IRS | Blancpain GT Challenge - Season 1 Complete | Season 2 Jan. 2020 | Currently: Exhibition Races!

For the future, only real world tracks or open it up to fictional tracks?


  • Total voters
    32
Last edited:
y4mlCpLNRFuvpiu6T7DLKLg0Izcqb07x-hcJiEVb7raS1GLaD9As6Sg3-PSZDFoN_5aMG2HeNicT4WjheK4KNeJM7lHHCZkunBRISR30chGPAtKEdv02FpZOFp4D8Y7G8kQBssqXin6b6vQrwTJJX7bZc5c5WrWXP78isJc0Y0KqZ8HWitXnP5Xoosh8u9a5lQrsy-NCVe-PxWzw3pys9lCNw


iAna2QF.png
q4nCFAe.png

The Blancpain Intercontinental GT Challenge is an endurance racing series that utilizes GT3 machinery. While this will be the inaugural running of the series, it is a spiritual successor to the ARS GT Series which was run on GT6. This season will see a total of 11 manufacturers competing for top honors at some of the world's most prestigious tracks.

Only four cars per manufacturer will be made available for competition. Car selection will be on a first come, first serve basis. This is to discourage the use of a "meta" car and everyone taking it. In addition, only two of each BMW M6 variation will be allowed making four M6s in total.


The following Gr.3 cars are eligible for use (Custom BOP listed):
(x/2 or 4) : x = cars picked
  • Aston Martin V12 Vantage GT3 - 561 HP | 2,837 lbs (4/4)
  • Audi R8 LMS - 539 HP | 2,916 lbs (1/4)
  • BMW M6 GT3 "M Power" - 555 HP | 2,923 lbs (2/2)
  • BMW M6 Walkenhorst - 555 HP | 2,923 lbs (2/2)
  • Ferrari 458 Italia GT3 - 542 HP | 2,892 lbs (2/4)
  • Honda NSX Gr. 3 - 563 HP | 2,866 lbs (1/4)
  • Lamborghini Huracan GT3 - 553 HP | 2,928 lbs (0/4)
  • Lexus RC-F GT3 - 556 HP | 2,923 lbs (2/4)
  • McLaren 650S GT3 - 542 HP | 2,897 lbs (1/4)
  • Mercedes-Benz AMG GT3 - 558 HP | 2,921 lbs (4/4)
  • Nissan GT-R GT3 - 564P | 2,895 lbs (0/4)
  • Porsche 911 RSR - 540 HP | 2,877 lbs (0/4)
*Lap Count includes Formation Lap
July 12 -
Mock Race at Circuit de Barcelona Catalunya
July 19 - Autodromo Nazionale Monza - 12:00 - 50 Laps
July 26 - Suzuka Circuit - 45 Laps
August 2 - Fuji International Speedway - 55 Laps
August 9 - Mount Panorama Circuit - 44 Laps

