How in the Frank Bruno did Forza III do it?

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Well Not 80% of the game, 80% of the cars that Is :guilty:

You are correct.

But, Dont you think Its better to Do things for the current Time, What we're seeing here Is the fact that this kind of Car modelling planning Just dont work.

I can remember they saying that they modeled GT4 cars that good so they can be used in GT5, but they didnt took account of a small Detail, Those were amazing Models for 2005, but not for 2010, and now they are doing the same, and We just cant know for sure these Premium Models will be As amazing as they are right now in a 5-8 year time.

So why not create Car models For the PS3 Instead of using PS2 Models and Creating PS4 Models?:dunce:

Exactly.
 
No, i'm saying both ways are half arsed :lol:

But I like what they have done because it's good for the future. Though I wish they could have spent a little less time on features and a little more time on cars and tracks.

I'm Glad we have a lot of feature, take forza3 for example. It is a fun and good game but i really dont play it a lot because it reminds me so much of forza2. Yes they upgraded the cars which look damn good for the Xbox, however theres really nothing new to the game. Same 8 cars on the track, physics feel the same, no day to night transition, I would of took a night track like Forza1. Online use to better in Forza2,etc etc. Its a fun game though i love how you can put different size tires/ rims on the cars, but i always find myself not playing it so much for the lack of new features.
 
So why not create Car models For the PS3 Instead of using PS2 Models and Creating PS4 Models?:dunce:
It is easy to sit back and say "why not..." on a lot of things throughout history. Although, I do know people have been whining for 2 years for this game already.
 
I can remember they saying that they modeled GT4 cars that good so they can be used in GT5, but they didnt took account of a small Detail, Those were amazing Models for 2005, but not for 2010, and now they are doing the same, and We just cant know for sure these Premium Models will be As amazing as they are right now in a 5-8 year time.

We are getting to a point where the hardware is improving at a rate that developers can't hope to keep up with. The models they have now as you can see in GT5, look almost photo-realistic. They are probably downscaled slightly ingame from what we see in the menus too. All GT games in the past have done this (Anyone who says otherwise is either wrong, or has a source to prove me wrong :sly:).

When cars were being modelled for GT3 and GT4 (Which will have started what, 10-11 years ago now?) they did not foresee how advanced the hardware would get. So their 'futureproof' models, that looked far from photo-realistic, were always going to become obsolete. But these ones won't because they are to such a high detail, they don't need to be improved any more.

What PD has done is smart, in respect to future development. But it is a huge failure in the development of GT5 and they will not only lose sales, but they will likely alienate a large proportion of their fanbase through mis-leading them over the many years they have been waiting.
 
...They are probably downscaled slightly ingame from what we see in the menus too. All GT games in the past have done this (Anyone who says otherwise is either wrong, or has a source to prove me wrong :sly:).

That's right in GT4 (I don't know about GT1 through GT3) but wrong for GT5P. Will probably be right for GT5 however.
 
Well, I knew perfectly well how PD and Sony are related. Again, does it matter? Microsoft acts as publisher for Turn10 as well. So what? while PD didn't get the employees needed to get everything done, T10 didn't get the time to get everything done. You blame Sony for GT's faults instead of PD, so why are blaming T10 for Forza's?
If it wasn't for the fact that every Forza has pretty major issues, I'd give them a pass. In fact, in a previous post which might have gone the way of the delete bin, I was being generous and postulating that it could well be MS's fault for not letting T10 do their job. But after three tries, it's clear to me that they have this endemic problem of rushing just to get a product out the door, make a trunkload of cash, and hit the beach, just like everything associated with Microsoft.

So you're saying Sony isn't just after every single dollar they could possibly get? Why do you think PD has to release the game with 80% recycled cars? Because Kaz is doing all the development for the hell of it? Or maybe because Sony 'forced' them to actually get that game out somewhen? It's just the same with Forza, Turn10 and MS. The only difference is the scale it happened on, both in terms of budget (which was higher on GT5) and timeframe (which was bigger in GT5).
On the bold part, I'm not quite sure what you're saying. I'll just give my reaction.

I'm sure there are those in SONY who admire EA's approach to chucking out half-assed sequels every year, with marginal changes and, dare I say it, often questionable QA. But we can thank God that those in command have some respect for A Class developers like Guerilla and Polyphony, and grant them a certain amount of schedule leeway.

