Is GT6's AI actually as unrealistic as we think it is?

How come THEY DONT???????????????? However, keep your eyes shut... Keep dodging.;)

Idk what you're doing, but they most certainly slow down when you catch them. Not sure what sort of radius, but it is overwhelmingly obvious. You're going to get banned and you should.

The gay joke crap is uncultured and unbecoming. Not sure where you are from, but that is old world stuff...the "I've never been told any better" sort.
 
Idk what you're doing, but they most certainly slow down when you catch them. Not sure what sort of radius, but it is overwhelmingly obvious. You're going to get banned and you should.

The gay joke crap is uncultured and unbecoming. Not sure where you are from, but that is old world stuff...the "I've never been told any better" sort.

Gay joke? Never made a gay joke, that is a joke. Ohh wait, you must think the reference to San Fran was a gay joke..... It was certainly not, and while I'm aware there is a high population of gay people in San Fran the city is not a "gay" city, things other than any thing that has to do with gay people goes on there, its sad to insinuate that simply mentioning San Fran means I must of been making a gay joke.. The reference to Say. Fran has NOTHING to do with gay folks.

We have a gay pride parade in my city every year, and I support people right to do whatever they like with their own life, get married have kids its all good with me.
 
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Please stop this off topic discussion, or you're gonna be banned.
If I get accused of making gay jokes I will not shut up. I will tell them they are completely wrong.....

Gay jokes deserve an instant Ban IMO, its pathetic to attack somebody on such a personal level. I've been accused of this because I said San Fran, that is insulting to gay people on top of completely wrong.

Since its too complicated, I'll tell you, in San Fran there is a Parade for a Saint, not a "gay Saint". Its pathetic you assume its a gay joke because the parade for the Saint happens to be in San Fransisco.
 
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Call them then, your not one dont act like you are. A lot of BS going on in here, singling me out is just a little more.



Finally somebody makes a great contribution, something tangible.

If your above 48 seconds in the first sector they drive the full race differently. Meaning sector times might play a large factor in weather or not the Ai dumbs down. Little messed up getting an advantage for being fast lol maybe I'm just slow enough for them to not dumb down lol. Have you noticed that behavior in other races where a line in the first sector time can be drawn and if crossed to fast triggers different Ai behavior for the rest of the race?

Also IF you take it slow on the first sector and cross above 48 seconds, can you then put the hammer down without their behavior changing?
I actually felt they went quicker if I crossed the line behind 48-49.XXX behind the leader. After that setup change with the front dampers, I was crossing the first timing line at nearly 45s and the ai is ridiculously slower now. The field that has a lot of gt500 and gt3 cars is noticeably slower than the others as well...like incredibly slow. A difference of two or three position gains in the first minute or two. Instead of passing three, I would pass five or more when the field was full of gt500, gt3 and the the car that wins every time - the for gt. Also, I gain the exact same amount of time on the lead car from turn exit to the top of the hill, about 20 seconds or so before the finish line. I gain 3/4 of a second every single time. Then, another few seconds after the hill crest to the finish line.

I love GT and it doesn't bother me, I just think it is stupid. Just leave the old ai in this case. Don't even experiment with this one IMO and go back to the drawing board.

I'm getting pretty tired of the seasonal time trials being dominated by the same cars, too. If a car is smashing anything else at the same PP, it deserves a higher PP. That just seems like common sense to me. They're cheater cars or whatnot and it makes things dull. The gsxr offline, zzII online, etc. They want to promote challenge, ability to set a car up, and so on...eh. It just sort of defeats the purpose. Just do a gsxr time trial over and over and let's stop kidding ourselves, etc. Some seasonals are great, but idk how they let these streaks of seasonal domination fly for months on end. I never dump on gt, but I have been doing seasonal more than I ever have and began noticing this stuff more...or maybe it was just made more apparent naturally to me by seeing it more.
 
Outlaw, just post a video of your point. Everyone knows a video is a better proof than some static images that require a context and telling a story.

Furthermore, you have quite a mountain to climb here, for which some photos won't cut it. We have all experienced the opposite of what you wrote and have seen several videos on the matter -not only in this thread-, which is why we think Lewis is right. We know in GT6 you can win LeMans with a Honda Civic, that it happens because the AI clearly slows down and that it rubber bands too.
 
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If I get accused of making gay jokes I will not shut up. I will tell them they are completely wrong.....

Gay jokes deserve an instant Ban IMO, its pathetic to attack somebody on such a personal level. I've been accused of this because I said San Fran, that is insulting to gay people on top of completely wrong.

Since its too complicated, I'll tell you, in San Fran there is a Parade for a Saint, not a "gay Saint". Its pathetic you assume its a gay joke because the parade for the Saint happens to be in San Fransisco.