August 16 - Week off

August 23 -
Autodromo de Interlagos -
August 30 - Brands Hatch GP -
September 6 - Nurburgring GP -
September 13 - Red Bull Ring -
  • Friday night, Eastern Standard Time
  • 8:30pm: Lobby opens for practice
  • 9:00pm - 9:20pm: Qualifying
  • Immediately after Qualifying: Race format/procedure. Important announcements.
  • Immediately after Pre-Race Announcements: Remain on track and park vehicle after sector 1 so that grid order integrity is maintained prior to the race.
  • 9:30pm - 11:00pm: Race
  • All races will be held in a Friends Only Lobby hosted by DesertPenguin09, unless otherwise specified.
  • Race starts will utilize a rolling start, however, lap 1 will be a FORMATION LAP. Vehicles are to maintain 62mph/100kph and a safe distance to the vehicle in front. Weaving for the purpose of tire warming is permitted only in sectors 1 and 2 of the circuit. It is strictly prohibited in the final sector. Upon approaching the final turn of the formation lap, drivers will form up the grid in two rows based on starting position. At the conclusion of the formation lap, the driver on Pole will start the race upon approaching start/finish.
  • Qualifying will be held in the race lobby before the race.
  • All qualifying sessions will be a TBD practice.
  • Time Limit: 20 minutes
  • Tire Wear: Off
  • Fuel Consumption: Off
  • If you don't qualify, you will start behind all qualified cars in series points order.
  • Every driver is expected to adhere to the GTPlanet forums code of conduct.
  • Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
  • During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
  • IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
  • Clean, fair racing is expected from all drivers at all times.
  • Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
  • When defending track position, drivers are only allowed to make one move in defense.
  • Excessive defending constitutes to illegal blocking.
  • Overtakes are expected to done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether or not they have gained control of the racing line.
  • If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
  • A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
  • Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
  • Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
  • Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification and possible suspension from the series and/or the organization.
  • All cars are expected to be moving forward on track unless recovering from an incident.
  • Bump drafting is permitted on all tracks within reasonable circumstances.
  • Intentional or payback actions will be harshly penalized.
  • At least two tires must be kept within track limits at all times.
  • Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
  • A car with two tires on the defined track limits is already considered having two tires off-track.
  • If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
  • Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
  • Crossing the white lines at pit entry and/or pit exit results in a penalty.
  • Cautions and Restarts can be called only if incidents involving at least three cars occurs at the following situations:
  • If during the race start up until the first two corners, a Race Restart can be called. All cars involved must type C in the in-game chat, at which point the race director will type out R to signal a race restart.
  • If at any point in the race besides the race start and the final lap, a Caution Period can be called. All cars involved must type C in the in-game chat, at which point the race director will type out C to signal the start of the caution.
  • Race Restarts can only be done up to two times every race. Any race start incidents during the second restart will only result in a Caution Period.
  • Caution Periods will last only two laps, the current lap followed by one full caution lap.
  • Pace speed under caution is 62mph/100kph. Cars are expected to drive single-file, giving adequate space to the cars ahead until close to the restart.
  • Restarts from caution are single file, and race leader can accelerate back to racing speed at anytime in the designated restart zone.
  • Causing a collision: 15s penalty
  • Illegal blocking: 5s penalty
  • Illegal overtake: 10s penalty
  • Unsafe rejoin on track: 5s penalty
  • Impeding faster traffic: 10s penalty
  • Gaining advantage by exceeding track limits: 15s penalty
  • Crossing Pit Entry line: 5s penalty
  • Crossing Pit Exit line: 10s penalty
  • Poor Driving Standards*
  • Unsportsmanlike Behavior*
*Handed at the discretion of IRS officials, and can range between points disqualification, a number of race suspensions or outright ban from the series and/or the organization.
  • Start Type: Rolling Start
  • Race Length: Approximately 90 minutes (lap counts will vary from event to event in order to match this time limit)
  • Grid Order: Fastest First
  • Boost: None
  • Slipstream Strength: Real
  • Visible Damage: On
  • Mechanical Damage: Heavy
  • Tire Wear: x2
  • Fuel Consumption: x1
  • Initial Fuel: 100%
  • Grip Reduction: Real
  • Race Finish Delay: Set to one timed lap to allow all drivers to complete their current lap.
  • Filter by Category: Gr.3
  • Balance of Performance: Off (Custom BOP, see Car Regulations)
  • Power Limit: N/A
  • Weight Limit: N/A
  • Maximum Tire Rating: Racing Medium
  • Minimum Tire Rating: Racing Medium
  • Type of Racing Number: No Limit
  • Assign Car Numbers Automatically: None
  • Tuning: Allowed
  • Kart Usage: Off
  • Ghosting During Race: None
  • Shortcut Penalty: Off
  • Wall Collision Penalty: None
  • Wall Collision Detection: Default
  • Side Contact Penalty: Off
  • Correct Vehicle Course After Wall Collision: Off
  • Replace Car at Course Out: Off
  • Flag Rules: On
  • Countersteering Assist: Prohibited
  • ASM: Prohibited
  • Driving Line: No Limit
  • Traction Control: No Limit
  • ABS: No Limit
  • Auto-Drive: Prohibited
Pro and Am Divisions will have separate point standings. We are utilizing the real world points system because it goes to 10 drivers and it is unlikely that we will get more than that in a single division each week. If we do, everyone after 10th place receives 10th place points.
  • 1st: 25 points
  • 2nd: 18 points
  • 3rd: 15 points
  • 4th: 12 points
  • 5th: 10 points
  • 6th: 8 points
  • 7th: 6 points
  • 8th: 4 points
  • 9th: 2 points
  • 10th: 1 point
  • 1 Bonus point: Pole Position
  • 1 Bonus point: Fastest Lap. Am Division: Take a screenshot showing your fastest lap and send it to me after the race.
In case of championship tie after the season finale: 1 Bonus point for most wins in the season. If there is still a tie for the lead then most 2nd place finishes will be taken into account. Then 3rd place, and so on.
  • You do not have to have a teammate to participate in this series.
  • Just submit a team entry.
  • No more than 2 drivers per team.
  • Team Points are the total of the 2 cars added together.
  • You will only receive team points after signing up as a team.
  • Front Runner Award (Most wins)
  • Pole Award (Most pole positions, only the overall Pole winner is considered for this Award)
  • Three's A Crowd Award (Most non-1st place podium finishes)
  • Team Championship (The team that scores the most points in the season)
  • Participation Award (100% attendance)
  • You must post your entry in the thread along with the details of your entry in the following format:
Team Name: If Applicable
PSN ID:
Car Choice:
Car Number:
Primary Sponsor: ex. Mobil, Nike, etc.
hello, id like to join
 
