How do you guys get gold in the Licences

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Excellent info from jbrenned, Skant, and Der Alta. Good stuff...

Just so everyone knows, you can find the master list of gold junkies here. Threads are also set for all the tests and driving missions so if anyone is having trouble or wants to drop in to say "hey" and put their two cents in on any of the tests, they can. :cheers:
 
The most time I have ever spent on a license test was and hour and a half for S-9 of GT4. I have golded GT3 and GT4, and the only advice i have is to get a DFP and practice 👍
 
gman07
The most time I have ever spent on a license test was and hour and a half for S-9 of GT4. I have golded GT3 and GT4, and the only advice i have is to get a DFP and practice 👍

I can never afford a DFP, however I have a NON PRO DF.

And I do practice. I got GT4 this morning and have done all the licences except the S licence. I have only got one gold so far.
 
How long are you spending on each test? Do you give up after a short time? I always get extremely frustrated with the tests, but after doing them 20 or 30 times, I get them and ask myself "what was so hard about that?". I also quit as soon as I know I have made a mistake that will cost me the gold. I think the reason I couldn't get GT1 or GT2 tests is because I would always concentrate on gaining speed rather than maintaining it. Try to lose the least amount of speed possible when cornering and get on the throttle as early as possible. I think thats all the help I can give. Good luck!
 
Skant
No offense intended, my friend.

None taken.

Skant
I'm not aware of any method of making an AWD car move in the oversteer direction as you apply more throttle by suspension tweaks and alignment.

...snip...

I know when they race FF cars, they adjust the suspension for extreme oversteer so that they will go more or less neutral under full throttle (since FF cars have a severe tendency toward understeer on throttle). This is achieved by purposefully lifting the inside rear tire off the ground completely! That's definately a disadvantage when you're turning the corner with 3 wheels instead of 4 though. It's one of the reasons why most race cars are RWD.

At the risk of going off topic, but perhaps there's a few out there who are interested in hearing this...

It's all about the "traction circle" of the tires. Each tire can bear a certain amount of force (combined accel, braking, and cornering) before it breaks loose.

In my setup, in a steady-speed medium-speed corner (medium speed for autocross being about 40-50 MPH), the outside rear tire is the tire which is closest to its traction limit, and -- like you mentioned with FF cars -- the inside rear tire may actually be off the ground at times. This is achieved by running the rear with less negative camber than the front, and with relatively stiffer springs than the front (actually both front and rear are 10kg/mm springs, but with 60/40 weight distribution, the rear springs are actually 50% stiffer than the front on a pound-for-pound basis).

So when I get on the throttle, even with a 50-50 torque distribution, the outside rear tire is going to lose relatively more lateral grip than the front tires -- oversteer.

In fact, the first time I let somebody else drive my car in competition, it was a guy who normally drives a RWD Camaro. He thought that because it was AWD, that the correct response to a loose rear end is to get on the throttle. He promptly proceeded to spin the car out less than 10 seconds after leaving the starting line. :)


As for the turning with 3 wheels instead of 4, I see a lot of BMWs (M3s mostly) cornering on 3 wheels when autocrossing. The difference is that they are lifting the inside front tire. Just an interesting observation that FWD/AWD cars are not the only "tricycles" out there.
 
Skant
I know when they race FF cars, they adjust the suspension for extreme oversteer so that they will go more or less neutral under full throttle (since FF cars have a severe tendency toward understeer on throttle). This is achieved by purposefully lifting the inside rear tire off the ground completely!

Look here for a picture of this in real life:

http://www.pbase.com/olsenautox/image/33754446

That's me driving a 2000 lb, 250 HP supercharged Scirocco... That car was the most well-balanced FF car I've ever driven -- nothing else I've driven even came close.
 
gman07
The most time I have ever spent on a license test was and hour and a half for S-9 of GT4. I have golded GT3 and GT4, and the only advice i have is to get a DFP and practice 👍

Tell me about it. I've been stuck on S9 for a couple days, off and on. The hills are killing me.
 
You can shave vital seconds off just by launching right in those tests that have a standing start.

Have RPM revving about 1000 below the "bounce redline", slam it when the test starts, back off a bit and regulate the gas carefully to minimize wheelspin and then once again slam it once you've got grip. The Traction Control-in-use light can be helpful here.

