This is where I feel people get stuck in the "big brother" mindset the PD uses and it's a blackhole for any kind of flexibility or individuality in gameplay and it's why offline basically sucks for many of us. Why do we have to assume as your post does, that we must have a one-size-fits-all set of license tests? Yes you wouldn't want to weave through cones for hours to pass a license test but what's wrong with having differing difficulities in the tests so that everyone can be challenged if they want to be. It's not hard. You just set up multiple levels of difficulty all within the same license test. Even something as simple as Beginner/Advanced/Expert would be better than what we have now and there are multiple ways to do this.
You could have one car and one set of corners for example with one set of targets for Beginner, 3 slightly faster targets for Advanced, and 3 even faster targets for Expert.
You could have three targets for Beginners on Sports Hards, 3 targets for Advanced on Comfort Softs and 3 targets for experts on Comfort Mediums.
Easy to program, requires little memory or programming and turns license tests into something that are a real achievement. Gold Expert should be something achievable by only the very best players, perhaps 1000 people in the entire world that either have the skill to do it, or the patience to do the tests repeatedly.
Instead PD does 99% of the work and turns the license tests into a joke, instead of a real challenging and rewarding part of the game.
Y'know, second is a pretty nice gear for Tsukuba, I'm not very surprised.how, if it's not too easy, was I capable of completing the race to SILVER standard without changing out of second? That's ridiculous.
The game is really up to you, but there's many different challanges or games outside of career mode. Would you rather be competing against computer generated opponents, or real people?
Now that's an unusual way to look at things. I understand, you want the AI to pose a human-like challenge with human-like intelligence (but not too human-like because then it would be a human, and you don't seem to like those) and have you racing on the edge of your seat all the time.Competing against other people isn't "the game" it's other peoples ability to manipulate the games physics.
Competing against other people isn't "the game" it's other peoples ability to manipulate the games physics.
Now that's an unusual way to look at things. I understand, you want the AI to pose a human-like challenge with human-like intelligence (but not too human-like because then it would be a human, and you don't seem to like those) and have you racing on the edge of your seat all the time.
But the truth is, your opponent is an algorithm, programmed by 2 people to manipulate the games physics without falling off the track and catering to the needs of the millions of people who will play the game.
But the races for the most part are only two to four laps long.Um, I'm not talking about an entire race though. I'm talking over 2 to 4 laps. If races were conducted over 2 to 4 laps, you would see the whole field bunched up seperated by hundredths of a second.
But the races for the most part are only two to four laps long.
I should probly clarify my position a bit, because in board debates it becomes a bit too black n white oftentimes. I do agree that the bot skills are too broad, from brain dead trailers to rabbits. And that the rabbits run out of steam too much in the last lap or so. The cars do have to spread out over the field though, or all you end up with is a frustrating traffic jam where you only advance two or three places, if that, or bash your way through the field, and that's just going to anger everyone. Let me add to this that I quit qualifying in GT3 because pole position makes the race truly boring. Nothing more than a time trial with cars somewhere behind me. I really like the fight of making my way through a field of cars. But the fields in GT6 do spread out way too much, especially when the difference between first and last can be more than a minute and a half.
Since SONY gave PD a system with online capability, they have been able to adjust Gran Turismo for us. Testing a game with a handful of fairly skilled players isn't going to give you the same input when the whole gaming community gets its hands on it. PD is watching boards like ours for feedback, and probably collecting game data on how many events are beaten, how easily, restarted, or outright quit unfinished.
This game is going to be tweaked too. Hopefully the bots will be tightened up a bit. Cars more appropriate to some races replacing oddball misfits. GT5 had bot behavior tweaked also, some forget or hadn't experienced. We're going to get some user creation tools, and an Event Maker is likely, because there is no other way for users to make their own online championships and leagues without one. Maybe we'll get that Hardcore Mode they brought up.
GT6 is a platform made for expansion, and they do listen to us, so keep demanding things. We get some of them.
This is true. I would enjoy that, without having to fuss with making a guess as to which car will give me the most challenge, but a reasonable chance of a first place finish. And everyone is asking for something like this as an option. Maybe Hardcore Mode will be its own entire section, not a level of difficulty. I'd love to see that. This could happen. It would fit within Kaz's vision of putting us in a virtual race or series, and a taste of that adrenaline rush he feels, without excluding anyone.in the qualifying, if the AI was harder and faster, you probably wouldn't pole every time, you could start 3rd or 4th, but then still have the realism of having to do proper overtaking or on longer races, look after your tyres and fuel better etc.
I've said it before and I'll say it again, the difficulty level is purely up to the driver and which car he/she chooses.
For example, I have been struggling with the first S class race at Willow Springs, tried a variety of different cars but nothing out of the reach of the opposition and I just could not win, best I got was 4th.
Then I thought I'd give the Rocket car a try and I won by well over a lap and it was one of the easiest races I'd had.
It's all in the car you choose, if the game is too easy try a different car until you get the right challenge.
This is true. I would enjoy that, without having to fuss with making a guess as to which car will give me the most challenge, but a reasonable chance of a first place finish. And everyone is asking for something like this as an option. Maybe Hardcore Mode will be its own entire section, not a level of difficulty. I'd love to see that. This could happen. It would fit within Kaz's vision of putting us in a virtual race or series, and a taste of that adrenaline rush he feels, without excluding anyone.
There's another thing I meant to bring up, something I thought about last night but forgot. Perception is just too subjective. It has been mentioned a number of times in this thread, but it clearly needs to be repeated. One man's hard is another man's easy. There is no objective measure of this whatsoever. Just take the few times someone mentioned that granny could gold these License Tests. Not any granny I've ever met.And yes, the remarks are meant to be a bit sarcastic, but the way they were couched is frankly absurd. The ONLY way these License Tests can be judged to be easy is to insist that the majority of gamers can accomplish them within a few tries or first time, and I don't believe that at all. I'm sure eventual stat releases will bear that out.
