Is GT7 fast becoming the worst of the GT Series?

  • Thread starter Tuono_GT
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I'm really torn on GT7. On one hand, it had tremendous potential. On the other hand... Why is it so empty? There are just some very puzzling decisions that are being made by PD. Why are almost all the races country locked? Why can't I race a Japanese car around Spa?! The insistence of using gas and tire wear for any of the more fun races makes the experience tedious. I don't want to spend all race managing gas, I want to race. Don't get me wrong, I love that the mechanic is in the game, but why does it have to be in all these races?! Limit it to endurance events only and let us enjoy the cars that we bought, dang they were expensive enough as is. I gotta grind 10 mill for the McLaren and then I have to neuter it and drive it on FM6 all race? Dreadful. Seriously, it's such an easy solution- don't limit races by country as much, take out gas/tire usage for non-endurance races, stop with this rain every race and just add some more fun events for race cars. It's so simple!
 
I suppose that PD knows how to make this game better. But it seems like tha they do it too slow. I believe that after 3 years there will be enough content, but I don't believe that fans can wait for so long.
I think that Kaz want to make too perfect events and it takes too much time. I prefer to create new section with title like "Competitions" and add here many ordinary events w/o any fantasy. It would be like a dump of events for fans who just want to play new races. The idea is to minimize work. There could be events w/o tire wear or fuel consumptionб w/o super AI balance. PD can use base functional and add these events very-very fast. It would be just a list in Rooms (Sport). It's not needed even to draw icons for every events. Rewards would be awarded automatically depending on the race duration and the difficulty. The conditions of the tracks can be copied from previous games in the series.

The main idea to make update more easy. Most of fans just need new content to race.
 
I am not sure if I call it the worst because if I am being honest I didn't enjoy GT6 the moment I started it but I tried to give it a chance but I ultimately didn't enjoy it. With 7 I enjoyed it to start with I don't like the economy and the lack of content but the racing is good and I have come to the conclusion that if I am going to enjoy this game it will just be doing custom races with my current garage and not worrying about getting all of the cars
 
Worst? Probably not. Most "meh"? Currently, yeah. It needs fixes, it needs more content, it needs NEW stuff. Right now it's just a rather mild, unremarkable update to GTS. Nobody is going to look back on this game as-is in future years as anything significant in gaming.
 
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OK, so you've done all your Licences, completed the Cafe Menu and done every circuit race/challenge… what now?

The Weekly races are only good for so long and even shorter if you keep getting nailed by the penalty system for no good reason.

After all, how can you be penalised (track limits, for example) when some neanderthal deliberately punts you off the circuit. And, because of said same neanderthal you lose your ‘clean race’ factor. Seriously? I could go on but I’m sure you’ve all experienced the same in one form or another.

Is it just me or was (apologies... I can’t actually remember which one) GT5 or 6 way better in terms of decent content? Everything just appears to be so limited right now and I for one am getting a little frustrated, especially with the Bugs in the system.
Depends on who you ask, those that play the game on a daily basis are enjoying themselves, even with the obvious shortcomings.
Those that spend more time bitching about the game and posting in month old threads going in circles about how bad the game is instead of actual playing the game might prefer to travel back in time and relive GT5 and 6

Each to his own.
 
The saddest thing is if they're doing a GaaS model, why the **** aren't they listening to their userbase?

This isn't some indie developer, it can't be that hard to fix some game breaking problems. Hell, just implementing the SAME features that existed in GT Sport would be a huge win for lobbies. Which is really telling when you think about it, we've given up to the point that we don't even really care about NEW features, it would be a win if we got old ones back. THAT's how bad this game is.
 
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Is it the worst game in the series? No. Is it the most disappointing game in the series? Yes.
I'd agree with this comment, although it's lacking single player content there is still more to do than the original Gran Turismo. But it has definitely dissapointed in being touted as the most complete GT to date yet having fewer events than every other GT game at launch barring GT1 and GT Sport.

I do like the livery editor, wide body kits and the graphics, sounds and physics are all good. But there's just not enough events to complete and the in game economy is weighted heavily against the player.
 
