killerjimbag
(Banned)
- 4,018
- The Great White North
- abetterplaya
OK so instead of posting stuff about those games on a PCars forum go play the damn things. IMO.Iracing and Gran Turismo are the only racing games to play imo.
OK so instead of posting stuff about those games on a PCars forum go play the damn things. IMO.Iracing and Gran Turismo are the only racing games to play imo.
Why is it that when people claim one game is more realistic than another they never explain WHAT is more realistic? Every racing sim has power oversteer, lift off oversteer, understeer, weight transfers, tire pressure adjustments, etc.
Another thing PCars seems to do well along those lines is that the throttle isn't an on/off switch. Throttle response is more like in a real car where power builds, quickly mind you, but not instantaneously like in some other games. Timing the throttle becomes much more important in that case.I don't think so, or if there actually is, it is ridiculously weak and negligible on powerful turbos. When you put a small or large turbo, it is exactly the same except you have 150 more bhp.
On Project CARS you can actually put your foot down just before the apex in order to have full power at the corner exit.
Another thing PCars seems to do well along those lines is that the throttle isn't an on/off switch. Throttle response is more like in a real car where power builds, quickly mind you, but not instantaneously like in some other games. Timing the throttle becomes much more important in that case.
You could weight different collisions. 3 points for rear contact, 2 for side, 1 for solo etc. but again, I don't think it matters. If the system was sophisticated enough, it could judge incidental contact as null and void. If contact becomes punishment, people will drive differently. They will leave more room, they will divebomb less, they'll drive more like real cars. Those that don't, you won't be racing with again. I had 17 incidents in my first race in iRacing because I didn't realize that even going off track was counting against me. Once I realized what was going on, I drove differently. A system that allows a little contact but punishes the worst offenders can work, it's worth a try at least.
The problem with it is, and this is true of any game expected to sell in large numbers, is it will discourage sales. Less people will buy the game if they can't crash and bash online. This type of system really only serves the hardcore racers and we're obviously in the minority or there would be much more clean driving online. If word gets out that you can't get into lobbies online if you crash a lot, some people won't buy the game and I think that's what discourages this type of system outside of iRacing.
Actually there's the PRO, AMATEUR,etc system online too, but either everyone thinks they are pro or the filtering system is broken for now.Yes I do see what you are getting at here. To solve the problems of adverse sales it would be easy to include a "Professional" or "Arcade" option that you want to drive or compete in. The crash and burns would obviously be at home in arcade ;-)
I just home someone from SMS will pick up on this.
You're unlucky, everyone is experiencing bugs but not to the point of not having FFB, or sound missing almost every time.I can play GT6, I can't play pCars. Hard to say pCars is better in my case.
Sorry for OT, but when is the Division coming and will it have less bugs than WatchDogs?? Talk about bugs in a game after multiple delays...You are right, I am often unlucky with software. Or expecting too much. But this thread makes me want to try it again
OK so instead of posting stuff about those games on a PCars forum go play the damn things. IMO.
Actually there's the PRO, AMATEUR,etc system online too, but either everyone thinks they are pro or the filtering system is broken for now.
I think this is a fair review of Pcars:
I think this is a fair review of Pcars:
If they do not support the game and fix the issues on console. I can see this game dying quickly. GT6 even now I play it and started playing it more for past week. Over 200+hrs. I play offline only. Was driving RBR Junior car, AI is fast in RBR challenge and although the car is super responsive but my braking points are not good. May be I am just bad. Also played with 300SL, Mercedes vision GT, Toyota 7 race car to name a few. Nascar car in GT cup, career mode at Willow springs today was so much fun. I just can't drive without traction. Having lot of tcs or max traction at 10 makes you really slow and acceleration out of the corner is really bad. On the flip side turning it off lowering it to 2 or 3 is a handful for me on on nice corners at Willow springs. Had to try SRF and see if I can control the car. There is so much to do in GT6
Don't I know itUnlucky he picked the XONE version. Possibly the worst you could get right now bug-wise
I think it misses the point of the title almost completely.I think this is a fair review of Pcars:
If GT want's to trade on its looks and car count then on those two bases its still top of the pile.
However if its physics, feel, AI, single player experience, replicating how race events actually work and range of options then PC walks all over GT.
My first season in the Clio Cup championship on P Cars, with FWD physics that actually replicate how FWD cars behave (GT has never managed this), practice sessions, qualifying, tyres that actually behave like tyres and react to temperature and weather conditions as tyres should, a sprit race and a main race with mandatory pit stops, throw in AI that can both be scaled and doesn't just follow the line. Oh and you actually have to manage the start yourself (not just rolling starts to mask screwed up low speed physics), which while a small change is a brilliant one.
All of that provided more enjoyment and better physics that I found in my entire time with GT5 and GT6.
Like "Pass this guy in the corners or in the slipstream" ?my spotter talks to me to tell me important stuff during the race.
I think it misses the point of the title almost completely.
Open access to everything and the progress being whatever you want to make of it (and thus avoiding the grind) is a key part of the appeal to me (and I suspect others), that you have no upgrades is not a surprise either, but the one bit that got me was the comment that the tuning is weak?
Sorry in comparisons to what on console (which appears to be the perspective he is talking about) is the tuning weak?
Quite frankly the review strike me as someone who wanted another GT/Forza and considers the 'ugly' part to be because its not another clone of a format I've personally got very tired of.
Like "Pass this guy in the corners or in the slipstream" ?
No, just kidding, I like it too but sometime he really say incredibly common things.
BTW do your mechanics often loose several wheel nuts on pit stops ? I don't know if it's a bug but when they do they often loose 3 nuts out of the 4 wheels.
Yes, what I mean is he tells me 3 times for 3 different wheels on the same stop that the mechanics are having issues with the nuts. Must be a bug or real bad luck because it happened quite often.I don't know how many wheel nuts they lost, he just said the crew guy lost a nut. I did lose 5 or 6 positions. I've only had it happen the one time, but if it becomes a regular thing I may have to sack that crew member
My personal opinion of title is that it should be: Is Project Cars as bad as GT6.
Anyway to answer the question somewhat properly. Project Cars (at it's current state) is as good as GT6 I would say Yes. It is as good as GT6 but that doesn't mean Pcars is good in general . Though Project CARS will likely improve and be better in the future.
I disagree, except for the car collecting. GT6 isn't just a hot lap simulator but that's what it is only good for. Racing is still in GT but it is just soooo bad and to dependent on Online, that it is forgettable.On topic, comparing GT6 and pCars is about like comparing apples to oranges. GT6 is a car collecting, hot lap simulator and pCars is a racing simulator that makes you feel like your part of a race team at a proper motorsports event. Yeah, they both involve vehicles driving around on bits of tarmac, but that's pretty much where the comparison ends. pCars isn't god's gift to sim racing, but for my preferences it's the most complete sim available right now and puts the biggest smile on my face.
I disagree, except for the car collecting. GT6 isn't just a hot lap simulator but that's what it is only good for. Racing is still in GT but it is just soooo bad and to dependent on Online, that it is forgettable.