y4mlCpLNRFuvpiu6T7DLKLg0Izcqb07x-hcJiEVb7raS1GLaD9As6Sg3-PSZDFoN_5aMG2HeNicT4WjheK4KNeJM7lHHCZkunBRISR30chGPAtKEdv02FpZOFp4D8Y7G8kQBssqXin6b6vQrwTJJX7bZc5c5WrWXP78isJc0Y0KqZ8HWitXnP5Xoosh8u9a5lQrsy-NCVe-PxWzw3pys9lCNw


iAna2QF.png
q4nCFAe.png

The Blancpain Intercontinental GT Challenge is an endurance racing series that utilizes GT3 machinery. While this will be the inaugural running of the series, it is a spiritual successor to the ARS GT Series which was run on GT6. This season will see a total of 11 manufacturers competing for top honors at some of the world's most prestigious tracks.

Only four cars per manufacturer will be made available for competition. Car selection will be on a first come, first serve basis. This is to discourage the use of a "meta" car and everyone taking it. In addition, only two of each BMW M6 variation will be allowed making four M6s in total.


The following Gr.3 cars are eligible for use (Custom BOP listed):
(x/2 or 4) : x = cars picked
  • Aston Martin V12 Vantage GT3 - 561 HP | 2,837 lbs (4/4)
  • Audi R8 LMS - 539 HP | 2,916 lbs (1/4)
  • BMW M6 GT3 "M Power" - 555 HP | 2,923 lbs (2/2)
  • BMW M6 Walkenhorst - 555 HP | 2,923 lbs (2/2)
  • Ferrari 458 Italia GT3 - 542 HP | 2,892 lbs (2/4)
  • Honda NSX Gr. 3 - 563 HP | 2,866 lbs (1/4)
  • Lamborghini Huracan GT3 - 553 HP | 2,928 lbs (0/4)
  • Lexus RC-F GT3 - 556 HP | 2,923 lbs (2/4)
  • McLaren 650S GT3 - 542 HP | 2,897 lbs (1/4)
  • Mercedes-Benz AMG GT3 - 558 HP | 2,921 lbs (4/4)
  • Nissan GT-R GT3 - 564P | 2,895 lbs (0/4)
  • Porsche 911 RSR - 540 HP | 2,877 lbs (0/4)
*Lap Count includes Formation Lap
July 12 -
Mock Race at Circuit de Barcelona Catalunya
July 19 - Autodromo Nazionale Monza - 12:00 - 50 Laps
July 26 - Suzuka Circuit - 45 Laps
August 2 - Fuji International Speedway - 55 Laps
August 9 - Mount Panorama Circuit - 44 Laps