I don't know why PD doesn't up the custom race payouts by atleast 3-5x what they are currently, the custom races are actually a ton of fun and are pretty much the only reason I really play GT7 now.

Worst? Probably not. Most "meh"? Currently, yeah. It needs fixes, it needs more content, it needs NEW stuff. Right now it's just a rather mild, unremarkable update to GTS. Nobody is going to look back on this game as-is in future years as anything significant in gaming.

I'd agree with this comment, although it's lacking single player content there is still more to do than the original Gran Turismo. But it has definitely dissapointed in being touted as the most complete GT to date yet having fewer events than every other GT game at launch barring GT1 and GT Sport.

I do like the livery editor, wide body kits and the graphics, sounds and physics are all good. But there's just not enough events to complete and the in game economy is weighted heavily against the player.
I agree with all of these.

Maybe I don’t complain as much because, I just want to do my own thing. I don’t rely on the races PD create, to give me joy. Just like all the other racing games I play, I use the features to make my fun.
Same as Hot Wheels and AFX(slot cars). I didn’t have the Hot Wheels tracks. So, I‘d play with the cars in my created worlds. Slot cars, I never made the tracks in the catalogues. I created my own.
With GT7, I can finally create the races I dreamed of during the franchise. I’d wished GT could do the things like Forza and now the AC series. I have the tools now. The custom race payouts are silly, but I just do a World Tour to get the Credits and get right back to creating. Sure, obviously, the better payout means more time with my creations.

Many of us play different ways for enjoyment and I see the problems for those unhappy with the product.
 
The saddest thing is if they're doing a GaaS model, why the **** aren't they listening to their userbase?

This isn't some indie developer, it can't be that hard to fix some game breaking problems. Hell, just implementing the SAME features that existed in GT Sport would be a huge win for lobbies. Which is really telling when you think about it, we've given up to the point that we don't even really care about NEW features, it would be a win if we got old ones back. THAT's how bad this game is.
Pretty much. Lets just call it what it is; unfinished. Whether you like the game or not, it's unfinished. Simple as that. Everyone should be pissed off at that imo, regardless of what thy feel about the content that does actually exist. This isn't GaaS - we aren't paying a subscription to play GT Online, nope, we paid full price for a numbered GT game and they didn't deliver.

I suspect Sony have a bigger role to play in this than PD. Mainstream gaming has gone so far backwards since videogaming became big money.
 
I don't know why PD doesn't up the custom race payouts by atleast 3-5x what they are currently, the custom races are actually a ton of fun and are pretty much the only reason I really play GT7 now.
The solution for evergreen single player content is so simple. DriveClub did it as challenges, set up a race, complete it, share it. Directly challenge your friends to beat your time, or pick one from the community event. Evolution studios also regularly added their own events.

Add a community events tab for each track where you can browse custom races set up by others. Add a rating so the most fun combos rise to the top. Set up the races with your own custom grid and liveries and others can enjoy your work. Heck make it a competition to create the most popular race. Or add a livery you create as price for winning the race (on top of much better payouts)

PD would never have to go through the immense amount of work of creating a race ever again!
 
The solution for evergreen single player content is so simple. DriveClub did it as challenges, set up a race, complete it, share it. Directly challenge your friends to beat your time, or pick one from the community event. Evolution studios also regularly added their own events.

Add a community events tab for each track where you can browse custom races set up by others. Add a rating so the most fun combos rise to the top. Set up the races with your own custom grid and liveries and others can enjoy your work. Heck make it a competition to create the most popular race. Or add a livery you create as price for winning the race (on top of much better payouts)

PD would never have to go through the immense amount of work of creating a race ever again!
So many games miss out on the opportunity of player-made content. Name a good game with mod support that didn't get lots of epic mods made by the players? We love that ****.

GT7 with player made events and championships would be awesome. Imagine if they also added a Mission Creator so that players could make their own missions that they could also share. It would be amazing.
 
Is it worse? GT Sport was pretty dire to start off with.

The problem is that there is fundamentally nothing wrong with the physics, the driving is fun, everything else is a bit barebones. The online is where is killing the game though; the daily races get stale quickly, lobbies are broken.

