Is anyone else disappointed with GT5?

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I rented the game and I am way beyond disappointed with this game. 5-6 years of development and it is only 20% finished. The standard cars truly just ruin this game. There is so much you CANT do with the standard cars. And the graphics on some of the standard cars is easily a step backward from GT3/GT4. So now that the rental is up, I am not even sure if I want this game as a free christmas present. :ouch:

My negative and positive feedback.

Negative
-Standard cars are TERRIBLE. Should be removed from the game.
-Standard car graphics are a step backward from GT4/GT3
-No inside view with standard cars
-Shadows in the game create a lot of graphic problems on both standard and premium cars. Really really bad on standard cars
-Cant take standard cars to the photo travel
-Cant zoom in on the standard cars with the on track photomode
-Audio is a bit strange and does not sound that good on the interior view. Sounds best on roof cam view (I hate that view)
-No spin around cinematic view after unlocking cars for completing events. Now you have the stupid Car Delivery. Which is terrible.
-Cant change wheels on standard cars
-No inside view on standard cars
-If you purchase wheels and change them, you have to re-purchase the wheels again.
-Some of the load screens are very long
-Online play is a bit rough right now with disconnect issues or freezing
-Piano pounding intro music is terrible. GT4 opening cinema was better
-Damage is just a complete joke even with premium. Takes a good 10-15 minutes of crashing to get results
-Used car dealership only carries standard cars
-No mechanical damage. You can drop from 6th gear to 1st gear with no mechanical damage at all.
-Almost impossible to get flames out of the exhaust
-Cars are dry when its raining
-No huge rewards for completing an entire event. Beginner events for example did not reward with any extra cash even with all gold
-During replays we cant fast forward or rewind.
-Buying parts does not increase the value of a car. So if you put $100,000 in parts into your car, you dont get any credit for it.
-Much of this game feels like a step backward from GT4.

Positive
-AI is a huge improvement
-Graphics are incredible in the photo travel
-Tire audio is a huge improvement
-Tire marks
-Physics are also a huge improvement
-16 cars on track can be a lot of fun
-Interior view is really enjoyable (only with premium cars)
-Weather effects even though they are only on a couple tracks
-Day/night racing even though its only on a couple tracks.
 
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Am I the only one who thinks GT5P is more fun then GT5?

I love spending time tuning the car to meet performance point requirement and racing it online
I love improving my time attacks by microseconds in order to gain a place in the leader-board.

You just don't get that in GT5, at least not yet. I hope we will get that in DLC.

Don't get me wrong, 1000+ cars is great, but gt5p online experience are better.

No, not the only one.......GT5P seems much better to me, spent another couple of hours on GT5 tonight and just found it frustrating (unable to find 60's/70's cars to complete events) and dare I say.....at times boring.

Would quarterly releases of DLC, (say 2 tracks, 5 cars, 5 events) for GT5P achieved a better result....

I don't understand why the GT5 User Interface is so appaling, GT5P with the rotating track locations and temperatures and garage view was a thing of beauty......individual events by car dealer was also available in GT5P, no sign of it in GT5, it would be interesting to know event count in GT5P compared to GT5.

GT5 actually looks like a regressive step compared to GT5P.
 
I love PD, i love PS3, i love Japan, i bought the PS3 because it is from Japan. Yepp, im a patriot. So it really hurts that i know that theres a other game out there thats done a lot of things better than GT5. (Not all, but still)

Okay - here is a question for you that I have been wondering - is some of the game design differences reflective in GT5 vs. Forza 3 due to cultural differences between Japanese and USA game developers?

I just don't understand the thought processes behind a lot of the decisions made by the GT5 development team, things that seem very "gamey" for a "driving simulator" - is there a cultural mindset that I'm not getting?

This is in no way intended to be a bash/insult of Japanese vs. USA cultures - I'm just wondering if people in Japan "get" this game better than everyone else seems to?
 
