It's now March; where is our promised community update?

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People do realize that there is still about 1 week left in the Month of February right? So PD is not late until it turns 1 March. I am really looking forward to this next update, with the huge new track and a possible new feature being added. We just have to be patient. :D
How do you explain the January update that kept getting pushed back?
 
It has been 3 moths since the release date. And if they add new features, track, cars, physics, graphics then this would mean that this update deserves this title. :D Would be nice if PD fixes bugs too. ;)
 
It has been 3 moths since the release date. And if they add new features, track, cars, physics, graphics then this would mean that this update deserves this title. :D Would be nice if PD fixes bugs too. ;)
I think it will be 1.1 not 1.05 or 2.0 :) You know what I would like... free roam on the moon... just give of like a 15 x15 mile space to o crazy it... it would fill up countless hours of time :D or an online moon race, that would be very fun, because it forces people to be creative about the route they take, and would take lots of practice to find that perfect line.
 
It's sad that it's coming to this, but I must say that I understand. PD is losing its fan base because they are building an everyone game, they aren't communicating, and features are not coming that really NEED to (not just should).

I hope PD survives.

Now, if we get an update this week that has some REALLY good stuff in it, they may redeem themselves. But, they have a lot to recover from..... :(
 
This so much. As much as I hope PD do their best and surprise us positively, I think it's utterly inexcusable - with available means of communication - that we are no idea where the hell they are with these promised features.
I have been saying this before the game was released, nothing is actually known, nothing confirmed, nothing planned, nothing released.

We get no updates but through leaks, and we sit on the edge of chairs to hear from Kaz or PD whether or not it was true, only to get "Well I can't exactly say yes to that but we are thinking about it"... It's a joke, and it's more anoying than the actual bugs in the game that we don't know anything about the game itself...
 
Is it common knowledge that GT6 appears to have had a price cut? Seen a couple of ads on YouTube saying "Now £29.99".

Lower the entry requirement, introduce paid DLC? Or is it to encourage the stragglers? What about PS4 and GT7? Is this the end of the features coming in a future update?

Who knows. Does seem early, though.
 
Is it common knowledge that GT6 appears to have had a price cut? Seen a couple of ads on YouTube saying "Now £29.99".

Lower the entry requirement, introduce paid DLC? Or is it to encourage the stragglers? What about PS4 and GT7? Is this the end of the features coming in a future update?

Who knows. Does seem early, though.

Many products are reduced in price once certain sales targets are reached. It may have reached the break even point, so dropping price to increase sales can become more profitable.
 
I hope this next update let's us put a much larger number of cars in our garage. Hate the stockyard with a bloody passion...
I have said this before a few times around the board, but I can't help repeating myself over and over again, hoping that PD listens. I know many other people agree that a 500 car limit is totally pathetic! D:
 
Some people in this thread seem to have some pretty high expectations for the next update. Personally I do not expect much, Would be nice to get the community features but I would not expect to see more than one or two of the items they said were coming to be included in any given update. Definitely not all of them. Possibly will see one or two features and a few fixes possibly a few new bugs with nija patches shortly after and of course a new track.

I was really hoping that we would get the track DLC every month but was almost sure it would not happen. If I remember correctly it was worded something like "we would like to ... " rather than "We will ...." Still I do believe we will get a few tracks and a few cars that we do not know about yet as well as the missing features over the next 6-9 months.
 
Many products are reduced in price once certain sales targets are reached. It may have reached the break even point, so dropping price to increase sales can become more profitable.
Games don't drop in price this soon by that much unless they are really struggling. If sales were strong they'd keep the price up to make even more money. The units aren't moving. They need to increase the number of units out there in order to try and make some money on DLC. DLC sales projections made before launch were probably based on sale targets they are not meeting, hence the fire sale.
 
Games don't drop in price this soon by that much unless they are really struggling. If sales were strong they'd keep the price up to make even more money. The units aren't moving. They need to increase the number of units out there in order to try and make some money on DLC. DLC sales projections made before launch were probably based on sale targets they are not meeting, hence the fire sale.