There are a lot of things they can easily do to change the game up, which is the infuriating thing as the potential is there. A few easy things they can do:
  • More daily races, period. Personally, they should have two categories of road car races and 4 race car events; 2 short, 2 long format and no overlap of groups; you can always race the group of car that you want. But even if they just extend the number of dailies by 1 it will be a lot more interesting
  • Always have tyre/weather and fuel strategy in long form races. Even if it just require you to refill once, or pit once, or that it will/may rain at some point of the race.
  • Instead of qualifying time trials, for some (as in not Nurburgring or Le Mans) races, have a 1 lap qualifying where it ends maybe 15 seconds of the leader finishing. If you fail to set a time, then you are ordered by the top practice lap. This will ensure the there is some variability in race order and retain the short and sweet format of daily races. As it is, the fastest guy just disappear into the distance.
  • Have "events" that are smaller scale than nations cup/manufacturer cup but more than the dailies. It will be neat to have a 3 race tournaments in that is like Race A/B length taking 40 minutes or so. If they get to the point in BoP where they can have different cars is fastest on different track, it could make for some interesting car choices

That and the idea of player made tournaments are also awesome. Thing is, I originally wanted to say expand the dailies, but my mind quickly wandered further. There is just so much they can do without even needing to add new assets to the game to make it a lot better.
 
The Call of Duty team is 1000 people.

I think the GT team is like 20-30 people. They hire in who they need for some art, but I honestly believe the team has never actually grown. They may even be diminished since the days of GT5. Based on the evidence, it appears that Sony is milking this for as much profit as possible.

Take the physics as an example. Why would it change post launch? Surely, a system is made, applied to a set selection of cars, and then applied to all cars, and then that is tested.

For cars to be doughnut machines post launch points to no one testing the implementation, because there is no one to test it.

Some of you know this. It's the production triangle. To simplify, people say "pick two" but the way it really work is that you pick one to be most important, then a second one, then a third. The great the importance, the greater the weight.

d9f4c0_e879a42049bc4c64a884608bad414779_mv2.jpg


Given the long gap between iterations of the game, Sony have chosen Quality and Budget, and probably Budget more than Quality.

The numerous discussion of single player point to their being no one to iterate on single player.

They pulled features out of the game, features that were buggy for a long time in GTSport (Ghost replays have been broken in GTSport for three years).

It all points to a Low Budget, but still a decent quality title. Time is a non-issue. However, it's becoming obvious that the team needs to grow
 
The Call of Duty team is 1000 people.

I think the GT team is like 20-30 people. They hire in who they need for some art, but I honestly believe the team has never actually grown. They may even be diminished since the days of GT5. Based on the evidence, it appears that Sony is milking this for as much profit as possible.

Take the physics as an example. Why would it change post launch? Surely, a system is made, applied to a set selection of cars, and then applied to all cars, and then that is tested.

For cars to be doughnut machines post launch points to no one testing the implementation, because there is no one to test it.

Some of you know this. It's the production triangle. To simplify, people say "pick two" but the way it really work is that you pick one to be most important, then a second one, then a third. The great the importance, the greater the weight.

View attachment 1158834

Given the long gap between iterations of the game, Sony have chosen Quality and Budget, and probably Budget more than Quality.

The numerous discussion of single player point to their being no one to iterate on single player.

They pulled features out of the game, features that were buggy for a long time in GTSport (Ghost replays have been broken in GTSport for three years).

It all points to a Low Budget, but still a decent quality title. Time is a non-issue. However, it's becoming obvious that the team needs to grow
Every Sony 1st Party studio has been undergoing significant growth & investment. It’s a core part of their strategy along with acquisitions.

We’re in a period where pretty much every major AAA title has been delayed. Or not even announced until the release is upon us. Of those titles on the market, the likes of Halo & Battlefield have had major delays in DLC/Seasons. Some 6+ months after release.

As for physics changes. Any PC sim player will be used to monthly, if not weekly, hotfixes. Sometimes to individual cars, other times the entire tyre model.
 
GT7 has the same cars as GT Sport. The same Ferraris!! I didn't play GT Sport and I would be absolutely sick of playing with the same cars as in the previous game. That's the problem number 1!

