Is GT6 too easy?

Nah I reckon its too damn difficult.
MR cars are broken, Audi R8 is broken, F40 is broken, all LMP prototypes spins out so easily.
Oh, and the ai is broken, sounds are all wrong, and cars are broken. I hate this game.

Boo hoo.

If races are too easy, then handicap yourself, use a slower car. Or put a restrictor on your car.
Problem solved.
 
right now I drive the dream tournament, it's hopeless to call it for that, the cars that are i front has nothing to do with dream cars, no little boy or man dreams of having a bmw LMR v12 racer or a Jaguar XJ9. and if i take my own dream car no way i win.
so you are forced to take a car that can keep up, even one can easily win with.
Why is it so difficult to make the game pick cars that are fairly similar so at least it's fun.
I don't find it fun too be forcing my way through 10-14 cars just to get to the 2 way out in front ware car 2 is 15-30 sec in front of the number 3 ai car thats simply stupid :banghead:
15 years of making racing games and PD have not learner anything, the only thing that get better is the graphics.
Dad is not disappointed Dad is angry :mad:
 
Every aspect of this game outside of online, is geared towards the very casual or new-to-the-series user. To make it challenging you have to downgrade tires and your cars performance to the point where it would be a joke if it were a real life race but it works on GT because it's not a race, it's actually a time trial with moving pylons. The focus for any real competition for drivers with even moderate skills is online and moving forward that will increasingly be the focus of the GT series. It's a huge mistake on PD's part, given there are 1.25+ million copies of the game out there and only a handful of online lobbies open at any one time indicating a huge preference for offline play.

That same function that they had in GT1 through GT4?



For god's sake, why are all these people unable to conceive of a world with multiple difficulty levels?

Hell, it's what the bronze/silver/gold system in the licenses was originally intended for. Bronze was achievable by pretty much anyone who's brother wasn't also their father. Gold was (mostly) a serious challenge. All bronzes gave you the same access as all golds, so no problems gating access.

Instead we now have a world where the developer feels like they have to give everyone gold on a platter. Making silver and bronze completely pointless in the process. It's like they don't understand their own design.


Absolutely prophetic, fellas.

I could not agree more.
 
There’s no reason denying they have made the golding of event a lot easier. To the point of making them irrelevant? I don’t think so.

PS3 connectivity allowed PD to collect data regarding in game achievements, and streamlining the goals according to their main audience results is a very rational choice.

Golding everything will still represent a challenge for a majority of players.

Sure some trophies will loose a bit of their luster to the ones who considered them as a hardly deserved bragging passport. But as is they should be the ones that understand even more why you just can’t frustrate your audience.

This was posted in another thread, and gives a little insight of the previous game difficulty:

screenshot-2013-11-20-04-07-23.png

credits to @Metfanant

And if you are lucky enough to be a member of the faster elite group, maybe you could thanks PD for bringing leader boards and blue lines of your alien friends in the licenses.

Have all a Happy New Year!:cheers:
 
This was posted in another thread, and gives a little insight of the previous game difficulty:

screenshot-2013-11-20-04-07-23.png

credits to @Metfanant

That has nothing to do with skill. The grinding required to reach level 40 was immense for a long, long time. It took ages before there were enough seasonals to realistically attempt to reach level 40 without grinding your ass off. Certainly not in the first year.

What that shows, is an indication of how broken the single player career was in GT5. Even if you reached level 40 somehow, you still had 57 hours of racing to go in the last three races alone. That's a serious, serious investment of time, not to mention that if you wanted to do a 24 hour race you could only do that until it was finished, even after mid-race saves. For those of us in weekly online series who were unlikely to be able to put in 24 hours of racing in a single week, it made it impossible.

I'm not at all surprised that 98.5% of people decided to not even bother getting to 40. I imagine most people did the first few shorter endurance races and then went off and played online or something, just like I did. Of the 1.5% that actually did make it to 40, that 80% of them decided not to bother with at least one of the final races is telling.
 
If races are too easy, then handicap yourself, use a slower car. Or put a restrictor on your car.
Problem solved.
This does not work !

Just makes the AI slow down even more, which is the worst thing in GT6.
It is impossible to adjust difficulty with car choice, it just adjust hows slow the AI gets.

I also find most of the missions/license tests way to easy.
What is the point of bronze and silver when gold is so easy that 99% can do it ?!?

Gold gives you only a little bit more money and a price car (but they are by far not as important as in older GT's), so why give it everyone.

If the times where more selective the medals also could be used for online matching (putting players with about the same skill on a server), at the moment it is really hard to find equal opponents with same interests online.
 