P.S. "bounce redline" is the point in the redline where the engine backs off and the needle drops about 1k. In other words, you'll be revving and the needle goes to 5k, 6k, 7k, and almost gets to 8k and then bounces down below 7k. You want to be holding the pedal down so that the revving is hovering just below 7k and then floor it when that final buzz sound goes off.

P.P.S. You must use the handbrake AND regular brakes to get Gold on license tests that require you to stop in a certain area. And you should stop as short as possible. I've gotten Gold on one of the B license tests while my back tires were about 1 inch short of the finish area! Talk about close!
 
Hey everyone, I have made a new topic (waiting for admin aproval).

Its about a competition between the Australian FVP and Holden Vehicles at Trial Mountian. So if you want to join get those cars upgraded and wired.
 
jbrennen
None taken.
In my setup, in a steady-speed medium-speed corner (medium speed for autocross being about 40-50 MPH), the outside rear tire is the tire which is closest to its traction limit, and -- like you mentioned with FF cars -- the inside rear tire may actually be off the ground at times. This is achieved by running the rear with less negative camber than the front, and with relatively stiffer springs than the front (actually both front and rear are 10kg/mm springs, but with 60/40 weight distribution, the rear springs are actually 50% stiffer than the front on a pound-for-pound basis).

So when I get on the throttle, even with a 50-50 torque distribution, the outside rear tire is going to lose relatively more lateral grip than the front tires -- oversteer.

Ok. I think I understand now. Is the implication then that this car always has oversteer, throttle on or not? I'm imagining a car that basically always rotates on demand, but since it's AWD, the amount of oversteer doesn't vary so dynamically so it's controllable. That could be quite handy in the typically low speed, highly technical turns of an autocross but it might get pretty unruly on a high speed road course. This is theoretical conjecture... am I right?

Hmm... the thing that's throwing me off is... starting from the scenario you describe... when you apply more throttle, it shifts more of the car's weight from the front to the rear tires. That _should_ push the car in the direction of understeer... hmmm... but the rear tires could go off faster than the added weight helps them. So whether or not it actually oversteers or understeers could be more dynamic... depending on how hard a turn and how much gas it could understeer or oversteer.

Perhaps the real key is the cambers. Giving it more gas also causes it to lean more. With a lot more negative camber up front than the rear... the rear tires could lose traction from running on the outside edges faster than the weight transfer adds traction... Again, whether it oversteers or understeers can be a more dynamic function...

Ok. I think I'm coming to an understanding that the equation can be more complex than that. It seems to me that the natural effect of 50/50 AWD... just that piece of the equation by itself... is to push the car toward understeer when its on throttle, but the combination of other factors can still produce oversteer instead.

Hmmm... well, I'm just theorizing, and you've got the real car. Am I way off here?


In fact, the first time I let somebody else drive my car in competition, it was a guy who normally drives a RWD Camaro. He thought that because it was AWD, that the correct response to a loose rear end is to get on the throttle. He promptly proceeded to spin the car out less than 10 seconds after leaving the starting line. :)

Yeah. I race a RWD Corvette so my knowledge of AWD cars is theoretical, not practical.

Btw... I haven't meant to imply that I think RWD is inherently better than AWD. Actually, my assessment is that whether RWD or AWD is better is dependent on the track design and road conditions. RWD has inherent balance advantages in regards to traction circles during a turn... with the front tires taking on the task of primarily turning the car and the rear tires taking on the task of primarily accelerating the car. But AWD has an advantage in stability and a HUGE advantage in turns with traction limitted (versus torque limitted) acceleration.

It all makes it clear, I think, why formula cars are RWD and rally cars are AWD. Different tools for different circumstances.


Someone will probably beat me up for this... but I can't see where FWD has any advantage over either one. Or is in any way equal, actually. Well, other than being easier to control. It seems to me that FWD is an inherent disadvantage.


Oh, btw... I do think your Lancer is a cool car. :) I'm an American sports car junkie, but the Lancer is one of the imports I have admiration for.

Heh. I guess we'd never face eachother RL since I'm SM2, not SM.


As for the turning with 3 wheels instead of 4, I see a lot of BMWs (M3s mostly) cornering on 3 wheels when autocrossing. The difference is that they are lifting the inside front tire. Just an interesting observation that FWD/AWD cars are not the only "tricycles" out there.

