How in the Frank Bruno did Forza III do it?

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Not to take anything away from GT but you should have posted a picture of a forza car in the show room. The forza pic is gameplay and the GT pic is not.

There is one thing I will say. Regardless of show room mode or photo mode or whatever, there is ONE thing that Gran Turismo's car models have ALWAYS done better than any other racing game - car model accuracy. Forza's 69 Camaro looks quite good, but the roof line looks a little goofy to me. I see old Camaro's all the time at car shows and the roof in Forza just looks thin as paper; not how a real Camaro looks. Gran Turismo's car models have always had pinpoint accuracy, and I love that. I'm a big nazi when it comes to that sorta stuff.
 
The easiest way to get a picture from FM3 would be to take one ingame, upload it to your storefront, then download it to you PC from your 'My Forza' page over at forzamotorssport.net.

I would do it myself, but my XBL Gold has expired and I don't feel like subscribing again.

I can do that now.

Hold on...
 
^Why oh why didn't Microsoft just allow support for USB devices and allow users to copy images (Not to mention videos, music and gamesaves for that matter) to and from their consoles :indiff:

My mate was amazed when I brought my USB stick round to his with my gamesaves on when he got his PS3 (He had previously owned a 360, Until it red-ringed). He was further amazed when he realised he could simply plug in and use his headset that he used with his PC. Very simply flaws in the Xbox 360... :(
 
^Why oh why didn't Microsoft just allow support for USB devices and allow users to copy images (Not to mention videos, music and gamesaves for that matter) to and from their consoles :indiff:

Tell me about it.

I'm a bit tired of 'shopping my photos to make them look better, because the compression is just god-awful. :grumpy:
 
Tell me about it.

I'm a bit tired of 'shopping my photos to make them look better, because the compression is just god-awful. :grumpy:

Same here. I would be spending a lot more time on Forza if it wasn't that complicated to actually get anything from your console to the PC. Would be even worthh it to start photographing again. Or creating liveries... Oh well...
 
I just remembered I took the gateway back downstairs and I don't feel like bringing it back up, but there's this....

Forza3_gt.jpg


That's gorgeous. I don't care what anyone says. :sly:

Oh, and this too.


FM_Lambo_Reventon_4.jpg
 
Thats a major downfall. 👎
Well, it just hasn't been seen in a trailer or anything similar. There isn't an official car list out yet and I'd say that such a list won't be available until the game's release is quite near.
 
Considering they were specifically mentioning the amount of calculations needed for Forza's physics engine, I'd have to go with the latter.


Sorry for sounding a bit, well, rough on this one, but don't you think that T10's words would be a little bit more of a reliable source on the Xbox's limits than what you think is demanding a lot and what's not? Furthermore, you probably can't even compare the kind of strain Forza's physics are putting on the Xbox with anything that's not a racing sim, so... Yeah, what would those things be, that are more demanding?
I do think my thoughts are more reliable considering the calculation number Turn10 throws around is more for bragging rights than anything. If it really was as impressive as Turn10 believes it is, I'd be expecting the game to be quite a bit more realistic than that number tries to lead us to believe.

I specifically remember the fanboys & Che at FM's forums using that number as the reason why Forza is more realistic than GT and even GTR2 & once I read that NFS:Shift was running a similar number, I knew it just T10 blowing smoke.

Not to say the game isn't realistic, but that physics engine is either full of "wasted space" or that number is well over-estimated b/c I don't believe it's pushing any limits at all with it.
 
These kind of threads make me worry about the human race. Who cares if Forza 3 doesn't have 100% accurate interiors? How long are you going to spend staring at them? It's a racing game, just do some racing! Who cares if they didn't render the rear seats? That's not going to help you drive the car, is it?

Here's an idea; get Forza 3 or GT5 when it comes out, then PLAY IT and have fun. Forza 3 may not have amazingly accurate stitching on the seats of the car but it's fun, has good customization options and still looks and sounds stunning for a videogame. GT5 will be a brilliant game for car fans, but it's a shame that they left out so many interiors in the pursuit of OTT detail that doesn't actually matter unless you have no genuine lust for a social life with any human contact.

Both have their merits, and both are aimed at slightly different markets. Just buy and play whichever one you want and grow up.
 
These kind of threads make me worry about the human race. Who cares if Forza 3 doesn't have 100% accurate interiors? How long are you going to spend staring at them? It's a racing game, just do some racing! Who cares if they didn't render the rear seats? That's not going to help you drive the car, is it?

Here's an idea; get Forza 3 or GT5 when it comes out, then PLAY IT and have fun. Forza 3 may not have amazingly accurate stitching on the seats of the car but it's fun, has good customization options and still looks and sounds stunning for a videogame. GT5 will be a brilliant game for car fans, but it's a shame that they left out so many interiors in the pursuit of OTT detail that doesn't actually matter unless you have no genuine lust for a social life with any human contact.

Both have their merits, and both are aimed at slightly different markets. Just buy and play whichever one you want and grow up.
What makes perfect sense to you doesn't to others. I am a sucker for graphics and I'm very glad 200 of the cars has such an incredible level of detail.

