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MustangGT3 & CorvetteGT3 !




They were concerned that rain would hurt participation, but data has shown only a 9% drop in wet sessions compared to dry

GTP wet tires will be improved for Season 3

Lockups should be a little easier to clear with Season 3
Significant resources are being invested to fix the current stability bugs

Unattached qualifying sessions will be getting static weather

Two all-new Street Stock bodies, current Street Stocks will remain free while the new bodies will be paid content. You will get both new bodies for the price of one car

2 new "American-Based" GT3s added to both GT3 and IMSA for Season 3. They don't explicitly say it, but this is almost certainly the the Mustang and Corvette

Navarra, Sachsenring and Oswego coming for Season 3

Navarra will be a free track

Oswego paved will come for Season 3. Oswego dirt may be slightly delayed

Rain tires will be added for PCup, MX5, GT4 and LMP3

Trucks getting physics overhaul

UI improvements in Season 3 include new AI page, Driver Stats, Lap Charts and Lap Graphs

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This second half is mostly long term plans, not season 3 plans. I think I got everything, let me know if I missed something.

Lots of discussion of the current project for overhauling the rendering engine. I've pulled the key paragraph and put it below . Progress is being made but this is a long term project so they're asking for patience.

we are happy to share that we have selected a path that will ensure that the technology meets our specific requirements and goals: we will build the future graphics engine ourselves. To be clear, this won’t be a conversion of the current engine and its features into modern API calls. Rather, we are doing this right and will take advantage of modern principles and capture the incredible capabilities and direction of modern GPU technology.
There's some discussion of UI improvements to the AI seasons page.

They are working on improvements to the experience of updating and installing the game.

Career Mode is progressing but still lots of work to do

Audio team is "focused on re-architecting the core audio tech we use."

Improved FFB. Along with a significantly higher tick rate and associated tire improvements"
A significant evolution in the tire model is in the works, which will result in a huge leap forward with tire modeling in iRacing. We are restructuring the tire interface code to make it more efficient. We are overhauling how we model the contact patch, as well as the shape of the tire. This will result in more accurate dynamics and wear across the shape, as well as better moments.
This will all be tied together with a more precise and lower latency core physics engine that is being re-engineered to better leverage modern PC hardware.
In sim UI project is ongoing, they actually just brought on a team of contractors to work on this.

Oval refresh Phase 2 not ready yet but they're still working on it.

Production work is underway for the Spa rescan.

Zolder is getting an art refresh in September.

Working on a Mini Stock for September.

We re-scanned Sonoma several weeks back, and the next day the pavement came up in testing. Typical iRacing luck; we’ll be back. This is part of our initiative to refresh all of our NASCAR tracks.
Proper Gen 4 car is in production

Dirt Road content is in the works.

More often than not, if you see us photographing a car or track out in the world, it’s coming #soon. And man, we’ve been caught red-handed a lot lately. Time to start wearing disguises
Australian projects #soon

"Shocking" was not an intentional clue

Last time I mentioned our plan to return to England for track scanning. Our team has been busy these past several weeks and have captured drone, photo, and scan reference at three different circuits.
Interesting to note, last time they mentioned the England trip, they said 2 tracks. Now they're saying 3.

screenshots seems to show Thruxton and Cadwell in production.
 
iRacing is shut down right now because of another ddos attack, they’ve been happening for a couple week now. I don’t even understand why they would go after iRacing of all things.


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Back up today, but who knows for how long.

I have a hard time believing that this is some disgruntled player who got banned. I've been on the service for only a couple years now but I don't recall any attacks like this during my time with the game. Tin foil hat on here, but what a coincidence that this all started happening around the time when Rennsport, a direct competitor to iracing backed by the Saudi Arabian Public Investment fund, went open beta. The Saudi's wouldn't pull shady things like this, right?
 
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iRacing is a low impact target - a few tens of thousands of people impacted at any one time across the entire planet? Small fry. My personal feeling is that it's just being used to test a DDOS network for a higher-target attack in future. iRacing may just have similar infrastructure to the intended target.
 
Not only that, this was spotted at the entrance to The Bend Motorsport Park:

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The iRacing team has been putting in the work 🔥


Highlights S4:
- Cadwell Park (new track)
- Spa update (50/50 chance it will be released as well. Free for those who already own it)
- McLaren 720S GT3 Evo
- BMW M4 GT4 Evo
- Mini Stock
 
Can’t wait to lose all my safety rating trying to race one of these baby’s.

Also coming in Season 1 2025 are the BMW M2 CSR (free Rookie class car), Acura NSX GT3 Evo 22 and Ferrari 499P. Thruxton Circuit will make its debut along with Huset’s Speedway and a refreshed New Hampshire Motor Speedway. The refreshed Las Vegas Motor Speedway will just miss the cut.

iRacing will also debut its new and improved Dynamic Track Dynamics (DTD). Essentially, it sounds like track surface off of the racing line will be a lot dirtier and debris-strewn. This will lead to people needing to take more realistic lines and with the new tyre model in development, we will see things like the punctures.

