By major, I mean the fact that they have physics issues. Ask anyone who has played Forza 3 extensively and they will tell you that there are physics exploits that they can and do use in order to get faster times. The online system has some serious performance issues, and there are plenty of exploits you can use online in order to help improve your chances to win. Those are just two examples.
Well, some of the physic issues that I'm aware of are the overall amount of grip, which is a bit to much, the fact that downforce seems to be created without drag on some cars and from what I can tell and the ever so popular AWD 'glitch', which causes seems to create additional traction not only while accalerating, but at any given time. I think it highly depends on what you consider to be major and what not, though.
I won't commend on the performance of Forza's online, though, because my internet connection is pretty crappy anyways...
I don't see how the hardware changes the fact that you can tell that they went for quantity over quality.
Because I think that alot of what's seen to be Turn10's decision is actually due to some of the hardware's limitations. They already had to limit the graphics and the amount of cars on the track because the Xbox couldn't have handled the physics engine otherwise. Of course, it could've been better if they had more time to polish it further, but I do think that at least some of the aforementioned flaws with the physics engine can be attributed to this.
Isn't that a part of personal opinion? You like the way that one company does their business more than another company so you like, and purchase the products of the company you like. Isn't that opinion?
Of course it is. I'll resort to an analogy on this one, I guess...
Let's say Guy A is willing to give you, just for example, an iPhone for 75 bucks. Guy two is offering you the very same iPhone for the very same 75 bucks. If you now claim Guy A to be giving you a better offer just because you happen to like him more, that's applying double standards.
And that's what the point I was getting at, or at least what it seemed to me: Both games have it's flaws, yet one game is ripped apart for having flaws and one isn't.
Well Forza 3 had about 3 years of development time. So when you consider the fact that PD produced GT PSP at the same time (just a guess but I wouldn't be surprised if that ate away ~ 1.5 years of dev time from GT5) you're comparing 3 years of dev time to 3.5... Not THAT big of a difference.
Forza 2 has been releas in May 2007. Forza 3 in October 2009, that's less than two and a half years. And I doubt the work on GT5 has been put on hold completely. But that at least one more year, which I think is a considerable amount of additional time.
I wasn't arguing. Simply presenting information in a reasonable and well thought out fashion. It's too bad you think you have to argue, because we could have a very intelligent discussion if we both approach it in the right way.
Argueing might have been the wrong word to use here. I kinda have a tendency to mix the words 'argueing' and 'discussing' up, lol. Sorry, my bad. I think my english is still somewhat lacking, I guess...
I dislike Forza because it doesn't feel polished, and it feels like Turn10 cut corners. That's all. Not because I have some insane dedication to GT.
I guess I don't mind that feeling all that much, but it certainly is there, you're right about that. But that might be due to the fact that I initially got Forza as a temporary replacement for Gran Turismo and, thus, didn't have any major expactations.