. I don't know how you came up to that conclusion of me just saying "driving". No, I don't go on a Sunday drive, I race. I "drive" fast, not slow and no I do not make my own constant speed limit... Why does it make me believe this somehow annoyed you over me saying "driving" when it can includ driving fast as well?
 
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What does Forza has, apart from livery editor and better damage, that GT doesnt?

As someone who plays both: Admittedly more Forza than GT... there's quite a bit.

  • Customization:
Way more aero options. Every car can have adjustable aero parts applied to it (even though they aren't that great looking).

Every car has all aftermarket wheel options available at all times. You can choose wheel diameter/tire width.

NO FUXKING PAINT CHIPS. I'm sorry, but it's nice to be able to pick exact OEM colors. It is. But I shouldn't have to buy Car B so I can have the color I wan't for Car A.

Motor swaps.

Boost. Turbo, Twin Turbo, Roots Supercharger, Centrifugal Supercharger. And no superficial limits. I still don't get why GT just won't allow some cars to have forced induction.

Drivetrain swaps. (I'm personally not a fan, but some people, especially the drifters love it.)

  • Consistency:
Yes, Forza has less cars (4 did have a decent amount), but they're all on the "Premium" level visually.

  • Tuning:
If I had the same spring rates on my DC5 in real life that I have to put on my DC5 in Gran Turismo to make it turn in...

  • Conclusion:
I'm not a fanboy of either franchise by any means, but to sit here and act like PD couldn't learn ANYTHING from T10 is absurd. The more they start learning from one another (and other sim developers), the sooner we all get the game we've been waiting for for the past decade or so.

Edit: Little... things that have spoiled me. In Gran Turismo you can do what I like to call "breaking" cars. Not the whole break-in thing (which is also annoying), but if you put full weight reduction, engine level whatever, chassis reinforcement, etc. Tough break! I hope you like it that way, because God-forbid you don't, you can't take those parts back off. In Forza, you can always return a car to stock AND you can do it all with the push of a button instead of having to individually pull of parts. Which is nice. Okay, I'm done.
 
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What does Forza has, apart from livery editor and better damage, that GT doesnt?
I can add a few, but they aren't necessarily "features"…

-Significantly more robust career and community features (in comparison to recent GT games)

-Better sound/exhaust note samples

-MUCH better A.I.

But the biggest thing for me is that in FM, all of the features are thorough, nothing feels rushed, like in GT5. It is consistent in quality throughout, and that's something I'd like to see return. I don't think we'll be seeing that until GT7, though.
 
Or other racing games? Since they practically invented the simugame genre, i wonder how open they were to outside ideas
Well, PD started the whole realistic car game genres. Without PD, all we would have is Mario Kart.
Not even close. Simulation racing games had close to a good decade going before Gran Turismo showed up. Where GT gained its fame was creating the most realistic physics engine at the time with a giant line up of cars that didn't involve Formula 1, IndyCar, or Nascar.

This is honestly a bait thread for some & nothing more just looking at a few responses.
 
It's a good thing that they aren't copying other games because I think it keeps it "unique". What other game would have over 1200 cars with interiors and without them?
 
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I dig PD's approach, and wouldnt have it any other way. Like it or not, there is often a difference between what you want to give and what others want to take. For instance, when a painter paints, when a dancer dances, when a writer writes, when a singer sings, I want to hear what THEY as an INDIVIDUAL have to say; whats in THEIR heart..Not a bunch of what others have said already. You probably wont please everyone, but it was YOURS.PDhas tasted success, no one can deny that. Despite all of the short comings, the comparisons, the critics, whatever. They got here by doing it PD's (and sony's) way. they marched to the beat of their own drum and innovated the genre in the process. Why turn back?
 
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