I've just read 12 pages of this thread and got bored.
I'm just amazed, This argument is stupid.
Turn10 had:
Almost double the staff working on it
A 3-4 year development time
A game engine designed for the 360 to act as a base (Of which we saw few major improvements - The physics still bear similarities to Forza 2)
Lots of cars that could be ported and upscaled from the previous game, a lot of which have had inaccurately implemented interiors as some people have pointed out.
PD had:
5-6 years of development
Around 180 staff working on it, at it's peak. Supposedly less than that before they opened up the online server room/building area.
No game engine to start with - They started from scratch, on a console that is notoriously difficult to develop for due to the nature of the cell processor and how much it differs from a conventional hardware setup.
They set the graphics bar too high when they set out. They ended up with only 200 models, which are untouchable this gen and next. They are future proof. They have also built a graphics and physics engine that is probably unrivalled on the Playstation 3, and will act as a base for GT6.
As a result of their poor time management, they are using older models for the standard cars. They led us to believe that all cars would have the cockpit view, intentionally or not, this was wrong of them. So 4/5 of the cars in GT5 are missing a feature that we all took for granted since Prologue was released in 2007. There is no denying it, it is a huge mistake on PDs part, and will almost certainly damage game reviews and potential sales. It is inexcusable.
As can be seen from
this poll, a lot of people are going to be disappointed.
But, are any of
you going to boycott the game because of this? I won't.
The cell processor has 8 cores, 1 PPE and 7 SPEs. The PPE acts as a central hub, converting the SPE processes into the relevant calculations needed. The PPE's purpose is to enable the 7 SPEs to work correctly, it does not itself, contribute to any calculations required for gaming or the operating system. Hence why of the remaining 7, 6 are for gaming and the 7th is for the OS. This makes it very versatile in one sense, but for old-school/PC game programmers it is a nightmare, as they have the split all the graphical cycles between the Cell processor and the graphics chip, and I would imagine it would get very tedious trying to get the most out of the SPEs.
If you maximise the potential of the hardware, the PS3 will offer higher quality graphics at a higher resolution and framerate. The Xbox 360's trump card is Anti-aliasing, which can actually make up for shortfalls elsewhere.
Though, you already know all of this I ike to just 'ignore' the disabled core in the cell
Please, comparing poorly ported cross platform games is not a good measure of the hardware performance of one console over another. If anything, it makes the less powerful console appear superior, because they use the less powerful one as the benchmark and then port it over, often dumbing it down so they don't have to make big changes to the engine to utilise the vastly different hardware.