On the Standars Car issue, I hope you understand that by now so I don't have to revisit it.

Maybe you're just overexaggerating things? Yeah, I spend most of my time on Forza with racing. Admittetly, the lightning in the livery editor sucks and it's kind of a stretch to get pics from Forza to your PC, at least it is if you don't know how to do it. There are things that bother me a lot, like the PI imbalances, glitched cars and whatever. But guess what? Up to this point, Forza's flawed community features are met by Gran Turismo with, well, nothing. So, yeah, you might rant on about those things, but until now, did GT do it any better?
On the first bold, no. Really, four hours of my life wasted. Plus. Unnecessarily. On top of that, for images which Microsoft screwed up. Amd I stull wasn't done. Just trying to get three or four images transferred through that idiotic MS gauntlet to a file sharing site. And yes, I know how to do it. I also have enough sense to see my life slipping away grain by grain while I watch the 360 bogg through a file folder.

On the second bold, that's kind of a stretch. "You really should appreciate what you've got, because right now, that's all there is"? Really?? I find that to be a pretty thin argument.

I don't ignore what you're saying. In fact, I'm tearing your post apart to adress your points one by one right now. And I'm not telling you to not be critical about Forza. But if you're being critical about Forza, be critical about GT as well. You're like "Oh, I like Kaz's way of doing things, so it's ok if GT has some shortcomings. Oh, I dislike T10's way of doing things, so it's not ok if Forza has some shortcomings!".
Now, is that applying double standards or isn't it? Just because you like one company's way to do things better than the other's doesn't justify a biased view on their products.

But I guess I'll better keep my mouth shut from now on, because, as it seems, all you're going to do is telling us how bad Forza's shortcomings are and how GT's are not... 👍
Sure, dude. ;)

So, it should be okay for Turn 10 to put out a game in which even racing is gimped to the point you can't treat it seriously, just because GT5 has two classes of cars in it.

I mean, this is what you're saying.

Look, suppose when we get GT5 and do a race with both Premium and Standard cars - yes, I want to - it causes the game to crash. Suppose laying down three layers of skidmarks causes the install to corrupt when you take a pic of it, frying your game. Suppose inadvertently entering a Premium car in an Online Standard Car Event causes the server to lock up and your account to get banned for no apparent reason.

If things like this happen, then yes, both games will equally suck. And you can darn well bet that I'm going to be joining the chorus of malcontents here demanding that Polyphony give us a patch within a week.

It seems like some of you are like Devedander, miffed that we aren't as upset by this 800 Standard Car issue as he is. That after a while, we shrugged and said, "Well, you know, those cars really do look pretty darn good." That no, we're supposed to be as cranky as he is, and about to tear Jordan's board down and threaten boycotts until some sort of restitution is made.

You seem stunned that we don't treat this just exactly like the broken online racing situation in Forza 3 in which you find yourself in last place because you didn't give your car an AWD upgrade.

If you prefer a game that's more full of cars of similar quality - and a lot buggier - well, that's your decision. If GT5's 800 Standard cars give you gas, I'm sure you'll deal with it in some form or fashion. You might wish that Kazunori had farmed out work to shops in third world countries too, but I'm glad he didn't. We both play these series, and we both deal with the issues in our own way. But the issues aren't the same at all. We react to then differently, and we deal with them differently too.

Maybe Forza 4 will finally be a quality game through and through, in which case, woo, now we can get down to actual nitpicking and fanboy bragging, and maybe even enjoy both on a true level playing field. But... you know, T10 doesn't have that kind of track record, so we'll have to see.
 
We are getting to a point where the hardware is improving at a rate that developers can't hope to keep up with. The models they have now as you can see in GT5, look almost photo-realistic. They are probably downscaled slightly ingame from what we see in the menus too. All GT games in the past have done this (Anyone who says otherwise is either wrong, or has a source to prove me wrong :sly:).

When cars were being modelled for GT3 and GT4 (Which will have started what, 10-11 years ago now?) they did not foresee how advanced the hardware would get. So their 'futureproof' models, that looked far from photo-realistic, were always going to become obsolete. But these ones won't because they are to such a high detail, they don't need to be improved any more.

What PD has done is smart, in respect to future development. But it is a huge failure in the development of GT5 and they will not only lose sales, but they will likely alienate a large proportion of their fanbase through mis-leading them over the many years they have been waiting.

Yep, thats right, if those models get Upscaled by Next gen time, they'll be awesome.

