People truly do not understand it because they haven't experienced it or been close to it themselves.
My mother nearly left us homeless because we couldn't pay the bills due to her mobile game addiction. We did get evicted, but I managed to find a place days before I was left on the streets.
I will never defend any company who puts microtransactions in their games. They know what it does. They don't care. They are too blinded by greed to care about the real harm they do to others.
The mental gymnastics people use to defend Polyphony in particular are pure insanity. "There's no way they actually intended for anyone to buy them, they set the prices too high!" Does De Beers set diamond prices ridiculously high so that people aren't tempted to buy them? No. They want people to buy them at that price. Polyphony wants people to buy $200 cars, even if not many will be willing to do so. You may not be the one buying it, but that doesn't mean there aren't countless people looking at a car they want, and deciding "Well, it's only $20, and I really want that care before it goes."
Not many people will buy the $200 car. More will buy the $20 car. The $5 car. The point is that people are willing to buy them. The fact that you, reader, a member of GTPlanet and probably someone who puts an excessive amount of time into grinding this game (or a Sport mode player where you don't need to buy cars anyway), don't feel like there's a problem when you're able to buy an expensive car after countless hours of playtime, doesn't mean the average casual player won't see a car about to disappear and want to get it before it's gone. The only way to guarantee that if they don't have enough credits? MTX.
The daily players, the grinders, of course you don't feel this problem. You are not the target.
There's very little to add to this post. The "I can resist paying for MTX's" argument is very moot, if you can easilly resist, you are not the target. Addiction comes in many forms and MTX's target a specific group of people who will pay for them. Much like there are many people who don't gamble, or gamble infrequently and without high risk, casino's and betting companies make a fortune on a small number of people who gamble/bet a lot, not from the masses who either gamble/bet small numbers if at all.
I've known people who aren't well off lose £1,000 in a single evening on online gambling. I've also known people spend larger amounts on a single game. It's a huge pull for a certain portion of the population.
The driving in GT7 leaves the old games in the dust, I would rather play less content at the quality level of GT7 than endless mediocre content of the old days.
It undisputedly does, the bones of GT7 are fantastic and I've said before in this thread, it has enough that it's far from the worst game in the series. However for me personally,it's arguably the most dissapointing when compared with pre-launch expectations.
And I'm proving nothing, for a modern game GT7 delivers more single player content than most other pure single player games. And with 14+ updates it also makes other games look embarrassing bad.
Yes and no, there's a lot to do, but when it comes to the single player career at least, what is there has very little substance. The races are uninspired and dull and if you want to collect cars you have to grind like hell thanks to the MTX geared in game economy.
But if you aren't interested in single player racing, there's a lot the game offers beyond that.
Not saying you’re wrong. But on aspects, no, I don’t agree. Personally I think the beauty of this game, is there’s so many ways to play it. You have dudes that more or less, only make liveries. You have the photographers (I for one enjoy scapes). Historical information…. I find it very interesting, and brilliant by PD to include this, to help usher in the new generation of car enthusiasts that are more or less very detached from the traditional ways of automotive culture.
I can't disagree with this, unfortuantely there's one group the game doesn't cater to very well, and that's those who wanted the classic GT experience and for a proper Gran turismo career mode. GT7 categorically doesn't have that and the races it does have in the single player mode just aren't that good for the most part.
Don't forget the cars being added, various QoL changes to lobbies, 3-5 races and 2-3 cafe menu's added to the game
That depends on what type of content you are referring to. The cars and tracks, absolutely, they take a lot of time, but they are being released slower than PD have said themselves, that they can create them. However, that doesn't concern me. GT7 does not lack cars or tracks really, it's just that a significant number of tracks were carry overs from GT: Sport, but we're at least seeing a few new ones/updated old ones in the updates.
However, races take very little time to create. I could replicate GT7's World Circuits events in GT5 or GT6 in less than a week, albeit using car and track substitutes from the respective games. I don't dissagree with a lot what you've posted to be honest and there definitely are championships, albeit, like the other races they aren't that numerous or interesting. But I can see both sides of the coin here and it comes down to what each player wants from a game individually.
And this boils down to my earlier comment about GT7 not being the worst in the series, far, far from it, but to me it is probably the most dssapointing. And that's on me, the game just doesn't offer me what I wanted and what I feel I was led to believe it was based on early reviews and all the pre-launch media. If I'd not purchased the game so soon after launch and instead waited a year and got it on sale, I'd probably be very glad I didn't pay full price but think I still had a good deal and have been more aware of what I was buying as was the case with GT Sport.