Second: PD insists on not evolving - looks like Nintendo! They don't listen to the gamer community that buys their games. We still can't see the sides of the cars in third person! This is not a big deal to implement!

Third: the lack of events! 34 tracks, 400 cars and only 3 events that pay decently. why?
 
Every Sony 1st Party studio has been undergoing significant growth & investment. It’s a core part of their strategy along with acquisitions.

We’re in a period where pretty much every major AAA title has been delayed. Or not even announced until the release is upon us. Of those titles on the market, the likes of Halo & Battlefield have had major delays in DLC/Seasons. Some 6+ months after release.
Ahh ok, so you're saying that they are just incompetent after five years of development with 95% of the game carried over from the previous title, rather than being undermanned.

Let's talk about Battlefield (which is something I can speak to with first hand knowledge). Each iteration is a complete overhaul of artwork (and then some). There was no reuse going from 1942, to Vietnam ( also new rendering engine), to BF2 (another new rendering engine as well), to Bad Company (all new rendered yet again and the beginning of the frostbite engine), etc, etc, etc. Each game had different settings, and therefore had completely unique artwork. That takes a long time, and a lot of people.

Gran Turismo carries over the bulk to the artwork and core tech from iteration to iteration. The Audi R8, for instance, made it's debut in Prologue. It's not a redo. It's a carried over asset. Same with the VGT's and pretty much every car that has been in the game since Prologue (GT5/6 "premium" cars). Most tracks are also carried over. Many menus are carried over. We all know the AI was carried over. in Their own words, the GT6 renderer was intended for use on PS4, not PS3.

Even Sport Mode is a carry over. It first debuted as 'Quick Race' in GT6.

So, based on the output, PD doesn't have a "live team" and a "dev team". They are one in the same, and they are low on manpower, and they have likely been this way for the better part of the last decade.

Because, based on the output, if they are a huge, well funded team as you are implying, then they must be incompetent. Turn 10 claims the same size staff, yet produce FAR more.

If you are countering this claim, what are you pointing to as evidence that they must be a huge team with a massive budget?
As for physics changes. Any PC sim player will be used to monthly, if not weekly, hotfixes. Sometimes to individual cars, other times the entire tyre model.
GT is also used to monthly updates and fixes. That doesn't change the fact that some cars have been blatantly undriveable. The F40 was undriveable in Gt5 (they never fixed it). The GR3 Huracan and Gr3 Ferrari shipped for GTSport as a pretty much undriveable at the start (go ahead, search the threads). This time around the CSL's had issues on release (as did many FR cars).

To have a car or two be busted along the way can be considered normal. For an entire class of car to have an issue speaks to a larger problem rather than something needed a "hotfix' post launch.
 
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Every Sony 1st Party studio has been undergoing significant growth & investment. It’s a core part of their strategy along with acquisitions.

We’re in a period where pretty much every major AAA title has been delayed. Or not even announced until the release is upon us. Of those titles on the market, the likes of Halo & Battlefield have had major delays in DLC/Seasons. Some 6+ months after release.

As for physics changes. Any PC sim player will be used to monthly, if not weekly, hotfixes. Sometimes to individual cars, other times the entire tyre model.
If PD had a track record of being punctual you might have a point, but delivering features years late (if not the games themselves) has been par for the course since the mid/late 00's. GT7 being bare-bones and riddled with mobile "gotcha game" features is not Covid's fault, nor the fault of worldwide market disruptions in nearly every sector. From Soft and Polyphony Digital are about the same size, (~330 to ~300 employees, respectively) both based out of Japan, and both started full development on their latest releases around 2018. So they were under the same government restrictions during Covid, yet From managed to release a revolutionary title in a little less time from Sekiro to Elden Ring than it took PD to copy/paste GT Sport into "GT7", scramble the mechanics/pull many features/tweak the engine, and dump the result onto the market. Both re-used previous assets, but From was fighting an uphill battle in developing their first open-world title while PD was creating another sequel (though one could argue GT7 itself is breaking new ground in the amount of psychological manipulation that has been built into the economy... behavioral psychologists don't work for free, after all!)