Heh. That's true. But FWD is the only one where it's standard practice. I think it's pretty obvious that having 4 tires on the ground is inherently better than 3. Any car that actually handles better by lifting a tire like that is compensating for a substantial balancing problem.

At least with AWD, you're getting very substantial gains in other areas. Like exploding off the line from a standing start! Argh! I hate that about facing an AWD car in a drag. I may blow by them a little further down the road, but the first 60 feet are theirs no matter what I try.

- Skant
 
I've got golds in all the licenses in GT4 except the S tests. In the last tests I have a gold in S-1, and silvers in S-2 through S-16. I'm still in the process of running through that set. It takes a LOT of time. I laugh when I look back at my list of record times for each license test and I see .005, .012, .013, .019 etc. There's lap after lap of BARELY missing the time I needed. It gets frustrating, but oddly enough that's what makes it so fun.

1. I don't watch my replays really (unless it's for the pleasure of finally watching a gold run), and I can only recall looking at the demo run once. I just use my ghost car as a measure. I'll make a clean lap the first time around to establish a base time. Then I'll run it again and take note of where I gain or lose ground on the ghost car. Eventually you will be able to pinpoint where you are messing up, and you simply focus on that one area.

2. A manual tranny makes a big difference.

3. I'm using the stock pad. I have no idea how it is to play with th ewheel, but I can think of several tests where it would have been much easier had I been using one.
 
While we are on the AWD oversteer topic, also keep in mind that many AWD cars do not have a 50/50 default torque split. Several of the Japanese AWD cars are more like 35/65 (f/r) and from what I've read the Diablo VT is closer to 25/75!

Also some cars (like certain models of the WRX-STi) have a variable center diff and this can be added to the AWD cars in GT4 as well. I find the VCD adjustment very useful when tuning power-on handling characteristics of my AWD cars in GT4.

FYI: I also race in Street Modified in SCCA Solo II, though with a good bit less power than an EVO has and with a viscous 50/50 center diff, so no power-on oversteer for me, just good ol' trail braking and lift-throttle... :lol: (I have an Impreza 2.5RS with upgraded cams.)
 
KidA
Tell me about it. I've been stuck on S9 for a couple days, off and on. The hills are killing me.

The Viper at El Capitan?

You can take the big air hill faster than the demo car does. If you launch correctly all the way to the left (pointed just a little inside) you can go full-throttle into the air then just get on the brakes a little to steer towards the next hill when you land. I never quite hit this hill exactly the same twice, but as long as you're not turning when you take off/land it's surprisingly easy to recover after you land. There are a couple turns that the demo brakes a little late on that you can smooth out and gain some time. In the first half (before you go airborn) you can gain a lot of time by hitting things perfectly and then do the back half conservatively. In the first hairpin, pay attention to the little gate off the right side of the track to get your braking point right. If you want to cheat, you can bounce off the outside wall at the apex and gain almost a full second on the demo car. In the next series of big turns, you can go full-throttle the whole way if you just cut the final left at the right spot. If you cut into the sand a little, it's not really a big deal and it'll actually help you slow down for the uphill right-hander. In that sandy uphill right-hand section before the tunnel you should stay more inside than the demo car does. You can get a smoother line and a much better exit speed than the demo.

Pay attention to the demo through the back stretch; note that you don't have to brake in the left turn before the bridge (the demo just lets off the accelerator a little, but unless you have a really good exit from the previous turn you can probably go all-out). You should probably be using partial-throttle in the last two corners. Remember your exit speed from that final turn is very important. You probably don't have to slow down as much as you think going over that last hill (uphill right-hand turn) into the final corner. Just slow down enough that you don't get unstable, then brake in a straight line towards the final left-hander and maintain the same speed the demo does (with partial-throttle) through the last left turn (I think it was around 90-95 MPH).
 
Skant
the thing that's throwing me off is... starting from the scenario you describe... when you apply more throttle, it shifts more of the car's weight from the front to the rear tires.