Now moving on to this generation, I guess a Smart move can be Hire more modellers and start modelling Loads of cars and Tracks for GT6 and release it in around 2-3 Years time, and Get maybe 300-400 more Premium cars, 5-6 more tracks and ditch all the Standards.

That, plus tweaks for a better game engine (if thats possible, seeing how perfect/awesome is the GT5 one is) would be a great GT6. And of course for the PS3.

so it will be a GT3-GT4 Case, where the biggest change was the addition of loads and loads of cars and tracks :drool:
 
Now moving on to this generation, I guess a Smart move can be Hire more modellers and start modelling Loads of cars and Tracks for GT6 and release it in around 2-3 Years time, and Get maybe 300-400 more Premium cars, 5-6 more tracks (I'm thinking more like 10-15) and ditch all the Standards.
I'm certainly with you on this point. Polyphony does need to be larger, considering Kazunori's ambition. :sly:

But really, this is up to SONY. They do write the checks, after all. I don't know exactly how to make this point known, except to get on the PS Blog boards and start making a fuss about it, or writing letters to SONY Japan.
 
I'm certainly with you on this point. Polyphony does need to be larger, considering Kazunori's ambition. :sly:

If they plan to release the next game on PS3, they don't need to make many big improvements to the game engine(s). They just need lots of people to models more cars and tracks. So yeah, they really need to expand their modelling department... by a lot.
 
so it will be a GT3-GT4 Case, where the biggest change was the addition of loads and loads of cars and tracks :drool:

This is how it's shaping up to be. It's not a horrible thing, but I cannot help but to think about what GT6 will offer.

But in terms of redefining the series and racing games, GT5 seems to be it. We probably won't see another huge transition like this until GT7 (unless FM4 does something incredible.) GT6 will likely be GT5 but with more premium cars, more tracks and new cars.
 
You posted a biased article, so you're still on the bench as far as I'm concerned.

And with this, you just threw your whole argument out the window.

Don't tell us not to compare it after writing an essay about why GT is better. :rolleyes:


So a game developer has to develop a real car for you to get their respect?

Chalking that up to the list of "Dumbest arguments for a video game".

that is not what I meant(and I suspected this)but seriously to make a game you just need a bunch of developers and a bunch of money while gran turismo is develop for real car enthusiast and they are really in the car spirit,while I don't expect that modern warfare 2 make a weapon based to the game I do like that they spent time with the military to make an accurate game,the same happens with this and trust me I don't want put the argument out of the windows I just ask you to take the games and have a go in them in both forza and gran turismo,if you cant do that then your basis for argument are not present and therefore invalid to the topic that we are taking here.

after almost 40 lines of explanation is the best that you can come up with :lol:
 
This is how it's shaping up to be. It's not a horrible thing, but I cannot help but to think about what GT6 will offer.

But in terms of redefining the series and racing games, GT5 seems to be it. We probably won't see another huge transition like this until GT7 (unless FM4 does something incredible.) GT6 will likely be GT5 but with more premium cars, more tracks and new cars.

Exactly 👍

Now that we have such an awesome base (GT5), things can only get better from this point.
 
Exactly 👍

Now that we have such an awesome base (GT5), things can only get better from this point.

the same that happen with GT3,they make the base and then the next will be huge,but still this one will be awesome
 
Exactly 👍

Now that we have such an awesome base (GT5), things can only get better from this point.

This is the best way to put it. I know a lot of people expect everything from GT5, and that could possibly be the case with all the features it's appearing to have. But GT5 is a great blueprint for the future above all other things.

We're getting a lot from this blueprint, might I add. So it's not just a plan.
 
that is not what I meant(and I suspected this)but seriously to make a game you just need a bunch of developers and a bunch of money while gran turismo is develop for real car enthusiast and they are really in the car spirit
Turn10 are just as much car enthusiasts as PD. However, they have a time limit, & MS isn't going to let them spend 5 years developing one of their popular titles. As I said, if Sony hadn't given Kaz a swift kick in the ass, they'd still be in their office modeling cars.
while I don't expect that modern warfare 2 make a weapon based to the game I do like that they spent time with the military to make an accurate game,
The only thing they did with the military is get information on the guns & troop movement. Hell, everybody has done that.