So what is the x-factor in Elden Ring's success? More than likely, Miyazaki is a far better studio head that knows how to manage his resources properly, whereas Kaz is still trying to be a race car driver and had been working on Sophie, a feature we'll probably never see, instead of getting his game ready for launch. 300 employees and only 15 are car modelers... It's no wonder we went from 1100 cars in GT6 down to 425 in GT7! I can't imagine how over-worked those poor souls are...

I know this isn't from the post I replied to, but strong initial sales mean nothing. Cyberpunk 2077 sold an enormous number of pre-orders and launch copies, and CDPR is still trying to dig themselves out of that hole. I bought GT7 on launch, a lot of my friends bought it on launch as we all grew up playing GT in the late 90's/00's. I'm the only one that still plays out of my friend group, and I've only played a couple hours since 1.15. Nostalgia, promises of a "return to the series roots", and being one of the very few PS5 games in Sony's stable sold GT7. From everything I've personally seen, very few people that bought it on launch are still playing it. You'll always have the 10-20k hardcore Sport Mode players, but if you lose the casual audience you're losing the vast majority of your player base. TLDR: I don't think this game is anywhere near as healthy as you presume based on launch sales alone. Just speculation on my part, but saying copies sold = active players is speculation as well. Until we get some type of PC release in order to see average daily players none of us really knows how healthy (or sickly) GT7 truly is.
 
If PD had a track record of being punctual you might have a point, but delivering features years late (if not the games themselves) has been par for the course since the mid/late 00's. GT7 being bare-bones and riddled with mobile "gotcha game" features is not Covid's fault, nor the fault of worldwide market disruptions in nearly every sector. From Soft and Polyphony Digital are about the same size, (~330 to ~300 employees, respectively) both based out of Japan, and both started full development on their latest releases around 2018.
Again, I am starting to say that PD is ALLEGEDLY 300 people. Someone posted that there are 30 people credited to scapes, which seems to me that they are padding the actual number of proper developers.
So they were under the same government restrictions during Covid, yet From managed to release a revolutionary title in a little less time from Sekiro to Elden Ring than it took PD to copy/paste GT Sport into "GT7", scramble the mechanics/pull many features/tweak the engine, and dump the result onto the market. Both re-used previous assets, but From was fighting an uphill battle in developing their first open-world title while PD was creating another sequel (though one could argue GT7 itself is breaking new ground in the amount of psychological manipulation that has been built into the economy... behavioral psychologists don't work for free, after all!)
yup

Not to mention, they don't even need to go the complexity of Sophy for a racing game. there are easier, more efficient ways of achieving a better single player experience.
So what is the x-factor in Elden Ring's success? More than likely, Miyazaki is a far better studio head that knows how to manage his resources properly, whereas Kaz is still trying to be a race car driver and had been working on Sophie, a feature we'll probably never see, instead of getting his game ready for launch. 300 employees and only 15 are car modelers... It's no wonder we went from 1100 cars in GT6 down to 425 in GT7! I can't imagine how over-worked those poor souls are...
more yup - And given the way the features are, I think the bulk of the developers are artists and producers rather than programmers and designers.
I know this isn't from the post I replied to, but strong initial sales mean nothing. Cyberpunk 2077 sold an enormous number of pre-orders and launch copies, and CDPR is still trying to dig themselves out of that hole. I bought GT7 on launch, a lot of my friends bought it on launch as we all grew up playing GT in the late 90's/00's. I'm the only one that still plays out of my friend group, and I've only played a couple hours since 1.15. Nostalgia, promises of a "return to the series roots", and being one of the very few PS5 games in Sony's stable sold GT7. From everything I've personally seen, very few people that bought it on launch are still playing it. You'll always have the 10-20k hardcore Sport Mode players, but if you lose the casual audience you're losing the vast majority of your player base. TLDR: I don't think this game is anywhere near as healthy as you presume based on launch sales alone. Just speculation on my part, but saying copies sold = active players is speculation as well. Until we get some type of PC release in order to see average daily players none of us really knows how healthy (or sickly) GT7 truly is.
100%.
 
If PD had a track record of being punctual you might have a point, but delivering features years late (if not the games themselves) has been par for the course since the mid/late 00's.
Exactly. This is simply a pattern that has been established since GT4's development, truth be told. It's not helped by the fact these games take years to be developed and more then anything else, come out as various shades of tire fire, and it can be very solidly debated that the games grow into something playable, but certainly not good.

