Hybrid in GT4 ^_^, save game & code in the 1st post

  • Thread starter sucahyo
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Setup B's engine is 00A18A00

Seem to be -4 variables back then setup a. Confusing.

EDIT: Ok... nvm. No matter what engine I apply to that it doesn't tell me specs and I only gain 3 HP. Weird.

EDIT 2: 00A18A00 variable line up with the stock motor. But if I change it on any car it tops out at 199HP on setup b. Weird.

Heading to bed.
 
Too bad we're living in different time zones :)

I thought the memory layout was self-obvious, Setup B starts at offset 00A189C8 and there should be no setup headers or anything weird.
You can calculate the B setup offsets by adding 178 (in hex) to the setup A values, and setups B and C have the same difference between them.

It's important to use the right code type (the first two numbers before the actual address) so you don't change the wrong bytes, especially when you're changing the setting values as they often have only one byte or even half one (equipped parts)

Also you need to have the correct setup as the active one before you see the changes in the garage. Good to have a separate list about which setup has which hybrid if you're changing the names and bodies, because you can't see them before you select the right setup and view it in the garage :crazy:
 
PS. We need to figure a way to get the wheel bases btwn cars, or is that the "cryptic" length measurement in gt4. I tried adding r34's drivetrain to a crx I had, and it gave it the wheelbase aswell!!!
afaik GT4 doesn't give us the wheelbase of different cars unlike GT3 did, I really miss it how GT3 even had the front/rear tread info :(
The "cryptic" measurements are "length x width x height" in millimetres

GT vault has all the info GT4 gives us in plain text format :)
 
haha, nice... I should have a ntsc savegame for others to try out.

finished (functional, started over from scratch):

-'90 crx w/ K20a + 6-speed
-'91 prelude w/ Integra-R Race Car k20 + AWD code
-'95 lancer evo3 w/ 4-rotor (aka: "teh evilz")
-'83 ae86 w/ denso 4ag turbo
-'01 s2k w/ M5 swap + amuse gt1 chassis

-still on the list... (undriven as of yet)
-fd rx-7 (doing 4-rotor, awd, 7-speed, chassis, etc...) in memory of one of my fav. gt3 hybrids
-r34 gt-r (dunno what I'mma throw in here)
-nsx (gonna wait till a '92 nsx-r pops up, yeah I can hack it but I wanna buy one "original")
-Suzuki $#!%box (gonna play with multipliers and recreate "glitch")

what I used to do with the gt-r skylines in GT3 was swap the chassis with the race skyline which usually has the same wheelbase, put in F1 brakes and add power as desired (R390 Turbo or double/triple power)... may add downforce as well but usually when you make it lighter the downforce is enough (sometimes).
Another one I can't wait to try is to put the sr20 engine from the nissan S15 (road or race car) into the Datsun 510 and in the hardtop Bluebird with bigger rims and tyres with extra downforce and F1 brakes
 
what I used to do with the gt-r skylines in GT3 was swap the chassis with the race skyline which usually has the same wheelbase, put in F1 brakes and add power as desired (R390 Turbo or double/triple power)... may add downforce as well but usually when you make it lighter the downforce is enough (sometimes).
Another one I can't wait to try is to put the sr20 engine from the nissan S15 (road or race car) into the Datsun 510 and in the hardtop Bluebird with bigger rims and tyres with extra downforce and F1 brakes

well, I'm putting together a quick savegame I'mma upload (eventually). So I can prolly throw a 510/sr20 hybrid (my uncle had a old 5-dime). Yeah, for some cars, I swapped the "race" versions of the chassis, because I knew what they were (ie: my nismo R32 w/ calsonic r32 chassis, nsx w/ "any" jgtc nsx chassis, etc...). I wanna do something special with the tacoma truck, woodone supra v8 is going in, and denso suspension definitely, but I dunno what chassis I'd use, I wanna say F1 but I dunno.