I wouldn't tell people to grow up only because they like attention to detail if I were you.

EDIT: Especially not since you're a premium member, and therefore should know better.
 
What makes perfect sense to you doesn't to others. I am a sucker for graphics and I'm very glad 200 of the cars has such an incredible level of detail.

I wouldn't tell people to grow up only because they like attention to detail if I were you.

EDIT: Especially not since you're a premium member, and therefore should know better.

👍
 
Although I like Forza 3, you can see that they've rushed the game out. They managed to model 400 cars with interior's because...
1. They have a much bigger team.
2. They also use laser scanning on some cars.
3. Quite a few of the cars have bugs/errors. (many are awkward to paint on).
4. They outsourced development.
5. They reused many Forza 2 models.

They did cut corners, for example if you perform a race weight reduction on the Renault Clio 197, it will remove the drivers seat instead of the passengers. I still like it though, just not as much as GT.

/thread.

Outsourced development and bigger team = naturally going to model all cars with cockpits.

Forza's cars also aren't as detailed, and cockpit view looks like crap compared to GT5. I'm not trolling - I own both GT5P and Forza 3, and my God, the GT5P cockpits look FAR SUPERIOR.

But honestly - it hardly matters. GT5 looks good, and I will sure have fun with it, premium cars, standard cars or not.
 
http://blog.us.playstation.com/2010...&utm_campaign=Feed:+PSBlog+(PlayStation.Blog)
Interview with Kaz.

3D was nearly done 2 years ago. What the hell have PD been doing then?

Sure, there is an argument that Forza 3 had more developers working on it, and the models aren't as nice. But ALL cars had a cockpit view, and there were a lot of them. Forza may have been a little less OOT with the details, but they managed the project well, and the game was consistent.

In my view it is absolutely PD's error for NOT HIRING MORE PEOPLE TO GET THE GAME OUT WITH CONSISTENT GRAPHICS/FEATURES. They have no production management ability at all. Get a hardcore project leader pronto, as Kaz seems to get sidetracked on specific features and wastes time. Its not like they have less cash to throw around than Turn 10. GT is the much bigger franchise, why not hire whoever/whatever they need to get the job done? And if its taking you 50 years to model all cars at the level Kaz wants, then someone at PD should have MADE THE CALL earlier on to reduce the detail but make it consistent!

To not have consistent features across all the cars just seems incredibly stupid, and will make GT5 always feel inherently incomplete and unfinished. After 6 years.
 
These kind of threads make me worry about the human race. Who cares if Forza 3 doesn't have 100% accurate interiors? How long are you going to spend staring at them? It's a racing game, just do some racing! Who cares if they didn't render the rear seats? That's not going to help you drive the car, is it?

Here's an idea; get Forza 3 or GT5 when it comes out, then PLAY IT and have fun. Forza 3 may not have amazingly accurate stitching on the seats of the car but it's fun, has good customization options and still looks and sounds stunning for a videogame. GT5 will be a brilliant game for car fans, but it's a shame that they left out so many interiors in the pursuit of OTT detail that doesn't actually matter unless you have no genuine lust for a social life with any human contact.

Both have their merits, and both are aimed at slightly different markets. Just buy and play whichever one you want and grow up.

none of us could be more accurate than you on this:)
 
I love it when people use someone else' status as if it actually means anything besides being a supporter.
The same rules applies to everyone, of course, but I still think a premium member should know better than to present his opinion as if it was fact and tell the ones who doesn't share it to grow up.

;)
 
The same rules applies to everyone, of course, but I still think a premium member should know better than to present his opinion as if it was fact and tell the ones who doesn't share it to grow up.

;)
Except most of what he said was just common sense. Both have their merits & both seemed to be aiming towards different people. Buy whichever one you want & just play it.

Seems we have a few folks like you though, who seem to have no liking for people trying to find common ground.
 
I have always felt the xbox provided a very good dev kit up front that meant most of what programmers needed was basically available so they used the prebuilt stuff rather than creating basic functions from scratch. This makes life a lot easier on them, assures better compliance but also means they aren't necessarily using the optimal code for their exact need.
The reason for that is simple (from a technical standpoint) the 360 has yet to be pushed to the limits both the CPU and GPU are capable of.
I think both of you guys are not just making excuses, but lame excuses.

The 360 has been out longer. The dev kits have been out, even in early, rough but still very usable editions for five years or more. They've been constantly updated.

So, now you want me to believe that basic graphics are much easier, but special effects are still ridiculously hard? ;)

I understand what Deve is saying. But honestly, with the best PS3 games mopping the floor of the best 360 games, either the 360 devs just don't care to do more than the average, or they're just lazy butts. You know, Halo 3 running at sub-HD resolutions sure doesn't say much about a "superior GPU" or an equally powerful system. Nor does Forza 3 with 8 cars on track, with 7 of them having atrocious low poly models. And Bungie and T10 are (were with Bungie) first party devs. I don't know what's wrong in the 360 world.