Medal of Honor is the only military game so far claiming that it's game is being set upon real life missions.
the same happens with this and trust me I don't want put the argument out of the windows I just ask you to take the games and have a go in them in both forza and gran turismo,if you cant do that then your basis for argument are not present and therefore invalid to the topic that we are taking here.
That's pretty difficult considering GT5 isn't out yet.

I've played GT5:P & FM3 however, & FM3 is the one I keep going back to because it personally offers me more enjoyment thanks to its car list & great sounds. Once GT5 is out, maybe it'll do the same.
 
This is the best way to put it. I know a lot of people expect everything from GT5, and that could possibly be the case with all the features it's appearing to have. But GT5 is a great blueprint for the future above all other things.

We're getting a lot from this blueprint, might I add. So it's not just a plan.

and the most relevant stuff of this is that the game will probably feature the greatest amount of premium cars tracks in the whole history,just think about while in GT3 you got like 200 cars in GT6 we will have probably an amount of 2000 at least,and hopefully all premium :sly:
 
After reading the title of this thread, even though Forza got 400+ cockpits If your a forza fan like my self Forza3 was nothing special imo. Besides the graphic upgrade (which i will say they did a pretty dam good job with to an extent) small sound upgrades, and an addition of little new features the Game is Forza2 In new skin. Im not going to front i was pumped for Forza3. I figured it was going to be a great game that can hold me over until GT5. When i found It had the same 8 cars on the grid with the same messed up car modeling from forza2, same physics, no weather, no night to day transitions, no night track, (Forza1 had this) Online got worst, mega bugs (:crazy:) No new features during career mode. I was really upset at Forza3, yes the new graphics got me pumped, but after a few months a barley play the game. I even got a wheel for that game ahh the physics feel so damn forza2. In the end as a forza3 fan i was somewhat disappointed. Im hopping the boys over at Turn 10 can turn it up with Forza4 👍

With New news about GT5 i have not been so pupmed up about a game since i was around 10. Dont get me wrong the standard and preium situation gave me a blow, but after looking at the situation from all stand points we are going to be in for a treat as GT fans. With all the new features and GT5 physics, and the ability to own some of you die hard GT fans with the standard cars online :) is making me very happy. Also its very pleasant to think the thought that GT6 is going to benefit from GT5 in so many ways. GT5 is going to take up good years with our lives, i am very pleased how things are looking for us. 👍
 
Turn10 are just as much car enthusiasts as PD. However, they have a time limit, & MS isn't going to let them spend 5 years developing one of their popular titles. As I said, if Sony hadn't given Kaz a swift kick in the ass, they'd still be in their office modeling cars.

The only thing they did with the military is get information on the guns & troop movement. Hell, everybody has done that.

Medal of Honor is the only military game so far claiming that it's game is being set upon real life missions.

That's pretty difficult considering GT5 isn't out yet.

I've played GT5:P & FM3 however, & FM3 is the one I keep going back to because it personally offers me more enjoyment thanks to its car list & great sounds. Once GT5 is out, maybe it'll do the same.

If you can have a go in the nurburgring on GT4,no matter if it is PS2,have it,because after arguing about quality of cars and sound you haven't argue about the tracks and the drive,that is simply my point and that is why you just simply have a go on it,is no point to argue about the sounds because Forza obviously pawns gran turismo but as you said GT5 is not been released yet,so have a go on nurburgring in GT,that is how you know why GT is better.
 
This is the best way to put it. I know a lot of people expect everything from GT5, and that could possibly be the case with all the features it's appearing to have. But GT5 is a great blueprint for the future above all other things.

We're getting a lot from this blueprint, might I add. So it's not just a plan.

Yep, even though I've complained a lot, I know for sure its going to be pure awesome, Its just that people are so accustomed to the 1000 Cars figure number that see the 200 Number pretty small, when it isnt.

Just to remind everybody, Youre getting something Waaaay Bigger than GT3, even if you dont count Standard cars, and god, GT3 was hella fun.

And GT5 is much more than a Blueprint, Its like The complete package without the most desired part, Like a Huuuuuuuuuuuuuuge Demo of what is going to be GT from now on :drool:
 
Yep, even though I've complained a lot, I know for sure its going to be pure awesome, Its just that people are so accustomed to the 1000 Cars figure number that see the 200 Number pretty small, when it isnt.

Just to remind everybody, Youre getting something Waaaay Bigger than GT3, even if you dont count Standard cars, and god, GT3 was hella fun.