Sidenote, If there was a way to "break" the encryption method on gt4 savegames, we could honestly start making a GT4Gedit program, since have the addresses and successfull (so far) address list. However, seems like such a program would be able to be used with the current car, as the "garage" data is some kinda compressed library with info on the other cars. So, we would have to, turn on ps2, select the next hybrid, save, export to usb, load up on pc, and run program to hybrid.... Not different from the method I'm using now to hybrid (once it gets onto the pc, I run pcsx2, delete the old savegame, import the new save from ps2 to pcsx2, play gt4, hybrid, save, export, blah).
 
Another one I can't wait to try is to put the sr20 engine from the nissan S15 (road or race car) into the Datsun 510 and in the hardtop Bluebird with bigger rims and tyres with extra downforce and F1 brakes
Brilliant idea! sounds really beautiful, gotta try it out :)
 
Too bad we're living in different time zones :)

I thought the memory layout was self-obvious, Setup B starts at offset 00A189C8 and there should be no setup headers or anything weird.
You can calculate the B setup offsets by adding 178 (in hex) to the setup A values, and setups B and C have the same difference between them.

It's important to use the right code type (the first two numbers before the actual address) so you don't change the wrong bytes, especially when you're changing the setting values as they often have only one byte or even half one (equipped parts)

Also you need to have the correct setup as the active one before you see the changes in the garage. Good to have a separate list about which setup has which hybrid if you're changing the names and bodies, because you can't see them before you select the right setup and view it in the garage :crazy:

Hey Speed Drifter, so you mean A18888 (setup A engine address) + 178 (hex) would give setup B engine address? Add 178 again to that and get steup C engine address?? I'll test that out (hopefully nothing explodes lol)

So (thanks to windows calculator) if I did this right;
Code:
--NTSC (v2?) --

Engine Addresses
(setupA) A18888
(setupB) A18A00
(setupC) A18B78

Transmission Address
(setupA) A18898
(setupB) A18A10
(setupC) A18B88

Suspension Address
(setupA) A188A0
(setupB) A18A18
(setupC) A18B90

Chassis Address
(setupA) A18880
(setupB) A189F8
(setupC) A18B70

Drivetrain Address
(setupA) A18890
(setupB) A18A08
(setupC) A18B80

Speed Drifter, do those sound good???
 
Brilliant idea! sounds really beautiful, gotta try it out :)

Link to my "current" NTSC Savegame

I posted this one up, so you guys can see if it works on yours (NTSC) game.
Note: with the cars with a driving history (1->8 or 9 I think), DO NOT Buy any type of Suspension OR Transmission (you will lose them). DO NOT Change the Suspension OR Transmission (you will also loose them). This isn't supposed to be perfect, but it works, just tweak the cars to your delight. Now if the Suspension or Transmission says "Standard" click on the wrench to see the settings (They should still be very adjustable). I don't remember the main car on this one, I think its a R92CP powered Nismo R32 w/ the calsonic chassis.

[DISCLAIMER]
Oh yeah, its in .max format. I assume you know how to get this onto your ps2. Have fun, lemme know if it works. I take no responsibility if your ps2 decides to jump out the window after using this. Works on mine just fine, your mileage may vary.
[/DISCLAIMER]

ps. Speed, hmm, my next savegame I'll upload will have cars with "multiple personalities" lol, truely cars for ANY situation hahaha.
 
oh..and guys, how could I forget, i also plan to :
put a 4-rotor engine in a Mazda Miata (mx5) with bigger rims and tyres,
and of course a flat-6 Porche engine in the "old" VW Bug with some broad-arse tyres, something "special" (and fast) in the Volvo Estate Wagon, and a hell of a lot more power in the Suzuki GSXR-4........I can't hardly wait!!!!!!
 
oh..and guys, how could I forget, i also plan to :
put a 4-rotor engine in a Mazda Miata (mx5) with bigger rims and tyres,
and of course a flat-6 Porche engine in the "old" VW Bug with some broad-arse tyres, something "special" (and fast) in the Volvo Estate Wagon, and a hell of a lot more power in the Suzuki GSXR-4........I can't hardly wait!!!!!!