The weight transfer that you mention doesn't happen instantly. The front tires have grip to spare and they do start to accelerate the car and begin a weight shift backward, at the same time that the load on the outside rear tire increases toward its breaking point due to the extra power to the wheels. As you can guess, it's a balancing act. How do you manage the rate at which the weight shifts backward to balance it against the loss of traction to maintain neutral handling? Well, that's actually pretty easy -- you play with the compression strength of the rear dampers. And in fact, I can dial in oversteer or understeer at will by adjusting the damper strength -- although I'm generally aiming somewhere in the middle. :) (An adjustable center diff could be used to balance the car out as well, but I don't have that available to me...)

Warp3
FYI: I also race in Street Modified in SCCA Solo II...

Yeah, you were at the Atlanta ProSolo last year. Where we both got whooped by that Scirocco that I mentioned a few posts ago (and that I ended up driving at the Finale in September). Who says that FWD is inferior??? Of course, it didn't hurt that he was able to borrow a set of Dirt Stocker tires which were ideal for the wet conditions...
 
It is funny though...i got my DFP yesterday,and went to 2-3 licence tests to try out how easy it would be...Generaly,i did worse times than the DS2,and as it seems,it takes hard work to drive with the wheel...
 
BadBatsuMaru
The Viper at El Capitan?

You can take the big air hill faster than the demo car does.

I never watched the demo. I think I've watched one demo so far. Anyway, I got the gold a few minutes after the post. I didn't take that big air you talked about, although I tried it a couple times. Instead, I made up the difference on the last right hander that is also a bit of a jump and then drifted around that last left and made huge time on my ghost. Way under the gold time.
 
There's no point of going for gold.. gold is bs.. you have to make no errors and have perfect turn radius, exit speed etc.. in order to get those extra seconds.
We're all human, not computers... we make errors.
 
wongb18c
There's no point of going for gold.. gold is bs.. you have to make no errors and have perfect turn radius, exit speed etc.. in order to get those extra seconds.
We're all human, not computers... we make errors.
You don't have to be as perfect as it seems. I've been posting my license times on the GT4 ranking board, and while I get under the time needed for a gold, there are guys running almost a full second faster them MY times too...so you can still make mistakes and get gold.
 
I HATE FF cars! Skant, you wonder what advantage they have?? So do I. The hardest tests for me so far have been the ones that put you in a FF car following the pace car. FWD cars attack corners so differently from RWD cars that I'm always fighting the pace car in these tests. Just like a little gas out of a corner can settle a RWD car, braking (a little harder than just trail braking) in a FWD car can have the same effect--the forward weight transfer can get you a little more traction and actually a little oversteer while braking into corners. So my beef is that the the pace car brakes early (like a RWD car should) and I have to brake earlier than I would really need to just so I don't hit (or pass) the pace car. It goes without saying that the driving line for the two cars in these situations are different enough that even perfectly matching the pace car will not net you a gold. It took me 5 different days (probably 4-6 hours total) to gold A-13 or 14--the trial mountain track with whatever the underpowered FWD car was (I'm at work and don't recall what it was). I just kept chipping away at it, got within .080, and then finally beat it by .500 out of the blue.

Not to be a hater or anything, but I think manufacturers like FF cars because they are safer for people who don't know how to drive. No oversteer spinouts, when you lose traction in bad conditions, you just keep the steering wheel pointed where you want to you (none of that RWD counter-intuitive counter steering). And better traction in slick conditions. But on any racetrack, otherwise evenly matched FF cars lose to RWD cars because the front tires are doing all the work.

BTW, Skant, what do you drive? (yr, Z06? etc.)
 
skicrush
Not to be a hater or anything, but I think manufacturers like FF cars because they are safer for people who don't know how to drive.


I don't think that's the reason. Manufacturers like FF cars because they are cheaper to build. You can combine the differential and the transmission into a single transaxle and bolt it right up to the engine. The rear tires only exist to keep the muffler from scraping the ground... :) The rear suspension can be extremely simple, since the wheels don't actually have to be attached to anything.

But then again, that wouldn't seem to explain everything, because the MR layout can achieve many of the same efficiencies. I used to own an MR car (a 1971 Porsche 914), and it was a pretty simple design. But engine accessibility is generally a PITA with an MR car, and mechanics usually hate working on them.
 