And GT5 is much more than a Blueprint, Its like The complete package without the most desired part, Like a Huuuuuuuuuuuuuuge Demo of what is going to be GT from now on :drool:

👍
 
I am pretty sure this whole "make GT5 a base foundation and add a ton of assets in GT6" is more or less the plan as that's really what KY hinted at when he said GT6 would take far less time than GT5 since since they rewrote the game engine from scratch.

While ultimately that sounds great, really what it means is GT5 is more like a GT6 Beta or GT5.5.

Basically we are being sold a game that is not really a full finished game but rather a "here is where we are on the road to the next real GT". A code dump or a tech build of what we have so far.

That seems pretty sheisty in and of itself considering how it was marketed and ultimately means the real next GT is going to be GT6 (which then should be really named GT5) and will be 8-10+ years in the making considering what it is.

Honestly if that is the game plan they really should have just gone ahead and dropped all the GT4 assets into GTHD, released it as a full game and gone from there rather than advertise like they were releasing the real next GT.

And as for Sony writing the check and being skinflint, I don't buy it... This is a company that sank billions into a money looser named PS3 to get more market infiltration in the home. That's the business, but Sony knows you have to spend money to make money and streching a development out 6 years by underfunding staff is not a winning move. Ultimately when you understaff to get the job done, you pay the same (or more) in the end it just takes longer.

So no, I don't buy it was purely a Sony skinflint move that has put us here. In fact a console mover like GT, touted since launch and before... you know Sony wanted it out sooner later.
 
If you can have a go in the nurburgring on GT4,no matter if it is PS2,have it,because after arguing about quality of cars and sound you haven't argue about the tracks and the drive,that is simply my point and that is why you just simply have a go on it,is no point to argue about the sounds because Forza obviously pawns gran turismo but as you said GT5 is not been released yet,so have a go on nurburgring in GT,that is how you know why GT is better.
So, because PD did a more detailed-to-life Nurburgring in GT4, it's better than Forza?

Ok. Now, here's the part where your whole argument falls apart.
This is a screen clip from the PSP GT that uses GT4's Laguna Seca.
20070930083713254.jpg.thumb.jpg


Anybody who spends 2 minutes on this photo will suddenly see where PD made a big mistake on the accuracy of this track.

Hint: Laguna Seca isn't an oasis.
 
Honestly if that is the game plan they really should have just gone ahead and dropped all the GT4 assets into GTHD, released it as a full game and gone from there rather than advertise like they were releasing the real next GT.
Dev, as usual, you need someone to give you a serious time out with some of your rants. ;)

You have no idea what the "game plan" was, specifically. No one does. It's a safe bet that when the net reacted badly to the original notion of GT HD, and even GT4 HD, Kazunori presented this to the suits at SONY Japan and convinced them to let him make the Gran Turismo he wanted to on PS3, with extremely detailed cars and tracks. And they gave him the green light.

And things bogged down a bit. Progress was slow. To keep us occupied, they gave us GT HD for free on Christmas Eve 2006, then Prologue in early 2008. I don't know about you, but I loved them. I bought two copies of Prologue, importing one, so i guess you could call me a GT addict.

And then, the hardware guys at SONY came up with a new PSP, the Go!, and they needed a killer app. Phone calls were made to Polyphony, because one Ace Series is bigger than anything else in their catalog. Kaz resisted. He made several interviews in which he promised a GT Mobile on PSP, but after GT5 was done. GT5 is his monument game, his crowning achievement, and he didn't want to jeopardize this. But board decisions were made, and when all is said and done, he's a loyal company man, as almost all Japanese are. He clearly hated it though, if you saw his presentation at E3 2009. He looked ready to cry holding that PSP Go.

And it made a pretty big crater in GT5 development. He admitted in a few interviews that it was one of the hardest games they'd ever made, and had to quit work on GT5 to finish it. It could have taken two years to take GT4, improve it, make it bigger, and then squeeze something from 6-9 gig in size to just one. That's extreme compression, and I'm amazed it even works!

And so what shape was GT5 in when SONY was dangling it as a 2009 holiday release title? There was a good chance that it was only 140 cars or so, and 15 track locations. Kaz was probably very upset. It was while facing this debacle that he decided the best he could do is port over the assets, possibly cars and tracks both in Standard definition form, in order to give some substance to the game so it wasn't even smaller than GT3. A March release was proposed, with around 900 cars and 20 track locations. He even mentioned the Standard Cars in interviews, causing board fights around the nets.

