Is anyone else disappointed with GT5?

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I cant be the only one? If the game had come out 2 years ago then fine, great, crackin game but what have they been doing for 3 years plus?
Where is qualifiying? Whats with the standard cars and lack of mods?
Did they realy think we wouldnt want to do a standing start at the top gear track? And where is the Nurburgring?
Why so much ephasis on b spec? Who buys Gran Turismo to watch someone else race?

On the plus side, engines sound a load better and she still drives perfect

I love the game. dont need qualifying.

Also cant whine when all the toher games are released too soon and barely function. Lack of mods? i dont know about that.

Agree about b spec though. Dont like it at all.
 
Not a huge fan of racing games myself (haven't seriously played a racing game since Nascar 2003), I am, however, a fan of great games of any genre. I've always heard great things in regard to the GT series, and this GT5 was supposed to be amazing.

Well, its all a bunch of hype if you ask me. Yes, the driving model is very good...but it stops there. Where's the damage? What are these invisible walls I keep hitting? Why are the AI cars on a rail? Why are there 13 Civics?? Is there a "season" I can play, instead of just playing whatever race I feel like within my unlocked divisions? My transmission "tweakings" consist only of me entering in my desired max speed?? Why can I NOT FF/Rewind a replay?!?!?! I feel like I'm describing Mario Kart here!!!!!

But, I keep playing, keep hoping for some sort of "fun" to kick in...keep telling myself there's gotta be something to this hype. Maybe I'm just not getting it; one more lap and I'll get it. However it seems like the more I play, the further I am from "getting it". It just seems like most everyone has low expectations. Or maybe mine are just too high...but then I think...a game from 8 years ago had all of these missing features!!! I certainly would have expected a racing game in 2010 had some kind of damage. blah blah blah , I know, level 40 or whatever has damage. Why isn't this feature documented? Why is it so damn secretive?

This game has so much ....so much potential...as the foundation of this game is very solid. There's just so much missing. There's no shine.
 
About the "Course Maker" after playing with it and trying to make a deasent track, i'm bored and dissapointed with this...
At first i thought one could create any course and or existing ones but it seems you can only tweek the oddly tracks they give you.
PD's should fiven us more freedom with this feature...
 
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Hello good people. First time poster.
First off: if you don't own a 360 and haven't played Forza 3, you're opinion on which is better is useless. Truth is, both are fantastic representations of the genre and you'd be a fool (or a 15 year old who still relies on his parents to buy his games/consoles, we've all been there). But, any adult who considered themselves a true sim raving fan should have both.

Second: this was my first time actually owning a full GT game. I bought Prologue but that doesn't quite count. I learned to play sim racers starting with Forza 2 and later bought Forza 3. At my prime, I was one of the fastest Forza players in the world. No ****. That being said, I just get something more from GT than I did with Forza as far as driving is concerned. It just feels better, although I can't quite say why.

Am I disappointed? I would say yes, a little... There are some aspects of GT5 that kinda drive me mad. First off, is the whole premium car/standard car BS. I was very let down when I learned that less than 20% of the cars would include cockpit views. After years of PC sim racing and Forza 3, I honestly can't drive from behind the car anymore. I am much faster from the cockpit view. Some of my most loved cars are cursed with the "standard" tag, such as most of Pagani's offerings and way too many GT series racecars. Say what you want, but as far as I see it, GT5 only has about 200 cars. The rest are only there to make me wish they were premium. I don't see how anyone completely serious about sim racing could use anything other than a cockpit view. It's THE most immersive and relalistic viewpoint possible. Sure, it makes it harder and it takes some getting used to, but it is very rewarding in the end.

Another thing that is kind've troubling is the tuning. You can't tune individual gears. WTF?! You also can't change the front downforce on most cars even though they cleary have an adjustable front spoiler installed. Oh well whatever. One thing that is cool is the cars you can add aero parts to, the parts appear to be specifically made for the car you're installing it to. Whereas in Forza, they tack on the exact same front/rear spoiler no matter what car it is and no matter how ridiculous it may look. I realize it would take forever to make specific aero parts for every car in the game. Which is why not all GT5 premium cars can have aero parts installed.

