I for one want the old penalties back

  • Thread starter OrokuSaki
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That's a bit harsh for the average SR C driver! ;)

With my example formula (which could be tuned etc), at SR 90 you'd effectively get away with 5 little contacts and come out with neutral SR. But for those of us who want to race cleanly, we'd be at over SR 95, and hopefully the matchmaking finds enough people to separate us from the others. The formula could be harsher, but I wanted something easy for us to calc in our heads just to think about it.

The downside of more accurate SR calc is that matchmaking will give us more varied fields in DR, so I'm not sure just how much it should try and distinguish SR S.
I like your formula and definitely it's the right way to go... I also think someone else's suggestion (sorry cant recall who) that the SR should be inflated to 1000 or even 10000 but much more liable to fluctuation would be better. So a contact is -5 or 10 actual SR points, a clean sector is +3 or 4 for example.
 
Well, in PD's semi-defense*, there's ways to shave off your penalty smartly. First, get off the racing line, and two, be decisive at where you'll serve your penalties. I treat my penalties like braking points- I have predefined "slow down" zones where I know if I slow down I can minimize the time lost while serving a determined time of penalties.
I know that at Monza if I have a penalty, I coast at the starting lights halfway through the main straight (the one further down than where we start). If I do that, I can at most serve 5 seconds worth of penalties. Slight adjustments will be necessary at most for lower penalties. And because of this, I adjust my brake point to 100m, and voila only 1.5 seconds slower than usual.

I like the old penalty system in general as well, but honestly with the cases OP mentioned, the old penalty system's only going to make matters worse (10-60 second penalty if you don't serve it both and prolly drop to last).


Well, for me the old penalties were useful. I'm a minority and I understand that if the majority likes the post-patch penalties better, it's staying. But I don't like opinions being imposed upon

*Well, no I'm not really defending PD by blatantly saying the old penalties are better, since it's personal preference, but rather I stated ways to use the system
After a couple races I think the penalties from 1.13 were better than the newest update. The only part I disagreed with is that they were applied differently according to DR. With 1.14 Bump passing is back in full force.

Serving penalties on track is still just stupid. Add them up and apply them post race.
 
Those are also still giving -SR though, aren't they? The problem is that even if you're SR 99 the system will try and give you +10 or more for a clean race, so there's leeway to get way more -SR hits than should be allowed at SR 99. Which IMO, should be none - no clean race bonus and you'd drop down from SR 99.




I don't mean that people generally lose all respect, just that they will take slightly more risk... cautious rather than over-cautious, perhaps would be one (poor) way to describe it. Unfortunately, that seems to end up with about the same number of penalties dished out as with 1.13.

With each version I've generally found people reasonably clean TBH, just a few bad apples and over-aggressive overtakers that really should be put into a lower SR category. But of course those types are a lot more noticable, and if barging past half a dozen racers they have a disproportionate effect.


My idea for SR is pretty simple: the maximum +SR someone can get from a race should be limited based on their SR. A simple formula would be to limit it to get them half-way towards SR 100 for a clean race, so just 1 point available for an SR 98! Even slight taps should be -1 SR, but some of the larger -SR cases possibly should be tamer - this isn't to make it more forgiving, just to balance out the reduced +SR available (also, it's crazy to see people lose over 100 SR in one race; that's not really measuring anything). So someone who habitually makes a dozen '-1' taps during a race will find themselves at an SR level where the +SR available balances that out - maybe still SR S, but low S. (The limit wouldn't change the calc much below SR S, but the system seemed to be working better there anyway).
Ahh I see your points :)
Also, I quite like that system!
 
After a couple races I think the penalties from 1.13 were better than the newest update. The only part I disagreed with is that they were applied differently according to DR. With 1.14 Bump passing is back in full force.

Serving penalties on track is still just stupid. Add them up and apply them post race.
Indeed...it's actually more time effective to carry penalties to the end now that you have to be basically stationary to serve them. The problem is that everyone is concerned about penalties increasing... does this still happen post 1.14?
 
I like your formula and definitely it's the right way to go... I also think someone else's suggestion (sorry cant recall who) that the SR should be inflated to 1000 or even 10000 but much more liable to fluctuation would be better. So a contact is -5 or 10 actual SR points, a clean sector is +3 or 4 for example.

Not sure that's needed, but it might help give some nuance to the calcs. Liable to fluctuation would be bad, IMO, it should aim to give a fairly stable rating for people rather than reflect only their last couple of races.

One thing I am sure of is that any limit on +SR should be per race, not sector. It's the only way for it to work, but also, each race has only one start, which is where a lot of little contact can be made even when trying hard not to.

Not sure how they track it currently, but if it's one variable that's updated by both -SR events and +SR sectors, that would be rather limiting. Better to track all the -SR in one variable, and clean sectors (with traffic, also a great idea) in another. Then rules like, say, -20 SR* results in disqualification, regardless of any +SR, could be brought in.

* - All numbers are for example use only. Terms and conditions may apply.
 
Not THAT :lol:


Jerome

I thought everyone about Monza after the day it was added to the game!


upload_2018-3-14_15-45-48.png
 
I dont get what everyone says about monza. Not every race is a crash fest. In fact for me, very few races involve a tangle with me anywhere. Maybe for some monza is just an excuse for some to vent about.
 
I dont get what everyone says about monza. Not every race is a crash fest. In fact for me, very few races involve a tangle with me anywhere. Maybe for some monza is just an excuse for some to vent.
Overall Monza is responsible for minus 1.2 million SR points :lol:
 
Indeed...it's actually more time effective to carry penalties to the end now that you have to be basically stationary to serve them. The problem is that everyone is concerned about penalties increasing... does this still happen post 1.14?
Not sure about the increasing penalties. I have yet to get a 5 second or worse penalty. I’m very aware of other drivers when racing and can avoid most contact. The stuff that bothers me the most is the bump passes and people thinking a 2ft gap between my car and the curb is an opening.
 
I dont get what everyone says about monza. Not every race is a crash fest. In fact for me, very few races involve a tangle with me anywhere. Maybe for some monza is just an excuse for some to vent about.

You only need one race to get your SR murdered by crazies.

I got rammed at the second chicane while in 2nd place and it pushed me through the runoff area. I then started to gain a few spots but someone made it three-wide and forced me in a crawling car (probably shaving a penalty). Nothing I could do as the guy tried to pit maneuver me and I had no control. I ended up falling from 99/99 to 60/99 SR...

The following races as S/B were a mix of: Leading and getting rammed at T1 by someone cutting the chicane or getting hit by an aggressive driver in the draft.

I kept entering Race B as I like Monza but it was a mess 50% of the time. Gave up and entered Race C, won and got back to 99/99 SR.
 
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