Tell me what weight/HP limits I should use in a 425pp room. Limits that will allow super light cars with little horsepower and big heavy cars with lots of horsepower.
We don't all drive sedans.
425 PP
1700 HP
200 kg (or whatever the lightest car with weight reduction is)
Now all cars must conform to 425 PP and no one can overload HP to generate a false 425 PP. Though you can make the restrictions tighter if you wanted since no 1700 HP car would be able to enter 425 PP anyway, so 700 HP should be fine.
I didn't even know GT6 allowed PP + HP/weight after PD never bothered adding it to GT5. This already makes the issue being discussed tiny in comparison to GT5.
So if you say at it is possible to point out hacked car from room where is tuning allowed, room what is for league and there is restrictions for current car let say (hypothesis car, not real), 503pp 1207kg 551hp CM tires Honda model X, no other cars allowed, only that car, and those values are same as full tuned oil changed max weight reduce of that "honda X". That honda has also front and rear wings.
Tell me how to point out some one with "bonus" 10% HP limited to same 551hp as others.
They fail the PP restriction.
Or they keep their 10% and slow their car down by adding weight. By the way, does GT6 even allow you as a host to control ballast settings?
I am not going to change the way I play the game because some punks feel the need to google search a way to hack their game save.
Then I hope when someone comes in and drives backwards or rams people you don't do anything about it. Someone breaking the rules shouldn't require any attention from you right?
I do NOT need to change the way I play, the hackers need to be banned.
There is no reason to ban them. Only cheaters need to be punished.
How simple is your logic?
That is not avoiding any of hacked cars.
Legit MAXIMUM PP is 503PP, not saying at everyone are on 503.
Then what is the point of this racing league? Also, how are you enforcing that someone isn't playing with PP/tuning under the regs? Is it not a problem if people cheat without modding?
Yes we know your story and we know how you cheat. I would love for my Stratos to handle well, it is fast, but it handles like crap.
Wow hack on a new chasis! so fair
What unfair advantage was gained to constitute cheating?
Lets just use a hypothetical situation here for a minute. Nothing based in reality, just a total hypothetical.
Player A see his opponent is driving a really crappy underpowered car for this PP class, lets just say that player B, C, D and E also see this, and in some fairness of the game, they decide to go into a crappy car also to make the race more competitive.
Player E. The opponent in said crappy car. But is it really crappy? Or is it disguised, also known as hacked in the game world. No, it is not crappy, it is a hacked car, and driver A,B,C and D are none the wiser.
Race proceeds, everything is going good until the Clock hits 0, then out of nowhere player E takes off in his little box and blows away the opposition.
Now this could be one of many situations like this online effectively ruining the race for everybody in it.
You may use the argument that they should not have been lenient and used better cars, but it is the actual deceiving and dishonesty that gets to me. This might happen only once a week to someone online, but it could be enough to put a sour taste in their mouth forever.
Do you see this situation as fair game? I certainly do not.
I'd honestly say get over it. It sounds like these people would throw controllers against the wall in disgust if that same person, with a normal car turned out to be a rammer. People cheat online, it's no surprise. It has nothing to do with modding. Whoever is host just kicks E and they get on with it.
Also add to this hypothetical that the mod car user joins in on the laugh the whole room is having with an F1 fast Subaru 360, says it's a joke and tells them all about modding. They get interested and start their own private modding league which adds to their enjoyment of the game.
I keep seeing the same old argument "restrict PP, cant cheat PP system" apparently people forgot that negative PP cars have been created in GT5. Whose to say that won't happen in GT6.
No, you solve those by setting room restrictions.
That is precisely why I put the hypothetical situation in, in this situation, hypothetical said people changed their cars to weaker cars based on the assumption the hacking player was using a non-hacked car. The question in this situation was, Do you see this as fair or not? I know it is only hypothetical, but it is a situation which could arise very easily.
It's obviously not fair, but the situation doesn't make much sense to me either. The room doesn't even appear to be about competitive racing.
Umm? Really, people actually gave likes for this comment?
To answer it, by the fact that it LOOKS like a Redbull Car and SOUNDS like a Redbull car, and then kicking the person from the lobby for using it.
This is a completely different issue and nothing at all to do with hacked cars in lobbies.
Why are you kicking someone who is following the rules? That makes no sense. Yes people liked the comment, because modding or not the restrictions serve the same purpose. Keep racing fair. If you don't want a fair race, then by all means avoid using restrictions. Just know there is no reason to complain when a 12000 HP car enters the room, it's abiding by the rules.
Lets think, PD should know the maximum HP of every car in the game when fully tuned up and tinkered with, they could auto-ban anyone who goes online with a car that exceeds that HP number by 10% or something.
Not very useful or constructive. People with more than max HP aren't cheating, and people with less than max HP aren't immune from cheating. What PD needs is some sort of mod integration that allows people to easily use and filter mods in the game. Along with this the host needs to be able to enforce an integrity check that would allow what parts of the game can be modded and by how much. Failure to comply with the integrity check either sends a warning to the host or denies the failed player room access.
Amid all the other same old countless excuses and rationalizations I've read on this forum which read like all the other excuses and rationalizations people have come up with for cheating in online video games they seem to be relying heavily on the assumption that the hackers can't hack the PP system as well. The game itself is open to hacking...but that PP number is somehow untouchable and secure. Somehow, I'm not buying that.
It held true for GT5.
It also seems like the only hacking you can do is to save files.