Next is the AI. While not always bad, it can be pretty maddening sometimes. The Extreme series NASCAR race at Daytona for instance. It's a 10 lap race and I would actually pay money to see someone win that damn race. I'm not saying a few of you guys haven't done it, but I would really like to see how in the hell you pulled it off. I get rammed from behind and slammed into at every chance. That race at Daytona is the most frustrating rave I've yet to encounter in GT5. The VW bus race at the Top Gear track is a close second but I was at least able to vet through it eventually.

Next off: why are some cars soooo damn expensive? Forza is guilty of this too but it is much easier to procure credits in Forza, for better or for worse... Eventually I'm gonna have to buy a GT1 series racecar to compete in some of the later races and I honestly don't see how I'll do it. I think there's an F1 race too and I really don't see me being able to get 10 million credits any time soon. I was kinda thinking I would win one by now but that doesn't seem to be happening.

Anyway, those are a few of my thoughts. Both are fantastic games and I really do prefer GT5 strictly from a driving standpoint. But, I can't, with a straight face, declare one to be betee than the other. They both offer stuff that the other doesn't. The Auction House in Forza is revolutionary and I wish PD would've done something similar. Being able to purchase car setups in Forza 3 awesome for not technically minded person. But I just vet a feeling while driving a decked out GT-R V-Spec down the back straight of Monza that I can't replicate in Forza 3. I don't know why. But like I said, anyone serious about cars should have both as they both have tons to offer for anyone. Put your Fanboyisims aside and do yourselves a favor! Thanks.
 
About the "Course Maker" after playing with it and trying to make a deasent track, i'm bored and dissapointed with this...
At first i thought one could create any course and or existing ones but it seems you can only tweek the oddly tracks they give you.
PD's should fiven us more freedom with this feature...

Can anyone explain why you have the option to change individual sectors when it'll change the entire track anyway?
 
there should be a difficult option you select at the beginning of the game. how do they expect a 10year old who gets this for Christmas to be able to complete some of the licences. ive played every gt made, and is still find many of them challenging.

im sure this is why you dont need to complete licences to do certain events, and now you need to be a specific level.
 
Im very disappointed with the game, even when is it has the best physics in consoles i think is a subpar game in terms of options and design choices, plus the presensation is all over the place with the standard cars and circuits ported from GT4 and over that the framerate is bad and theres lots of screen tearing.
 
I am, and so is every "non hardcore GT player" person I know. The physics are great and some of the cars look great but if physics were all that mattered, I have iRacing for that.
 
froza, F1 are not EQUAL at all when it come to a REAL driving experience, flaws and all, the physics, handling, are much more real and better on Gt5 then either, as well as the wealth of driving styles, and even weather. forza does some things better, but the actual main gameplay component, you know driving, is much better on GT5, at the end of the day, ill take that over a livery editor.

See this is why I didn't want to post here. Didn't really want to get into all of this but since you bring it up and this will be my last on it. GT5 is better in the driving aspect than the rest but it's not "MUCH" "LIGHTYEARS" "MAKES EVERYTHING ELSE LOOK LIKE ARCADE" better. I'm just being frank with it. There are things during the driving experience that GT5 does very well compared to the others but there is no far away and beyond experience going on. And why do I say they are all eqaul? Because at the end of the day they all bring their own unique thing to racing that the other doesn't. When you muddle it all together , in my opinion, they are all equally fun and thrilling to play.
 
i really love the game.
of course there a a few things that could have been better but that does not really bug me.

B-spec could have been left out for me, but it's in so thats it.
I'll just ignore it.

My G25 is working perfectly including the clutch.

I've you guys are really so disapointed just trade in your copy and buy Need for speed in stead.
 
My copy is about to go on Ebay...I've never been so disappointed, not because it is horrible, but because it has not lived up to the 5 years of waiting..and in some aspects actually took a step back from GT4
 
I'll just preface this by saying I have been a massive racing game fan since I first played Rad Racer on NES. I've owned and played every GT and Forza title extensively and until GT5 was very objective when comparing the games. Forza 2/3 were leaps and bounds ahead of GT4 overall (sure you can nitpick here and there) but they were both more well-rounded games. I was hopeful that with the long development time that GT5 would revolutionize the genre like the first 4 did. I was wrong. Apart from pretty menus and Logitech support I can't think of a single way that GT5 stacks up to Forza 3.