A good chunk of this would be at least somewhat avoided if Kaz didn't run his mouth and make promises that he knows he can't keep, and let the games come out when they're ready. But so much of the mystique and cult of personality built around him is wrapped around effectively lying about game features and especially release dates, and then trying to make up excuses when said lies obviously fly in the face of what the reality is.
 
Again, I am starting to say that PD is ALLEGEDLY 300 people. Someone posted that there are 30 people credited to scapes, which seems to me that they are padding the actual number of proper developers.
I'm just using the number wikipedia has based off of a February 2022 interview with Kaz. It would certainly make more sense if they only had 30-50 devs; with a number like 300 it's just plain sad if true, lol

@Silver Arrows "Various shades of tire fire" needs to be the sub-header on GT Live! I literally "lol'd" when I read that and now my co-workers are giving me weird stares...
 
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Again, I am starting to say that PD is ALLEGEDLY 300 people. Someone posted that there are 30 people credited to scapes, which seems to me that they are padding the actual number of proper developers.
Out of curiosity I decided to use tesseract OCR on the credits video since it's nice and clear. There are 299 people credited, here are all their names. There may be a few errors because of OCR, but the number should be correct.

As you note though, many of the credits are not for jobs directly related to development. There are web developers, backend server staff, legal, and the person that runs Gran Turismo TV.