Currently, I'm doing a old-school Honda beat w/ NSX-R powerplant, flat-6 ruf rgt is going into one of my wrx's (the flat 6 subaru had made less hp, no fun lol), as for a miata, I'mma grab a older body one and stuff a 2-rotor 13b (bathurst-r spec), I already got a 4-rotor RX-7 (fun fun car). My Tacoma test-dummy works nice now, kinda...

Phaste codes, 3 different engines (M5 V10, Woodone Supra v8, forgot last engine),
next 3; 45mm suspension for each setup (F4E)

Code:
10A18888 895
10A18A00 60F
10A18B78 713
10A188A0 F4E
10A18A18 F4E
10A18B90 F4E

works fine, except in setupA my wheelbase shrunk?!!? all setups work fine, suspension is identical, and engines are shown in all 3 different setups... just that wierd wheelbase problem?!?!?
 
Look like you guys have made some helpfull progress :)

I'm gonna try that Setup B and see if I can get it to work.

EDIT: Yay :) Works :)

Speed: Death said he had a 787B engine in his EVO. Have you figured this out yet? I'm still having issues with even road going motors liek the r390 road car.
 
Look like you guys have made some helpfull progress :)

I'm gonna try that Setup B and see if I can get it to work.

EDIT: Yay :) Works :)

Speed: Death said he had a 787B engine in his EVO. Have you figured this out yet? I'm still having issues with even road going motors liek the r390 road car.

iono, I haven't had any probs throwing that 787b into anything?

maybe its because I'm doing it
Code:
10A18888 0663

because I'm only trying to change those 4 bits of data anyways... never had any problems like that.

I'm liking the 3-personality car thing, I'm working on a Sil-Eighty w/ a R34 RB26DETT, Nismo 400r RB, and a Mine's R34 RB2x
 
works fine, except in setupA my wheelbase shrunk?!!? all setups work fine, suspension is identical, and engines are shown in all 3 different setups... just that wierd wheelbase problem?!?!?

Double check the chassis value, I think it's the only one that's able to modify the wheelbase


I remember the 787B engine being a non-turbo one, I'm positive that's the reason why it works. I also believe turbo engines need their own "turbo whistle" value to work, sadly I've got a too long list of things to test out so I don't know much about turbos
 
Double check the chassis value, I think it's the only one that's able to modify the wheelbase


I remember the 787B engine being a non-turbo one, I'm positive that's the reason why it works. I also believe turbo engines need their own "turbo whistle" value to work, sadly I've got a too long list of things to test out so I don't know much about turbos

Well, since then I've done 3 more and haven't had any problems. Maybe I had a chassis code up when I had pcsx2 running, my 3 other hybrids don't have the "Tacoma" issue.
 
Hahahahahahaahahahha. Hilarious!

EDIT: No matter what I do I can't use the 787B motor. Geh

Any one has the Toyota GT One TS020 Race car? I'd like to test the Turbo Whistle code to play with :)
 
Hahahahahahaahahahha. Hilarious!

EDIT: No matter what I do I can't use the 787B motor. Geh

Any one has the Toyota GT One TS020 Race car? I'd like to test the Turbo Whistle code to play with :)

hmm, thats wierd. Come to think of it, both my skylines (r33 and r32) are running r89cp and r92cp nissan race engines...? My evo3 + fd rx-7 are both running 4-rotor, my tacoma (setting "b") is using a WoodOne Supra v8, my Alto Workx is running (a-4-rotor, b-escudo, c-charger 440). So that would mean I broke all the rules??? The charger is N/A right? the alto works is strictly turbo, works here? Most of those "race" engines work find on my street cars. I'll upload my most recent savegame in a few.

-l8r
 
Recent NTSC Hybrid Garage

lol, before anyone starts crying, its in Codebreaker.cbs format, use PS2 Save Builder to convert.