I'm not at all surprised that 98.5% of people decided to not even bother getting to 40. I imagine most people did the first few shorter endurance races and then went off and played online or something, just like I did. Of the 1.5% that actually did make it to 40, that 80% of them decided not to bother with at least one of the final races is telling.
Endurance in GT5 was the most boring thing ever, no point in playing a 24h race real time without saving if you can do the math on who's gonna win after each car had one stint completed.
Endurance races without damage, flags, mechanical failure are useless.
But this would be to hard for the casuals so we will never have it.

Instead we have 24min. Races without damage and where the AI stops 5times for tires while you just go on with hard slicks in the rain with no problem because realistic wet grip would be to difficult for the casuals.
 
That has nothing to do with skill. The grinding required to reach level 40 was immense for a long, long time. It took ages before there were enough seasonals to realistically attempt to reach level 40 without grinding your ass off. Certainly not in the first year.

What that shows, is an indication of how broken the single player career was in GT5. Even if you reached level 40 somehow, you still had 57 hours of racing to go in the last three races alone. That's a serious, serious investment of time, not to mention that if you wanted to do a 24 hour race you could only do that until it was finished, even after mid-race saves. For those of us in weekly online series who were unlikely to be able to put in 24 hours of racing in a single week, it made it impossible.

I'm not at all surprised that 98.5% of people decided to not even bother getting to 40. I imagine most people did the first few shorter endurance races and then went off and played online or something, just like I did. Of the 1.5% that actually did make it to 40, that 80% of them decided not to bother with at least one of the final races is telling.

Valid point for sure. At least it seems we agree on the fact GT6 was streamlined in a effort to make the game completion more affordable.
 
That same function that they had in GT1 through GT4?
And they were not really that difficult in GT4 either plus if you had a GT3 save you could get gold on the first 2 sets without even driving them. It may seem like they were harder in GT4, there were more of them for sure but how much more experience have you got now than when you did them in GT4.

I know I had never played GT before GT4 and I used a DS2 to play it. Some of the tests seemed pretty hard but I got gold on them then and if I were to go back now I would get gold on them very easy as well. Sure a few of them would take a few tries but so did a few of them in GT6. I like that they lowered the number from 10 to 5 in each group as well as they were a bit to much in GT4.
 
casuals gamers have no place in a sim game problem is Gt6 is not a sim its more a acade game, and thats sad.
I disagree, GT6 is a game that is a sim and there is no reason not to make it accessible to a wide range of users.

I personally dislike almost every "SIM" I have played and the major reason is because most of them have no game in them. They are only about racing cars. You do not earn credits, you do not have a career mode, you do not buy the cars [other than with real money] you do not customize them buy buying upgrade parts and so on. So while the driving/racing aspect of them are very good that is all there is to them. For me that just leaves me wanting more.

I prefer games like GT and Forza where you can run races to earn credits and build a car collection which you can then modify and tune to your liking and then race those cars either in career mode or online. This makes the game much more enjoyable especially when you are playing it alone.
 
The problem in my opinion is the number of hardcore and casual players.

For example,
(1) How much percent of the people who play GT are the casuals? People who just pick up the game and play.
(2) How much percent of the GT community are hardcore players? People that "go big" and play the game for hours.

Those are the answers we need to know so there can be a good difficulty level for everyone.
 
No, I'm not having a go at anyone.

Dumb AI aside, there isn't one event in the game which I personally found difficult. The super license tests for example can be golded by 2 or 3 seconds in some cases. What happened to the good old days of driving the wheels off your car searching for that extra half a tenth here or there?

Here's hoping that the Vettel X Challenge is as hard if not harder than it was on GT5... this coming from a frustrated DS3 user.

Thoughts?

How many stars/trophies do you have?
 
I would consider myself a hardcore player. I spend a great deal of time playing Gt and Forza, for example I have over 110 hours on GT6 already and over 9,000 miles logged so far.

I do not have a problem with the difficulty level of GT6, I find that if I pick the right car it results in a decent race, the tests and the missions first time through were difficult enough to make me try many of them a few times but not so difficult that I have to waste several hours of playing time just to get past that one little 30 second test which to me is a good thing both in that I did not have to waste my time and in that lesser drivers will not have to struggle to much to at least get a bronze in them and move on.

Sometimes I think people just enjoy complaining, perhaps even to the point that if the game were perfect in every aspect that they would complain that there was nothing to complain about
 
The problem in my opinion is the number of hardcore and casual players.