I don't care about official dates. When something is announced in 2006 but all you get is hot air for 4 years, that is a long wait.

Yeah its a long wait, but if you dont care about official dates, then you have no right to complain on supposedly delays and/or long wait.
 
I'm on level 16 and off line has been good other than the graphic issues and some sound issues (the music stuck like a skipping record). Played on line last night for the first time and got so frustrated I turned it off after an hour. Crazy lag, said I was in first and knew I was not, waiting forever for races. GTP was waay better for on line.
 
Would quarterly releases of DLC, (say 2 tracks, 5 cars, 5 events) for GT5P achieved a better result....

This is what I wondered two years ago: why not just release updates/DLC (paid & unpaid) to GT5P, building on what was already there?

Okay - here is a question for you that I have been wondering - is some of the game design differences reflective in GT5 vs. Forza 3 due to cultural differences between Japanese and USA game developers?

I just don't understand the thought processes behind a lot of the decisions made by the GT5 development team, things that seem very "gamey" for a "driving simulator" - is there a cultural mindset that I'm not getting?

I'm also curious about this. The single thing I find most irritating about GT5 is the combination of gameplay style with poor AI. The license tests (especially the "braking tests" or "single corner" ones) & a lot of the A spec races just seem like filler. They resemble platformer-style gameplay where success depends mostly on endless repetition to learn the precise input points, or the pattern of the AI, rather than actual on-the-fly racing.

It makes me crazy that there are people on here who seem to think this is a good thing. I can only assume that these are people with a sense of nostalgia for the GT "tradition". No sane sim racer coming from another platform would think this is "fun" or realistic in terms of RL driving or racing. Maybe the Japanese have a greater affinity for obsessive-compulsive gameplay?!
 
Some people are surely over exaggerating and simply have too high expectations for a game. Also, many of you clearly do NOT know the slightest thing about the difficulties of development, especially a game as complex and big as GT5. it has issues, but at the end of the day, no game on the market is as thrilling using a wheel driving a car, every bump, every slip can be felt. despite flaws game is awesome IMO. Just patch the damage already.
 
Kaz made the conscious decision to brag the thing up to the stratosphere, and after almost 6 years of waiting, I was starting to get really excited. But it's basically GT4 with vastly improved graphics and half as many tracks. Both the opponent AI as well as the force feedback through the wheel seem a generation behind other games I've played.

It's a great game and has some truly remarkable features, but I can't help feeling like I've played this exact same thing before.
 
the force feedback through the wheel seem a generation behind other games I've played.

.

You lost all credibility with this remark IMO. Game has issues, its handling, physics with a wheel are NOT one of them. no Other game on console is even close.
 
Lets think about what we had in GT4...Now go throught GT5 and see what was taken away...what was added. Now weight the options. GT4 was a perfect racing sim. a fun racing sim. Now its' very restrictive... Before all you needed was $CR and LC. Now Lv, $CR and LC is required. The Nascar Is horrible and a discrace to Gran Turismo...(my opinion..sorry nascar fans). It's a great looking Game when you a have 1 of the 200 premo of 1000 standard cars (bad ratio) What was K.Y. thinking??? It makes me wonna box up gt1,gt2,gt3, gt4, gt5p and gt5 and mail them all back the a big letter with a
:( on the front. I really feel let down. its no longer a sim...it's just a game now. Maybe I'm wrong....maybe because i waited 6 F#$%ing Yrs for it to come out... maybe I grew up...i lost my mojo for cars...NOT!!!!!!!!!!!!!!!!!!!!

agree or disagree??????
 
You lost all credibility with this remark IMO. Game has issues, its handling, physics with a wheel are NOT one of them. no Other game on console is even close.