1​
Kazunori Yamauchi​
2​
Shuichi Takano​
3​
Takahito Tejima​
4​
Riso Suzuki​
5​
Akihiko Tan​
6​
Yoshikazu Koujitani​
7​
Kentaro Suzuki​
8​
Sou Watanabe​
9​
Takeshi Yokochi​
10​
Yu Kumazaki​
11​
Yoshinori Suzuki​
12​
Ren Yasuda​
13​
Charles Welton Ferreira Barbosa​
14​
Atsushi Hayashi​
15​
Kenichiro Yasutomi​
16​
Takenobu Tomita​
17​
Masamichi Sugihara​
18​
Yuki Ozawa​
19​
Hajime Uchimura​
20​
Tai Fukuzawa​
21​
Kentaro Hirai​
22​
Takeshi Yamanouchi​
23​
Kohei Ishiyama​
24​
Jamorn Sriwasansak​
25​
Yuki Ito​
26​
Daisuke Takeuchi​
27​
Takashi Minagawa​
28​
Junichi Kobayashi​
29​
Toshikazu Chikada​
30​
Yuhei Yamamoto​
31​
Kentaro Hirai​
32​
Masaki Kobayashi​
33​
Norio Takama​
34​
Takashi Yamaguchi​
35​
Masafumi Taketoshi​
36​
Yoshihiko Kurata (Seji)​
37​
Yosuke Nishikawa​
38​
Hideki Takeyabu​
39​
Junichi Watanabe​
40​
Hirotaka Komiyama​
41​
Yutaka Ito​
42​
Hirofumi Kono​
43​
Kazuaki Matsuo​
44​
Yuji Misaki​
45​
Ryoji Oosawa​
46​
Mitsuru Miura​
47​
Tomoya Miyazono​
48​
Junichi Fukuda​
49​
Tadashi Endo​
50​
Shizuka Matsuda​
51​
Youhei Shimizu​
52​
Yasutoshi Mori​
53​
Hideki Suzuki​
54​
Megumi Ando​
55​
Naoki Nozawa​
56​
Seiya Ishibashi​
57​
Hiroaki Fujio​
58​
Takayuki Ito​
59​
Akihito Matsuura​
60​
Masashi Fujita (Seji)​
61​
Zaishou Tei​
62​
Manabu Onodera​
63​
Daisuke Nakagawa​
64​
Daniele Tacconi​
65​
Masami Araki (Dirbato)​
66​
Yosuke Sakurada (Dirbato)​
67​
Shinji Ogaki​
68​
Takashi Nishiyama​
69​
Nobuo Nakagawa​
70​
Yasushi Uchiyama​
71​
Masao Kimura​
72​
Daiki Kasho​
73​
Mike Caviezel​
74​
Alexander Breuer​
75​
Ryuya Akita​
76​
Tatsuya Matsue​
77​
Noriyoshi Sasaki​
78​
Kojiro Ishii​
79​
Yukari Sekizawa​
80​
Yoko Onagi​
81​
Mihoko Suzuki​
82​
Shintaro Nakamura​
83​
Yuhei Noda​
84​
Shinsuke Ito​
85​
Hiroki Kashiwagi​
86​
Shotaro Shirao​
87​
Michiyoshi Yamabe​
88​
Yukiharu Taniguchi​
89​
Motonobu Yoshino​
90​
Takeshi Otani​
91​
Yuji Namiki​
92​
Hiroshi Kanzaki​
93​
Masaaki Goto​
94​
Makoto Aizawa​
95​
Hideya Kaneko​
96​
Yuki Sawaoka​
97​
Ayaka Takanohashi​
98​
Miho Tanaka​
99​
Takuma Nakagaki​
100​
Kanami Hano​
101​
Kento Minemura​
102​
Tsutomu Sonehara​
103​
Takashi Hiratsuka​
104​
Mayu Koike​
105​
Shota Hatano​
106​
Izumi Igarashi​
107​
Toshiyuki Maeno​
108​
Akira Nogami​
109​
Kensei Kitai​
110​
Norihiro Sueyoshi​
111​
Takaaki Kumagai​
112​
Azumi Matsumura​
113​
Satoru Miyamoto​
114​
Yuji Kawamura​
115​
Yojiro Ishihara​
116​
Kumiko Niidome​
117​
Wataru lizuka​
118​
Fumiya Noguchi​
119​
Hajime O****a​
120​
Miki Sugata​
121​
Keiichi Ashizawa​
122​
Masataka Matsubara​
123​
Yo****aka Nakamura​
124​
Yuki Mineo​
125​
Motofumi Aoki​
126​
Mutsumi Sakakibara​
127​
Tadashi Watanabe​
128​
Yuichiro Kohno​
129​
Takayoshi Kawakami​
130​
Takashi Watanabe​
131​
Masao Kikuichi​
132​
Kohei Kasai​
133​
Masayoshi Kawashima​
134​
Yuko Ikeda​
135​
Junya Tsubaki​
136​
Miharu Imazeki​
137​
Marina Ishioka​
138​
Go Morimoto​
139​
Asuka Nihei​
140​
Shogo Takemoto​
141​
Tetsushi Adachi​
142​
Jun Tanaka​
143​
Haruna Ogata​
144​
Naoko Hayashi​
145​
Mai Shikama​
146​
Miki Kobayashi​
147​
Keita Kotaki​
148​
Marie Takeda​
149​
Kyohei Sawai​
150​
Kei Inagaki​
151​
Kei Kaiya​
152​
Yuki Oyama​
153​
Tomomi Abe​
154​
Shu Totoki​
155​
Karin Sato​
156​
Toru Ishii​
157​
Thomas Lebersorger​
158​
Moe Ito​
159​
Shiori Saito​
160​
Takion Morita​
