afaik GT4 doesn't give us the wheelbase of different cars unlike GT3 did, I really miss it how GT3 even had the front/rear tread infoPS. We need to figure a way to get the wheel bases btwn cars, or is that the "cryptic" length measurement in gt4. I tried adding r34's drivetrain to a crx I had, and it gave it the wheelbase aswell!!!
haha, nice... I should have a ntsc savegame for others to try out.
finished (functional, started over from scratch):
-'90 crx w/ K20a + 6-speed
-'91 prelude w/ Integra-R Race Car k20 + AWD code
-'95 lancer evo3 w/ 4-rotor (aka: "teh evilz")
-'83 ae86 w/ denso 4ag turbo
-'01 s2k w/ M5 swap + amuse gt1 chassis
-still on the list... (undriven as of yet)
-fd rx-7 (doing 4-rotor, awd, 7-speed, chassis, etc...) in memory of one of my fav. gt3 hybrids
-r34 gt-r (dunno what I'mma throw in here)
-nsx (gonna wait till a '92 nsx-r pops up, yeah I can hack it but I wanna buy one "original")
-Suzuki $#!%box (gonna play with multipliers and recreate "glitch")
what I used to do with the gt-r skylines in GT3 was swap the chassis with the race skyline which usually has the same wheelbase, put in F1 brakes and add power as desired (R390 Turbo or double/triple power)... may add downforce as well but usually when you make it lighter the downforce is enough (sometimes).
Another one I can't wait to try is to put the sr20 engine from the nissan S15 (road or race car) into the Datsun 510 and in the hardtop Bluebird with bigger rims and tyres with extra downforce and F1 brakes
Brilliant idea! sounds really beautiful, gotta try it outAnother one I can't wait to try is to put the sr20 engine from the nissan S15 (road or race car) into the Datsun 510 and in the hardtop Bluebird with bigger rims and tyres with extra downforce and F1 brakes
Too bad we're living in different time zones
I thought the memory layout was self-obvious, Setup B starts at offset 00A189C8 and there should be no setup headers or anything weird.
You can calculate the B setup offsets by adding 178 (in hex) to the setup A values, and setups B and C have the same difference between them.
It's important to use the right code type (the first two numbers before the actual address) so you don't change the wrong bytes, especially when you're changing the setting values as they often have only one byte or even half one (equipped parts)
Also you need to have the correct setup as the active one before you see the changes in the garage. Good to have a separate list about which setup has which hybrid if you're changing the names and bodies, because you can't see them before you select the right setup and view it in the garage
--NTSC (v2?) --
Engine Addresses
(setupA) A18888
(setupB) A18A00
(setupC) A18B78
Transmission Address
(setupA) A18898
(setupB) A18A10
(setupC) A18B88
Suspension Address
(setupA) A188A0
(setupB) A18A18
(setupC) A18B90
Chassis Address
(setupA) A18880
(setupB) A189F8
(setupC) A18B70
Drivetrain Address
(setupA) A18890
(setupB) A18A08
(setupC) A18B80
Exactly like that, well doneHey Speed Drifter, so you mean A18888 (setup A engine address) + 178 (hex) would give setup B engine address? Add 178 again to that and get steup C engine address?? I'll test that out (hopefully nothing explodes lol)
Brilliant idea! sounds really beautiful, gotta try it out
oh..and guys, how could I forget, i also plan to :
put a 4-rotor engine in a Mazda Miata (mx5) with bigger rims and tyres,
and of course a flat-6 Porche engine in the "old" VW Bug with some broad-arse tyres, something "special" (and fast) in the Volvo Estate Wagon, and a hell of a lot more power in the Suzuki GSXR-4........I can't hardly wait!!!!!!
10A18888 895
10A18A00 60F
10A18B78 713
10A188A0 F4E
10A18A18 F4E
10A18B90 F4E
Look like you guys have made some helpfull progress
I'm gonna try that Setup B and see if I can get it to work.
EDIT: Yay Works
Speed: Death said he had a 787B engine in his EVO. Have you figured this out yet? I'm still having issues with even road going motors liek the r390 road car.
10A18888 0663
works fine, except in setupA my wheelbase shrunk?!!? all setups work fine, suspension is identical, and engines are shown in all 3 different setups... just that wierd wheelbase problem?!?!?
Double check the chassis value, I think it's the only one that's able to modify the wheelbase
I remember the 787B engine being a non-turbo one, I'm positive that's the reason why it works. I also believe turbo engines need their own "turbo whistle" value to work, sadly I've got a too long list of things to test out so I don't know much about turbos
I wasn't that productive today, didn't really have time but at least did capture one boring clip where I'm testing the suspension of my prototype Prius
http://www.yaStorage.com/download.php?id=157163&key=f2c617n1712nc172d61gc77f2cc87112 20 megabytes
No you don't have, that site's just got a really retarded layout. Just click on the word "request" where it says Request Download Link
Hahahahahahaahahahha. Hilarious!
EDIT: No matter what I do I can't use the 787B motor. Geh
Any one has the Toyota GT One TS020 Race car? I'd like to test the Turbo Whistle code to play with
hmm, thats wierd. Come to think of it, both my skylines (r33 and r32) are running r89cp and r92cp nissan race engines...? My evo3 + fd rx-7 are both running 4-rotor, my tacoma (setting "b") is using a WoodOne Supra v8, my Alto Workx is running (a-4-rotor, b-escudo, c-charger 440). So that would mean I broke all the rules??? The charger is N/A right? the alto works is strictly turbo, works here? Most of those "race" engines work find on my street cars. I'll upload my most recent savegame in a few.
-l8r
Wow. Every one of your cars worked...
When you apply those race car engines do you apply other things? Or can you just throw the engine it and have it work? No matter what race engine I try. My game freezes
But all yours work on my game.
One thing that I want is to make a working NTSC hybrid code. What I need is a savegame created after activating this code:A: I have AR Max EVO. I don't know if it's PAL, NTSC or if it matters. It won't take the code for all parts purchased, because I assume my ARMAX EVO has an NTSC master code?
Nice trick, I wish I can do that too .Every time you want to switch cars you have to do it on your ps2, then save the game and transfer the save to the pcsx2. It's slow and sometimes even irritating but it's the only way until pcsx2 team fixes the bug on their emulator