There is always the possibility that there is residual impact but highly unlikely. The same has happened to MS.
Both MS and Sony run their entertainment divisions independently. In the case of Sony, it's there only profitable business unit. If anything their expectations will increase to shore up a diffrent verticals deficit.
The residual possibility would only apply to a corporate mandate of a % of cuts across the board. But this would have already happened by now. Additionally sony separates its hardware and software departments on the entertainment side, only combining revenue for quarterly reports, this is to safeguard from major impacts.
If 5k people lost their jobs, that conclusion took at minimum 6 months to coordinate. There is no such ramblings from the entertainment side, in fact they are actually growing.
Ok, I've been bitching a lot, and backing it up with real world experience.
Today? I feel like being a bit norm re positive because there are often just as many positive possibilities than negative ones, so long as nothing is confirmed anyway...
So here is another quite common possibility that explains the lack of communication and updates. Its nothing new that no one has mentioned, so I'll explain it from a 'behind the curtain' pov.
On nearly countless times, going back to the 90s even (patches, demos, etc), I thought we could do a "simple update". We really thought we had it worked out, what could possibly go wrong? Well, sometimes everything blows up... Hard to revert code checkins, impossible to find crash bugs, memory leaks, mysterious packet loss, etc, literally 100s of very real problems can pop up at any moment.
Errors, flaws, strange unknown issues, what ever you want to call them are 50% of a development effort. As anyone knows in software development can relate, but in games it's compounded by a factor of 100.
It's why game developers are master problem solves and even NASA states "creative component software development" (games) are the hard job on the planet.
To my point... I've had this "we are right there! Maybe tonight, maybe tomorrow!" And hours turn to days, days weeks, etc. its like trying to catch a chicken in a 10x10 room... This is so common I have loads of stories that all end with something quite stupid being the culprits.
But what worse is marketing is on our ass for updates and we keep saying soon, maybe tomorrow... And they never trust us so even they are gagged... So comunication gets the lockdown until we can comit to a deployment/release.
This isn't as common these days but pd aren't really living in today's world of game development... So perhaps they in this cyclical loop... And simply can't comment... Especially with Kaz being the emperor of the product and a Sony VP, combined with the culture... Well I can't imagine that many at Sony are ridding Kaz's butt...
So maybe it is just around the corner, maybe the lack of comunication is more due to being "right there" for several weeks, and not so much the business model, lack of effort, etc. someone as small as intermittent connection loss would hit millions at once, and that is a whole other PR nightmare worse that angry minorities over features.
Until we know otherwise, I might as well toe both sides of the line...