Overall it's a 'good' game. Nowhere near great. Not revolutionary. There are just too many compromises in this game and too many corners cut for somethinh that was being worked on for 6 years. I think PD has left the door wide open for MS and T10 to regroup and figure out a way to market the Forza series. I expect Forza 4 to be completely in a league of it's own by the time it is released (whenever that will be).

All this said, I do still get enjoyment from the game, if for no other reason that I finally get to use my PS3 and G25 for what I originally bough them for (thank god for Blu-Ray, Tversity and F1 CE/2010). "Worth the $60" is about the most positive thing I can say right now.

Here are my biggest gripes:

- Disparity between Premium & Standard cars:
If the disparity was only limited to the interior modelling and visual elements I could accept this, but the fact that you trade off other aspects such as ability to change rims, damage, etc. is just a slap in the face to the consumer.

The gloss of the premium cars is nice, but I'm sorry, I don't care if the HVAC and Stereo buttons are perfectly modeled because the only time you can see that is in photo mode. When I'm racing I would much prefer to have a decent level of modelling so that all cars could have an interior view.

Possibly the worst aspect of the difference is that Standard cars are not available in the new car dealerships. So really I don't have access to 1,000 cars. I may never even find the cars I want because I don't have time to diddle around for hours trying to see if they will magically appear. What a completely ridiculous idea by PD. I just can't believe it.

- Things no one really wants:

I feel like PD lost control when they started adding things like Nascar (why add this when there are already actual Nascar games that support an actual Nascar season?), 3D support, head-tracking, B-Spec, GT-TV, etc. Some of these are nice to have, but really they add nothing to GT5 and appeal probably to 0.1% of the people who will buy this game.

- Graphics:
At times the game is stunning, at others I can't believe it's a PS3 title. The jagginess at the start of every race on the shadows and cars (even premium) is brutal. I mean, it's the first thing you see every single race. I really don't think the in-game visuals are substantially better than Forza 3. At least not to the naked eye while playing. Maybe replays, or polished PD press videos, but in game it's a wash as far as I'm concerned.

- Damge:
In a world with Forza 3, PD's attempt at damage is just laughable. Enough said. I know Forza 3 isn't perfect, but it's amazing for what it is. In GT5 you can win every race in the game by picking a slightly faster car and outbraking everyone into turn one and shunting them aside. Hardly a realistic approach to a driving sim in my mind.

I actually get disappointed now when I hit a wall and come to the realization that I can still win the race easily because nothing happened to the car. Damage should apply to every car, impact both visual and mechnical aspects and be present from race 1. I won't even bother playing online without a real damage feature.

- Customization/Modification:
Brutal. Simply brutal. In a world where the Forza series exists PD's efforts in this area are just laughable. You can even take away the 'unrealistic' engine and driveline swaps from Forza, and the basic engine, chassis, suspension, aero mods are so much better than GT5 that I feel like I'm playing Ivan Stewart's Super Off Road or Top Gear 2. No braking upgrade? Tires and brakes are the first two things you need to do in real-life to get any performance on track.

Having a half-assed modification interface takes away from everyone's claims that this game gives a more realistic driving experience. And wasn't it time to ditch the new car oil change for bonus hp? What the hell is that all about? Also the lack of any PI on the cars pre/post mod make it much harder than Forza to pick evenly matched cars for races.

- Lack of Livery Editor & Auction House:
I know many claim they don't care about these, but with so few actual race series in GT5 I can't see what's going to keep me playing this game for a fraction of the time I've put into Forza 2/3. It created a great community aspect and made photo-mode way more personalized. I loved dabbling and creating my own liveries, or if I just felt like getting a famous livery for one of my cars I could pop into the auction house and get it.

This feature is the most innovative addition to console racing sims I can think of since GT1. Comparing the absurd manner in which you can paint cars/wheels in GT5 I am embarrassed for PD for coming to market without even addressing this area at all.

- Lack of Racing Series:

I'm not very far into the game at all, but I'm definitely wary of the short A-Spec career mode. I likely won't touch B-Spec, so the content in this game is lacking for me. I'm still not near complete in Forza 3, yet I've probably compelted more racing series than GT5 even has. Amateur should basically not even be considered because it's not enjoyable and the cars you use/win suck for the most part. In Forza I loved all of the regional spec series, the rivalry races, the mix between factory spec races and races with mods allowed.

