Headlight Dispersion Issue Has Been Fixed! Poll!

  • Thread starter kolio
  • 130 comments
  • 14,649 views

Will this motivate/improve your night racing experience?

  • Yes! It will be great!

    Votes: 243 96.0%
  • No! I don't race much at night.

    Votes: 10 4.0%

  • Total voters
    253

kolio

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kolio123
How many times have you heard people say, "Headlights in this game suck!"? I have heard this countless times and I could not disagree with them any more.

I was not very motivated to race in the dark in GT5. This will take a toll on my night race experience now! Cannot wait for GT6!

Will this motivate anybody else? 👍

Also, am I the only one seeing this in that News Post? I think the engine sound title may have caused people to skim the content!!
https://www.gtplanet.net/new-gt6-engine-sounds-could-included-in-game-update/

Cheers!
 
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Added a link to where I found this!
 
Added a link to where I found this!
W've actually known about improved lighting in Night Racing since the 15 Anniversary event, if im not mistaken. It doesn't seem like that blog you linked to is the first time i've heard that, and i'm sure the community has talked this up in other GTP GT6 forum threads. If i'm wrong I apologise in advance.
 
W've actually known about improved lighting in Night Racing since the 15 Anniversary event, if im not mistaken. It doesn't seem like that blog you linked to is the first time i've heard that, and i'm sure the community has talked this up in other GTP GT6 forum threads. If i'm wrong I apologise in advance.

I think it might be the graphic lighting and edges you might remember. However I might also be wrong so I also will apologize in advance just incase!
I am about to go check!
If I don't it will bother me forever. :lol:
:)
 
W've actually known about improved lighting in Night Racing since the 15 Anniversary event, if im not mistaken. It doesn't seem like that blog you linked to is the first time i've heard that, and i'm sure the community has talked this up in other GTP GT6 forum threads. If i'm wrong I apologise in advance.

I don't personally remember it, but that probably means nothing.
The lighting has had its dynamic range extended, which makes light and dark more natural-looking. Just using GT5's assets (assuming they're compatible), things would look better with that extra range.

What Kaz seems to be describing is that either the lightmaps (analogous to shadowmaps) used for the headlights are improved, presumably thanks to some freed memory (tessellation!), or they've done something different.
I'm hoping it means the definition and "power" in the lights (actually, the HDR might help on the "power" front) makes them more usable, but, as mentioned, we need to see it first.
 
They're just words at this point, though. Let's wait and see if before believing exactly what Kaz says.

Is that the canned response for every word the guy utters? :lol:

It can't be that hard of a fix and it was a glaring problem. If he brought it up that it's improved I'll take his word for it because just about anything is an improvement over GT's headlights.
 
GT5 has a high beam option in case you didn't know, I never really had any problems with GT5's headlight range, I think it's pretty realistic and a good brightness/contrast setup fixes the problem anyway. Once again, PD wasting time on something useless.

Calibrate your TV properly, problem solved.
Also, a third option ''It's not even a problem for me'' should be added to the poll.
 
GT5 has a high beam option in case you didn't know, I never really had any problems with GT5's headlight range, I think it's pretty realistic and a good brightness/contrast setup fixes the problem anyway. Once again, PD wasting time on something useless. Calibrate your TV properly, problem solved. Also, a third option ''It's not even a problem for me'' should be added to the poll.
+1 on that
 
Well I found it way too dark GT5, and if your going uphill, good luck :) <a href="http://www.youtube.com/watch?v=y8wKIrfvlvo">YouTube Link</a>
That is acceptable for a slow moving passenger car (with non halogen headlights), doing 35mph.

I can't see how this would meet LeMans or any other endurance series standards or requirements. This past 24 hrs of LeMans, the headlights were really bright, without boosting the brightness setting on my plasma. Boosting brightness in the game boosts overall brightness, not just headlights.

Our RAV4 has better lights than this, on low beams.
 
That is acceptable for a slow moving passenger car (with non halogen headlights), doing 35mph.

I can't see how this would meet LeMans or any other endurance series standards or requirements. This past 24 hrs of LeMans, the headlights were really bright, without boosting the brightness setting on my plasma. Boosting brightness in the game boosts overall brightness, not just headlights.

Our RAV4 has better lights than this, on low beams.

There are some issues with the dynamics of headlights and other light sources e.g. when the car is near a wall or guardrail.

Outside of those situations, and comparing with my own night racing experience, I think GT5 compares favorably. In particular, I strongly disagree with the statement quoted above about acceptability for endurance series standards and requirements.

Racing at night is difficult. Visibility is limited, you have to know the course, you have to be able to find alternative visual references from ones that you would use during daylight that are no longer visible. Someone else I was discussing it with put it as, "You turn in and hope the corner is still there," and that's not too far off of my own experience.
 
