- 758
- Broken Arrow, Oklahoma
- gtp-jaydoc
High Speed Touring - Track Days
Overview
High Speed Touring - Track Days is a league for all racers that features weekly TUNED Racing simulating the thrill of using tuned street cars in a semi competitive racing environment. Every 2 weeks a vehicle type and PP limit will be announced, and each driver may choose a conforming vehicle and tune it to their liking up to the PP limit. You may tune the vehicle using presets from a tuner if you choose to, a great resource is The GT6 Tune Database. The regulations and format for the High Speed Touring - Track Days were carefully considered to promote close racing to build skill while having fun, whether you are a beginner or an experienced driver. "Track Day" sessions begin on Thursday night at 8pm Eastern / 5pm Pacific, and feature 4x 15 minute races.
All racers are welcome, regardless of the club you are affiliated with. This league is designed to be a break from the norm, in a friendly environment that gives you the ability to choose your car, personalize it to your tastes, and compete with other respectful GTPlanet Members. Please take a moment to read the information below and decide if High Speed Touring - Track Days is right for you! We are based in the United States, but if the timing works for you, you are welcome to race.
Race Night Format
- Thursday Night TUNED Racing for all racers.
- Track Days begin at 8pm EST in a Friends Only room, hosted by gtp-jaydoc
- Open Practice on track until 8:10pm EST
- Race 1 is a 15 minute race, and counts as an unofficial qualify session.
- Race 2 is a 15 minute race, starting grid determined on previous race results
- Race 3 is a 15 minute race, starting reverse grid based on previous race results
- Race 4 is a 15 minute casual event. A Track Vote is taken for the final race.
Typical Event Settings
- Vehicles: Must conform to Event Restrictions
- Tuning: Allowed with a PP Limit
- Driving Assists: Driving Line, ASM, TCS, and ABS
- Tire Wear/Fuel Consumption: Varies per event
- Penalty: Weak
- Mechanical Damage: Varies per event
- Grip Reduction: Real
- Slipstream Strength: Varies per event
- Visible Damage: On
- Boost: Varies per event
Typical Vehicle Restrictions (Subject to change for some events)
- Think "street car" when selecting a vehicle.
- Rally and Touring Cars, if it was not sold "as shown" in the version you are questioning to the general public, then it's not eligible for use.
- If it has a number plate, it's not eligible for use.
- If it's a prototype, it's not eligible for use.
- If it's stock PP is higher then the PP Limit for the event, it's not eligible (very rare and limited cases).
- A list will be available, found here, for the current month, and next month event, to announce what cars are eligible, to remove any confusion.
Tire Restrictions - Based on Event PP Limit
- Below 250pp - Comfort Medium
- 251pp to 300pp - Comfort Softs
- 301pp to 350pp - Sport Hards
- 351pp to 400pp - Sport Mediums
- 401pp to 450pp - Sport Softs
- 451pp to 500pp - Racing Hards
- 501pp to 550pp - Racing Mediums
- 551pp to 600pp - Racing Softs
- Tire wear will always be set to Normal, regardless of Tire Type
Policies - we have rules set in place to ensure the enjoyment of all racers, please take a moment to review them.
The First Turn Rule
It is the policy of this league for you to hold your position in turn 1 and not try to improve it unless the following situations occur: 1) The driver directly in front of you is asleep on the start. 2) The driver directly in front of you runs off course with at least 2 wheels off the track. 3) Obvious race incidents that must be avoided. 4) If you are able to fully draft past someone without incident or disruption to the other driver(s) with a reasonable distance before approaching the first turn.
Holding your position in the first turn is limited to the first turn on the first lap. This rule is in place for 2 reason: (1) to effectively avoid incidents in the first turn, and (2) so that drivers who are being careful and doing their part to avoid incidents in the 1st turn of are not taken advantage of. There is no sense in causing an incident in the congestion of the first turn. You can not win the race on the 1st turn or even the 1st lap. If a complaint is filed, the decision we make will be one that promotes an incident free first turn.
Dive Bombing
Dive bombing is unacceptable, and only results in incidents. It is not the same as passing under braking. Dive-bombing is when a trailing car intentionally brakes late to dive underneath the car in front of them as they are turning into a corner. The trailing driver must move to the low groove for at least 3-4 seconds prior to corner entry so that the leading driver can see the trailing drivers intentions in his mirror. However, running the low groove is not a guarantee that he will allow you to pass, it is only an indication that you wish to pass on the low side. The trailing driver must also have gained at least a half a car length lead before braking begins so the leading driver can see his position and avoid contact.
Mics During Racing
From the beginning of the race, until the last driver crosses the finish line, your mic should be on mute. This allows all racers to concentrate on their driving to the fullest. You may unmute to tell a driver your track position if racing in close proximity. Mic violations will result in a warning, multiple may result in a ban from High Speed Touring. If a racer is on mic by mistake, please feel free to say "Mic Check" to remind all racers to check.
Racing Accidents
Simply put, accidents happen. Do everything in your ability to race cleanly and not cause an incident. In the event you cause someone to spin out, get pushed off track, or into a wall, please pull to the side of the track and let the driver retake their position in front of yours, even if it means losing multiple positions.
Race Incidents
Legitimate complaints are encouraged, they insure a better racing environment for everyone. Complaints should be addressed by "Private Message" to a race steward. Please include the lap number and a brief description of the incident. If needed, a ruling will be announced after a video review by a steward. All racing incidents or racing related issues shall be dealt with via Private Message.
Participation
Please try to participate in High Speed Touring - Track Days regularly. The idea of the event is to build racing skill, as well as friendships between racers. After 3 months of inactivity, racers will be removed from the drivers list.
How to join High Speed Touring - Track Days
Step 1: Post your request to join along with your PSN ID and GT6 Drivers Name in this thread. A Friend Request from gtp-jaydoc will be sent to you.
Step 2: Accept the friend request you are sent. We race in friends only lobbies, not public lobbies. (To join the race click on the LOBBIES tab and select Friends, also the room number will be posted prior to each race in forum)
Step 3: Choose your vehicle based on event restrictions, break in your car if needed, then change the oil. You may tune your vehicle, but it must not exceed the PP limit for the event.
You may use a different vehicle each week as long as it conforms to the Event Restrictions, but you may only use one vehicle per night (no changing in between races).
Step 4: Join gtp-jaydoc's lobby on Thursday night at 8pm Eastern.
Series Director: jay*doc
Race Steward : Ph1sher
Race Steward : BionicDerp
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