Speaking of the tyre model, a new model will debut with the GTP and LMP2 cars, with work under way for the NASCAR Cup cars and other oval cars.

AI is getting an update to give each individual AI more “life-like” behaviours, such as flashing lights when lapping lower class cars.

GTP cars will now get that glorious bump start and we’ll see some UX and graphics improvements.

Beyond S125: The new UI will debut is March, the new graphics engine is still in development, as well as further physics improvements focusing on FFB implementation and will also result in the release of the V10 tyre model.

Single-player career mode will debut in 2025. This will begin with the launch of
AI Championships. iRacing will also implement the ability to save your game mid race.

Race control will see some updates and bug fixes.

iRacing has also teased new cars, including Gen 4 stock cars, multiple ARCA manufacturers, a redeveloped Legends car and further collaborations with Ferrari.

As far as tracks go, iRacing will be in Adelaide this week and work continues on Portland International Raceway and Miami International Autodrome.

This was all detailed in iRacing’s November 2024 development update. Very much worth a read, they go into much more detail on the current and future developments of the game.

 
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Now that iRacing is focusing more on single player and AI racing they need to change their business model as to when a consumer buys the game and any additional content such as non included tracks and cars then they do NOT also need an active subscription service to be able to access and use the single player aspect of the game and the content they have already "bought and paid for".

An additional subscription service should only be required to access the online servers and ranked online racing services of the service.
Doing this will have a lot more average joe sim racers interested in purchasing into the iRacing system if they know they actually have access to practice, hot lap or race in a single player configuration without it costing them to keep an active copy of the game in their library to use on and off at different times.
 
Yeah, you might be right in that something needs to be done to incentivise any potential offline only players.

Regarding the subscription, the cost isn’t just for the upkeep of the servers, the cost also covers the continual development of the game. So with that said, perhaps a cheaper “single player” subscription could be the answer.

It’s a tough one, and I 100% understand your argument. I guess it might also come down to how much demand there is for the single player content.
 
Does anyone recognise this circuit in the screenshot? At first glance I thought it was Bathurst but that place doesn’t have any sawtooth kerbs. In fact I’m pretty confident none of the Australian circuits in the service have this type of kerbing.
 

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Now that iRacing is focusing more on single player and AI racing they need to change their business model as to when a consumer buys the game and any additional content such as non included tracks and cars then they do NOT also need an active subscription service to be able to access and use the single player aspect of the game and the content they have already "bought and paid for".

An additional subscription service should only be required to access the online servers and ranked online racing services of the service.
Doing this will have a lot more average joe sim racers interested in purchasing into the iRacing system if they know they actually have access to practice, hot lap or race in a single player configuration without it costing them to keep an active copy of the game in their library to use on and off at different times.
iRacing won't change their business model until a competitor emerges that starts to give them some problems. There is very little sign of that happening.
 
A video demonstration of the debris refresh:



I’m looking forward to seeing how this changes the dynamic of races. There’s absolute potential for chaos but hopefully once people learn it, they will think twice about some moves and will also be forced to take more realistic driving lines.
 
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It’s been a really great year in terms of updates. I’ve been on the service for a couple years now but I’m more addicted to it than ever.

My current goal is getting my Class A oval license. I’ve been doing the majority of my oval racing in the Truck Series. Getting to A is a serious grind if you don’t want to cheese it with time trial or drive at the back of the pack all race.
 
Absolutely it’s been a good year for iRacing. I admittedly only joined in May this year, but I’ve become absolutely hooked (and I mean hooked) after years of hoping PD would make Gran Turismo’s online multiplayer more interesting (more than three races each week, some low-stakes series not related to manufacturers and world championships). It just feels like there’s always something happening, whether that’s the game development itself or the gameplay, where there’s multiple series with participation at any given time.

Aside from a few practice sessions, I’ve no experience in Oval but I’ve heard getting to A class is far more difficult than on the road side of things.

I kind of wish that was the case for the Road side of things. I worked my way up to B class within a month or so, which was way quicker than I expected, and the only reason I’m not A class is because I’m addicted to the lower powered cars. The LMP3 car, for example, is a difficult car to drive and far too often I see driver’s jumping into a session with little to no experience and ruining someone’s race because they don’t have the skill to keep such a car under control.
 
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I’ve done a few truck races at Charlotte and Chicagoland so far. The safety car periods are now one lap shorter. 👍 👍
 
And...

the Acura NSX GT3 and Ferrari 499 GTP are really fun, as well as Thruxton and the "debris on track", have made this a really welcome update. The game has never looked better either.
 
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