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The idea that a 'big dog' has nothing to do with sales, but all to do with player base, seems to ignore that player base = sales.
I responded to this. You can split hairs all you like, whether you define it by sales or players, what's the difference?
Perhaps the idea of adjusting FFB comes from not everyone plays on the same wheel, and not everyone WANTS the exact same FFB? If a racing game wheel ONLY conveyed the sensation you got with a real car, you would lose out on all the other effects designed to replace the 'seat of your pants' feel you will never get in a static seat. The idea that game FFB should be 'real' is ludicrous. The whole idea is to convey as much information about slip, weight, traction, road surface etc. as possible. But everyone likes it a bit different.
GTS's 'one setup to rule them all' is, for starters, the primary reason why we can't adjust away the ridiculous non-linear throttle response. And why the game feels so numb compared to PC2, and even more so, AC (whose FFB is often touted as the best).
There's a lot of inertia in gaming. People tend to be mired in the same thing for years. But I was as diehard a GT5/6 fan as you could ask for. But when GTS came out with a fraction of the content, virtually nothing improved except graphic detail, and major features like weather, time and a decent offline totally missing, I decided to branch out.
I simply feel that artificially restricting a debate to two titles (both of which mired in either being too static, or too regressive) when other worthy titles exist does a disservice to the debate.
I responded to this. You can split hairs all you like, whether you define it by sales or players, what's the difference?
Perhaps the idea of adjusting FFB comes from not everyone plays on the same wheel, and not everyone WANTS the exact same FFB? If a racing game wheel ONLY conveyed the sensation you got with a real car, you would lose out on all the other effects designed to replace the 'seat of your pants' feel you will never get in a static seat. The idea that game FFB should be 'real' is ludicrous. The whole idea is to convey as much information about slip, weight, traction, road surface etc. as possible. But everyone likes it a bit different.
GTS's 'one setup to rule them all' is, for starters, the primary reason why we can't adjust away the ridiculous non-linear throttle response. And why the game feels so numb compared to PC2, and even more so, AC (whose FFB is often touted as the best).
There's a lot of inertia in gaming. People tend to be mired in the same thing for years. But I was as diehard a GT5/6 fan as you could ask for. But when GTS came out with a fraction of the content, virtually nothing improved except graphic detail, and major features like weather, time and a decent offline totally missing, I decided to branch out.
I simply feel that artificially restricting a debate to two titles (both of which mired in either being too static, or too regressive) when other worthy titles exist does a disservice to the debate.
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