I disagree. Even though private rooms will get rid of the punting problem, I still think that the damage should be realistic. Slight bumps and taps still result in some cosmetic damage, and it would be nice to see that in the game.Well I can't speak from experience since I haven't played Prologue, but if there is the addition of private rooms and custom damage levels, then there's no need to worry about that sort of stuff.
buickgnx88If you're so worried about paying for damage caused by idiots then don't have damage on!
I don't think it'll be a choice in online mode. But I agree 100% for offline mode - if you don't want to pay, just turn it off 👍.
I think damage will be killer! I for one would like to be able to roll my vehicle when I lose it at 190 instead of just doing spins. How sick would it be to come skidding across the finish line upside down with all your wheels torn off and your engine block trailing behind in pieces?
Kazunori has said in many interviews with various people that he doesn't consider the content of other driving sims, such as Forza and PGR.
I think that's obvious (in a really, really bad way) when you look at the implementation of online racing in GT5P. Damage in GT5 will be quite interesting.
Can everyone who don't like damage just shut up? What's wrong with realism???
I remember PD saying that damage would be purely cosmetic a few months ago. Have they ever officially said that it is going to affect the cars? I personally hope it does, but I wouldn't get your hopes up yet.![]()
Can't everyone who don't like damage and those who do just get along? What's wrong with friendship???
I don't believe damage is the most important thing for the GT series. Getting the physics down along with accurate vehicle details are the two things I believe are the most important.
I voted no in the poll because I don't really see what benefit damage would bring to the game. Online many racers would just play smash em crash em with other racers who aren't looking to do that. Forza has that problem with it which is why I don't bother playing online any more with it. I would rather PD just focus on other things opposed to them trying to model damage panels for every vehicle.
source: http://www.ps3fanboy.com/2007/04/20/gran-turismo-5-confirmed-to-have-no-damage-to-vehicles/...We're not ready to implement damage until they can be shown in a truly authentic way (which is extremely hard work if you think about it)."
Damage in Gran Turismo would make the franchise unstoppable, don't you think? He responds: "No I mean, really, really, really hard work... to the extent of creating another game, almost. From our standards, what other games are doing is "simplified damage". You know how [anal] we are when making our games... we would want to simulate every single dent differently.
While I agree with the first statement (physics>collision modelling), car damage is still very important. Yes, the idiots will always try to ruin the game, but making the game less realistic is not gonna solve the problem - you'll still be losing races to the people riding your car out of the corner. I say "Make the game as real as possible, everything else will be fixed over time...
I still don't think damage would really add anything to the game.