For example,
(1) How much percent of the people who play GT are the casuals? People who just pick up the game and play.
(2) How much percent of the GT community are hardcore players? People that "go big" and play the game for hours.

Those are the answers we need to know so there can be a good difficulty level for everyone.

A good difficulty level for everyone is easy to achieve. You have Beginner/Advanced/Expert levels on license tests and Bronze/Silver/Gold on each one. 9 target times or alternately on some or all tests you could have 3 different sets of 3 target times with 3 different compounds. Field test and re-test with a few gamers of varying skill. PD has access to a database of millions of TT results for example. How hard would it be to invite @doodlemonoply or @IMMORTALPILOT to Japan for a week and pay them to run the license tests in Beta testing to see what can be achieved by one of the fastest GT drivers in the world? You could go down the TT results list and pick a handful of guys of varying skill levels to set up the tests.

The cost to PD would be several trips to Japan, peanuts in the overall scheme of things and imagine the publicity!!

This whole one-size-fits-all strategy PD retains belongs back in the 90's and early 00's before the explosion in online gaming showed us just what a wide variety of skills are out there. Either PD is just out of touch with modern gaming or they are making a conscious effort to maintain the "quaintness" and "quirkiness" of the original versions of the series. Either way I think it's at the point where it doesn't work for a majority of gamers and I think it will finally reflect in sales results. The fact that the price is already dropping dramatically tells me they know this version isn't going to bring in near the revenue of GT5 and they are hoping to pump out the units are cheaper prices.
 
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Tell me why the licenses needed to be made easier, when previously any schmo could get bronze and have access to all content. Why essentially remove content that would give gameplay to the more skilled player, and give less skilled players a target to strive for?

I did gold for all the GT5 Licenses, 99% game completion, using a wheel, no aids/0 ABS without hacking...
...so I can understand your angst. If anything I am in your camp, but I guess I try to see the other side.

I suspect like wheel users, the die-hard community (myself included) are a small % of total purchasers.
No doubt, the game's designers take that into account when they project sales.

So Imari, not everyone who buys GT6 is as die-hard fan as you going back to GT1...
...and perhaps they are not as talented as you or have as much time on their hands to devote to "STRIVING".

Like most market-driven things it probably comes down to who pays most of the bill.
Your video game "STRIVING" may be seen as a waste of time for some, time is money they say...
...and so now Sony now also offers micro-transactions.

I would guess that a STRIVING guy like you must have been overjoyed with the lower payouts for GT6...
...and would never glitch, content to grind away into eternity.
 
I did gold for all the GT5 Licenses, 99% game completion, using a wheel, no aids/0 ABS without hacking...
...so I can understand your angst. If anything I am in your camp, but I guess I try to see the other side.

I suspect like wheel users, the die-hard community (myself included) are a small % of total purchasers.
No doubt, the game's designers take that into account when they project sales.

So Imari, not everyone who buys GT6 is as die-hard fan as you going back to GT1...
...and perhaps they are not as talented as you or have as much time on their hands to devote to "STRIVING".

Like most market-driven things it probably comes down to who pays most of the bill.
Your video game "STRIVING" may be seen as a waste of time for some, time is money they say...
...and so now Sony now also offers micro-transactions.

I would guess that a STRIVING guy like you must have been overjoyed with the lower payouts for GT6...
...and would never glitch, content to grind away into eternity.

How many times will people have to say Options and Difficulty Levels to those who think it is perfectly ok as it is.

To those of you who think the current difficulty is alright.. you do realise that the more you play, the better you will get? At some point most of you will also think it is too easy. This is why levels are good. You can increase the difficulty as your skills improve.
 
the tests and the missions first time through were difficult enough to make me try many of them a few times but not so difficult that I have to waste several hours of playing time just to get past that one little 30 second test which to me is a good thing both in that I did not have to waste my time and in that lesser drivers will not have to struggle to much to at least get a bronze in them and move on.
It is hard to guess how much advantage it is to have played previous GT's al lot but i still find the gold times in GT6 way to easy.
I also had to drive some missions/test a few times to get gold, but mainly to get used to the car and how to drive it.
Once you have a feeling for the car the times are all very easy to do.
(Best example is the last Goodwood event, once you learn how to keep that beast on the track you have to be no where near the limit of car and track to do gold, just stay on the road, break early, coast through the corners and use the power on the straights).
If you could do a few training laps on a test track with the car before the actual event it would help a lot.
Or if it would be only one care for each license, this would safe a lot of time and the test itself could be more difficult.

Best option would have been to add a platinum medal that only shows up if you have all game aids off (SRF !) and only car aids on that the car actually has.
This way the "casuals" could have all the gold medals and the "veterans" could have a real challenge.
 
