This is just what I was going to say. I would add though that while Tourist Trophy was an internal production decision by Polyphony, GT PSP was not. Kaz said over and over that GT Mobile would have to wait till after he produced his dream game, GT5. "Someone" in SONY Japan - actually, just Sony - forced him to change his mind, and it was at least a one year crater, perhaps two in GT5 development.
Also, Kaz did indeed say last year that he was going to be producing a two tier car list for GT5, simply because it would take a decade or more to model all cars to Premium level with interiors. And yes, many, many of us went into denial mode and said there was no way that those Standard models
- wouldn't be of lesser quality, lesser detail, and fewer polygons
- be without modeled cockpits, especially with Prologue's 100% (minus one) modeled interiors.
And some of us were
very critical of GT4, such as Dave A, but insisted that doing anything less than full blown exteriors and cockpits of the same quality would be ludicrous to even suggest. The consensus among most of us was that GT5 would have simpler damage modeling for Standard cars, or perhaps none. And possibly be unable to race mod Standard cars. Kaz would repeat himself a few weeks later, and the argument would flare up again.
Well, this is what we're getting. Oh well. If you don't take these matters into account, you really have no reason to post on the matter. And, I would add, especially if you give free passes to other games. Which some of you clearly do.
Forza car models farmed out to freaking
Viet NAM?! Do you suppose this is why some of the cars have blatant bugs, even the same bugs from FM2 to FW3?
No, rather than farm out work, especially after what I've seen in Forza, hopefully SONY Japan will finally pony up some cash and hire additional well skilled staff for Kazunori. They really need to be shamed into it after some of their bone headed decisions. So honestly, if you want to vent at someone, rant at SONY.