161​
Yu Matsumoto​
162​
Marika Matsuo​
163​
Mayuko Mori​
164​
Nao Usami​
165​
Hiroshi Takano​
166​
Ryo Hirakane​
167​
Nobuaki Momose​
168​
Motonori Hachiya​
169​
Keisuke Arika​
170​
Kaori Takahashi​
171​
Shota Inui​
172​
Mizuki Kitajima​
173​
Tatsuhide Tanaka​
174​
Umito Koga​
175​
Junichiro Kurata​
176​
Tomonari Kai​
177​
Reiko Shimada​
178​
Hiroshi Samatsu​
179​
Koji Miyata​
180​
Takaya Naito​
181​
Koki Ishibashi​
182​
Takafumi Maja​
183​
Hiroyuki Yamamoto​
184​
Akira Saito​
185​
Tsubasa Yokoyama​
186​
Eriko Nagatomo​
187​
Ken Yoshimura​
188​
Taro Ozaki​
189​
Ivo van Rojj​
190​
Morimichi Kyan​
191​
Yuhei Kitada​
192​
William Mulligan​
193​
Momoyuki Murayama​
194​
Tomi Kambe​
195​
Sanae Ebihara​
196​
Yuichi Matsumoto:​
197​
Shinobu Sawamura​
198​
Takeshi Ikegami​
199​
Nodoka Kinsho​
200​
Madhab Ghose​
201​
Nobuo Minegishi​
202​
Koichiro Maeda​
203​
Satoshi Hitomi​
204​
Kotaro Tamura​
205​
Hitomi Hatasawa​
206​
Hirokazu Ichii​
207​
Momoko Furugori​
208​
Chikako Koga​
209​
Eriko Saita​
210​
Rumiko Asada​
211​
Mie Irokawa​
212​
Raji Hattori​
213​
Guo Lu​
214​
Akane Ohsawa​
215​
Seiichi Dekura​
216​
Miki Furue​
217​
Reiko Jotaki​
218​
Tomomi Nakanishi​
219​
Haruka Nakamura​
220​
Yui Furukawa​
221​
Haruka Higuma​
222​
Yuko Watanabe​
223​
Natsumi Matsumoto​
224​
Sayaka Iwasaki​
225​
Anna Ueda​
226​
Hitomi Isaka​
227​
Hiroki Imanishi​
228​
Shin Nakagome​
229​
Takuya Izumi​
230​
Kazuma Fujiwara​
231​
Hiroki Imanishi​
232​
Shin Nakagome​
233​
Takuya Izumi​
234​
Kazuma Fujiwara​
235​
Takayuki Yoshida​
236​
Takuya Hoshino​
237​
Hajime Ishinoda​
238​
Tetsuya Higuchi​
239​
Reiya Muraoka​
240​
Aiko Miura​
241​
Yosuke Higuchi​
242​
Toyo Teramoto​
243​
Hideo Teramoto​
244​
Kazuki Yamada​
245​
Junichiro Nakata​
246​
Tomokazu Murase​
247​
Daisuke Masatsuna​
248​
Hiroshi Murata​
249​
Takanori Kaneko​
250​
Tomoki Ueda​
251​
Shuhei Sakamoto​
252​
Asahi Yago​
253​
Kai Sato​
254​
Jiayi Gu​
255​
Ren Yamaguchi​
256​
Atsushi Maeyama​
257​
Darren Bloomfield​
258​
Fumiya Matsushima​
259​
Yucheng Qiu​
260​
Satoshi Morijiri​
261​
Mai Kataoka​
262​
Masataka Akiyoshi​
263​
Tatsumi Asanuma​
264​
Miki Shinagawa​
265​
Takuya Asano​
266​
Takamasa Shichisawa​
267​
‘Tom Robberechts​
268​
Sascha Appel​
269​
Tahnee Siahaya​
270​
Yijun Xie​
271​
Mitch Snow​
272​
Hakim Missoum​
273​
Rupert Williamson​
274​
Simon Roberts​
275​
Takayuki Nushida​
276​
James Kenyon​
277​
Christopher Greenhill​
278​
Takumi Yamamoto​
279​
Noriko Suzuki​
280​
Hiroko Koshiba​
281​
Shin Nakagome​
282​
Takayuki Yoshida​
283​
Miki Endo​
284​
Nobuyuki Tsunoda​
285​
Akiko Ishii​
286​
Mahoro Hiki​
287​
Daisuke Yamazaki​
288​
Miki Shinagawa​
289​
Mayumi Suzaki​
290​
Yasunori Aoki​
291​
Masanori Hasegawa​
292​
Keisuke Takayama​
293​
Masato Mukoda​
294​
Yo****aka Shigeno​
295​
Hironao Nagatomo​
296​
Daiki Yokoyama​
297​
Takuya Togashi​
298​
Tatsuya Watanabe​
299​
Sayaka Fukuta​

Of course some of those names are repeated and I can't know if it's the same person or two people with the same name.

There is also a group of people with very longwinded "Explore Group" titles, presumably who just travel around scouting possible locations for use in game.

Screenshot 2022-06-08 at 16-23-42 Gran Turismo 7 - Ending Credits.png
 
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