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What I fail to grasp is how people can write off a livery editor with the reasoning that the "essentials" (the physics, car count, track count) are the only thing that matters. If GT has a solid base, with good realistic physics and highly respectable counts for both cars and tracks, that's precisely the reason it should add more features. The only reason it shouldn't is if the foundation isn't sound to begin with. CoolColJ's post, really. If you think GT5's physics are excellent, which you've said on numerous occasions, then it's foundation is set, it has the basics down.
Would you argue online play is fluff? No? Why not? An online ability, if done poorly, is almost more damaging to a franchise these days than the other things. It is a de facto standard feature this generation, a game simply needs it to be competitive. A livery editor doesn't directly affect the gameplay itself, in the sense that online, or solid physics, might, but it is a highly in-demand feature, and many other competitors have no problem incorporating it into their games. It also, as has been mentioned numerous times in this thread, fits perfectly into Sony's "Play Create Share" marketing push. It could even lighten the load on PD a bit; we just need a "SuperGT GT-R", leave it to the community to paint every possible livery in the series, past and present, plus yearly updates, plus fantasy ones.
Analog hits a good point too; people will always demand more tracks. Hand them a dozen more, they'll ask for the next dozen. Same with cars. So why not continue spreading into new areas to attract different people?
As for Mr Frappy/Gryzor/TokyoDrift, his basic argument can be applied to any aspect of the game; I would rather they spent less time on (Karts/Random Track Generator/City Tracks) and instead focused on (Eliminating the two tier issue/Cockpits in all cars/Livery Editor), because I feel the first group is a waste of time. Go ahead, pick and choose whichever options in the brackets.
The easiest possible way to settle the livery issue would be a simple "Do Not Display Custom Liveries" checkbox in the options. Everybody gets their own choice, and the anti-livery people wouldn't have their fragile little sense of "reality" rocked by a particularly nasty paint job. Y'know, while they're playing a video game.
Would you argue online play is fluff? No? Why not? An online ability, if done poorly, is almost more damaging to a franchise these days than the other things. It is a de facto standard feature this generation, a game simply needs it to be competitive. A livery editor doesn't directly affect the gameplay itself, in the sense that online, or solid physics, might, but it is a highly in-demand feature, and many other competitors have no problem incorporating it into their games. It also, as has been mentioned numerous times in this thread, fits perfectly into Sony's "Play Create Share" marketing push. It could even lighten the load on PD a bit; we just need a "SuperGT GT-R", leave it to the community to paint every possible livery in the series, past and present, plus yearly updates, plus fantasy ones.
Analog hits a good point too; people will always demand more tracks. Hand them a dozen more, they'll ask for the next dozen. Same with cars. So why not continue spreading into new areas to attract different people?
As for Mr Frappy/Gryzor/TokyoDrift, his basic argument can be applied to any aspect of the game; I would rather they spent less time on (Karts/Random Track Generator/City Tracks) and instead focused on (Eliminating the two tier issue/Cockpits in all cars/Livery Editor), because I feel the first group is a waste of time. Go ahead, pick and choose whichever options in the brackets.
The easiest possible way to settle the livery issue would be a simple "Do Not Display Custom Liveries" checkbox in the options. Everybody gets their own choice, and the anti-livery people wouldn't have their fragile little sense of "reality" rocked by a particularly nasty paint job. Y'know, while they're playing a video game.