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they don't look real to me
But do they look photoreal?
they don't look real to me
Updated doesnt equal rebuilt from the ground up. Thats what we can expect from a PS4 GT7 in comparison to the PS3 CELL based GT5 engine. Essentially, Forza 5 is Forza 4 at its heart like taking a standard car from GT4 and putting it into GT5. Thats it in a nutshell.That is because the Time of Day is fixed and never changes. Saying its updated is obvious, like I said, things get updated.
Unless I'm misunderstanding you.
This is not the place to get into that, I know the car problems was the case from FM4 to Horizon.
What you can expect, or what is confirmed to happen? I must have missed the memo that said GT is going to be rebuilt from the ground up.Updated doesnt equal rebuilt from the ground up. Thats what we can expect from a PS4 GT7 in comparison to the PS3 CELL based GT5 engine. Essentially, Forza 5 is Forza 4 at its heart like taking a standard car from GT4 and putting it into GT5. Thats it in a nutshell.
Updated doesnt equal rebuilt from the ground up. Thats what we can expect from a PS4 GT7 in comparison to the PS3 CELL based GT5 engine. Essentially, Forza 5 is Forza 4 at its heart like taking a standard car from GT4 and putting it into GT5. Thats it in a nutshell.
in comparison to the PS3 CELL based GT5 engine.
they don't look real to me
GT5 equals CELL engine. Kaz said like creating an OS blah blah (hoping PS4 used Cell)Where does CELL fit in to all of this?
Nope, GT6 engine is already built like Naughty Dog, Guerilla Games and Sucker Punch's "Jobs engine" where it scales easily to PS4. GT6 game engine IS the GT7 engine just downscaled with low assets to run on PS3.I like the logic jump that has one company carrying the same engine across two platforms (T10 apparently just building off FM1's original XBox-based engine all the way to current FM5), while we can "expect" a from-the-ground-up approach from a company that has gone on record saying they've already done just that once before (Kaz originally made comments that even GT5 Prologue had bits of the old bones in it; only did full GT5 truly start fresh from the engine side - though obviously, in the case of assets, that wasn't the case).
Nope, GT6 engine is already built like Naughty Dog, Guerilla Games and Sucker Punch's "Jobs engine" where it scales easily to PS4. GT6 game engine IS the GT7 engine just downscaled with low assets to run on PS3.
UNCHARTED 4 uses the Jobs engine from PS3 and did you see that E3 trailer of the game on PS4? expect the same for GT7 with GT6 engine.
Um. . . . No.Wait, so you're arguing that GT7 on PS4 will be a brand new design... but then simultaneously saying it'll just be a scaled-up version of the engine already employed (on the PS3) in GT6? You know, the same thing you're complaining about the competition doing (despite not offering a shred of evidence to support that claim, I should remind you).
Glad that's cleared up then.
Thing is, GT6 is running off of GT5's, so being built from the ground up? No, they are doing exactly what you said Forza is doing. They are updating, and they did not start from scratch, build it or the PS4, and then hold back to release it on the ps3. Why would they do that when a game built or the PS3 already had frame rate issues with how hard they were pushing it already?Um. . . . No.
because the engine built in GT6 was designed to feature X86 and GPGPU functionality while the competition is porting a Direct X8 game engine to direct X12 which it was never designed to do. and cant do next gen effects because of that reason.
The Jobs engine was designed for PS4 and scaled down to work on PS3.
Um. . . . No.
because the engine built in GT6 was designed to feature X86 and GPGPU functionality while the competition is porting a Direct X8 game engine to direct X12 which it was never designed to do. and cant do next gen effects because of that reason.
The Jobs engine was designed for PS4 and scaled down to work on PS3.
I can distinguish them from real thing in one second without any difficultyI disagree.
The Ferrari one is beautifully realistic and just beautifully shot as well. And the last GT40 shot looks superb in a smaller size.
Yes and that's the whole point, and it's the same case with both games. He didn't say he was confusing it with reality, he said it looks realistic.I can distinguish them from real thing in one second without any difficulty
To be honest, both games looks great. The difference to me is that GT6 photos looks like photographs, while FM5 photos looks more like what you'd see with the naked eye.
GT6 = photorealism. FM5 = realism.
So which is better? Well, if the goal is to produce pictures that look like photos, then I'd pick GT6 as the winner. If the goal is to produce pictures that makes you feel like you are actually there, I'd pick FM5. If the goal is to produce stunning and realistic pictures it's a tie.
Do check out both the photomode forums, there are some great pictures there!
https://www.gtplanet.net/forum/board/forza-5-photomode/
https://www.gtplanet.net/forum/board/gt6-photomode/
FM5 = realism?
Seriously... no. They got some serious mistakes on materials used in some cases, like the taillights lenses material during certain light conditions. In the photo below, it looks flat/cartoonish.
I wish one of them was cartoonish. It would be nice to have a game with style to spare like Auto Modelista that didn't completely blow.
For argument's sake, saturation can be adjusted in FM5's photo mode.
jaw dropping realHere are some shots of M4 Coupe at the Nurb 24H, all are unedited, I like GT6 lighting
View attachment 182265 View attachment 182267 View attachment 182274 View attachment 182737 View attachment 182741 View attachment 182742 View attachment 182743 View attachment 182744 View attachment 182745 View attachment 182746
DriveClub sacrificed their framrate to get that graphical quality. GT7 will have double the framerate and it remains to be seen if PD can get close to DC + 24? cars on track + standing starts etc.On a separate note, seeing as GT7 has been mentioned, have any of you seen the latest footage from Drive Club on PS4, its insane, incredibly realistic. I'm just thinking, if a new Dev can push that out of the PS4 imagine what Polyphony can produce ?
No, I can easily tell that its a game. It's realistic thoughjaw dropping real