August 16 - Week off

August 23 -
Autodromo de Interlagos -
August 30 - Brands Hatch GP -
September 6 - Nurburgring GP -
September 13 - Red Bull Ring -
  • Friday night, Eastern Standard Time
  • 8:30pm: Lobby opens for practice
  • 9:00pm - 9:20pm: Qualifying
  • Immediately after Qualifying: Race format/procedure. Important announcements.
  • Immediately after Pre-Race Announcements: Remain on track and park vehicle after sector 1 so that grid order integrity is maintained prior to the race.
  • 9:30pm - 11:00pm: Race
  • All races will be held in a Friends Only Lobby hosted by DesertPenguin09, unless otherwise specified.
  • Race starts will utilize a rolling start, however, lap 1 will be a FORMATION LAP. Vehicles are to maintain 62mph/100kph and a safe distance to the vehicle in front. Weaving for the purpose of tire warming is permitted only in sectors 1 and 2 of the circuit. It is strictly prohibited in the final sector. Upon approaching the final turn of the formation lap, drivers will form up the grid in two rows based on starting position. At the conclusion of the formation lap, the driver on Pole will start the race upon approaching start/finish.
  • Qualifying will be held in the race lobby before the race.
  • All qualifying sessions will be a TBD practice.
  • Time Limit: 20 minutes
  • Tire Wear: Off
  • Fuel Consumption: Off
  • If you don't qualify, you will start behind all qualified cars in series points order.
  • Every driver is expected to adhere to the GTPlanet forums code of conduct.
  • Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
  • During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
  • IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
  • Clean, fair racing is expected from all drivers at all times.
  • Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
  • When defending track position, drivers are only allowed to make one move in defense.
  • Excessive defending constitutes to illegal blocking.
  • Overtakes are expected to done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether or not they have gained control of the racing line.
  • If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
  • A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
  • Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
  • Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
  • Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification and possible suspension from the series and/or the organization.
  • All cars are expected to be moving forward on track unless recovering from an incident.
  • Bump drafting is permitted on all tracks within reasonable circumstances.
  • Intentional or payback actions will be harshly penalized.
  • At least two tires must be kept within track limits at all times.
  • Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
  • A car with two tires on the defined track limits is already considered having two tires off-track.
  • If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
  • Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
  • Crossing the white lines at pit entry and/or pit exit results in a penalty.
  • Cautions and Restarts can be called only if incidents involving at least three cars occurs at the following situations:
  • If during the race start up until the first two corners, a Race Restart can be called. All cars involved must type C in the in-game chat, at which point the race director will type out R to signal a race restart.
  • If at any point in the race besides the race start and the final lap, a Caution Period can be called. All cars involved must type C in the in-game chat, at which point the race director will type out C to signal the start of the caution.
  • Race Restarts can only be done up to two times every race. Any race start incidents during the second restart will only result in a Caution Period.
  • Caution Periods will last only two laps, the current lap followed by one full caution lap.
  • Pace speed under caution is 62mph/100kph. Cars are expected to drive single-file, giving adequate space to the cars ahead until close to the restart.
  • Restarts from caution are single file, and race leader can accelerate back to racing speed at anytime in the designated restart zone.
  • Causing a collision: 15s penalty
  • Illegal blocking: 5s penalty
  • Illegal overtake: 10s penalty
  • Unsafe rejoin on track: 5s penalty
  • Impeding faster traffic: 10s penalty
  • Gaining advantage by exceeding track limits: 15s penalty
  • Crossing Pit Entry line: 5s penalty
  • Crossing Pit Exit line: 10s penalty
  • Poor Driving Standards*
  • Unsportsmanlike Behavior*
*Handed at the discretion of IRS officials, and can range between points disqualification, a number of race suspensions or outright ban from the series and/or the organization.
  • Start Type: Rolling Start
  • Race Length: Approximately 90 minutes (lap counts will vary from event to event in order to match this time limit)
  • Grid Order: Fastest First
  • Boost: None
  • Slipstream Strength: Real
  • Visible Damage: On
  • Mechanical Damage: Heavy
  • Tire Wear: x2
  • Fuel Consumption: x1
  • Initial Fuel: 100%
  • Grip Reduction: Real
  • Race Finish Delay: Set to one timed lap to allow all drivers to complete their current lap.
  • Filter by Category: Gr.3
  • Balance of Performance: Off (Custom BOP, see Car Regulations)
  • Power Limit: N/A
  • Weight Limit: N/A
  • Maximum Tire Rating: Racing Medium
  • Minimum Tire Rating: Racing Medium
  • Type of Racing Number: No Limit
  • Assign Car Numbers Automatically: None
  • Tuning: Allowed
  • Kart Usage: Off
  • Ghosting During Race: None
  • Shortcut Penalty: Off
  • Wall Collision Penalty: None
  • Wall Collision Detection: Default
  • Side Contact Penalty: Off
  • Correct Vehicle Course After Wall Collision: Off
  • Replace Car at Course Out: Off
  • Flag Rules: On
  • Countersteering Assist: Prohibited
  • ASM: Prohibited
  • Driving Line: No Limit
  • Traction Control: No Limit
  • ABS: No Limit
  • Auto-Drive: Prohibited
Pro and Am Divisions will have separate point standings. We are utilizing the real world points system because it goes to 10 drivers and it is unlikely that we will get more than that in a single division each week. If we do, everyone after 10th place receives 10th place points.
  • 1st: 25 points
  • 2nd: 18 points
  • 3rd: 15 points
  • 4th: 12 points
  • 5th: 10 points
  • 6th: 8 points
  • 7th: 6 points
  • 8th: 4 points
  • 9th: 2 points
  • 10th: 1 point
  • 1 Bonus point: Pole Position
  • 1 Bonus point: Fastest Lap. Am Division: Take a screenshot showing your fastest lap and send it to me after the race.
In case of championship tie after the season finale: 1 Bonus point for most wins in the season. If there is still a tie for the lead then most 2nd place finishes will be taken into account. Then 3rd place, and so on.
  • You do not have to have a teammate to participate in this series.
  • Just submit a team entry.
  • No more than 2 drivers per team.
  • Team Points are the total of the 2 cars added together.
  • You will only receive team points after signing up as a team.
  • Front Runner Award (Most wins)
  • Pole Award (Most pole positions, only the overall Pole winner is considered for this Award)
  • Three's A Crowd Award (Most non-1st place podium finishes)
  • Team Championship (The team that scores the most points in the season)
  • Participation Award (100% attendance)
  • You must post your entry in the thread along with the details of your entry in the following format:
Team Name: If Applicable
PSN ID:
Car Choice:
Car Number:
Primary Sponsor: ex. Mobil, Nike, etc.