I bet its the first GT you play

the handling is very good thats for shure but theres definitly an issue with the force feedback - in roma for example in GT3 I could feel the change of the track from tarmac to the road made of blocks in this GT I cant feel the diference - and sometimes I feel the rumble strips and other times theres nothing - no feeling at all - its like they rushed that too and didnt have time to program the force feedback in every little part of the circuits
shure its better than most other racing games for the PS3 but its a step down from the GT series I played in the past

I play with a DFGT by the way
 
I bet its the first GT you play

the handling is very good thats for shure but theres definitly an issue with the force feedback - in roma for example in GT3 I could feel the change of the track from tarmac to the road made of blocks in this GT I cant feel the diference - and sometimes I feel the rumble strips and other times theres nothing - no feeling at all - its like they rushed that too and didnt have time to program the force feedback in every little part of the circuits

I play with a DFGT by the way
I played all GT's................................................................ Works fine for me, dont have any issues like you do.
 
You lost all credibility with this remark IMO. Game has issues, its handling, physics with a wheel are NOT one of them. no Other game on console is even close.

Gotta have some saving grace... The handling and being able to use a decent wheel are the only things keeping me playing..


.. Before switching the f'n thing off again through boredom or frustration at the multitude of idiotic design decisions that plague this game.

IGN were right. 10/10 racer in a 5/10 game.

Don't care much about graphic glitches, standard/premium or rims (incidentally, why tell me about light weight rims improving handling when you don't tell me how much weight I lose or gain?).

Sort out a car classification system, let me choose if I want weather OR day/night in arcade, let me test drive before purchase, make the upgrade/tuning system on par with a year old 'inferior' game, don't make me wait for cars to appear in the used car showroom, sort out the crash dynamics and sound effects, fix the AI, let me choose arcade race opponents, lose the 2ft invisible box on the front of my car in bumpercam view, give me mechanical damage at least etc, etc... I could go on and on but I'm sure you've heard it all before.

There's a great game hiding behind a wall of poo. Sometimes the sun manages to peek through a crack, but moments later I'm overpowered by the stench once more.
If you're happy, I'm happy for you. But a lot of people aren't, and for damn good reasons.
 
Gotta have some saving grace... The handling and being able to use a decent wheel are the only things keeping me playing..


.. Before switching the f'n thing off again through boredom or frustration at the multitude of idiotic design decisions that plague this game.

IGN were right. 10/10 racer in a 5/10 game.

Don't care much about graphic glitches, standard/premium or rims (incidentally, why tell me about light weight rims improving handling when you don't tell me how much weight I lose or gain?).

Sort out a car classification system, let me choose if I want weather OR day/night in arcade, let me test drive before purchase, make the upgrade/tuning system on par with a year old 'inferior' game, don't make me wait for cars to appear in the used car showroom, sort out the crash dynamics and sound effects, fix the AI, let me choose arcade race opponents, lose the 2ft invisible box on the front of my car in bumpercam view etc, etc... I could go on, but I'm sure you've heard it all before.

There's a great game hiding behind a wall of poo. Sometimes the sun manages to peek through a crack, but moments later I'm overpowered by the stench once more.
If you're happy, I'm happy for you. But a lot of people aren't, and for damn good reasons.

Where did I say i was happy and that Gt5 was perfect, all i said was the Handling/Physics are not issues. Don't put words in peoples mouth. And yes, people make it sound worse then it is, you make the game sound horrid, its great despite its flaws. You make the game sound like it's trash, come on, some objectivity maybe too much to ask?
 
I played all GT's................................................................ Works fine for me, dont have any issues like you do.

well maybe Im just a perfectionist but when I go over a rumble strip I like to have rumble on the wheel and sometimes I do some other times it just makes the rumble sound - and if thats not missing something in force feedback than excuse me

and because some people can tell the diference between a finished and an unfinished product - well . will just keep on getting half quality stuff for the full price

but Im not the one thats right here - you are - if you can enjoy it without FFB thats great I envy you - to be able to be that happy about nothing - but I guess Im not that lucky
 
