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some people say GT5P has best graphics
Because it kind-of does.
some people say GT5P has best graphics
It has the best shadows quality (resolution, precision, number of car elements casting shadows) - GT5P >>>>>>>>>>>>>> GT5 >>>> GT6some people say GT5P has best graphics
Just took a stroll through this thread from beginning to this point and I have come to the conclusion that 85% of the things people are saying aren't even related to the discussion even part of my post.
I saw a few of gtuned posts and he's mainly right. GT6 does have basically a better image processor (if that's what you want to call it) allowing for minute adjustments. In GT6 you actually take the photo and worry about the F-stop, shutter speed, exposure comp, focal length and so on. In FM5 if you don't increase the shutter speed while a car is in motion the photo will not have a sense of motion, it'll just seem like a still. When you increase the shutter speed the car will seem like it's moving. All FM5 does is blur the background if the main subject is moving when you have the shutter speed increased.
We all should know that if you're going to take a photo of a car moving in real life you'd have to have a slower shutter speed and you'd have to do tracking of the subject to achieve the feeling of motion. In GT6 you have to set the settings properly to get proper results. Anyone can go into FM5 and take a photo, and in GT6 you have to know what aperture, shutter speed, and focal length are in order to get anywhere; this is the main reason why you see mainly nice shots coming from GT6 because the majority of GT photographers have dealt with photography.
Even when you upload the photos of GT6 to Flickr they show the Exif data.
GT6 has a better photo mode in general. It doesn't use sliders instead it uses actual information you would need to know as if you were using a actual camera of real life. Does GT6 have better car models? Who cares? Does Forza have cartoonish lighting? Who cares? If you look at the title of this thread it is asking if the photo mode in GT6 is better than FM5, but as expected this just turned into a fight of who has tessellation and who has the best lighting. Not even the OP knows what they're mainly talking about. FM5 and GT6 have different ways they process lighting in photo mode, if you go to both and go in-game you'll find that some things in game don't reflect what is in photo mode, that can go for certain reflections and lighting.
I don't know if I'm completely right but I always found that GT5/6 images have more information for you to work with which is why images from the two games are edited so well. I feel like FM5 is limited, if you adjust the exposure, contrast, and other things in FM5 you're basically editing the photo. I haven't played much of GT6 but in GT5 they separated the actual photo filters from the photography.
Basically:
GT6 - You are taking a raw photo that has much more information.
FM5 - You are taking a photo, but it doesn't have the tools that can help replicate what taking a real photo is like.
Okay, it might not have been the best word to use, but I wouldn't just disregard some very good points just because it's there.And there's that word. Sorry, but I can't take the rest of your argument seriously.
Haha, i'm so honored that you used my comparison from GS, i gotta admit, GT6 even now still looks damn amazing
Torque.
Oh damn, Torquehappen copying your work? He disrespect.Honored? YOUR COMPARISON?!? you have stolen my work from a my old post
https://www.gtplanet.net/forum/thre...andard-cars-in-gt7.305998/page-4#post-9503584
shame on you!
It is easy to trick most people with these days with the photo mode pics as real pics.
This is old video of GT5P I have shown this to many and back then during that time they have mistaken it as real lol
Reflections and shadows are however primitive and not dynamic, just like Forza 1. As is telemetary data on various circuits between Forza 1 to Forza 4 share the same inaccuracies. As do certain car models too. While I cant provide a link, I can provide my deduction.
Please tell me you are joking? Both reflections (inside and outside of the car) and shadows (incl. environmental self shadowing) are real-time and "dynamic" in FM5.
Meanwhile in GT6 reflections are "baked in" to the lighting engine.
Look at the reflection on the gear stick, generic baked reflection
Same with the steering wheel:
*I think these photos are great BTW, just wanted to point out that GT6 does not feature full dynamic reflections, unlike Forza.
I still go back and play Forza on Xbox and while it's a fun game, it clearly feels nothing like FM4, in fact each iteration feels completely different to the other.
Please tell me you are joking? Both reflections (inside and outside of the car) and shadows (incl. environmental self shadowing) are real-time and "dynamic" in FM5.
Meanwhile in GT6 reflections are "baked in" to the lighting engine.
Look at the reflection on the gear stick, generic baked reflection
Same with the steering wheel:
*I think these photos are great BTW, just wanted to point out that GT6 does not feature full dynamic reflections, unlike Forza.
I still go back and play Forza on Xbox and while it's a fun game, it clearly feels nothing like FM4, in fact each iteration feels completely different to the other.
. . . . .your post is wrong in so many different ways. It astounds me.Please tell me you are joking? Both reflections (inside and outside of the car) and shadows (incl. environmental self shadowing) are real-time and "dynamic" in FM5.
Meanwhile in GT6 reflections are "baked in" to the lighting engine.
Look at the reflection on the gear stick, generic baked reflection
Same with the steering wheel:
*I think these photos are great BTW, just wanted to point out that GT6 does not feature full dynamic reflections, unlike Forza.