And then, possibly because of the complaining about the damage model, he begged for more time, and evidently he got another eight months. He even mentioned in a few interviews that the March release would have been too early, that it would have been too small, and he couldn't have done all he wanted.

Imagine the hissies you guys would have thrown, if GT5 would have released with only 100 some odd Premium Cars. :lol:

All this is speculation, but it's based on some solid landmarks based on interviews and press releases over the past four years. And it's certainly more solid than anything you've come up with.
 
Like a Huuuuuuuuuuuuuuge Demo of what is going to be GT from now on :drool:

That's actually a good way to put it... GT5 is like a demo.

Unfrotunately that means that come GT6 in (hopefully) 3 years and assuming GT6 is actually all we hope it will be (which is kind of a large assumption I would say) we will have waited about 9 years, paid game price for 2 demos (GT5P and GT5) and finally gotten what we were shown from the start.

Now honestly, that to me doesn't sound particularly cheery...

And that is all assuming the competition doesn't step up to the point that even if GT6 IS all we want it to be right now, it's not just the norm by then.
 
You posted a biased article, so you're still on the bench as far as I'm concerned.

And with this, you just threw your whole argument out the window.

Don't tell us not to compare it after writing an essay about why GT is better. :rolleyes:


So a game developer has to develop a real car for you to get their respect?

Chalking that up to the list of "Dumbest arguments for a video game".

I din't post any biased article. That is what the difference between Forza2 and Forza3 in gameplay.

Almost everyone complained about the gfx. Because there is considerable difference between Forza3 gameplay and photomode. Photomode used highest details and is no where like the game. As soon as the race starts the car modles decrease and AI driver is even worst.

But if you want to believe the great Turn10. This is what they said :lol:
http://www.computerandvideogames.com/article.php?id=224399&skip=yes
 
Wow, just read these last few pages, and I must admit that some of you are the most ungrateful, unrealistic, pig-headed people I have ever heard of. Go out and do it better than PD if you are so sure that it is possible. Quit crying, don't buy the game, and LEAVE. There is no point to your whining and tom-foolery. No one has gypped you, no one has lied to you, no one has deceived you, NO ONE BUT YOURSELVES. Please for the love of all that is sane, just DROP this RIDICULOUS conversation. No one OWES any of YOU ANYTHING. That's just the way it is. The sooner you get that through your thick skulls, the better.
 
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I din't post any biased article. That is what the difference between Forza2 and Forza3 in gameplay.
That was biased.

I've played both games enough to tell the difference without a comparison looking for terrible screenshots & lighting to prove a point.

But if you want to believe the great Turn10. This is what they said :lol:
http://www.computerandvideogames.com/article.php?id=224399&skip=yes
Once more, if you had done your research on Forza, you'd know that nobody believes a word Che Chou says.
Wow, just read these last few pages, and I must admit that some of you are the most ungrateful, unrealistic, pig-headed people I have ever heard of. Go out and do it better than PD if you are so sure that it is possible. Quit crying, don't buy the game, and LEAVE. There is no point to your whining and tom-foolery. No one has gypped you, no one has lied to you, no one has deceived you, NO ONE BUT YOURSELVES. Please for the love of all that is sane, just DROP this RIDICULOUS conversation. No one OWES any of YOU ANYTHING. That's just the way it is. The sooner you get that through your thick skulls, the better.
Posts like this will never make much sense for any game.

Just as there may not be a point to the debate, there is also no reason why folks like you should be able to demand people stop discussing anything & tell people to leave or shut up. As the famous ol' saying goes,

Who died & made you king?
 
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Wow, just read these last few pages, and I must admit that some of you are the most ungrateful, unrealistic, pig-headed... RAARAARAAR!! (paraphrase)
:lol: Well... some of it is kind of fun. Sorry for the edit, by the way, but I'm a silly guy.

One thing I do hope comes across in this debate is the cost of getting all these high poly cars in Forza 2 and 3. You know, those games weren't exactly bullet proof, stellar examples of game design and coding. And... ZOMG, going to Viet Nam for modeling talent??

Yes, Polyphony needs many more modelers. After seeing the cloud of dust kicked up, maybe SONY will finally support Kaz properly. After all, his quality shows in every game he's made so far, and it seems to just be getting better.

I say, keep it in house, and do what you have to to give us your vision, sensei.
 
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