Not necessarily, there are many reasons why a product can be reduced in price. 2 million physical sales may have been the break even point. Units are moving, to the tune of 40,000+ per week. (as per VGCharts, rounded down)

All this is purely speculation, by both of us. Unless you can back yours up with evidence?

With GTAcademy announced this week, I'd expect sales to start increasing.
 
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Not necessarily, there are many reasons why a product can be reduced in price. 2 million physical sales may have been the break even point.

All this is purely speculation, by both of us. Unless you can back yours up with evidence?
I have logic on my side. If sales are strong you keep the price high to maximize profits. Sales are weak, reduce the price to try to induce more people to buy your product and hope to offset the lower margin with higher volume. Business 101. Breakeven has nothing to do with it. You don't reduce price because you broke even, you continue to charge what the market will bear. The market will no longer bear $60.

For the record, GT5 sales at this point were 6 million units and 80,000/week.
 
I have logic on my side. If sales are strong you keep the price high to maximize profits. Sales are weak, reduce the price to try to induce more people to buy your product and hope to offset the lower margin with higher volume. Business 101. Breakeven has nothing to do with it. You don't reduce price because you broke even, you continue to charge what the market will bear. The market will no longer bear $60.

For the record, GT5 sales at this point were 6 million units and 80,000/week.

Only one problem, that kind of logic doesn't apply to PD.

Hmmm, that sounds familiar...
 
i-give-up.jpg
 
Then the future isn't so bright...


It'll be bright if it's done right.


Ideally, it should be the same as pre-online gaming. A game should be released and not require content updates - it needs to stand on it's own legs, like all games of the past. Then, when the developers have great ideas for new content and features, they can add them in.


Let's go back to the PS2/Xbox days. Now lets use Halo 2 as an example - it was launched as as sound, bug free game. Bungie then released a map pack in the form of an install disk. Now imagine if they had been able to do that with the online infrastructure of today - and then they added a theater or forge mode via online update. The same should be true for current and future games. Whats advertised for the box is what we should be getting IN the box, not what WILL BE in the box. We shouldn't pay for what isn't there. They can tell us to expect potential future content, but again, we pay for what comes in the box they sell us. DLC should be able to pay off sizable updates with similar pricing to GT5's packs.


Here's how GT6 should have worked:

*Note, some features are only used as examples of what COULD be done*

Day-1:
-Launched at a later date when all advertised content was ready to go
-Launched with course generator
-Simplified community features on day 1
-all other advertised content is there
-Long, robust offline career and features to last player several years
-If bugs pop up, fixes should come quickly in first few weeks

First month:
-Vision GT and/or other car(s) and seasonal events added
-New community features based on feedback begin to cycle in
-More bug fixes if necessary

Second month:
-more new VGT/other car(s)
-featured track/tune/picture of the day/week implemented for robust community sharing/interaction
-car/part/paint/gear trade system introduced
-First (maybe small and cheap) DLC pack

Third month:
-Basic livery editor function (adding stripes and sponsor decals) added
-more VGT/other car(s)
-DLC pack

Future:
-VGT and or other cars added continuously, similar to the Corvette C7, Ft-1, etc.
-Monthly DLC content
-frequent seasonal events, maybe even additions to A-Spec and/or B-Spec career, some based on real-world events
-All features expanded on based on community feedback
-more parts, paints, and gear added over time
-livery and track editor, photo mode options, leader boards continuously expanded upon
-Standard cars get upgrades individually, tracks get upgraded with time and weather cycles (where applicable)
-Other features added based on feedback and developer creativity, and all parts of the game slowly improved upon


In this model, DLC (priced as it had been in GT5) should fund these content-rich updates. Also, notice how much feedback is involved… PD is seriously lacking a connection between their product and it's consumers. Their own agenda has gotten them very far, but it's apparent that it's not going to suffice much longer. PD is starting to leave GT games as very bland places to be. Content based on what the community wants will keep the game fresh. Some serious changes need to happen next time around.


