I ran another 4 hours of testing with the
@Ridox2JZGTE EVO at Tsukuba across Tuesday and Wednesday evenings (over of 200 laps, testing camber from 0 to 1.0 in 0.2 increments). I was going to post the full results, but clearly there are 2 entrenched camps here, and as neither is going to change their opinion, there seems little point.
So rather than post more data, I’ll post some interpretation of what I see from my own testing and from looking at the piles of data here and in the camber experiment thread.
As I’ve said previously, I believe from my testing that adding camber can make a car easier to drive as it makes grip loss more progressive. But from everything I have experienced, it doesn’t increase the ultimate lateral grip limit
at all…
The best way I can explain it is this;
In simplified terms, the physic engine models
lateral grip in 3 phases..
1. Full grip
2. Transition between grip and slip
3. Slip
The difference between zero camber and increasing amounts of camber is the transition phase becomes increasingly progressive as you add camber… so the car slides more progressively and slowly with camber. But the point at which
usable grip disappears is never any higher than with no camber… in fact the more camber you add, the earlier the transition phase starts and the lower the ultimate grip limit becomes.
So some people will/might get better lap times from using camber because the car becomes easier to drive at the limit and suits their ‘style’ or ‘ability’.
But from an ultimate performance perspective, this gain is offset by a proportional reduction in braking performance and exit traction... the more camber you use, the longer braking zones becomes and the less traction you have on the exits.
I’ve had this experience myself on pretty much every test I’ve run – run with zero camber to set a base time, add camber, start to drive the car, think ‘it feels better’, but then not be able to beat my 0 camber ghost despite huge effort – and I’m not so proud that I wouldn’t take even a tiny (LEGAL!) performance advantage for TT’ing if I could!
I would expect that if we tracked 'driving ability' against the amount of camber that person benefits from, we would see a close correlation… the less skilled a driver (be that due to pure ability or simply control method), the less grip or stability a car has, the more camber they would ‘like’ or benefit from, and vice versa.
You can begin to see this in the dramatic variances across the testing results – even amongst the ‘camber works’ side, there are significant differences in what level of camber delivers the best results. People talk about a ‘sweet spot’… but everyone’s sweet spot is different
In my opinion, reality remains
the least camber you can use and still find the limit consistently, the faster you will be. Yes, the car will be harder to drive on entry and mid-corner, but the reward will be better braking and better exit traction.
And before people start seeing this as a criticism of their ability and get hurt/defensive, this isn’t really any different to how most settings work; take the LSD for example…
Higher LSD accel settings give a faster exit, but only if you have the least possible amount of steering lock applied, and your throttle control is good enough to find the absolute traction limit. Absolute grip doesn’t increase as you decrease LSD accel, but it feels like it does as the car becomes easier to drive as it has less oversteer. However, if you’re at the apex with no understeer (and therefore minimal steering lock), you can get on the throttle earlier/harder, use a higher LSD accel and be faster as a result.
For LSD Decel: As you increase LSD decel you make the car more stable and easier to drive, but this reduces rotation and you’ll be slower as a consequence. The more rotation you can manage, the lower you can set this and the faster you will be.
We can argue about camber all day long, but no one argues (at least I hope they don’t!!) that the lowest LSD decel manageable will result in the fastest lap times
So IMO, neither side is right or wrong as such, just down to what you need/like.