12 hybrids, currently selected car (miata) is stock... for now.

the wrx, alto works, tacoma, beat, and one other I think are using a different engine per setup (a b c)
 
hmm, thats wierd. Come to think of it, both my skylines (r33 and r32) are running r89cp and r92cp nissan race engines...? My evo3 + fd rx-7 are both running 4-rotor, my tacoma (setting "b") is using a WoodOne Supra v8, my Alto Workx is running (a-4-rotor, b-escudo, c-charger 440). So that would mean I broke all the rules??? The charger is N/A right? the alto works is strictly turbo, works here? Most of those "race" engines work find on my street cars. I'll upload my most recent savegame in a few.

-l8r

Yeh. You're the only one that I know of who can use em :(

I'll try your gamesave and see if it works.
 
Wow. Every one of your cars worked...

When you apply those race car engines do you apply other things? Or can you just throw the engine it and have it work? No matter what race engine I try. My game freezes :(

But all yours work on my game.
 
Wow. Every one of your cars worked...

When you apply those race car engines do you apply other things? Or can you just throw the engine it and have it work? No matter what race engine I try. My game freezes :(

But all yours work on my game.

well, the way I did em was the way I always did all of em.

-I take my ps2 savegame, import it into my pcsx2 memory card
-load up pcsx2, then press start button when I see the "home" screen
(this takes me right to the settings screen).
-now I have Phaste in the background, so I hit "snap pcsx2",
-in the xploder part I'll put in "10A18888 0663" and hit update code
-then I click setting b then back to a and it shows 700hp for the 787 engine
-now I exit out to the "home" screen and just save the memory card
-then I extract my savegame, put it on my flash drive and put it back on my real ps2 (where I check if it workd, and select the next car, I never select a car in pcsx2, only thing I do in pcsx2 is go to settings screen and apply code, then save).

I'll go on sucahyo's site, and look at the engine code for something
example: RX-7 SpiritR TypeA
suca's phaste code (pal) : 20A2A608 00000633
I look at the last 4, so its 0633
now I use the code I've been doing
10A18888 0633 for the rotary from the rx7
 
Are you purchasing the cars on PS2? Or PCSX2?

I "was" working on a program for applying car parts but it appears I can't figure out how to modify single bytes in PHAST :(
 
Wow, so many post, I hope I don't miss anything..........


A: I have AR Max EVO. I don't know if it's PAL, NTSC or if it matters. It won't take the code for all parts purchased, because I assume my ARMAX EVO has an NTSC master code?
One thing that I want is to make a working NTSC hybrid code. What I need is a savegame created after activating this code:

ARMAX?:
2MH0-MBTU-6ECTH
0KJ8-KVT6-6KKJ9
1NW9-E3G5-6MBFX

RAW:
20A18996 00003333
20A18998 00003333


If you have a sub 256MB disc you can make it work with ARMAX.
http://www.gamehoof.com/2006/06/06/copying-ps2-saved-games-to-pc/



Every time you want to switch cars you have to do it on your ps2, then save the game and transfer the save to the pcsx2. It's slow and sometimes even irritating but it's the only way until pcsx2 team fixes the bug on their emulator
Nice trick, I wish I can do that too :).




If you do hybrid on pc a lot you can do it faster with freeware version of artofmoney. It is easier to do hybrid with it, and it can be used to find the memory location of the garage faster.


I select pcsx2 running process, load the list (see attachment).


I search 4 byte integer:
artmoney001bj2.png


get some result:
artmoney002qk4.png


press alt-a at the first result, which turn out is not what I am looking for.
artmoney003ds3.png


press alt-a at the second result, bingo!
artmoney004qf6.png


After I finding the correct location of garage, I usually edit the number by pressing ctrl-m which showing hexeditor view.

I use phaste occasionally, to verify the real address needed in GT4. I just check that on my website I use:
PAL ARMAX RAW Address = PAL PHASTE code + $6E80



The start of garage area is always = $687948 or 6846792 on all version of GT4.




I have an excel file that contain all the code posted on my website:
http://gt.cellphonespec.com/gamesave/gt4 hybrid list.zip
 

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