Nerfing the payouts for oval races wasn't required. It's a reason why they "fixed" it.That’s not why they fixed it. It was affecting Sophy races which is in the spot light so was important they fixed it quickly.
Nerfing the payouts for oval races wasn't required. It's a reason why they "fixed" it.That’s not why they fixed it. It was affecting Sophy races which is in the spot light so was important they fixed it quickly.
It didn't help that IGN talked about the exploit in their Spec II overview video. Sure, so did plenty of other people on YouTube, but IGN gets lots more eyeballs.Nerfing the payouts for oval races wasn't required. It's a reason why they "fixed" it.
I'm on PS4, so no Sophy yet...until my PS5 arrives on Thursday.That’s not why they fixed it. It was affecting Sophy races which is in the spot light so was important they fixed it quickly.
Hey mate,Is the Honda Beat the best car for the Daytona grind?
I tried the Mazda Atenza, and got 322,950 for a 13 lap race, and it took me 11:04.931.
I reckon with a proper tune, better use of nitrous and slipstream, many will get 1.6 million (or more) an hour. Assuming 1 minute to cycle through the menus to restart.
My crippled Atenza goes down to 199.76 pp, and fully tuned it reaches 580.04pp
I'm no tuner, so those who can improve the set up of the car will probably find a faster tune.
No, I only used removable upgrades, so that the crippled version could go below the important 200pp barrier to unlock the higher payouts. I found the Atenza to drive quite nicely at 580pp - but as I'm not very good at tuning, there is almost certainly a better set up available, to bring the race time down even further.Hey mate,
sounds good. Is this without an engine swap? I still have some time to go until I reach collector's level 50.
Would this be possible to turn this into a fully afk script?No, I only used removable upgrades, so that the crippled version could go below the important 200pp barrier to unlock the higher payouts. I found the Atenza to drive quite nicely at 580pp - but as I'm not very good at tuning, there is almost certainly a better set up available, to bring the race time down even further.
Edit 1. I think that 1.78 million per hour is just about achievable.
Adjusted the fast tune to the Atenza: Nitrous set to 58%, downforce 5/50, Transmission to 340 kph.
A 12-lap race, with nitrous on throughout, and using slipstream during the first few laps, can be completed in 9:46. This pays out 298,000 credits. If you can cycle through the menus in 16 seconds, then after 6 races, your credits will increase by 1.788 million. In about an hour. My fastest lap was 48.045 (with slipstream), and I was lapping around about 48.3-48.4
No idea how this compares to other methods, just thought I'd share what I've tried.
Edit 2. Tried with downforce at 0/50, transmission set to 350kph, and nitrous to 59% - and managed to bring the race time down to 9:39. Fastest lap 47.371 with most other laps completed in the 47.6 - 47.7. The last lap was slower, as the nitrous ran out towards the end of the last lap. I'm pretty sure that 1.788 million per hour is fairly easily achievable.
I haven't tried to tune the suspension, to see if this will make a difference. I use fewer laps than others to maximise the use of nitrous, and cause I'd get bored.
You can avoid the performance drop by going back into settings sheet before exiting the event. The car will have as much mileage as before you begun your farming session.So I've been using the Beat for quite a long time and I've definitely noticed the performance drop as oil/body/engine wear down. Would it be possible to use the performance drop to our advantage? If it could drop the Pp of a car below 200 or 300pp that would be beneficial
Sorry, this isn't something that I can do.Would this be possible to turn this into a fully afk script?
I've been looking into cars that are near 200pp when stock but the amount of cars that can be tuned to be fast is hard to find.You can avoid the performance drop by going back into settings sheet before exiting the event. The car will have as much mileage as before you begun your farming session.
As for the reduction in PP, my Beat is barely under 300 so I don't think even an totally burned oil would lower enough. But that may be a trick for some other car closer to 200PP
I've got a Mazda Atenza to below 200pp, and around 580pp when fully tuned using only removable upgradesI've been looking into cars that are near 200pp when stock but the amount of cars that can be tuned to be fast is hard to find.
I was talking about cars that could get a significant drop in PP when it was worn down for oil and body.I've got a Mazda Atenza to below 200pp, and around 580pp when fully tuned using only removable upgrades
Worn oil and body impacts PP? I've seen a drop in HP from worn oil, but I've never paid enough attention to see the PP go down.I was talking about cars that could get a significant drop in PP when it was worn down for oil and body.
I want to say the PP in my Honda Beat drops since the horsepower is down by a good 20. Well I hope so anywaysWorn oil and body impacts PP? I've seen a drop in HP from worn oil, but I've never paid enough attention to see the PP go down.
I want to say the PP in my Honda Beat drops since the horsepower is down by a good 20. Well I hope so anyways
I could only get it down to 201.xx. Must be something I'm missing.I've got a Mazda Atenza to below 200pp, and around 580pp when fully tuned using only removable upgrades
I did manage to get it under 200PP but it is slower than my Beat so even if it may get a better reward by being under 200PP tuned down, the time lost does not make for the little credit gain.I could only get it down to 201.xx. Must be something I'm missing.
Full aero fitted - front, side and type A wing. Downforce down to 100 / 150I could only get it down to 201.xx. Must be something I'm missing.
I did manage to get it under 200PP but it is slower than my Beat so even if it may get a better reward by being under 200PP tuned down, the time lost does not make for the little credit gain.
That works! That aero package and ballast placement was the holdup.Full aero fitted - front, side and type A wing. Downforce down to 100 / 150
CH / CM tyres.
Normal suspension
Fully Customisable Diff and torque vectoring fitted
Fully customisable ECU - 70%
Ballast 200kg, at -34
Power restrictor - 70%
Close ratio Gearbox - Low
and everything else is normal.
I get 199.76pp
Mime has a wide body, and wheels set to fill the wheel arches - but I don't know if this makes a difference
Did you do circuit experience? I get 532k with 25 laps.I manage to make 426k in every 20 minutes. 1,278,000 credits per hour. This is with the Honda Beat 91. Not sure how I can make more.
Does the color of sectors and full lap affect CE bonus? Not sure if I have all gold.Did you do circuit experience? I get 532k with 25 laps.
Yes. You need full gold to get the maximum bonus.Does the color of sectors and full lap affect CE bonus? Not sure if I have all gold.
I need to check that !Yes. You need full gold to get the maximum bonus.