All of this aside - I think we should wait and see what happens with this February update before we keep making judgements and predictions.
 
It'll be bright if it's done right.


Ideally, it should be the same as pre-online gaming. A game should be released and not require content updates - it needs to stand on it's own legs, like all games of the past. Then, when the developers have great ideas for new content and features, they can add them in.


Let's go back to the PS2/Xbox days. Now lets use Halo 2 as an example - it was launched as as sound, bug free game. Bungie then released a map pack in the form of an install disk. Now imagine if they had been able to do that with the online infrastructure of today - and then they added a theater or forge mode via online update. The same should be true for current and future games. Whats advertised for the box is what we should be getting IN the box, not what WILL BE in the box. We shouldn't pay for what isn't there. They can tell us to expect potential future content, but again, we pay for what comes in the box they sell us. DLC should be able to pay off sizable updates with similar pricing to GT5's packs.


Here's how GT6 should have worked:

*Note, some features are only used as examples of what COULD be done*

Day-1:
-Launched at a later date when all advertised content was ready to go
-Launched with course generator
-Simplified community features on day 1
-all other advertised content is there
-Long, robust offline career and features to last player several years
-If bugs pop up, fixes should come quickly in first few weeks

First month:
-Vision GT and/or other car(s) and seasonal events added
-New community features based on feedback begin to cycle in
-More bug fixes if necessary

Second month:
-more new VGT/other car(s)
-featured track/tune/picture of the day/week implemented for robust community sharing/interaction
-car/part/paint/gear trade system introduced
-First (maybe small and cheap) DLC pack

Third month:
-Basic livery editor function (adding stripes and sponsor decals) added
-more VGT/other car(s)
-DLC pack

Future:
-VGT and or other cars added continuously, similar to the Corvette C7, Ft-1, etc.
-Monthly DLC content
-frequent seasonal events, maybe even additions to A-Spec and/or B-Spec career, some based on real-world events
-All features expanded on based on community feedback
-more parts, paints, and gear added over time
-livery and track editor, photo mode options, leader boards continuously expanded upon
-Standard cars get upgrades individually, tracks get upgraded with time and weather cycles (where applicable)
-Other features added based on feedback and developer creativity, and all parts of the game slowly improved upon


In this model, DLC (priced as it had been in GT5) should fund these content-rich updates. Also, notice how much feedback is involved… PD is seriously lacking a connection between their product and it's consumers. Their own agenda has gotten them very far, but it's apparent that it's not going to suffice much longer. PD is starting to leave GT games as very bland places to be. Content based on what the community wants will keep the game fresh. Some serious changes need to happen next time around.


All of this aside - I think we should wait and see what happens with this February update before we keep making judgements and predictions.
That was a beautiful fairy tale.
 
I hope this next update let's us put a much larger number of cars in our garage. Hate the stockyard with a bloody passion...
I have said this before a few times around the board, but I can't help repeating myself over and over again, hoping that PD listens. I know many other people agree that a 500 car limit is totally pathetic! D:
Yeah, how 1000 cars limit to the garage?? :mischievous:
 
I sort of get the feeling that by the time GT6 is the game it should be, GT7 or GT7P will come out, and we will only be able to enjoy GT6 in all its glory for a comparatively short period of time.
 
I sort of get the feeling that by the time GT6 is the game it should be, GT7 or GT7P will come out, and we will only be able to enjoy GT6 in all its glory for a comparatively short period of time.

As tempting as a GT game on the PS4 might be, that scenario should provide a lesson. This would be to enjoy GT6 and skip GT7 Prologue or give GT7 a year to grow up. As long as we eat it all raw, the industry will just continue exploiting our hype. I really hope GT6 struggles to sell so they'll get a message they otherwise could just ignore.
 
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