Some people are surely over exaggerating and simply have too high expectations for a game. Also, many of you clearly do NOT know the slightest thing about the difficulties of development, especially a game as complex and big as GT5. it has issues, but at the end of the day, no game on the market is as thrilling using a wheel driving a car, every bump, every slip can be felt. despite flaws game is awesome IMO. Just patch the damage already.


where do you think those expectations came from?
 
well maybe Im just a perfectionist but when I go over a rumble strip I like to have rumble on the wheel and sometimes I do some other times it just makes the rumble sound - and if thats not missing something in force feedback than excuse me

and because some people can tell the diference between a finished and an unfinished product - well . will just keep on getting half quality stuff for the full price

but Im not the one thats right here - you are - if you can enjoy it without FFB thats great I envy you - to be able to be that happy about nothing - but I guess Im not that lucky

FFb works fine, not one site anywhere else from driving enthusiast has even mentioned this. As for unfinished, name one racer with as much content and driving styles as Gt5? All games have issues, despite that there is more then enough content to justify 50 bucks. If you have that attitude, not one single game is finished, all games get patched today. You obviously are oblivious to how difficult making a complex, big game like Gt5 is. Getting each car alone to handle as realistic as they do would take years.
 
FFb works fine, not one site anywhere else from driving enthusiast has even mentioned this. As for unfinished, name one racer with as much content and driving styles as Gt5? All games have issues, despite that there is more then enough content to justify 50 bucks. If you have that attitude, not one single game is finished, all games get patched today. You obviously are oblivious to how difficult making a complex, big game like Gt5 is. Getting each car alone to handle as realistic as they do would take years.

please before you continue to say something stupid like the FFB is fine - do yourself a favor - try and go over every kerb on - lets say the ring - and try to go from the tarmac in rome to the block road (remember rome in GT3 - did you have a wheel then?) and if it is still fine with you than we can continue this conversation and you can tell me what Im doing wrong - shouldnt I have selected simulation for the wheel setings? or something - but please try it first

it took 6 years in the making and I still think GT4 was a better game overall especialy in the force feedback department
 
please before you continue to say something stupid like the FFB is fine - do yourself a favor - try and go over every kerb on - lets say the ring - and try to go from the tarmac in rome to the block road (remember rome in GT3 - did you have a wheel then?) and if it is still fine with you than we can continue this conversation and you can tell me what Im doing wrong - shouldnt I have selected simulation for the wheel setings? or something - but please try it first

I have tried it, just like your "This is your first GT", dont post assumptions. I have been playing racing sims since the old Pc racing F1 games on Windows 3.1. Dont know if your doing anything wrong, i feel every bump, curb, with my wheel, it is brand new.
 
Okay - here is a question for you that I have been wondering - is some of the game design differences reflective in GT5 vs. Forza 3 due to cultural differences between Japanese and USA game developers?

I just don't understand the thought processes behind a lot of the decisions made by the GT5 development team, things that seem very "gamey" for a "driving simulator" - is there a cultural mindset that I'm not getting?

This is in no way intended to be a bash/insult of Japanese vs. USA cultures - I'm just wondering if people in Japan "get" this game better than everyone else seems to?

I dont really know how to answer that. lol... Maybe from my point of view but thats just what it is..MY point of view.

In Asia, if your doing/making something you better do it perfect. No room for flaws, details and everything is gotta be 110%. Other is consider a fail. Not saying others have lower goals/standards or expectations but this is how it is in Asia.

I think this is where Standard vs Premium comes in to play. The premium ones are the real vision of Kaz while the other cars are simply added to make it look good. 1000 cars sounds better than 300 right? I think GT5 tried too much, which takes the focus of the things that was made perfect. NASCAR and WRC for example,,, was simply added for EU and US customers.

I THINK that they would rather have released GT5 with EVERY car being premium, or ONLY the premium ones but had too incorporate more cars by Sony market demands.

Course maker is also a nice feature, but isnt made to that premium car level of standard.