Racing at night is difficult, but the poor headlight quality of GT5 makes it harder than it needs to be. It might just be me, but an old sim like rFactor has better lighting for noght racing.

The argument that "well it's a street car" is unacceptable. If I was going to race a daily driver at night you can bet your entire life savings that I'd put some really bright headlights in there.
 
I didn't say "well it's a street car". I said that my personal experience with night racing gives the lie to the statement about acceptability of GT5 lighting for endurance series standards and requirements.

It's all well and good to say "I'd put some really bright headlights in there", but your ability to see isn't the only concern. The cars ahead of you have to be able to see too (and not be dazzled by their rear view mirrors) so that they can make an accurate assessment of where you are and how quickly you're closing.

Maybe we're just talking past each other, though... my night driving experience in GT5 is entirely with endurance race cars with purpose-designed lighting, and that's my point of comparison. If the concern is with the street cars... well, I think they should have stock lighting in stock trim, with race lighting only a possibility with race modification---but I'm not sure the GT5 race modifications include race lighting, and that is something that would potentially be a welcome addition (particularly if it could be broadly applied).
 
For those who say they had no problem, did you even do the Nurburgring 24 hours race? For the most part it's okay, but there are a few spots on the circuit where you really can't see anything. Playing with the brightness/contrast/etc. doesn't fix it either. With rain in the equation in becomes much worse, and while once you've done enough laps you know when to turn and essentially where the road goes, but at first you're almost completely guessing precisely where you should turn. At least that was my experience and my TV is calibrated just fine.

Le Mans also had a spot or two where it was very difficult to see, but overall it wasn't as bad as the Nurburgring. And then there's racing on Toscana road tracks with day to night... Impossible to do so without making guesses and constantly referring to the track map.

It could also have to do with the cars. The Peugeot 908 on Le Mans, you can't see anything with highbeams. For some reason the lowbeams work out better. But then with the 787B when I did Nurburgring it was the other way around, the lowbeams were infinitely useless and the highbeams were 100% necessary. That's the way I'd expect it to be but I don't understand why the 908 was different, at least on Le Mans.

IMO it was a big issue in GT5 and I'm glad they've addressed it. I'll have to see it in action before I decide if it's good enough though.
 
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The fact that these debates even exist is proof enough that lighting at night in GT5 is simply too dim. No amount of calibration will help it, all you can do is crank up the brightness and that's hardly a solution.
 
The fact that these debates even exist is proof enough that lighting at night in GT5 is simply too dim.

The fact that something is being discussed is not proof in and of itself that there is something wrong with it.


It could also have to do with the cars. The Peugeot 905 on Le Mans, you can't see anything with highbeams. For some reason the lowbeams work out better. But then with the 787B when I did Nurburgring it was the other way around, the lowbeams were infinitely useless and the highbeams were 100% necessary. That's the way I'd expect it to be but I don't understand why the 905 was different, at least on Le Mans.

The being 905 a Standard car is probably related to that.
 
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The fact that these debates even exist is proof enough that lighting at night in GT5 is simply too dim.

Not at all. It may just be proof that the people complaining don't have much of an idea of what night racing is really like. (In which case, maybe you could argue that there would need to be to be SRF-style training wheels, but it wouldn't mean that the "realistic"-level lighting was too dim.)

An example of what night racing looks like for club-level drivers:


For those who say they had no problem, did you even do the Nurburgring 24 hours race? For the most part it's okay, but there are a few spots on the circuit where you really can't see anything.

I've done night laps on both 24 hour circuits in GT5. I didn't have any trouble spots on the 'Ring. The entry to the Porsche curves at Sarthe is terrifying. In each case, I felt that the amount of lighting I had was realistic. I haven't done night driving on either course recently, but my weapon of choice for Sarthe would have been the Toyota Minolta and for the 'Ring would have been the GT-R Concept LM.
 
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The fact that something is being discussed is not proof in and of itself that there is something wrong with it.




The being 905 a Standard car is probably related to that.

I think he ment Peugeot 908, because the blue Peugeot 908 does have that problem, and the ORECA 908 doesn't. I think it's just a small glitch.
 
The being 905 a Standard car is probably related to that.
I think he ment Peugeot 908, because the blue Peugeot 908 does have that problem, and the ORECA 908 doesn't. I think it's just a small glitch.

Yes, I meant the 908, not the 905. Just corrected it. And yeah it was the Team Peugeot one. Not sure if I've tried the Oreca 908 for night racing, but if it's fine like you said, it's very strange that the Team Peugeot car is like that.
 