Registration
Team Name: N/A
PSN ID: p1n0yi30y
Car Choice: Subaru WRX
Car Number: 21
Primary Sponsor: None
 
y4mlCpLNRFuvpiu6T7DLKLg0Izcqb07x-hcJiEVb7raS1GLaD9As6Sg3-PSZDFoN_5aMG2HeNicT4WjheK4KNeJM7lHHCZkunBRISR30chGPAtKEdv02FpZOFp4D8Y7G8kQBssqXin6b6vQrwTJJX7bZc5c5WrWXP78isJc0Y0KqZ8HWitXnP5Xoosh8u9a5lQrsy-NCVe-PxWzw3pys9lCNw


iAna2QF.png
q4nCFAe.png

The Blancpain Intercontinental GT Challenge is an endurance racing series that utilizes GT3 machinery. While this will be the inaugural running of the series, it is a spiritual successor to the ARS GT Series which was run on GT6. This season will see a total of 11 manufacturers competing for top honors at some of the world's most prestigious tracks.

Only four cars per manufacturer will be made available for competition. Car selection will be on a first come, first serve basis. This is to discourage the use of a "meta" car and everyone taking it. In addition, only two of each BMW M6 variation will be allowed making four M6s in total.


The following Gr.3 cars are eligible for use (Custom BOP listed):
(x/2 or 4) : x = cars picked
  • Aston Martin V12 Vantage GT3 - 561 HP | 2,837 lbs (4/4)
  • Audi R8 LMS - 539 HP | 2,916 lbs (1/4)
  • BMW M6 GT3 "M Power" - 555 HP | 2,923 lbs (2/2)
  • BMW M6 Walkenhorst - 555 HP | 2,923 lbs (2/2)
  • Ferrari 458 Italia GT3 - 542 HP | 2,892 lbs (2/4)
  • Honda NSX Gr. 3 - 563 HP | 2,866 lbs (1/4)
  • Lamborghini Huracan GT3 - 553 HP | 2,928 lbs (0/4)
  • Lexus RC-F GT3 - 556 HP | 2,923 lbs (2/4)
  • McLaren 650S GT3 - 542 HP | 2,897 lbs (1/4)
  • Mercedes-Benz AMG GT3 - 558 HP | 2,921 lbs (4/4)
  • Nissan GT-R GT3 - 564P | 2,895 lbs (0/4)
  • Porsche 911 RSR - 540 HP | 2,877 lbs (0/4)
*Lap Count includes Formation Lap
July 12 -
Mock Race at Circuit de Barcelona Catalunya
July 19 - Autodromo Nazionale Monza - 12:00 - 50 Laps
July 26 - Suzuka Circuit - 45 Laps
August 2 - Fuji International Speedway - 55 Laps
August 9 - Mount Panorama Circuit - 44 Laps