- Lack of official G25/G27 support:
PD has ignored the hardcore sim fans by inexplicably leaving these wheels out. How hard would it really have been to include them? I can't imagine much work would be required to modify the profile of any of the other Logitech wheels. Sure my G25 works, but I can't stand to use the H-gate and clutch because unless you manage to execute a perfect shift (meaning you are fully off the gas and clutch) the car gets stuck in neutral all the time. I suspect PD is just trying to drive sales of their co-branded Logitech wheels.
 
i really love the game.
of course there a a few things that could have been better but that does not really bug me.

B-spec could have been left out for me, but it's in so thats it.
I'll just ignore it.

My G25 is working perfectly including the clutch.

I've you guys are really so disapointed just trade in your copy and buy Need for speed in stead.

So if I do not want my life to revolve around playing a game - getting licenses, waiting for rare cars, running low level garbage races for credits - I have to play a silly non-simulator game?

This is exactly the problem with the game. I want to have fun while I fondly remember GT2, GT3, and GT4, and race online with my friends who have been playing the game series for over 10 years; the game is basically a HD graphics version of GT4 with a bunch of bad menus and slow loads added in (and some PS3 crashes). I want all the cars and tracks open for 2 player battle. I want the best aspects of the game - best cars - open to me. Is this too much to ask?
 
So if I do not want my life to revolve around playing a game - getting licenses, waiting for rare cars, running low level garbage races for credits - I have to play a silly non-simulator game?

This is exactly the problem with the game. I want to have fun while I fondly remember GT2, GT3, and GT4, and race online with my friends who have been playing the game series for over 10 years; the game is basically a HD graphics version of GT4 with a bunch of bad menus and slow loads added in (and some PS3 crashes). I want all the cars and tracks open for 2 player battle. I want the best aspects of the game - best cars - open to me. Is this too much to ask?

Agreed..imo GT4 did more right than this.. The only thing GT4 was missing was online and damage. If the release time between GT4 & GT5 was 14-16 months, I would not be complaining.
 
One of the worst things in the game is the AI - is should be named AS Artificial Stupidness.
Most of all I am referring to nescar, especially the last race in the "nascar championship" in a-spec mode. In this race the "AI" (AS) is constantly bumping into my car so it starts spinning around and the race is over.... A very interesting point is - the computer cars (in this race) NEVER EVER spin around even those who crash into my car while I am spinning do not move away one inch off there line - they keep driving with full speed an don't even lose speed (they can easily keep up with the cars in front of them....

The developers of the "AI" and the one who put "nascar" not only in the game but in the race events should be tied up an be left alone in the dessert "Sahara" - so the vultures can eat them! ;)
 
One of the worst things in the game is the AI - is should be named AS Artificial Stupidness.
Most of all I am referring to nescar, especially the last race in the "nascar championship" in a-spec mode. In this race the "AI" (AS) is constantly bumping into my car so it starts spinning around and the race is over.... A very interesting point is - the computer cars (in this race) NEVER EVER spin around even those who crash into my car while I am spinning do not move away one inch off there line - they keep driving with full speed an don't even lose speed (they can easily keep up with the cars in front of them....

The developers of the "AI" and the one who put "nascar" not only in the game but in the race events should be tied up an be left alone in the dessert "Sahara" - so the vultures can eat them! ;)

Not to mention that bump drafting is a crucial part of NASCAR. Drivers get away with it even in races where it is banned The cars are relatively stable and do pretty well when nudged from behind.
 
Not to mention that bump drafting is a crucial part of NASCAR. Drivers get away with it even in races where it is banned The cars are relatively stable and do pretty well when nudged from behind.

The problem in this race is not the bumping - the problem is that the (so called) AI does it so much until my cars keeps spinning around (an therefore the race is lost) - but their cars do NOT start spinning around .....
 
I am also deeply deisappointed with GT5.

Bought PS3, DFGT wheel and a wireless keyboard just for GT5. Never had a doubt that GT5 would let me down. And it did just that, big time.

*facepalm*
 
The one who will be dissapointed, are those who are listening to bias reviewers, nitpicky freaks, and fanboys.

Untrue - you can be disappointed without being biased by the opinions of others or be a "fanboy". I have only owned a PS3 since Dec 2009 and an Xbox since about June 2010, so I have no strong "fanboy" attraction to one or the other, nor have I been waiting 5 years... or played GT1-4 at all.

