Headlight Dispersion Issue Has Been Fixed! Poll!

  • Thread starter kolio
  • 130 comments
  • 14,649 views

Will this motivate/improve your night racing experience?

  • Yes! It will be great!

    Votes: 243 96.0%
  • No! I don't race much at night.

    Votes: 10 4.0%

  • Total voters
    253
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Love it. :D
 
I cant wait. You know, when people do club racin online, different classes can be distinguished by different coloured lights. Fast cars use white light and slow cars use yellow. It would add more to that Le Mans/GT endurance racing feel.
 
Hmm, maybe I need to compare with the Nürburgring, which I raced a lot at night in GT5.

What I noticed at Bathurst is how suddenly and vaguely the right turn appears after the long straight.

You are right, it is not fair to compare in a youtoube video and in a track we haven't raced before. What I notice is that the lights reach longer and wider, and when going uphill the track doesn't disappear. 👍
 
You are right, it is not fair to compare in a youtoube video and in a track we haven't raced before. What I notice is that the lights reach longer and wider, and when going uphill the track doesn't disappear. 👍

I really don't see the difference and how can you tell they reach wider when there are barriers along the track?
 
I cant wait. You know, when people do club racin online, different classes can be distinguished by different coloured lights. Fast cars use white light and slow cars use yellow. It would add more to that Le Mans/GT endurance racing feel.

League races will be sweet.... Now if we can only get the sounds dialed in to 11, we'll be alright
 
Looks fine now - only thing is no reflectors off the car in front
Noticed one of the AI cars in the replay has yellow lights




GT5 - poor reach... but the car in front does show it's lights

 
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Have a video with GT Academy participant Peter Pyzera.

People forget how little energy race car headlights put out, and headlights on cars in general. Or possibly more accurately, how MUCH energy it takes to light a decent area up brightly. Cars simply can't output that sort of energy. You can get reflections off cat's eyes and reflective paint from a long, long way away, but actual bright tarmac ends very quickly. Especially when you're going at speed.

You can get semi-illuminated for quite a long way after that, but you sort of have to know what you're looking for to pick anything out, and your eyes will be struggling to try and dark adapt for long range vision with the brightness of your short range headlight right in front of you.

This is the difficulty of night racing. Your vision really is very, very limited. People who live in the country away from town lights know. Driving at speed with no ambient light is tough.

And no car casts light up into the treetops like GT6 is doing. That would be a total waste of light that could be focused on the road ahead. That's merely a gamey crutch for players so that they can use the same references for racing that they normally would, instead of learning new ones that can be seen with the extremely limited visibility you have at night. You need markers that are either self illuminated or close enough to trackside for you to see them.


GT5 put out an admittedly pathetic amount of light, you lost all sense of peripheral vision. GT6 feels too far in the other direction, they've just lit EVERYTHING up. It might as well be daytime, you can see so far.

If they adjusted the beam angles on GT6 it would be about right. Pull it down so that it doesn't shine up into the trees, and adjust the fall off so that it's not daylight bright more than about a hundred metres away. Lighting up the Kemmel Straight end to end is just silly.
 
I think it's fine IMO - Leman day night cycle - the sky has illumination now at night
Maybe there is a difference between race cars and street cars



Whereas in GT5 it was pitch black - jump into a vid a bit

 
I never had much of a problem with headlights in GT5, although i do agree they could have been better.

Whenever I was in a public lobby and the host switched the track to a nighttime course, I actually enjoyed it, while others endlessly complained until they left or the host changed the track.
 


Have a video with GT Academy participant Peter Pyzera.

People forget how little energy race car headlights put out, and headlights on cars in general. Or possibly more accurately, how MUCH energy it takes to light a decent area up brightly. Cars simply can't output that sort of energy. You can get reflections off cat's eyes and reflective paint from a long, long way away, but actual bright tarmac ends very quickly. Especially when you're going at speed.

You can get semi-illuminated for quite a long way after that, but you sort of have to know what you're looking for to pick anything out, and your eyes will be struggling to try and dark adapt for long range vision with the brightness of your short range headlight right in front of you.

This is the difficulty of night racing. Your vision really is very, very limited. People who live in the country away from town lights know. Driving at speed with no ambient light is tough.

And no car casts light up into the treetops like GT6 is doing. That would be a total waste of light that could be focused on the road ahead. That's merely a gamey crutch for players so that they can use the same references for racing that they normally would, instead of learning new ones that can be seen with the extremely limited visibility you have at night. You need markers that are either self illuminated or close enough to trackside for you to see them.


GT5 put out an admittedly pathetic amount of light, you lost all sense of peripheral vision. GT6 feels too far in the other direction, they've just lit EVERYTHING up. It might as well be daytime, you can see so far.

