The Outlaw
Premium
- 3,042
- Bay Area, California
- GTP_timeattack
GT5 does low downforce road cars on non racing tyres really well, but when you start adding downforce and/or racing tyres into the equation I think GT5 just goes further from reality with each car.
That's interesting, because this is the EXACT conclusion I came to a few weeks ago
In GT5, details of the aerodynamic modeling (and how DF interacts with the car dynamically) are far too simplified and unrealistic. The racing tires are also very poorly modelled and almost seem like an after thought compared to the quality of feel/realism that was achieved particularly with some of the Sport tires.
From my experience with the Super GT cars in GT5, the cars (with full DF, R3's and good tune) have something like a 10 degree allowable slip angle for maximum lap times in mid-high speed corners....which is rather ludicrous for a car with that much aero and full blown slicks. Try throwing around a fast car in iRacing like that (especially the FW31 or even say the C6R) and you will end up in the barrier in a few corners more often than not
With this said, I'm quite happy with GT5 particularly when the racing is kept on Sport tires, but for anything with a lot of DF and cornering speed I will turn to iRacing in the blink of an eye (particularly the FW31 @ Spa
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