Not at all. It may just be proof that the people complaining don't have much of an idea of what night racing is really like. (In which case, maybe you could argue that there would need to be to be SRF-style training wheels, but it wouldn't mean that the "realistic"-level lighting was too dim.)

An example of what night racing looks like for club-level drivers:




I've done night laps on both 24 hour circuits in GT5. I didn't have any trouble spots on the 'Ring. The entry to the Porsche curves at Sarthe is terrifying. In each case, I felt that the amount of lighting I had was realistic. I haven't done night driving on either course recently, but my weapon of choice for Sarthe would have been the Toyota Minolta and for the 'Ring would have been the GT-R Concept LM.


On the Nordshleife, the area I found worse was Kesselchen, after the hard right Bergwerk corner. It's not bad at first but then when you have the tight left at full speed I found that I just couldn't see the road and was guessing when to turn. It was raining for most of the night when I was doing the 24 hour race and the visibility gets a little better when it stops, but it's still dark.

But when it's raining, instead of the visibility being worse it seems like the lights just work even less for some reason and you really can't see at all there. For the first many laps in the night I was guessing when to turn there and eventually I was so used to it that I learned the corner by precise memory rather than reacting, but I still couldn't really see where the road was until I got there.

It's a different story from night racing just being dark though, since the headlights just don't seem to work properly. The video you posted the visibility is extremely high and you can see everything. In GT5 sometimes it feels like your lights are barely working at all -- in fact they light up the barriers decently, but just not the road at all. That's the problem.
 
in fact they light up the barriers decently, but just not the road at all. That's the problem.

This is the problem in a nutshell for me. I turn corners by looking at my turn in point, then the apex, then my track out point. If I can't see the road, I'm partly driving blind.

Finding new trackside references is easy. Seeing my apex without a road to look at is not.
 
Give me a break, racing in GT5 is predictable and after many laps at the Nurb you SHOULD know the track like the back of your hand. Racing at night ISN'T a problem, maybe race cars should have brighter headlights but the game is playable and it's not that difficult to see.

What you people might have a problem with is that the surroundings are too dark, almost pitch black but it's not a visibility problem. I wish my real life car's headlights were as bright as GT5's. I live in a very busy city with lots of public lightning and it's difficult to see even on high beams, imagine how it would be out in the woods in the middle of nowhere.
 
Give me a break, racing in GT5 is predictable and after many laps at the Nurb you SHOULD know the track like the back of your hand. Racing at night ISN'T a problem, maybe race cars should have brighter headlights but the game is playable and it's not that difficult to see.

What you people might have a problem with is that the surroundings are too dark, almost pitch black but it's not a visibility problem. I wish my real life car's headlights were as bright as GT5's. I live in a very busy city with lots of public lightning and it's difficult to see even on high beams, imagine how it would be out in the woods in the middle of nowhere.

I don't run only the nurburgring. Sure, I know where all the corners are and what's coming up, but I don't know every single little bump and reference point at day and night. It's sort of unreasonable to say it should be easy by expecting everyone to have course knowledge. I'd rather be very familiar with every course instead of knowing two or three insanely well.

Bolded: Are your headlights in your daily driver incredibly old or something? I haven't ever found a problem seeing outside of GT5, which is incredibly dim in comparison.

Though it is a LOT easier to race at night in GT5 when there isn't very much light in the same room. Problem is I'm not racing on GT5 in that situation often.
 
^Yes, it's a 10 year old car, the headlights work just fine but the plastic is old. Like the game, the car is driveable at night even with the lights off altogether, if you're a good driver you shouldn't have any problems, it's more like a precaution so that the other people see you.
 
Not sure exactly what it boils down to, but I can't remember being impressed by any night driving since being wowed by the original V-Rally's. In theory, I'm interested in the white knuckle, edge of your seat experience that night racing can potentially encourage, but that just hasn't been there for me.
 
Give me a break, racing in GT5 is predictable and after many laps at the Nurb you SHOULD know the track like the back of your hand. Racing at night ISN'T a problem, maybe race cars should have brighter headlights but the game is playable and it's not that difficult to see.

What you people might have a problem with is that the surroundings are too dark, almost pitch black but it's not a visibility problem. I wish my real life car's headlights were as bright as GT5's. I live in a very busy city with lots of public lightning and it's difficult to see even on high beams, imagine how it would be out in the woods in the middle of nowhere.
Its not to do with the surrounding area at all, its to do with how the throw of the lights doesn't always light up the road right in front of the car and how when you go up hill the lights pretty much disappear. Road car light don't work like that.

I do drive in the 'middle of nowhere' on a regular basis (and grew up driving in those conditions) and GT5 doesn't get the lighting right in that regard at all, so I for one actually welcome developments along these lines.

That you can live with it doesn't make it correct, nor does it mean it shouldn't be fixed.
 
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