August 16 - Week off

August 23 -
Autodromo de Interlagos -
August 30 - Brands Hatch GP -
September 6 - Nurburgring GP -
September 13 - Red Bull Ring -
  • Friday night, Eastern Standard Time
  • 8:30pm: Lobby opens for practice
  • 9:00pm - 9:20pm: Qualifying
  • Immediately after Qualifying: Race format/procedure. Important announcements.
  • Immediately after Pre-Race Announcements: Remain on track and park vehicle after sector 1 so that grid order integrity is maintained prior to the race.
  • 9:30pm - 11:00pm: Race
  • All races will be held in a Friends Only Lobby hosted by DesertPenguin09, unless otherwise specified.
  • Race starts will utilize a rolling start, however, lap 1 will be a FORMATION LAP. Vehicles are to maintain 62mph/100kph and a safe distance to the vehicle in front. Weaving for the purpose of tire warming is permitted only in sectors 1 and 2 of the circuit. It is strictly prohibited in the final sector. Upon approaching the final turn of the formation lap, drivers will form up the grid in two rows based on starting position. At the conclusion of the formation lap, the driver on Pole will start the race upon approaching start/finish.
  • Qualifying will be held in the race lobby before the race.
  • All qualifying sessions will be a TBD practice.
  • Time Limit: 20 minutes
  • Tire Wear: Off
  • Fuel Consumption: Off
  • If you don't qualify, you will start behind all qualified cars in series points order.
  • Every driver is expected to adhere to the GTPlanet forums code of conduct.
  • Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
  • During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
  • IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
  • Clean, fair racing is expected from all drivers at all times.
  • Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
  • When defending track position, drivers are only allowed to make one move in defense.
  • Excessive defending constitutes to illegal blocking.
  • Overtakes are expected to done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether or not they have gained control of the racing line.
  • If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
  • A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
  • Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
  • Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
  • Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification and possible suspension from the series and/or the organization.
  • All cars are expected to be moving forward on track unless recovering from an incident.
  • Bump drafting is permitted on all tracks within reasonable circumstances.
  • Intentional or payback actions will be harshly penalized.
  • At least two tires must be kept within track limits at all times.
  • Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
  • A car with two tires on the defined track limits is already considered having two tires off-track.
  • If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
  • Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
  • Crossing the white lines at pit entry and/or pit exit results in a penalty.
  • Cautions and Restarts can be called only if incidents involving at least three cars occurs at the following situations:
  • If during the race start up until the first two corners, a Race Restart can be called. All cars involved must type C in the in-game chat, at which point the race director will type out R to signal a race restart.
  • If at any point in the race besides the race start and the final lap, a Caution Period can be called. All cars involved must type C in the in-game chat, at which point the race director will type out C to signal the start of the caution.
  • Race Restarts can only be done up to two times every race. Any race start incidents during the second restart will only result in a Caution Period.
  • Caution Periods will last only two laps, the current lap followed by one full caution lap.
  • Pace speed under caution is 62mph/100kph. Cars are expected to drive single-file, giving adequate space to the cars ahead until close to the restart.
