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- Nigel Fox
It's weird that people still struggle over what Prologue is. Calling it a "full" game is incorrect. As I've said, we've only had mini-games for well over a decade now. It's like the Half Life episodes, good for anywhere from 6-20 hours of play, depending on skill level and your want to explore and experiment. Is anyone confusing them with the sequel to Half Life 2, calling them Half Life 3, 4, 5? Or calling Portal HL3? Of course not.
The previous Prologues were actually micro-games, giving you a few cars and very little to do. GT5 Prologue is finally a GT mini-game, and a fantastic one at that, giving us something very nice to play with to tide us over until GT5 proper comes along.
I know in my write up I touched on a few of the highlights, and there was a ton I left out. I think I forgot damage in Prologue and why that made cars go flying, with inflexible billiard ball car bodies. Or being able to spin out in Forza having more to do with physics tweaked to allow easy drifting over any principles of realism. In my humble opinion of course.
It would be interesting to compare others' impressions of the other games after spending time with their fave PC sim. Toca for me would be great, if not for the atrocious steering model, and my fear that GRID is just Codies' attempt to capture some of the NFS/PGR market. When I was playing Forza 2, I recall thinking how super grippy the tires were, and how exciting it was to fly around corners, and how much I hated the "truck" tire sounds. Yuck. Give me Gran Turismo tire squeal any time. I would prefer that GT5 be more simmy in the Professional physics games, like VIPER expressed with how iRacing gives you grief for going off a bumper strip, but I won't cry if it's forgiving with things like that.
Anyone else have any other impressions?
The previous Prologues were actually micro-games, giving you a few cars and very little to do. GT5 Prologue is finally a GT mini-game, and a fantastic one at that, giving us something very nice to play with to tide us over until GT5 proper comes along.
I know in my write up I touched on a few of the highlights, and there was a ton I left out. I think I forgot damage in Prologue and why that made cars go flying, with inflexible billiard ball car bodies. Or being able to spin out in Forza having more to do with physics tweaked to allow easy drifting over any principles of realism. In my humble opinion of course.
It would be interesting to compare others' impressions of the other games after spending time with their fave PC sim. Toca for me would be great, if not for the atrocious steering model, and my fear that GRID is just Codies' attempt to capture some of the NFS/PGR market. When I was playing Forza 2, I recall thinking how super grippy the tires were, and how exciting it was to fly around corners, and how much I hated the "truck" tire sounds. Yuck. Give me Gran Turismo tire squeal any time. I would prefer that GT5 be more simmy in the Professional physics games, like VIPER expressed with how iRacing gives you grief for going off a bumper strip, but I won't cry if it's forgiving with things like that.
Anyone else have any other impressions?