Everyone having different expectations for a game is so obvious it's barely worth stating in the first place. I didn't quote it because I didn't think it needed spelling out, again. I considered it implicit in the quote I did make; if PD can't please everyone then obviously everyone has different expectations.
So your point is that if everyone has different expectations, it's OK for PD to design a game that only meets the lowest common denominator? How is that, exactly?
I made reference to the original license tests, where gold was generally a bit of an achievement. I don't see any reason why GT6 needed to lower the bar for gold licenses. The system worked fine in GT1-4. It worked fine in GT5 too, except that it wasn't gating any content outside of more licenses, so it was basically a bunch of driving missions.
Tell me why the licenses needed to be made easier, when previously any schmo could get bronze and have access to all content. Why essentially remove content that would give gameplay to the more skilled player, and give less skilled players a target to strive for?
And for others it's to difficult to understand how the new AI works and that using a slower car only makes them drive alower.Apparently what is too difficult for some is figuring out to choose a less powerful car!
No it does not because gold times (up to IA) are so easy that you can make them without knowing how to drive.It has nothing to do with entitlement, from what i can tell GT6 aims to teach you to drive, not challenge your driving abilities. Making gold as challenging as GT5 defeats that purpose.
How can it be good for adults and fast people if it treats you like a child and is soGT6 career mode and tropies are easy and thats good when were talking about GT basic level. from there you can allways use a slower car on career or go to seazonal world time challenges. i think GT is better allowing all its players the good feeling of victory. GT is richer as a simgame for slow, for fast, for children, for adult.
Just one of them has to be all gold, also the licence tests and Special Events.Correct me if I'm wrong, but didn't you have to gold all A and B Spec events to get the trophy? That was another reason why having A and B Spec separate in GT5 was a mistake.
I did some events in IA yesterday and the bots as you say can fight for lead once second player attacks for first. It is I guess due to rubber banding AI but sure is challenging especially on tracks that is mainly straights like Circuit de la Sarthe. The XJR-9 was right on my tail for most of the race and I think it was a championship event so had to hold my nerve to make sure I won all the events in championship with my tuned up Nissan Skyline R34 V-Spec. However on tracks that there is a lot of corners like Nurburgring 24hr track, they finished way behind. Anyway I find more fun in the driving of the game though so it is not all that bad.If there is no way you can lose in GT6, you are too awesome for this universe.
I know this aggravates some of you, but I have had fun with cars running less than 20% of the PP limit. I use the limit tire type because I must admit I love as much grip as possible. Yes, often the bots will let me win, but not always, and it's satisfying to sometimes see the second place car pull into the lead and stay there. Once in a while, finish fourth. I've run sports cars in race car series just to see where I might end up, with is about halfway back of the leader or worse, naturally. After I've aced the series of course.
I've already been through this scenario, having improved my skill in GT2 to the point that I could sometimes beat the field with a car up to 60% below regulation limits. It didn't make GT2 a bad game. For me, it made GT2 a better game. And it's the same way with GT6. Yes, the game could be harder, but does it have to be?
If some of you guys can't have fun with the game, that's one thing, but I wouldn't get too carried away with assuming that most gamers feel the same way you do. GT5 sold a million copies between November 2012 and last August, and that was in a market likely swamped with used games. And GT5 is supposedly the worst game in the series. Predict at your peril.
This is because the AI mainly slow down in the corners for you, on the straights they usually drive fast.I did some events in IA yesterday and the bots as you say can fight for lead once second player attacks for first. It is I guess due to rubber banding AI but sure is challenging especially on tracks that is mainly straights like Circuit de la Sarthe. The XJR-9 was right on my tail for most of the race and I think it was a championship event so had to hold my nerve to make sure I won all the events in championship with my tuned up Nissan Skyline R34 V-Spec. However on tracks that there is a lot of corners like Nurburgring 24hr track, they finished way behind. Anyway I find more fun in the driving of the game though so it is not all that bad.
Again, shows perfect how stupid easy the game is when you can win a race with such a awful car choice !...like Circuit de la Sarthe. The XJR-9 was right on my tail for most of the race... ...with my tuned up Nissan Skyline R34 V-Spec. ...
Imari's posts are 100% spot on.
Getting gold is no longer an achievement. Any little kid and their grandma can get gold. The current gold target times should be silver. Gold needs to be something that only the more skilled drivers can achieve. It'll be an incentive to improve yourself.
Getting bronze would be enough give the casuals access to the next set of events etc. Achieving gold should be more rewarding. To hand golds out on a platter to everyone to make them feel better is ludicrous.
Let's take the Goodwood X2010 event for example. It's possible to get under the gold time by 6/7+ seconds even with a DS3. It's absolutely ridiculous.
And for others it's to difficult to understand how the new AI works and that using a slower car only makes them drive alower.
By the logic you described in the second paragraph, that means the current silver times must be bronze, right?![]()
Just one of them has to be all gold, also the licence tests and Special Events.