  • Restarts from caution are single file, and race leader can accelerate back to racing speed at anytime in the designated restart zone.
  • Causing a collision: 15s penalty
  • Illegal blocking: 5s penalty
  • Illegal overtake: 10s penalty
  • Unsafe rejoin on track: 5s penalty
  • Impeding faster traffic: 10s penalty
  • Gaining advantage by exceeding track limits: 15s penalty
  • Crossing Pit Entry line: 5s penalty
  • Crossing Pit Exit line: 10s penalty
  • Poor Driving Standards*
  • Unsportsmanlike Behavior*
*Handed at the discretion of IRS officials, and can range between points disqualification, a number of race suspensions or outright ban from the series and/or the organization.
  • Start Type: Rolling Start
  • Race Length: Approximately 90 minutes (lap counts will vary from event to event in order to match this time limit)
  • Grid Order: Fastest First
  • Boost: None
  • Slipstream Strength: Real
  • Visible Damage: On
  • Mechanical Damage: Heavy
  • Tire Wear: x2
  • Fuel Consumption: x1
  • Initial Fuel: 100%
  • Grip Reduction: Real
  • Race Finish Delay: Set to one timed lap to allow all drivers to complete their current lap.
  • Filter by Category: Gr.3
  • Balance of Performance: Off (Custom BOP, see Car Regulations)
  • Power Limit: N/A
  • Weight Limit: N/A
  • Maximum Tire Rating: Racing Medium
  • Minimum Tire Rating: Racing Medium
  • Type of Racing Number: No Limit
  • Assign Car Numbers Automatically: None
  • Tuning: Allowed
  • Kart Usage: Off
  • Ghosting During Race: None
  • Shortcut Penalty: Off
  • Wall Collision Penalty: None
  • Wall Collision Detection: Default
  • Side Contact Penalty: Off
  • Correct Vehicle Course After Wall Collision: Off
  • Replace Car at Course Out: Off
  • Flag Rules: On
  • Countersteering Assist: Prohibited
  • ASM: Prohibited
  • Driving Line: No Limit
  • Traction Control: No Limit
  • ABS: No Limit
  • Auto-Drive: Prohibited
Pro and Am Divisions will have separate point standings. We are utilizing the real world points system because it goes to 10 drivers and it is unlikely that we will get more than that in a single division each week. If we do, everyone after 10th place receives 10th place points.
  • 1st: 25 points
  • 2nd: 18 points
  • 3rd: 15 points
  • 4th: 12 points
  • 5th: 10 points
  • 6th: 8 points
  • 7th: 6 points
  • 8th: 4 points
  • 9th: 2 points
  • 10th: 1 point
  • 1 Bonus point: Pole Position
  • 1 Bonus point: Fastest Lap. Am Division: Take a screenshot showing your fastest lap and send it to me after the race.
In case of championship tie after the season finale: 1 Bonus point for most wins in the season. If there is still a tie for the lead then most 2nd place finishes will be taken into account. Then 3rd place, and so on.
  • You do not have to have a teammate to participate in this series.
  • Just submit a team entry.
  • No more than 2 drivers per team.
  • Team Points are the total of the 2 cars added together.
  • You will only receive team points after signing up as a team.
  • Front Runner Award (Most wins)
  • Pole Award (Most pole positions, only the overall Pole winner is considered for this Award)
  • Three's A Crowd Award (Most non-1st place podium finishes)
  • Team Championship (The team that scores the most points in the season)
  • Participation Award (100% attendance)
  • You must post your entry in the thread along with the details of your entry in the following format:
Team Name: If Applicable
PSN ID:
Car Choice:
Car Number:
Primary Sponsor: ex. Mobil, Nike, etc.

Registration
Team Name: N/A
PSN ID: p1n0yi30y
Car Choice: Nissan GT-R GT3
Car Number: #3
Primary Sponsor:
Nike
 
These are the available cars:

  • Audi R8 LMS - 539 HP | 2,916 lbs (1/4)
  • Ferrari 458 Italia GT3 - 542 HP | 2,892 lbs (2/4)
  • Honda NSX Gr. 3 - 563 HP | 2,866 lbs (0/4)
  • Lamborghini Huracan GT3 - 553 HP | 2,928 lbs (0/4)
  • Lexus RC-F GT3 - 556 HP | 2,923 lbs (2/4)
  • McLaren 650S GT3 - 542 HP | 2,897 lbs (1/4)
  • Nissan GT-R GT3 - 564P | 2,895 lbs (1/4)
  • Porsche 911 RSR - 540 HP | 2,877 lbs (0/4)
 
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