"Gamey" things in the game...hmm i dont know what you´re talking about exactly but i think that certain things was made to appeal not only the hardcore racer, even the 10 year old with a new car interest would be able to feel comfortable with.

Forza on the other hand is a car game for everyone. In my opinion nothing in Forza is perfect but instead almost everything are pretty good. GT5 is the opposite...some things are perfect, some things were not no good.

500 diffrent Skylines isnt really aiming at the US market i suspect, i know theres some Japanese car fans over there or what you guys call "JDM/Imports) but the most of you wont even notice a diffrence between so many Skylines. The Skyline wasnt even avaliable in a lot of countries so whats the point of having so many of it...So this is aimed at the Japanese market clearly.

IF PD was a EU based company there might have been 500 diffrent Audis instead, a version with S line. A version with ABT package. A version with the facelifted rear lights. A version with new set of colors. A version with 19 inch exclusive rims. etc You get the point. ;)

Forza dont have 500 diffrent Skylines but theres other cars thats avaliable that cant be found in GT5. Some are obvious to be in a racing game that GT5 simply missed.

SO basically...

PD:
Make GT5 PERFECT (60% of the game) the rest is to fill demands.

Turn10:
Make Forza GOOD/VERY GOOD (80% of the game)

I might be gone a little bit offtopic i just wrote what came up in my mind. =) And pointing out this is only my thoughts. I have no proof what so ever of any of this.
 
I dont really know how to answer that. lol... Maybe from my point of view but thats just what it is..MY point of view.

In Asia, if your doing/making something you better do it perfect. No room for flaws, details and everything is gotta be 110%. Other is consider a fail. Not saying others have lower goals/standards or expectations but this is how it is in Asia.

I think this is where Standard vs Premium comes in to play. The premium ones are the real vision of Kaz while the other cars are simply added to make it look good. 1000 cars sounds better than 300 right? I think GT5 tried too much, which takes the focus of the things that was made perfect. NASCAR and WRC for example,,, was simply added for EU and US customers.

I THINK that they would rather have relesed GT5 with EVERY car being premium, or ONLY the premium ones but had too incorporate more cars by Sony demands.

Course maker is also a nice feature, but isnt made to that premium car level of standard.

"Gamey" things in the game...hmm i dont know what you´re talking about exactly but i think that certain things was made to appeal not only the hardcore racer, even the 10 year old with a new car interest would be able to feel comfortable with.

Forza on the other hand is a car game for everyone. In my opinion nothing in Forza is perfect but instead almost everything are pretty good. GT5 is the opposite...some things are perfect, some things were not no good.

500 diffrent Skylines isnt really aiming at the US market i suspect, i know theres some Japanese car fans over there or what you guys call "JDM/Imports) but the most of you wont even notice a diffrence between so many Skylines. The Skyline wasnt even avaliable in a lot of countries so whats the point of having so many of it...So this is aimed at the Japanese market clearly.

IF PD was a EU based company there might have been 500 diffrent Audis instead, a version with S line. A version with ABT package. A version with the facelifted rear lights. A version with new set of colors. A version with 19 inch exclusive rims. etc You get the point. ;)

Forza dont have 500 diffrent Skylines but theres other cars thats avaliable that cant be found in GT5. Some are obvious to be in a racing game that GT5 simply missed.

SO basically...

PD:
Make GT5 PERFECT (60% of the game) the rest is to fill demands.

Turn10:
Make Forza GOOD/VERY GOOD (80% of the game)

I might be gone a little bit offtopic i just wrote what came up in my mind. =) And pointing out this is only my thoughts. I have no proof what so ever of any of this.

Rally is awesome...................................... Don't know what your on about. Nascar i do agree.
 
There are some legitimate concerns here that have absolutely nothing to do with hype. One of the largest problems I have is the errors that were in GT4 that are still in this game.

You can have fun playing the game but still be disappointed. Not sure why it has to be one or the other.
 
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