If they adjusted the beam angles on GT6 it would be about right. Pull it down so that it doesn't shine up into the trees, and adjust the fall off so that it's not daylight bright more than about a hundred metres away. Lighting up the Kemmel Straight end to end is just silly.


Yes there is a difference between lighting in a production car and a race car, but there is a more important feature I think I forgot to post a while back...

When you are driving on a two way road, with hi beams on, you can see (in a production car with led lamps) at least 400 meters away, or be able to distinguish large objects like houses and their shapes. However, when an oncoming car is on low beams and you switch down as well, your vision reduces drastically because the iris shrinks to allow the necessary amount of light needed to produce images in the brain. That as we all know is a no brainier.

Now, you might begin to believe that PD is inaccurately modeling the lights, and they are showing up short. However, a camera just doesn't have the same light gathering capabilities as our eyes. The lenses block and reflect natural light at night, not all but enough to make pictures unrecognizable. The lights have to be then designed fully from the lighting engine, which without sufficient background data, they won't be able to do chart comparisons between the actual and production.

Now, I'm no race engineer, but I'd imagine that race cars run headlamp electricity through the alternator, and not from a direct battery source. Even though the alternator powers and recharges the battery, the headlamps from an R18 would simply drain in a matter of minutes while racing.

I'll snoop out more facts as it is quite late in the night.
 
Now, you might begin to believe that PD
is inaccurately modeling the lights, and they are showing up short. However, a camera just doesn't have the same light gathering capabilities as our eyes. The lenses block and reflect natural light at night, not all but enough to make pictures unrecognizable.

Lenses in cameras block and reflect light the same way that the lenses in your eyes do.

Camera sensors are strictly less sensitive than the "sensors" in your eyes, which can detect single photons, but we have very little control over the dark adaptation of our eyes. A camera can be tweaked to the perfect exposure and aperture for given conditions and held there.

A camera sensor can also be much larger than your eye, and therefore be gathering more light, even though it's less efficient.

Now, I'm no race engineer, but I'd imagine that race cars run headlamp electricity through the alternator, and not from a direct battery source. Even though the alternator powers and recharges the battery, the headlamps from an R18 would simply drain in a matter of minutes while racing.

How much power do you think an alternator can put out? How much power from the engine do you think engineers are willing to spare to run a bigger alternator? The bare minimum, I'd suggest.

It doesn't really matter where the power is coming from, it's going to be limited to the minimum necessary for the driver not to crash (or to meet regs, whichever is higher).

When you are driving on a two way road, with hi beams on, you can see (in a production car with led lamps) at least 400 meters away, or be able to distinguish large objects like houses and their shapes.

Yep. The Kemmel Straight is 1.2 MILES long. That's almost two kilometers. The best car lights in the world are not going to provide substantial illumination at even half that distance.
 
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I was just at Rally of the Tall Pines on Saturday. The rally cars with 8 projector lights were insanely bright in the night stages... It was like looking at an arc while welding with no helmet...

Unfortunately, (due to accidental exposure) I know both all too well.


What was striking, however, was the length of the light and the intensity. I can't believe how bright the rally car lights were. The lights lit up the surrounding forests/mountains for hundreds of meters... It was crazy to see.


Believe me, you guys should look into the light produced by your 2013 model Hella HID rally-style projectors.
 
I was just at Rally of the Tall Pines on Saturday. The rally cars with 8 projector lights were insanely bright in the night stages... It was like looking at an arc while welding with no helmet...

Unfortunately, (due to accidental exposure) I know both all too well.


What was striking, however, was the length of the light and the intensity. I can't believe how bright the rally car lights were. The lights lit up the surrounding forests/mountains for hundreds of meters... It was crazy to see.


Believe me, you guys should look into the light produced by your 2013 model Hella HID rally-style projectors.

Rally cars certainly do put out a lot of light. Your experience looking at them is exactly why circuit racing doesn't use them. If you're blinding all the other drivers with your lights, you're really safe but they're not.
 
So I just did a race on Willow Springs at night and this is what I could see (or not see, better suited).

WillowSpringsInternationalRacewayBigWillow_2_zpsa620485a.jpg


I don't know if the day one patch has caused this or if it's a bug with the premium Honda S2000. Was using high beams, low beams was even worse. Pretty much impossible to see the track. Can anyone else try racing there at night to confirm I'm not the only one? :P

You can see how it's supposed to be in CoolColJ's post, a lot more light.
 
So I just did a race on Willow Springs at night and this is what I could see (or not see, better suited).

WillowSpringsInternationalRacewayBigWillow_2_zpsa620485a.jpg


I don't know if the day one patch has caused this or if it's a bug with the premium Honda S2000. Was using high beams, low beams was even worse. Pretty much impossible to see the track. Can anyone else try racing there at night to confirm I'm not the only one? :P

You can see how it's supposed to be in CoolColJ's post, a lot more light.

It's same for me, almost all cars. It must be a bug .... I hope!
 
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