Reduces peak grip mostlySo how does camber work in a General way in GT6?
Yep.. Should you need any real life tests I'm willing to help
Yep
Test your Mazda with zero camber front and rear and then put 3.5 degrees camber only in front and test again.
When I do this test in LFS with XR GT (with stock set up)I feel a clear big difference,the front end becomes more responsive,but this is not the case in GT6.
Yes!In LFS does more camber equate to better lap times?
UnlikelySo will camber ever be fixed
is there any other overall tuning parameter thats broken?
So will camber ever be fixed and is there any other overall tuning parameter thats broken?
The effects of rake (horizontal angle of car along wheelbase) appears to be backwards according to most. Its much more simple than that though, basically the ride hight acts as a grip multiplier up until a point, if you want more front end grip then increase the ride height a bit, if you want more rear end grip then lift the rear. This is somewhat accurate but ignores the inherent instability that would be generated by a tall ride height, because its all but impossible to grip roll a car in the GT universe you can exploit this to your hearts desireSo whats the problem with ride height?
Yes!
Blackwood GP Track
No AIDS,no ABS(PRO)
Stock(stock settings)
Camber front 0.0 rear 0.0 (this is the stock camber setting)
Lap time:1:38.61
Camber front 3.5 rear 0.0
Lap time:1:38.35
I did a lot of tests in GT6,you can see them here in this thread and I did not managed to gain time adding camber.0.26 secs is an important difference for a 1m40s laptime to show a change in car behaviour when adding 3.5 degrees of camber only to one axle? I think not at all...
There are many guys here who saw the same difference or more in laptimes when adding 1-1.5 degree of camber and yet some others deny to aknowledge that it is enough. For a change of 3.5 degrees a 0.2% in laptime is statistically negligible.
Enjoy the game 👍IMHO, GT6 isn't truly great in how the car responds to changes in suspension settings, but it works to help change balance, reduce under-oversteer, make turn-in easier, lower tire wear.
The Motec data available in this thread seem to indicate that camber slightly increases cornering speeds but laptimes are slightly slower. This could mean it negatively affects acceleration and braking, maybe rolling resistance (terminal speeds on straights are lower) or something else we don't know about. Overall laptimes were usually slower with camber but sometimes they were close to equal.0,2% isn't a gain either. That's what I say. So, if GT6 camber is broken, so is for LFS too. IMHO, GT6 isn't truly great in how the car responds to changes in suspension settings, but it works to help change balance, reduce under-oversteer, make turn-in easier, lower tire wear. That is what camber does in RL after all, doesn't it?
The Motec data available in this thread seem to indicate that camber slightly increases cornering speeds but laptimes are slightly slower. This could mean it negatively affects acceleration and braking, maybe rolling resistance (terminal speeds on straights are lower) or something else we don't know about. Overall laptimes were usually slower with camber but sometimes they were close to equal.
I find that in conjunction with a good spring rate set-up camber works as it should. Without that suspension tuning, camber doesn't work properly.
That implies that if people only knew how to tune, camber works just fine. We should not give a free pass to statements like this. How? Not just directed at this post, but also at the "camber works fine with the proper toe" comments in this thread. How? What toe setting go with which camber settings. If this idea were true, then there must be a scale of coorelation between settings. Zero camber and xx toe, 0.5 camber and xx toe, etc. What is the relationship between these settings and how would you guide a new tuner to improving their tuning using the theory? If simple advice cannot be given, in numbers go up or numbers go down format, the theory cannot be proven. In my opinion, this is what is necessary to prove a theory. Not, well it works if you know what you are doing.
Yeah, it's well known that GT has tyres that are far too grippy, and deformation isn't simulated at all.New theory:
Camber is not broken. Tyre grip is broken. Think about it.
I've seen that awesome video with the tire deformation in rFactor 2, but I'm wondering how many other sims actually have real calculated tire deformation?Yeah, it's well known that GT has tyres that are far too grippy, and deformation isn't simulated at all.
I've seen that awesome video with the tire deformation in rFactor 2, but I'm wondering how many other sims actually have real calculated tire deformation?
EDIT: Oh, I forgot to say that I totally agree that tires are way too grippy in GT6. 90%+ of cars that come with SH tires should have CM or CS tires installed by default. For people who think I'm off my rocker, you can measure the performance in MoTeC i2 PRO.