mister dog
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Making a better racing game.The question should be: what has PD avoided copying Turn 10...
Making a better racing game.The question should be: what has PD avoided copying Turn 10...
Exactly, I'm gonna guess they never put too much thought into the difference between the term "driving" and "racing" when they chose their title, I think its clear what the game is without that titleThanks, and to further what Lancia said, if PD wanted it to be a driving game then why not do an open world system, like TDU or FMH?
wrong, wrong, wrong, wrong. 1992's Top Gear for the Super Nintendo had time compressed day/night transitions, and that game had nitro great game btwIt's not Turn10, but they stole time-compressed day/night and weather transitions from Enduro.
Stole, I tells ya.
This really shows up in GT5 too, I always felt it was a game with a collection of ideas chucked on the disc like a tech demo with no game, If pd will not learn from others then they need a rival on playstation for their own good as well as ours.True, when Dan and Kaz met, Kaz said he heard of forza but never played it (smack!)
But T10 has been playing from dated PD play book...
Kaz isn't a gamer, and most all of his messaging is more about technical achievements and features and not so much about anything "game play". He likes to say what you'll be able to do, but not about how it gels with a vision of a game...
What does Forza has, apart from livery editor and better damage, that GT doesnt?
Making a better racing game.
wrong, wrong, wrong, wrong. 1992's Top Gear for the Super Nintendo had time compressed day/night transitions, and that game had nitro great game btw
Keep naming, there are just a few more things to name. Those things are relative. We're talking about Forza Series and GT Series, not just GT5 which was truly disappointing in terms of AI and A-Spec mode. Overall, GT Series have had a really good AI and Campaign.Better A.I., better single campaign. To name just a few.
Keep naming, there are just a few more things to name. Those things are relative. We're talking about Forza Series and GT Series, not just GT5 which was truly disappointing in terms of AI and A-Spec mode. Overall, GT Series have had a really good AI and Campaign.
So, What you are saying is that kaz is basically saying "ME ME ME ME ME ME ME"? We are funding Kaz's journey in life and gt isnt a product for the public but his project that he is kindly letting us in on for a fee?Good one! I am just gonna say it's your own way of encouraging PD to further push their limit.
This is the answer from Kaz during an interview with FoxNews:
"How we develop games hasn’t really changed. It’s always really been about how to find ways to have fun developing the game, rather than seeing what everybody else is doing."
GT6 is a hardcore racing simulator
Forza 5 isn't..even Turn 10 admits it
Source: http://news.softpedia.com/news/Turn...cing-Simulation-Aims-for-Emotion-363576.shtml
Maybe just Campaign xDPardon me, but what?
Absolutely, It would be stupid imo not to borrow an idea from other games if it improves the game, You have to close the gap on your rivals and exband on it and come up with other ideas to set your game apart whilst your rival does the same thing, Although i dont believe that Kz is trying to close the gap and set gt apart frm the others as a few quotes have already shown, He's going down his own road and we are paying passengers, Where do i get off
The thing is, though, it shouldn't be looked at as a negative. Games in the same genre, especially one with as narrow a focus as the simulation-like racing game community, need some overlap. The attitude of avoiding a good feature simply because another team got to it first is a bad one; should PD never include things like a livery editor, or engine swaps, or proper leaderboards, simply because another competitor has them? That'd be silly.
@lancia delta hf & @LMSCorvetteGT2
Well yeah, that's why I said I don't care if GT is a hardcore sim racer. I just forcus on the driving on tracks and whatnot.
Well, PD started the whole realistic car game genres. Without PD, all we would have is Mario Kart.
....... Okay. Seriously. I don't know how you came up to that conclusion of me just saying "driving". No, I don't go on a Sunday drive, I race. I "drive" fast, not slow and no I do not make my own constant speed limit... Why does it make me believe this somehow annoyed you over me saying "driving" when it can includ driving fast as well?So do you not take racing lines, overtake A.I. drivers, boost your car performances? Do you make your own constant speed limit and just go out for a Sunday Drive as if with Mrs. Daisy? Really just don't get your logic for this.
What does Forza has, apart from livery editor and better damage, that GT doesnt?
I can add a few, but they aren't necessarily "features"…What does Forza has, apart from livery editor and better damage, that GT doesnt?
Or other racing games? Since they practically invented the simugame genre, i wonder how open they were to outside ideas
Not even close. Simulation racing games had close to a good decade going before Gran Turismo showed up. Where GT gained its fame was creating the most realistic physics engine at the time with a giant line up of cars that didn't involve Formula 1, IndyCar, or Nascar.Well, PD started the whole realistic car game genres. Without PD, all we would have is Mario Kart.