How many times will people have to say Options and Difficulty Levels to those who think it is perfectly ok as it is.

Never said it was OK.
I agree with need for difficulty settings adjustment...
...similar to driving aids for wheels.

They could also use similar strategy for H-shifter's clutch timing, works for me...
...but many have a problem with the clutch timing being too unforgiving.

All I have been trying to say is that you can never please everyone.
What makes one person content, may frustrate another.
 
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This does not work !

Just makes the AI slow down even more, which is the worst thing in GT6.
It is impossible to adjust difficulty with car choice, it just adjust hows slow the AI gets.

I also find most of the missions/license tests way to easy.
What is the point of bronze and silver when gold is so easy that 99% can do it ?!?...

Surely you're not saying that a 200pp car in a 650pp race will cause the AI to slow down to 200pp levels, because they won't. It certainly works for me to adjust tires and/or PP to make the race more challenging. Though it may slightly adjust AI outright speed, it unfortunately doesn't change the behavior of the AI, which is too sterile for my taste.

And your mission/license test assessment is questionable. 99% can gold every one? I doubt it.
 
That has nothing to do with skill. The grinding required to reach level 40 was immense for a long, long time. It took ages before there were enough seasonals to realistically attempt to reach level 40 without grinding your ass off. Certainly not in the first year.

What that shows, is an indication of how broken the single player career was in GT5. Even if you reached level 40 somehow, you still had 57 hours of racing to go in the last three races alone. That's a serious, serious investment of time, not to mention that if you wanted to do a 24 hour race you could only do that until it was finished, even after mid-race saves. For those of us in weekly online series who were unlikely to be able to put in 24 hours of racing in a single week, it made it impossible.

I'm not at all surprised that 98.5% of people decided to not even bother getting to 40. I imagine most people did the first few shorter endurance races and then went off and played online or something, just like I did. Of the 1.5% that actually did make it to 40, that 80% of them decided not to bother with at least one of the final races is telling.
You could back up save for endurance and restore it to continue endurance race if you want to do online racing too. Easiest thing though is just use B-Spec to gold the events for final part.

A good difficulty level for everyone is easy to achieve. You have Beginner/Advanced/Expert levels on license tests and Bronze/Silver/Gold on each one. 9 target times or alternately on some or all tests you could have 3 different sets of 3 target times with 3 different compounds. Field test and re-test with a few gamers of varying skill. PD has access to a database of millions of TT results for example. How hard would it be to invite @doodlemonoply or @IMMORTALPILOT to Japan for a week and pay them to run the license tests in Beta testing to see what can be achieved by one of the fastest GT drivers in the world? You could go down the TT results list and pick a handful of guys of varying skill levels to set up the tests.

The cost to PD would be several trips to Japan, peanuts in the overall scheme of things and imagine the publicity!!

There are plenty of fast people in Japan which will make it even easier. Kaz is quite quick himself (I think he set the times for the older games?) and they got access to GT Academy drivers I imagine too.
 
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I also find most of the missions/license tests way to easy.
What is the point of bronze and silver when gold is so easy that 99% can do it ?!?

I also doubt this is true. When I first encountered GT1 and 2 I was just doing arcade racers, and I found the licences frustratingly difficult, so I never got into those games. Now I can get gold on the first or second try, but I've unlearned how to drive NFS, Burnout, etc. The more arcade racers they can coerce away from the dark side, the more successful the title becomes.

However, I do agree there should be some sort of difficulty slider that can be moved all the way up to literally "impossible."
 
Though it may slightly adjust AI outright speed,
:lol: , do yourself a favor and never look a the timing screen in the replay and compare it between races where you used a equal car and those where u used a much worse car.

Surely you're not saying that a 200pp car in a 650pp race will cause the AI to slow down to 200pp levels, because they won't.
Of corse it has a limit somewhere (on a ~2:00 track they will slow down not more than ~2:15), depends on track.

But if you are not close behind the leader at 50% of the race (and you can not do that in a much slower car) they will slow down until you pass them. If it feels good to you to "overtake" AI that goes 10% slower than it could this is of corse no problem for you.

If you are behind the leader @50% he will even go faster than in the first few laps but because you have to use a fast car to do that he will usually be not much of a challenge for the rest of a race, unless u make a mistake and he gets in the lead again. But then rule #1 (always let the player win) kicks in and he will slow down immediately to let you catch up again.
(Again within limits but very, very obviously)

So no matter what you do' you can't have a real race in GT6 (career)
 
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