Good point. Probably stuff like Le Mans 24 Hrs too, I guess.
In structure it's not too dissimilar from rally games either, so one could well consider it an extension of that sort of motorsport game, which would then include RBR, some of the WRC games and others of that sort.
Now that you mention it, there's lots of motorsport/driver focussed games on console. It's just in the last few years that they've dropped off.
Interesting.
The lacks of cars, brands is very valid reason. The progression system depends on the player.
You also missed the point.
Lacking cars is a valid complaint,
if you can demonstrate that the game suffers for it.
It's basically the inverse of the 1000 cars argument for GT5 and 6. It's all well and good for a game to have a 1000 cars, but there's not really much evidence that the game is the better for it. We had good GT games with relatively tiny yet well selected car lists, and the argument can be made that the rest of the game suffers for the inclusion of standard assets.
Like I said, we'd all like more cars. But because of the type of game pCARS is, it's not as reliant on a massive car list as something like GT or FM. By design, you only have a few choices of car for each motorsport series. It's a shame that the game didn't manage to license all the cars for the series that they chose to include, but there are reasons why the game doesn't have Ferrari and Porsche.
Having a small number of well modelled and physically accurate cars is not a downside, any more than having an enormous number of shabbily modelled and physically inaccurate cars is. It's a design choice, and then the impact on the game can be measured from there. Simply throwing numbers around is willy waving, and means nothing. A proper reviewer can take that and explain
why it makes a game better, or worse.
Your man only gets as far as "small car list = bad", which is bollocks. If you'd like to explain
why a small car list makes a bad car game, then be my guest. Be sure to reference F1 games, and pretty much every other racing game except GT 2/4/5/6 and FM 3/4.
I think people get so wrapped up in their one little racing game that they forget that there are others out there, and that there's more than one way to make a fun racing game.
I also think they got the name wrong for this game.
What, the name that is an acronym (or a backronym, if we're being honest)? One that accurately describes how the game was funded and made?
I don't suppose you know, but the pCARS name was originally a placeholder, but it was decided to keep the name for the final product because after a couple of years of the alpha there was so much media and discussion around the name it would have been silly to throw that away.
The name wasn't chosen in the usual sense, it was a cutesy throwaway name that just happened to end up sticking for reasons almost entirely unrelated to how good a descriptor of the gameplay it was.