My bad, I shouldnt have assumed. In that respect...parade for a saint...just go away. Can we just ban this guy? It is Saint Stupids' Day. It is not a for a real "saint". You were calling him stupid far more directly than you thought people would take it as. There are other smart people in the world, too. Despite what you were told growing up.
 
Darn, thought I was the only one... THEY LIED TO ME, lol if you say so.

Outlaw, just post a video of your point.

Everyone knows a video is a better proof than some images, as in the latter we have not only the media but the poster as well.

Furthermore, we have all experienced the opposite of what you wrote, which is why we think Lewis is right. We know in GT6 you can win LeMans with a Honda Civic, that it happens because the AI clearly slows down and that it rubber bands as well. You have quite a mountain to climb here, for which some photos won't cut it.

I don't say it doesn't happen, I say it does, I'm trying to analize why it happens sometimes and not others... Am I not allowed to do so? If I'm told something happens whenever I'm X close to the Ai, and then I in the game get my car to X close and it doesn't happen, that tells me JUST being X close is not the only factor ;) and saying it is is wrong. :embarrassed:

I think being in a specific position near the AI IS one of the triggers, I just don't believe it is the ONLY trigger, I believe there are other factors involved and people seem upset because they do not know what they are or can't figure it out beyond proximity.
 
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An analysis is not just posting some static images with you telling a story. What you wrote is The Simpsons' logic :lol:

The other approaches are actually studying the subject from a programmers point of view or by posting actual and proven data, both which you don't have so it's back to the said video.

Finally, it's not 'sometimes' as you say. Every single time the race is ending the AI slows down, in order for you to catch up.
 
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It is probably proximity and angle/x axis position of the car on the surface if you looked downwards at it. The rubber banding I'm not so sure. Probably something to do with proximity to leader and how much of the race is left to run.
 
It is probably proximity and angle/x axis position of the car on the surface if you looked downwards at it. The rubber banding I'm not so sure. Probably something to do with proximity to leader and how much of the race is left to run.
finally some honesty.

That's what I'm talking about. Proximity, position in relation to each other position where you are inside the pack in relation to the leader, (.maybe a first sector time) pp gap, and many other unknowns may play a role. Some grey is in there, its not all black and white. I also have access to the coding of the game & while I need help from a coder friend to make sense of it, possibly he can find something in the code to shut Rubber Banding Off or make changes to it.

Also it may have changed even if slightly in any of the updates so far.
 
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finally some honesty.
You consider honest people the ones who agree with your opinion, and the non honest ones the others I suppose.

That's what I'm talking about. Proximity, position in relation to each other position where you are inside the pack in relation to the leader, (.maybe a first sector time) pp gap, and many other unknowns may play a role. Some grey is in there, its not all black and white.

No and No, you can experience this in every races. Rubber banding does not requiere 10000 videos to prove you all the different circumstances,angles... It always happens, ask anyone racing against AI in GT6.

I also have access to the coding of the game & while I need help from a coder friend to make sense of it, possibly he can find something in the code to shut Rubber Banding Off or make changes to it.

Yeah of course, as if it was any possible to see the codes of the game, or change them..
If you are able to do so, then you must either be the programmer from PD, or a liar.
 
Yeah of course, as if it was any possible to see the codes of the game, or change them..
If you are able to do so, then you must either be the programmer from PD, or a liar.

How wrong you are son.

Want proof? As if it not already common knowledge.



Here is a Countache with Diablo factory rims, is that enough or do you need more? So I'm a liar because you don't know about something most are already aware of. Hacking means I do have access to the coding, and that's no save game editing, its live while the game is running. If you don't know, now you know, ;) what a moot post.

My Avatar is more subtle, I'm using 15 Anniversary Edition Viper rims nicely blacked out on a regular Viper.

Not really relevant though


What have I said that's so OMG he's crazy? What that more than simply proximity triggers the AI slowing down? Are you guys going crazy over that?!?!? Get a life.
 
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If you would like to remain posting on this forum, you're probably going the wrong way about it. I would recommend acting like an adult. Also repeating your favourite phrase "You're wrong" for some self-reassurance won't change facts and won't eventually make you right, so no need to keep saying that, it's not helping your case no matter how much you think it is.
 
If you would like to remain posting on this forum, you're probably going the wrong way about it. I would recommend acting like an adult. Also repeating your favourite phrase "You're wrong" for some self-reassurance won't change facts and won't eventually make you right, so no need to keep saying that, it's not helping your case no matter how much you think it is.

It isn't an eventuality, I already am. You can think there is no more to it, repeat it all you like, it won't change the facts and won't eventually make you right, so no need to keep saying that.

We obviously dissagree
 
I would just like to say taking the logical pts from peoples fisticuffs on here that @GT6OuTLaW had ONE particular occurence. Because it happened ONCE does not mean every other poster has the same experience. Certain AI's are racier than others. On the majority side they WILL back down and slow up. On some occasions they will not. There is no "right" in this situation as it doesn't happen to every person in every possible situation.
 