I feel you on the FF cars -- they drive so different from FR cars. Understeer is a b*tch! I drive a MR2 in real life so I'm really use to the FR/MR drivetrain -- so much easier to drive :) Although, if you're not careful, the MR layout can be dangerous :D
 
Right off the start for me, I wanted to gold all the licenses and not settle for anything less. It took hours upon hours of frustration and triumph, I beleive I put in at least 10 hours for the last license with the Mercedes E90 on Nurburgring since just one little mishap would screw the whole test. However, I am happy to say that because of that experience, I know Nurburgring (and the other tracks that I did in Super License for that matter) like the back of my hand.
 
I'm currently working my way toward all golds. Some can be extremely frustrating, especially if they use a crappy car. The latest one that I had trouble with was IB-10 with the little MGF. I hope I never have to actually use that car in the game. It kept spinning out on me if i just gave it a little bit to much gas. Anyways, after all the work and frustration, getting the golds is an immense personal satisfaction. I transfered my a and b licenses from gt3, but have since gone back and got all golds on the b, the only test I've done in A is the first and got gold on it, and I'm now working on IB with golds up through 10 and the coffee break. I transfered the licenses because I wanted to wait till I got the wheel (DFP) to actually tackle the tests.
 
Lethalchem
You don't have to be as perfect as it seems. I've been posting my license times on the GT4 ranking board, and while I get under the time needed for a gold, there are guys running almost a full second faster them MY times too...so you can still make mistakes and get gold.

Seriously. It's hard to complain when the gold time is usually a full second slower than the demo, and if you look at the demo you can usually pick out a few corners that were definitely less than optimal.

A few of them are really hard, but on most of the tests (except maybe the Z4 weaving through the cones) you can say without a doubt that if you can't get gold you could stand to learn the course a little better and that will make you better at the whole game.

S-11 (JGTC Nissan Z at Suzuka) is really breaking my balls. My best time is off by 0.021, and I've been within 0.2 sec 10 times, which is pretty annoying for a test that takes almost 2 min. Still, I can tell myself that I just have to learn Suzuka better because I've never done a full lap on the track before this test.

Has anybody ever tied the gold/silver/bronze time in GT4? I remember (and I forget if it was GT2 or GT3) one time I tied the gold time exactly and it gave me silver.
 
BadBatsuMaru
Seriously. It's hard to complain when the gold time is usually a full second slower than the demo, and if you look at the demo you can usually pick out a few corners that were definitely less than optimal.

A few of them are really hard, but on most of the tests (except maybe the Z4 weaving through the cones) you can say without a doubt that if you can't get gold you could stand to learn the course a little better and that will make you better at the whole game.

S-11 (JGTC Nissan Z at Suzuka) is really breaking my balls. My best time is off by 0.021, and I've been within 0.2 sec 10 times, which is pretty annoying for a test that takes almost 2 min. Still, I can tell myself that I just have to learn Suzuka better because I've never done a full lap on the track before this test.

Has anybody ever tied the gold/silver/bronze time in GT4? I remember (and I forget if it was GT2 or GT3) one time I tied the gold time exactly and it gave me silver.
I remember that test -- that one took me a while. Those first connecting S turns and the last turn onto the back straight where you need to get a good exit speed are key. Even though I know Suzuka really well, it takes a while to get use to the car and it's handling/gearing. Good luck man! :D
 
jman86
Right off the start for me, I wanted to gold all the licenses and not settle for anything less. It took hours upon hours of frustration and triumph, I beleive I put in at least 10 hours for the last license with the Mercedes E90 on Nurburgring since just one little mishap would screw the whole test. However, I am happy to say that because of that experience, I know Nurburgring (and the other tracks that I did in Super License for that matter) like the back of my hand.

Exactly. I got 100% on GT3 when it came out, and I really didn't like Midfield, and I didn't think Seattle and Laguna Seca were very much fun, either. About 2 years later I played through again, but I got all golds before doing any of the races. Then Midfield was pretty fun in regular races since I knew the track so well from the obnoxious test with the Penzoil Skyline, and Laguna Seca and Seattle became a couple of my favorite tracks.
 
Does anyone know how to get gold or silver on the License IA test with the Nürburgring Nordschleife track with the Benz 190E car? I keep getting 2 seconds over bronze and thats when the pace car ends as well. Does the pace car move faster if i keep pressuring it?
 
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