Yes, and i got the david vs goliath trophy a few times.Have you tried using a car with around 100 / 150 pp and one or two tyre grades lower than the opposition?
Not really. Current bronze times should probably still be bronze. 100% of people should be able to achieve bronze. If there's anyone who can't get bronze in say, twenty minutes, your bronze time is too hard.
Silver times should be a moderate challenge for an intermediate player. Either people have those skills already, or learning them is not a huge hardship (thus promoting the kind of learning that a few people have referred to already).
Gold times should require near inch perfect driving.
If trophies are the problem, don't tie the platinum to gold licenses. Trophies shouldn't define what the gameplay can be.
Cool. I learned something today.![]()
Edit: s... Wrong quote, meant to quote that one:Have you tried using a car with around 100 / 150 pp and one or two tyre grades lower than the opposition?
I wish i had started with ABS0 at the beginning, this really makes the races a lot more fun and challenging as it is not so easy to outbreak 3 AI's in one corner without ABS but a lot easier to miss a corner and go straight in the gravel trap.What I do is use a car that is at least 80 pp lower than the limit for the event. It will be more of a challenge then. I also never use any driving aids and that includes abs.
This one is similar to the one with the X2010 in Goodwood, once you found out how to treat the car it is really not that hard.The Veyron one gave me the most problems, nearly gave up as I was due at a New Years party, had one last go and got bronze, just. Did I feel like that was an achievement, yes. Will I go back to try to gold it, probably not.
I don't know if AI becomes tougher in later parts of the game but I don't think slowing down would have helped me in that race. I did at some other race to get one of the trophies and they did slow down but the event I was doing, he was pulling away from me in the straights so I had to drive right on the limit to overtake and stay ahead. It is also a champhionship event so was not going to take any chances on that front.This is because the AI mainly slow down in the corners for you, on the straights they usually drive fast.
But try to always stay in 2nd place behind the leader an you will notice that he even starts to slow down on the straights in the last laps. I had that in one of the 15min. Races. Stayed 2nd and in the first 1-2 laps behind the leader he was always pulling away on the straights (he had more powerful car) in the 3rd lap behind him i could stay behind him and in the 4th lap i had to reduce throttle to 70% on the straight to not drive by him.
I would say this is the definition of a easy game for kids.
Again, shows perfect how stupid easy the game is when you can win a race with such a awful car choice !
Don't think you have to be that fast to get Gold, I haven't done the S Licence ones but I imagine I will Gold them by a few seconds on my first complete attempt. I started playing GT2 a few months back, the early licence tests I am on, and it feels like I have to dig deep to get Gold driving close to the absolute limit.Yesterday I did the S Licence and this was not easy at all, especially the Willow Springs and the Veyron one.
In the Willow Springs one I just could not see the track properly, I had felt that I'd learned it enough in other races but the thing is I still need to see where I'm going. Got Bronze and was happy it was over.
The Veyron one gave me the most problems, nearly gave up as I was due at a New Years party, had one last go and got bronze, just. Did I feel like that was an achievement, yes. Will I go back to try to gold it, probably not.
The point is that those who are saying that the S Licences can be gold in one or two tries are either Ayrton Senna or just making it up, the fact that you may have got gold does not mean it was easy.
Also, all this rubbish about the AI stopping to let you past, tell you what get a 1949 Beatle, do nothing to it, not even an oil change then enter an IA race and see where you get.
What people need to remember is that this is a game to be enjoyed, its about driving the cars you wouldn't be able to in real life. Do you really think a PS3 console has the power to run a proper simulator of anything? If you do then your going to be disappointed with almost everything.
Its a game, enjoy it as the game it's supposed to be.
Yeah, as said it will probably effect long time motivation a lot because there is nothing left to achieve later on if it is so easy to get all gold in 2 weeks.What I don't understand from the more casual players is the fact that from past GTs the bar has always been higher for golds in license tests so I don't understand the frustrations of having to achieve gold as a must. When I played GT1 - GT3, I didn't mind getting bronze or silver first time running the game. It didn't affect my game completion at all. If anything the higher standard made me go back and try to improve and gold them all. If it were as easy as GT6, I probably wouldn't become the player I am now. Inching for perfection is also one of the few reasons why I am able to master some new tracks and certain cars themselves, or rather the physics in relation to each series. Now it has become very casual to the point that they're no longer a teaching tool personally on how far I can really push the new physics engine on the new tracks, or simply a measurement of my personal achievement.
At this rate the bronze times may become the gold standard in GT9 or something. As Imari pointed out, it might as well be a pass/fail affair at that point. It's not this bad in GT6 but it eventually will if the series try to go in the direction so that every casuals can get gold. I think it's fine they do this for seasonals but I never figured they would do so for the license tests in career mode.
As for races, I don't really care. It feels as easy/hard as previous GTs although I still have some gripes about being able to win after 2-3 spin outs in some races which I didn't find possible from past GTs.
How can it be good for adults and fast people if it treats you like a child and is soeasyarcade?