This is being a little hard on the 360 world, after all, both systems make graphics we'd sell organs to be playing on if we saw them in the 90s. But you "all things being equal" guys just can't see the forest for the polygons. And it is kind of nice to have one system be more powerful, more reliable, and not pushed by a monopoly which wants to dominate every aspect of our entertainment lives.

These kind of threads make me worry about the human race. Who cares if Forza 3 doesn't have 100% accurate interiors? How long are you going to spend staring at them? It's a racing game, just do some racing! Who cares if they didn't render the rear seats? That's not going to help you drive the car, is it?

Here's an idea; get Forza 3 or GT5 when it comes out, then PLAY IT and have fun... Both have their merits, and both are aimed at slightly different markets. Just buy and play whichever one you want and grow up.
I wonder if you were this upset with Turn 10's antics. I'm thinking not.

http://blog.us.playstation.com/2010...&utm_campaign=Feed:+PSBlog+(PlayStation.Blog)
Interview with Kaz.

3D was nearly done 2 years ago. What the hell have PD been doing then?

...In my view it is absolutely PD's error for NOT HIRING MORE PEOPLE TO GET THE GAME OUT WITH CONSISTENT GRAPHICS/FEATURES. They have no production management ability at all. Get a hardcore project leader pronto, as Kaz seems to get sidetracked on specific features and wastes time...

To not have consistent features across all the cars just seems incredibly stupid, and will make GT5 always feel inherently incomplete and unfinished. After 6 (5) years.
So where have you been for two years?
  • Polyphony was pushed by SONY to develop GT PSP first, when Kaz didn't want to. It was such a headache that the team had to drop work on GT5 to focus resources on it. Most likely, it took more than a year away from GT5 development.
  • Polyphony is first party and funded by SONY. Sadly, SONY has been in yen-pinching mode for a few years to leverage resources on PS3, PSP and Bravia TVs. If anyone is to blame, it's SONY.
Just to reiterate, if you want to be mad at someone, be mad at SONY Japan, not Kaz or Polyphony. They have to do as they're told.
 
I think both of you guys are not just making excuses, but lame excuses.

The 360 has been out longer. The dev kits have been out, even in early, rough but still very usable editions for five years or more. They've been constantly updated.

So, now you want me to believe that basic graphics are much easier, but special effects are still ridiculously hard? ;)

I understand what Deve is saying. But honestly, with the best PS3 games mopping the floor of the best 360 games, either the 360 devs just don't care to do more than the average, or they're just lazy butts. You know, Halo 3 running at sub-HD resolutions sure doesn't say much about a "superior GPU" or an equally powerful system. Nor does Forza 3 with 8 cars on track, with 7 of them having atrocious low poly models. And Bungie and T10 are (were with Bungie) first party devs. I don't know what's wrong in the 360 world.

This is being a little hard on the 360 world, after all, both systems make graphics we'd sell organs to be playing on if we saw them in the 90s. But you "all things being equal" guys just can't see the forest for the polygons. And it is kind of nice to have one system be more powerful, more reliable, and not pushed by a monopoly which wants to dominate every aspect of our entertainment lives.

It's really of no surprise that you took what I said out of context, and didn't consider what I said before that post, and what I said within that same post.
 
I wonder if you were this upset with Turn 10's antics. I'm thinking not.

:lol: I'm not upset about anything, I've got better things to get upset and worry about than any videogame. The painting bugs annoy me and always have done but I really couldn't care less about the rest of it's known issues as they've not stopped me from enjoying the game.
 
I think both of you guys are not just making excuses, but lame excuses.

...

either the 360 devs just don't care to do more than the average, or they're just lazy butts. You know, Halo 3 running at sub-HD resolutions sure doesn't say much about a "superior GPU" or an equally powerful system.

No I am saying it's the easier, faster and cheaper option and if it's available I can't imagine any production house saying "reinvent the wheel so it's slightly rounder at significan't cost".
 
I just remembered I took the gateway back downstairs and I don't feel like bringing it back up, but there's this....

Forza3_gt.jpg


That's gorgeous. I don't care what anyone says. :sly:

Oh, and this too.


FM_Lambo_Reventon_4.jpg

Why are you posting these pics

Post gameplay pics. The car models in those are bad. But the game does good job in deceiving and giving the impression it looks this good 👎
 
Why are you posting these pics
Because it's a free forum, and I can post whatever I want so long as it doesn't violate the AUP.
Post gameplay pics. The car models in that is bad.
So, you want me to post gameplay pics when you've already made up your mind about it? I don't see the point in that...
But the game does good job in deceiving people 👎
Yeah, and so did GT5. Your point?
 
Nothing wrong with those forza pics. If GT,s standards match that I'm good.
 
^^

GT5 standard will and I think superpass Forza3 gameplay and is expected to have 16cars too


My point is Forza3 is fake

GT is far superior than Flopza ;)

 
My point is Forza3 is fake

GT is far superior than Flopza ;)

1. I can assure you that it does exist, I bought it and everything

2. 'Flopza'? Are you 12? You can't expect to hold a serious discussion about games with someone when you're using terms like that over and over. :lol: It makes you look like an idiot to be quite honest.
 
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