Just as an aside, could the 12 mph discrepancy on straights be down to GT's mental slipstreams and nothing to do with rubber banding? :P

In the video I posted, you can see variances of up to 22mph with the AI's top speed. These speed changes occured with no drafting involved so it's not related to the slipstream. The AI began speeding up as I was approaching or pulling away and slowing down as I was falling back, showing that it was entirely related to rubber banding.
 
Didnt let off until I in the racing line got my nose in front just before apex, Hes right back on it after.... He let off for apex then back on it for exit. Nobody let off just because I was close by, to say this happens just because I'm close is not just wrong its ignorant. Its sad that when somebody comes around to look a little deeper into something like this, he gets flooded with people blowing hot air....

It shows @Lewis_Hamilton_ and @HKS racer are completely wrong, the Ai didn't let off just by me being close to them.... Its far from as simple as these guys makes it out to be and IMO warrents further anylizing. I'm not talking out my butt hole, but this misterious behavior of letting off whenever I'm near them just does NOT occur as many people describe it. So how accurate are those post?

Guys were so quick to trash my opinion, looks like my opinion is based on more than just hot air, but the thread is still steeming......
Dude seriously, the soonest you realize GT6 AI is coded to give up the soonest you realize there's nothing "misterious" about this behaviour. The difference between GT5 career mode AI and GT6 career mode AI is the timing. Usually AI give up 3 or 4 turns later than GT5, but they do. You need to accept this and move on with your life.
 
If the AI don't back off just because they are near the player, then why do they back off at the same point every time in my video when they are approaching my vehicle? The timing of the AI letting off was consistent. Doing this experiment on a perfect straight eliminates the possibility of corners changing the effects.

I don't believe the letting off the throttle is related to a player's position on a corner (such as inside or outside), but rather it's related to possibly the speed but definitely the distance of the player, which is why you see it happening on the straights as well.
 
Man I can't believe this thread has gone up to ten pages of discussion, considering that we're talking about one of the most obviously wrong things about Gran Turismo. Some of you think the AI is fine, semi realistic even? Seriously??????

Well everyone is entitled to their opinion, so here's mine. That some people can get on here and declare that the AI is not that bad, is a classic example of how desperate or willing some people are to justify this games shortcomings. It will also do absolutely nothing to encourage PD to fix it or any of the other problems within the game. It's like some people saying the sounds are just fine or that there's nothing wrong with GT4 cars still being in the game. I try to be tolerant, I try to understand, but.......... Wow. :odd:
 
Ok so I did a test with the nurb event. I sticked to the last AI just in front of me behind and very close to him. I think the AI works like the GT5 B spec, they get stressed and become faster. But what I also encountered is that when an AI car meets another AI car, they are too safe and take too less risks. Nurb is a very tiny track so that was more difficult for them. Also note that the AI cars almost always ignores that you are there, so the AI cars in front of my Bob AI cars have never let him pass in this tiny track. Though the last AI cars beeing the slower, I managed to make my Bob AI car pass two other AI cars by staying very close to him and behind. When there were no AI cars in front of him, he was running at a very decent speed through corners. The problem immediatly comes when they fight with each other, they take very less risks, and on the nurb its harder for them. But I will post a video soon and you will notice the AI actually tries multiple lines to pass,which was interesting. And at some moments my Bob AI cars even did some burnout exits from corners which just showed he was running at a fast pace. I will post video soon.
 
The A in AI for GT6 literally is "ape", so there's ape-intelligence drivers were competing against. They always go bananas, that's why they make mistakes in corners.
 
Ok not a pro video there, but you can notice the AI is not as bad as we may think when they have pressure on them. They still struggle to pass other cars.
 
Career Mode and Arcade Mode AI are different.

I've been aware of this since pretty much forever, but it was suggested to me that I should turn up my Arcade mode AI and try a higher class in career mode, but I already have the AI maxed out in Arcade mode and my race video was taken from one of the fastest/highest races in career mode. That's why I said it was a nice theory, but it can't be right because I still experience (and recorded) the AI slowing down in the top career events.

I did have one Seasonal race against a the leading Huayra at Nurburgring where the AI was braking later and getting on the throttle earlier than usual after I had passed him, as well as taking corners more aggressively. Their pedal inputs where also more aggressive than the norm, but it's a shame the game still felt the need to cheat like crazy to try and keep up; the tyres were screaming all the time and the car looked like it was using a star trek warp engine on the straights.


The toughest career races are in the Red Bull X/Vettel challenge, is that agreeable? Why are most members suggesting to use SRF and other assist to beat them?

I can post a replay showing that they still act like a joke, particularly on Silverstone and Trial Montain. Apricot Hill seems to be more difficult because it's a little harder to pass. On the other two tracks, you can leave them in the dust within the first lap and pull away substantially from there on because of the regular AI problems.
 
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