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Lets face it, internet updates with more content are the wave of the future.
Then the future isn't so bright...
Lets face it, internet updates with more content are the wave of the future.
How do you explain the January update that kept getting pushed back?People do realize that there is still about 1 week left in the Month of February right? So PD is not late until it turns 1 March. I am really looking forward to this next update, with the huge new track and a possible new feature being added. We just have to be patient.
I think it will be 1.1 not 1.05 or 2.0 You know what I would like... free roam on the moon... just give of like a 15 x15 mile space to o crazy it... it would fill up countless hours of time or an online moon race, that would be very fun, because it forces people to be creative about the route they take, and would take lots of practice to find that perfect line.It has been 3 moths since the release date. And if they add new features, track, cars, physics, graphics then this would mean that this update deserves this title. Would be nice if PD fixes bugs too.
(...) they aren't communicating (...)
I hope PD survives.
I have been saying this before the game was released, nothing is actually known, nothing confirmed, nothing planned, nothing released.This so much. As much as I hope PD do their best and surprise us positively, I think it's utterly inexcusable - with available means of communication - that we are no idea where the hell they are with these promised features.
Well get used to it.Then the future isn't so bright...
Is it common knowledge that GT6 appears to have had a price cut? Seen a couple of ads on YouTube saying "Now £29.99".
Lower the entry requirement, introduce paid DLC? Or is it to encourage the stragglers? What about PS4 and GT7? Is this the end of the features coming in a future update?
Who knows. Does seem early, though.
Games don't drop in price this soon by that much unless they are really struggling. If sales were strong they'd keep the price up to make even more money. The units aren't moving. They need to increase the number of units out there in order to try and make some money on DLC. DLC sales projections made before launch were probably based on sale targets they are not meeting, hence the fire sale.Many products are reduced in price once certain sales targets are reached. It may have reached the break even point, so dropping price to increase sales can become more profitable.
Games don't drop in price this soon by that much unless they are really struggling. If sales were strong they'd keep the price up to make even more money. The units aren't moving. They need to increase the number of units out there in order to try and make some money on DLC. DLC sales projections made before launch were probably based on sale targets they are not meeting, hence the fire sale.
I have logic on my side. If sales are strong you keep the price high to maximize profits. Sales are weak, reduce the price to try to induce more people to buy your product and hope to offset the lower margin with higher volume. Business 101. Breakeven has nothing to do with it. You don't reduce price because you broke even, you continue to charge what the market will bear. The market will no longer bear $60.Not necessarily, there are many reasons why a product can be reduced in price. 2 million physical sales may have been the break even point.
All this is purely speculation, by both of us. Unless you can back yours up with evidence?
I have logic on my side. If sales are strong you keep the price high to maximize profits. Sales are weak, reduce the price to try to induce more people to buy your product and hope to offset the lower margin with higher volume. Business 101. Breakeven has nothing to do with it. You don't reduce price because you broke even, you continue to charge what the market will bear. The market will no longer bear $60.
For the record, GT5 sales at this point were 6 million units and 80,000/week.
Then the future isn't so bright...
That was a beautiful fairy tale.It'll be bright if it's done right.
Ideally, it should be the same as pre-online gaming. A game should be released and not require content updates - it needs to stand on it's own legs, like all games of the past. Then, when the developers have great ideas for new content and features, they can add them in.
Let's go back to the PS2/Xbox days. Now lets use Halo 2 as an example - it was launched as as sound, bug free game. Bungie then released a map pack in the form of an install disk. Now imagine if they had been able to do that with the online infrastructure of today - and then they added a theater or forge mode via online update. The same should be true for current and future games. Whats advertised for the box is what we should be getting IN the box, not what WILL BE in the box. We shouldn't pay for what isn't there. They can tell us to expect potential future content, but again, we pay for what comes in the box they sell us. DLC should be able to pay off sizable updates with similar pricing to GT5's packs.
Here's how GT6 should have worked:
*Note, some features are only used as examples of what COULD be done*
Day-1:
-Launched at a later date when all advertised content was ready to go
-Launched with course generator
-Simplified community features on day 1
-all other advertised content is there
-Long, robust offline career and features to last player several years
-If bugs pop up, fixes should come quickly in first few weeks
First month:
-Vision GT and/or other car(s) and seasonal events added
-New community features based on feedback begin to cycle in
-More bug fixes if necessary
Second month:
-more new VGT/other car(s)
-featured track/tune/picture of the day/week implemented for robust community sharing/interaction
-car/part/paint/gear trade system introduced
-First (maybe small and cheap) DLC pack
Third month:
-Basic livery editor function (adding stripes and sponsor decals) added
-more VGT/other car(s)
-DLC pack
Future:
-VGT and or other cars added continuously, similar to the Corvette C7, Ft-1, etc.
-Monthly DLC content
-frequent seasonal events, maybe even additions to A-Spec and/or B-Spec career, some based on real-world events
-All features expanded on based on community feedback
-more parts, paints, and gear added over time
-livery and track editor, photo mode options, leader boards continuously expanded upon
-Standard cars get upgrades individually, tracks get upgraded with time and weather cycles (where applicable)
-Other features added based on feedback and developer creativity, and all parts of the game slowly improved upon
In this model, DLC (priced as it had been in GT5) should fund these content-rich updates. Also, notice how much feedback is involved… PD is seriously lacking a connection between their product and it's consumers. Their own agenda has gotten them very far, but it's apparent that it's not going to suffice much longer. PD is starting to leave GT games as very bland places to be. Content based on what the community wants will keep the game fresh. Some serious changes need to happen next time around.
All of this aside - I think we should wait and see what happens with this February update before we keep making judgements and predictions.
That was a beautiful fairy tale.
Yeah, how 1000 cars limit to the garage??I hope this next update let's us put a much larger number of cars in our garage. Hate the stockyard with a bloody passion...
I have said this before a few times around the board, but I can't help repeating myself over and over again, hoping that PD listens. I know many other people agree that a 500 car limit is totally pathetic! D:
I sort of get the feeling that by the time GT6 is the game it should be, GT7 or GT7P will come out, and we will only be able to enjoy GT6 in all its glory for a comparatively short period of time.