so the default lighting of each game isn't that relevant.
now you just try to downgrade GT6 by saying they both look like the game, which is just not true. By all means, GT does look more realistic when it comes to photomode
I remember Nurburgring from FM4 being a pain to shoot. It wasn't necessarily sunlight, because the track was overcast, but in photomode the sky would be to bright, and the ground/track to dark. I stood away from that, but managed to get a couple of good shots.I don't know if Forza 5 has the same issues, I don't remember having those problems with tracks in Forza 4. But that way it makes it seem like Forza has more of a "perfection" setting when it comes to lighting. But while those tracks in GT are both easy and a pain to shoot, it's realistic.
About photo-editing, why is grain used? I have noticed it alot back when I had GT5, and I would frequent that side of the photomode forum.And let's face it, no game will have the upper hand in photorealism/realism until ISO, chromatic abbreviation, real lens blur/mis-focus and real, proper lens flares come into play.
And maybe if PD would turn off the 🤬 Auto White Balance...
I always add a bit of grain and slight blur to my shots, just to give it that extra little bit of real camera effect.
FM5 infact doesnt produce that, because the default settings are actually low in contrast, color, and exposure. Its the player that produces that.FM5 tend to produce such pictures, sharp colors, high contrast, not overly fond of it.
About photo-editing, why is grain used? I have noticed it alot back when I had GT5, and I would frequent that side of the photomode forum.
Is it to tone down the crispness of the game?
I'm still unsure of it, even after your answer haha. I'm no photographer though, so everything your saying is pretty much a foreign language to me. No need to dumb it down though, I'm fine with that answer 👍Probably either for a mood/look to the shot depending on it, or added realism. Even with an ISO of 100, there's always slight grain and noise in a shot. I know a shoot I did with an Aston at Eiger in the rain, I added a lot of grain to simulate a real ISO use that would of been called for.
Ah, it's good to be on a new page, where my PC isn't bogged down by dozens of pictures of a Countach that are obviously from a game.
@bashfulboson - The word is "people". The "ppl" you keep using is not a word.
@gtuned - See, I've actually loved shooting at Ascari, but only at sunrise/sunset. I think my best set from GT6 was there (shameless plug - with only the slightest of post-game editing), though yeah, nothing compares to Willow Springs' lighting.
Also, FWIW, those pictures from @Ridox2JZGTE on Page 9 all look obviously game-like to me, with a maybe-sort-of-exception to the first picture - but even then, the reflection on the side of the body and the hood pins give it away. For the vast majority of the rest of them, the car doesn't look like it's properly in its surroundings, like it's up on its tippy toes. @Terronium-12 's P1 and Huayra shots look fairly convincing to me - the P1 especially - and the only thing really throwing off the Audi shot is the unnatural glow coming from the background.
Again, both games can look fantastic in Photomode shots; but that's down to the player almost as much, if not more, than the game engine. It's the same basic principle as real life photography - an amateur with an expensive camera isn't going to take better shots than a pro on a cheap point-and-shoot. The options provided to players in GT are more numerous than in Forza, but on the flip-side, the slider approach in Forza is much more newb-friendly.
FM5 infact doesnt produce that, because the default settings are actually low in contrast, color, and exposure. Its the player that produces that.
I've noticed that there aren't to many people that edit on the FM side of things, but that can be just because the group is much smaller. Alot can be achieved in the FM photomode with out editing. Took this with my recent LFA set.Gotcha, the majority of FM5 pictures I saw here on GTP are often edited Good to know it's possible to get pictures with more calmer saturation and contrast.
I don't get where you get that from, I didn't start playing FM till last week of 2012 with FM4. After getting FM5 I went back and got FM2 and 3 to see how it's changed, anyone one claiming it's the same is flat out lying or ignorant.The lighting engine is real time in GT and way beyond what Turn 10 have been using (basically updated Forza 2 game engine and lighting techniques) regardless of their PR ramblings since Forza 2.
BingoI think another reason both games have too much of a game look, is because everything is too perfect.
Forza doesn't because it has control over exposure, saturation, contrast, vignette and sepia. All of which help tame wilder scenes to some extent.
While I love GT's lighting effects, and would love it in Forza, I'm still glad that its being updated with each iteration. So thats not necessarily a bad thing.The lighting engine is real time in GT and way beyond what Turn 10 have been using (basically updated Forza 2 game engine and lighting techniques) regardless of their PR ramblings since Forza 2.
If I didn't hate T10's DLC method and the Xbox One in general I'd cop it in a heartbeat.
You should give it a chance
Its the same engine just updated since Forza 1, actually. I dont have proof in the form of a link, but trust me, the same engine has been updated time and again.I don't get where you get that from, I didn't start playing FM till last week of 2012 with FM4. After getting FM5 I went back and got FM2 and 3 to see how it's changed, anyone one claiming it's the same is flat out lying or ignorant.
Bingo
and do they help
Thats usually what happens with games. They get Updated.Its the same engine just updated since Forza 1, actually. I dont have proof in the form of a link, but trust me, the same engine has been updated time and again.
Its the same engine just updated since Forza 1, actually. I dont have proof in the form of a link, but trust me, the same engine has been updated time and again.
Reflections and shadows are however primitive and not dynamic, just like Forza 1. As is telemetary data on various circuits between Forza 1 to Forza 4 share the same inaccuracies. As do certain car models too. While I cant provide a link, I can provide my deduction.It's hard to trust you without valid evidence. It's like trusting bread to taste good. Sometimes, it just doesn't bake out to be true.
That is because the Time of Day is fixed and never changes. Saying its updated is obvious, like I said, things get updated.Reflections and shadows are however primitive and not dynamic, just like Forza 1.
This is not the place to get into that, I know the car problems was the case from FM4 to Horizon.As is telemetary data on various circuits between Forza 1 to Forza 4 share the same inaccuracies. As do certain car models too. While I cant provide a link, I can provide my deduction.
they don't look real to meI don't get where you get that from, I didn't start playing FM till last week of 2012 with FM4. After getting FM5 I went back and got FM2 and 3 to see how it's changed, anyone one claiming it's the same is flat out lying or ignorant.
Bingo
and do they help