You are the next one who did not got how the new AI works, taking a slower car does not add difficulty !
The seasonal online events are also very easy !
(The one with the M4 has gold 2:18 i think, after 10min i was at 2:14 and i know i could do 1 sec. faster on a good lap, and this is still not really fast, i am only rank 30000 or something)
Seasonals are a nice way to get some $$$ and a diversity to career but sure no challenge so far.
Why does having gold licenses be hard make it harder to learn to drive? The learning aspect is still there if you're getting bronze and silver, that hasn't changed.
If anything, having golds near the limit of what is possible is better for learning, because it provides a marker for the player to know that they're really getting something right. Having golds several seconds from the limit is just an arbitrary marker, it provides no real information.
It's nothing to do with my skill level, which I haven't even referred to at all and I'm guessing you have no idea whether I'm an alien or struggling to get bronzes. It's about undercutting a system that worked perfectly fine at providing content for a range of players, for no apparently good reason.
It's about good game design, which contrary to popular belief is not simply a bunch of Skinner boxes that give you a medal and make you feel good when you push a button.
No it does not because gold times (up to IA) are so easy that you can make them without knowing how to drive.
There is no need to drive a good line, have car control or concentrate on "slow in/fast out"
You just drive trough the test and can miss every apex by 2m but if you don't make a big mistake you still get gold.
In GT5 some where really hard (i don't think i ever did all gold) but the good thing was that you really had to learn how to drive fast, how to use every centimeter of the track and how to use the advantages of the car you got.
It not that it makes it harder to learn to drive, it just doesn't teach you anything. The licence tests in GT5 required some retarded ways of getting gold, even risky ways. Not the kind of driving you'd see a real life driver use, but a man with nothing to lose. It felt wrong to have to drive like that, a licence test is not a place to push limits, that just doesn't seem like the point. Especially for a game that asks you to use manners when racing online.
There's more to game design than to "only" challenge you.
Did you ever consider that maybe for GT6 they set the gold standard at just the point where getting the technique right would meet it?Certainly, but that's just bad test design. Making them easier doesn't fix that in any way, it just hides the problem.
If the tests are to be a learning tool, they need to be designed so that the correct technique is also the fastest technique. That's just a given.
To answer why bars were lowered.While racing aficionados play game for joy of racing and being challenged , you can see by many posts on forum that many casual racers or gamers are already challenged with events (that many of us would pass in a breeze) and they are only looking to finish (platinum) game and move on . Why so ? I don't know , I never bought game just to finish it for sake of trophies and then throw it somewhere.
Thing is , when gaming industry become a mainstream a decade ago ,you can saw a shift from mentality that "gamer need to master game" into a "game will adopt to a gamer" , so here we are with fact that casual racers and gamers are the majority of customers and to cater them ,bars were lowered ,so everyone can finish game and consequentialy feel good about it and get platinum trophy. Watching that bronze medal isn't same as watching gold - when this happens and people get challenged and fail ,they are not happy , they're frustrated and then you see posts like > this is frustrating , it is impossible , game is grind,I'm not happy i can't finish game with gold , Ill never buy that game again... Sign o the times![]()
Did you ever consider that maybe for GT6 they set the gold standard at just the point where getting the technique right would meet it?
There is a diference between knowing how to do something, just barely doing it right and doing it flawlessly.
Also even in GT6 its possible on some of the tests to get the best times by running lines that you couldn't on a full lap.
I'm guessing in GT5 you easily finished seasonal TTs in the top 10000. Guess what that makes you better than 80% of the people playing. PD Has to make a game that appeals to that other 80%. They can't stay in business just catering to the top 20%, or 1% or whatever.
Your local game stores have shelves littered with used games that were critically acclaimed by "experts" who raved about how tough and challenging they were. Odds are many of the companies who made those games are now defunct or have made newer games that were more accesable because there wasn't a big enough market for their "hardcore" game.
Yes, a few test in GT5 seemed also impossible for me and i never did all gold.digitalwolfLearning to drive fast should come with experience and confidence, not a 10 second section of turns. If i wasn't so already experienced with a wheel i would not have been able to handle the licences as well as i did (gold on first try with most with maybe 3 i had to redo a few times).
In GT5 some of the events WERE IMPOSSIBLE with a controler for most people, and even with a wheel you had to do some ridiculous stuff for gold.
This is not enough, you need to be pushed to your limits and GT6 is certainly not doing that.Learning to drive fast should come with experience and confidence,
True, but this is true for the whole career mode of GT5/6 if not before.The licence tests in GT5 required some retarded ways of getting gold, even risky ways. Not the kind of driving you'd see a real life driver use, but a man with nothing to lose. It felt wrong to have to drive like that, a licence test is not a place to push limits, that just doesn't seem like the point. Especially for a game that asks you to use manners when racing online.
If that was the intention they missed it and gone to low.Did you ever consider that maybe for GT6 they set the gold standard at just the point where getting the technique right would meet it?