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- KCCO
Im not sure if im reading "dispersion" the same as the majority of us, but i will tell you about my experience with the lights:
Claiming that the track is "Un-driveable" is a legitimate excuse for some. Most of us dedicate a lot of our time at certain tracks (a la Rolex time clock for my profile at Le Mans) and we can name every corner and what speeds for whichever car. But for the casual gamer, a lot of them don't know the track if their eyes were closed. So un-driveable may be a bit far fetched, but we should allow people to give their opinions and critic however they want..
As for me, I mostly race LMP1's at Le Mans, and have found some interesting things with the lights. I havent been able to get on GT for a long while but Im sure that no untold patches were released so this is my description from hundreds of hours on the track at night. I find myself sometimes lost driving towards Indianapolis, where the trees enclose on you and its just you and the car. I know where the turns are, what speeds to take and so on, but the thing that nabs me is actually not being able to see the turns. Going at speeds close to 210 mph, you notice a lot of big changes that will affect your driving and throw off your line. It seems to me that there is some sort of octagon or polygon they use to display the lights, at whichever 45 degrees you are pointing to on a compass. Once you go in between two 45 degree marks, you start to see a wide dim area. This is where the driving becomes "un-driveable" and it sort of strains the mind as to where the track is.
I wish that I have some pictures to display of this, but I simply dont have the ability to do this. I have asked many others in online lobbies if they are seeing the same effect and they agree that the lights are on a compass you could say, and that the beam of the lights are set every 45 degrees or what not. I would hope that the beams are modeled on the car and are fixed to it, rather than the car being on a table-top.
here is the R18 e-tron's lights at some circuit ive seen before but cant name. The lights however, have a distinctive cone that narrows down at an equilibrium point. The picture below will illustrate a few points of mine.
With the R10, we see a solid beam that extends to a certain point. Now, GT5 does not accurately depict this as one beam, but rather as two beams that split off from each other. Now with the R15, imagine that the central beam is taken out, and you have the four bright beams that extend outwards from the center. This is what GT5 looks to me. This effect is definitely noticed when racing with the Peugeot 908 while on high beams, where the lights seem to go anywhere but forwards.
This image was created by Audi themselves for their e-magazine. http://www.24h-lemans.com/en/news/the-evolution-of-headlights_2_2_1746_12790.html
now with this GIF, it looks as if they have modeled the above R-18's headlights, (however, I am sure GT6 wont include the matrix beam) as the picture displays above, with a wide range close to the car and a beam that extends for almost miles. Now we all know that at times PD can inaccurately display content about GT, so I'm not getting my hopes up too high.
My main point is that the lights need to be fixed on the car, rather than the car rests on top of a compass and moves over the lights.
Claiming that the track is "Un-driveable" is a legitimate excuse for some. Most of us dedicate a lot of our time at certain tracks (a la Rolex time clock for my profile at Le Mans) and we can name every corner and what speeds for whichever car. But for the casual gamer, a lot of them don't know the track if their eyes were closed. So un-driveable may be a bit far fetched, but we should allow people to give their opinions and critic however they want..
As for me, I mostly race LMP1's at Le Mans, and have found some interesting things with the lights. I havent been able to get on GT for a long while but Im sure that no untold patches were released so this is my description from hundreds of hours on the track at night. I find myself sometimes lost driving towards Indianapolis, where the trees enclose on you and its just you and the car. I know where the turns are, what speeds to take and so on, but the thing that nabs me is actually not being able to see the turns. Going at speeds close to 210 mph, you notice a lot of big changes that will affect your driving and throw off your line. It seems to me that there is some sort of octagon or polygon they use to display the lights, at whichever 45 degrees you are pointing to on a compass. Once you go in between two 45 degree marks, you start to see a wide dim area. This is where the driving becomes "un-driveable" and it sort of strains the mind as to where the track is.
I wish that I have some pictures to display of this, but I simply dont have the ability to do this. I have asked many others in online lobbies if they are seeing the same effect and they agree that the lights are on a compass you could say, and that the beam of the lights are set every 45 degrees or what not. I would hope that the beams are modeled on the car and are fixed to it, rather than the car being on a table-top.
![2013-10-16-phares-2.jpg](/forum/proxy.php?image=http%3A%2F%2Fwww.lemans.org%2FwpphpFichiers%2F1%2F1%2Fressources%2FImage%2Factualites%2F2013%2F24-heures-du-mans%2F10%2Fphares%2F2013-10-16-phares-2.jpg&hash=11a7c9e2f427c64218d3823bfabc30d5)
here is the R18 e-tron's lights at some circuit ive seen before but cant name. The lights however, have a distinctive cone that narrows down at an equilibrium point. The picture below will illustrate a few points of mine.
![2013-10-16-phares-3.jpg](/forum/proxy.php?image=http%3A%2F%2Fwww.lemans.org%2FwpphpFichiers%2F1%2F1%2Fressources%2FImage%2Factualites%2F2013%2F24-heures-du-mans%2F10%2Fphares%2F2013-10-16-phares-3.jpg&hash=0da8463209bb28f5b5b39cf21533aff9)
With the R10, we see a solid beam that extends to a certain point. Now, GT5 does not accurately depict this as one beam, but rather as two beams that split off from each other. Now with the R15, imagine that the central beam is taken out, and you have the four bright beams that extend outwards from the center. This is what GT5 looks to me. This effect is definitely noticed when racing with the Peugeot 908 while on high beams, where the lights seem to go anywhere but forwards.
This image was created by Audi themselves for their e-magazine. http://www.24h-lemans.com/en/news/the-evolution-of-headlights_2_2_1746_12790.html
I think it looks much brighter now - headlights that is
![]()
now with this GIF, it looks as if they have modeled the above R-18's headlights, (however, I am sure GT6 wont include the matrix beam) as the picture displays above, with a wide range close to the car and a beam that extends for almost miles. Now we all know that at times PD can inaccurately display content about GT, so I'm not getting my hopes up too high.
My main point is that the lights need to be fixed on the car, rather than the car rests on top of a compass and moves over the lights.