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- RedSuinit
You're really trying to be insinuating are you not? Fm2 and 3 are both built on the 360 hardware, porting things over shouldn't be a problem. What are you going on about that makes it incredible that they used almost the same models they had in FM2? What crap are you talking? It's in the dev's best interest to take as detailed information as possible the first time around, that way you won't have to redo things when the hardware catches up to their old LOD limitation. What crap are you talking about with hardware they were using to build the game being less powerful? I don't get what you are talking about here at all.
I think you misunderstood. The computers and hadware that they had available in order to create the models for FM2 was not as powerful as the computers and hardware the used to make FM3. His comment has NOTHING to do with the Xbox360 and what it is capable of.
You are basically talking as if PD wasted time and could only get 200+ cars ready for GT5 and Turn10 with less time got 400+ cars. If this was just about cars alone then you'd have an argument, but it's far from that. More and more things are being listed as confirmed, not sure about you but 200+ cars, real time damage deformation, day to night transitions(real time perhaps), new lighting effects for night time illumination, max 16 cars fields, up to date real courses, painstakingly detailed cars(200 or so), brand new physics engine, integration of NASCAR and it's rules, WRC, rumored go carts, rumored track editor...not to mention a new and integrated online mode, rumored chat as well. Hey btw while they were building this game they had to also stop and build GT PSP...not to shabby.
That's not what he is saying at all. He was merely pointing out that Turn10 remodeled most of the cars that were in the game so that their photomode models looked their best. So the people ragging on Turn10 for using FM2 models for FM3 would be quiet. He wasn't ragging on GT at all.
As much as I wanted all premium cars in GT5, it won't happen, but if all the other mentioned things are in along with 800+ standard cars, I would be pretty happy with what they have accomplished. I'm happy with FM 3, but the longer I played it the more of GT I missed and it's own charms. FM3 is a worthy game, fun and all around great game. Not without it's flaws as are all games, but FM3 is out and therefore it's not going to change what I think of the finished product as it's a done deal. GT5 still has a few months to polish up and be ready for retail. I don't expect much new to be added at all, but I am interested in what else this game might have that we do not know about. Strange how hearing of 800 cars that aren't premium throws so many into a frenzy.
I don't get why you posted this in reference to anything that Devedander said.
20% finished product according to whose numbers? Not sure but you definitely are not on the list of individuals who are writing checks to PD. While PD never stated that the game would have every car detailed to the exact same specification, just because 20% of the cars are like that, doesn't mean the other 80% aren't part of the finished product. If they were really lazy, they wouldn't even implement damage on that 80%. They could cut the 80% and then sell it to us as DLC.
Did you even read what he was replying too? His 20% comment was about FM3, not GT5.
Why can't PD do the same thing and get the same results? Check the list of confirmed things within GT5 and also the end product, then come back and ask that question. Get the facts about things before assuming that someone is taking the easy way around in order to get your hard earned money.
Where did this even come from? He was merely speaking in hypothetical terms. As in, if Forza did this with their FM2 models, can't PD do the same thing with their GT4 models? Geez, quit putting words in his mouth by taking what he said out of context, and adding implications to what he said that were never there to begin with.