You guys have to remember that most of you are, to one degree or another, masters of this craft of virtual racing. In the GT Academy trials, I was within the top 10% of those trying, and about a million people around the globe gave it a shot. I might have been six or eight percent, but let's just leave it there. That means I was better than roughly 900,000 other gamers. And this is roughly 10 or 15% of the GT fanbase at the time. I can't recall any times, but the margin to my recollection from top to bottom was around thirty seconds. Let's say the fastest lap was 1:30, worst was 2:00. Considering that not every GT gamer tried it, where would you draw the Easy line? 1:45?
If you think so, keep this in mind. You may have just failed 95% of all those who bought the game. Would that be a fair License Test?
This is what Polyphony has to deal with in designing a game. And this is probably why game companies aren't hunting you guys down for advice.
To me, Gran Turismo is kind of like winning the lottery, especially GT6. It isn't overly dry and clinical, and cars don't seem like loaners to me as they are in PC sims. The bots may be aggravating, but they don't try to kill me like they sometimes do in Forza. Thanks to the Login Bonus and new Seasonals, I generally have lots of money. I can conceivably own, virtually, every car in the game and feel like it's mine. And even though it can be easy, it can also be as hard as I want to make it, thanks to the insanely diverse car list and nice mod options. I can and have lost races, and enjoyed it! And this is just the core game. Added goodies are coming.
Things will change. This will likely be Gran Turismo's finest, most fun year ever.
Yeah, again this is kind of true but also false.I've said it before and I'll say it again, the difficulty level is purely up to the driver and which car he/she chooses.
For example, I have been struggling with the first S class race at Willow Springs, tried a variety of different cars but nothing out of the reach of the opposition and I just could not win, best I got was 4th.
Then I thought I'd give the Rocket car a try and I won by well over a lap and it was one of the easiest races I'd had.
It's all in the car you choose, if the game is too easy try a different car until you get the right challenge.
Watch the videos of a man called "touristenfahrer" on YT.SciroccoRichYou're right it is but, and I've said this before and I'll say it again, if you're in an Evo X against other Evo X's you shouldn't be able to finish over 10 seconds ahead in a 4 lap race. That should never happen. The difference in drivers should be hundredths of a second per lap. Not seconds per lap.
Watch the videos of a man called "touristenfahrer" on YT.
You will see that the driver has way more influence on the time than the car.
This game is going to be tweaked too. Hopefully the bots will be tightened up a bit. Cars more appropriate to some races replacing oddball misfits. GT5 had bot behavior tweaked also, some forget or hadn't experienced.
I'll try not to sound like I'm picking on you. But honestly, what racer has "good" bots? Someone was very proud of Race 07's bots, but I just didn't get what he was so thrilled about.GT5 had bot behaviour tweaked, yes. But it didn't exactly change a lot. Some of the behaviours on track changed and that was nice, but the AI were still and are still to this day horrendously uncompetitive in GT5.
But teaching them basic math could not be that hard or ?I'll try not to sound like I'm picking on you. But honestly, what racer has "good" bots? Someone was very proud of Race 07's bots, but I just didn't get what he was so thrilled about.
Gran Turismo's bots are strange guys to be sure, but the only alternative I've found have been:
And that's about it. I guess I'd say as others likely will at some point, there is always online.
- Forza, Grid, NFS and the like. Aggressive bashers.
- PC sims. Boring polite cruise missiles with little personality. They go fast, they go slower, they go like they're on rails.
Honestly, other than the timid way they take turns and brake check you, and give up when you get a one second lead or at the end of the race in GT6, they give me a good race. Those things are problems to be sure, and I want them fixed too. But if we got the bots from Toca or GTR, people would be grouching about them being those same old road rockets from GT1 - 4.
"there isn't one event in the game which I personally found difficult.
Indeed.GT5 had bot behaviour tweaked, yes. But it didn't exactly change a lot. Some of the behaviours on track changed and that was nice, but the AI were still and are still to this day horrendously uncompetitive in GT5.
What do you really expect them to change with GT6 AI? They've done this by design, I hardly think they're going to change their mind now after having three years to think and test and play with it.
I'll try not to sound like I'm picking on you. But honestly, what racer has "good" bots? Someone was very proud of Race 07's bots, but I just didn't get what he was so thrilled about.
Gran Turismo's bots are strange guys to be sure, but the only alternative I've found have been:
And that's about it. I guess I'd say as others likely will at some point, there is always online.
- Forza, Grid, NFS and the like. Aggressive bashers.
- PC sims. Boring polite cruise missiles with little personality. They go fast, they go slower, they go like they're on rails.
Honestly, other than the timid way they take turns and brake check you, and give up when you get a one second lead or at the end of the race in GT6, they give me a good race. Those things are problems to be sure, and I want them fixed too. But if we got the bots from Toca or GTR, people would be grouching about them being those same old road rockets from GT1 - 4.
The one with the MiTo is "tuning allowed"I found the seasonal with the BMW M4 quite perfect difficulty t.b.h.
I have run 30 laps on it and didnt get gold yet. Yet at the same time I can easily see there is 1 sec to spare somewhere and I redlapped it at -0.25 at some point.
If I focus and race reasonable I will get it. Too bad this is an untuned event. Hope to see a tunable one that offers equal difficulty soon.
That you need to think well about where to put PP and tune things to have a shot at gold time. As it was in the later GT5 seasonals.
Think about it that way as it will force you to get the most out of the material you got.Too bad this is an untuned event.