GT5 is a flawed gem - at times it shines, but at times it really disappoints. Perfect example - Top Gear Test Track. Everyone wants to dream of being the Stig or beating the times from the show in the reasonably priced car, yet we can't because nobody at PD thought it might be a good idea to give us the reasonably priced car or allow standing starts for lap times!

How hard would it have been to integrate a feed of lap times set by the guests on Top Gear (updated every so often too) so that you could watch the show and then go run to your game and try to outdo the latest and greatest time in both the reasonably priced car or the latest exotic. THAT is disappointing.

There are many very valid complaints on this thread - not just "why no porsche doods!!" comments - but careful observations from obvious fans who can't understand why some simple and obvious things weren't caught in quality control or improved based on innovations of GT5 competitors.

Really - which would you rather have for leveling up or winning: a new horn or a percentage discount on tuning part purchases? Clicking through 6-7 menu screens to get the right car for a race or the game giving you a list of only the cars which qualify? 800 (sub)standard car models + 200 ultra detailed models or 700 total all done to the same standards with interior views and the same tuning/wheel change options?

For everything I love in GT5 (and there is plenty) there is always something that really diminishes the overall experience - and it is usually minor things which become big things simply because you start thinking "Why wasn't this caught, with all the time they have been working on this and all the promises of delivering so much".

Where is the logic in unlocking damage only at level 20 or 40? I told my wife about that "feature" - she has never played a video game nor cares to - but even she got a strange look and said "why would anyone want to unlock damage as a prize -shouldn't that be part of the simulation from the start?" maybe this unlock system works when you are 19 and can play until 3 am - but when you are 39 and have a wife, kid, job, bills, etc like me you get to play MAYBE 2-3 hours a week tops. I'll see some of these so called features around 2012.

I'll keep playing GT5 and enjoying it for the most part - but it sure doesn't make me want to give up Forza 3, Dirt 2, or even Need For Speed Hot Pursuit... and I'm looking forward to Dirt 3 and Shift 2. GT5 is just another option - not the best standing far above the rest as it aspires to be - THAT is the disappointment.
 
I think the game could be WAAAY better if there was a real sense of speed. I know its there for the faster cars but for those beginning races it felt like turtles racing, same with previous GTs. Maybe a little motion blur would help idk.
Also, one thing that bothered me is during a race there is always one car that is faster than the rest of the pack, so if you choose a car similar in performance with the majority you'll end up in second place and the first car light years ahead. Or if you choose a car closer to the fastest car you end up way ahead of everyone.
 
The one who will be dissapointed, are those who are listening to bias reviewers, nitpicky freaks, and fanboys.

your comment in itself hows your a fanboi. TRUE gamers and those who love games will not defend a title simply because omg its gt 5!!!!!1 but will actually analyze the game for what it is. I LOVE GT always have, i just liked forza, after gt5 i can easily say the FORZA series is winning and has me more interested
 
your comment in itself hows your a fanboi. TRUE gamers and those who love games will not defend a title simply because omg its gt 5!!!!!1 but will actually analyze the game for what it is. I LOVE GT always have, i just liked forza, after gt5 i can easily say the FORZA series is winning and has me more interested

👎 :ouch: You dont get the point , all of you dont get the point. The point is you have to experience it yourself than be influence by reviews. i have played a lot of games which reviewers considered to be bad and yet i actually enjoyed it. Some games i just realize that it got a bad review after playing it. It even shocks me that a game that i enjoyed a lot actually got a bad score.

As for gt5, yes it is not perfect but I don't focus on the flaws but focus on the good things. Hey even forza 3 kissers here will admit that it graphics looks like plastic, and yet they enjoyed it.

Here is an example https://www.gtplanet.net/forum/showthread.php?t=134329&page=2 just look at it. Now compare that to any racing game out there even forza 3 fans will admit that it is the best looking racing game. And if you are using a G27, my goodness it is so accurate and realistic and handling and physics.
 
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your comment in itself hows your a fanboi. TRUE gamers and those who love games will not defend a title simply because omg its gt 5!!!!!1 but will actually analyze the game for what it is. I LOVE GT always have, i just liked forza, after gt5 i can easily say the FORZA series is winning and has me more interested

Winning :odd: I can see having you more interested but winning I don't think so.
 
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