I still go back and play Forza on Xbox and while it's a fun game, it clearly feels nothing like FM4, in fact each iteration feels completely different to the other.
Please tell me you're jokingPlease tell me you are joking? Both reflections (inside and outside of the car) and shadows (incl. environmental self shadowing) are real-time and "dynamic" in FM5.
Meanwhile in GT6 reflections are "baked in" to the lighting engine.
Look at the reflection on the gear stick, generic baked reflection
Same with the steering wheel:
*I think these photos are great BTW, just wanted to point out that GT6 does not feature full dynamic reflections, unlike Forza.
I still go back and play Forza on Xbox and while it's a fun game, it clearly feels nothing like FM4, in fact each iteration feels completely different to the other.
busted!! He'll go directly into my ignore listAll reflection are in real-time and dynamic on GT6, what are you talking about?
Are you the same "cloudskipa" hater sony that spends all the day to throw poop on all GT6 videos and insult all the GT fans on youtube? https://plus.google.com/104140475620296841684/posts
Are you the same "cloudskipa" hater sony that spends all the day to throw poop on all GT6 videos and insult all the GT fans on youtube? https://plus.google.com/104140475620296841684/posts
Im not going to judge. . . but, if thats him, what a sad way to spend ones time..Assuming this is the same guy. He's had a bad reputation as an xbox/forza fanboy on Eurogamer for years. A lot of his posts are hidden due to such low scores.
Of course it's him... how many users called cloudskipa could bash playstation/gran turismo AND praise xbox/forza at the same time?Im not going to judge. . . but, if that's him, what a sad way to spend ones time..
It also has a point to the thread @ImaRobot, unlike childish comparisons and wanting interior shots just to be pedantic. The thread is about GT6's photomode looking better than Forza 5. GT6 as a whole, regardless of photomode looks better than Forza 5 because of it's lighting. My latest points, as well as ones earlier on in the thread are all relevant to the thread. Mocking or not.
@TokoTurismo, Nicely backed out of that one, but I seen your first comment before you removed it so I'm answering it nonetheless.
If you turn down the brightness on Forza you won't see your game at all.
Once they sort out the 'LOOK IT IT!!!" lighting they always do in their games, the game as a whole will look more realistic to me and thus equalizing the gap between the two. For me personally.
You are talking about ray-tracing, no game does that in real time, not even the top PC graphic cards have the power to render graphics like that.The baked reflections in PS3 GTs are not a secret, drive any car with a chromed wheel rim and it'll will reflect everything but not the immediate objects such as the driver himself, the seats or the window edges. In fact, when it does try to reflect what's going on in the world in real time such as the dynamic weather you only see a pixelated mess. Drive the SLS AMG on the hood view for example.
All reflection are in real-time and dynamic on GT6, what are you talking about?
Are you the same "cloudskipa" hater sony that spends all the day to throw poop on all GT6 videos and insult all the GT fans on youtube? https://plus.google.com/104140475620296841684/posts
Forza's reflections are faked and not real-time or dynamic. The reflections actually use the image frame of what's on your screen (and not the actual environment surrounding in the game) from a millisecond before what's currently actually happening, and then use that as a reflection on the cars. This is why you get opponent HUD's and driving line showing up on the hood of the car. It's much less resource taxing on the hardware. The only real-time shadowing is the car self shadows, which is the only shadow that moves across the environment. All other shadows are pre-baked, as is the lighting for the environments.
The topic is about photomode/graphics. And yes, all the cuts and graphical patches are a very bad thing if you expect a jump in the next Forza to have real-time day-night environment changes, night racing with real-time headlights and shadows, and real-time weather with realistic effects. All that, at the same 1080/60 of FM5 and without any real-time unavoidable glitches, as seen in GT5, GT6 or pc sims.@Zer0 Is that a bad thing though? I don't know much about graphics but are we saying that all developers need to waste resources on complex engines just to get our approval? The game looks good everywhere and everytime. GT5/6 looks good at times but other it looks worse than the first Forzas despite PD having almost 10 years of experience with the PS3.
If a basic engine allows Forza to have better AI, physics, sounds, damage, environments and locked 60 fps then I don't see the problem unless this is just a useless pissing contest.
Yes from bonnet view it works like that but not from third person external car view which dynamically reflects the entire environment via Image Based Lighting (at lower fps when engine is under stress). It features dynamic windshield reflections of dash objects, driver and wheel too. Also the environment features dynamic self shadowing with cones, signs and any other moveable object including those huge inflatables and removable car parts strewn on track. Will be interesting to see how Horizon 2 incorporates this tech given how good the original Horizon was in terms of dynamic lighting, reflections and shadowing.
FM5 is not using a "basic engine" when everything as a whole is taken into account, including the damage, AI, track detail, livery editor, frame rate, image consistency (eg. screen tear, shadow flicker) and sound. GT6 has many, many compromises by comparison.